because I've been rewatching the whole dragon riders series with my friend, we've came up with like some dnd (5e) headcanons for the characters. With some characters we knew things with 100% certainty after just a few episodes, with some we needed to wait until rtte to confirm it and with some we are still on the fence, but I'm gonna share them here anyway. It's gonna be chaotic and some are more detailed than others(because that's as much material as we managed to gather) but I'll happily elaborate more on each point. enjoy ^-^
(putting this under keep reading because it's kinda long for a silly post)
With twins we immediately zeroed in on them having high wisdom score,  with Ruffnut having a very high insight bonus, being quite aware of others emotions or having a hunch when something is up (especially with Gruffnut). Tuffnut on the other hand has a very high perception bonus (he was able to notice invisible changewings or spot or hear ships people and dragons a lot in advance compared to other riders). They also have a lot of knowledge about the world but it comes from experience rather than just dry facts, another reason for high wis.
First we aimed for them being warlocks with high wis considering their chaotic behaviour, but the first episode of rtte cemented us that they are both clerics of trickery.
Snotlout was an interesting specimen to analyse since a lot of hc I've seen put him as a fighter or a barbarian, but it became abundantly clear to us that he is a bard (subclasswise he would be a mix between college of valor or college of swords, either way a spellsword). He leans heavily on charisma and it's very high stat. unfortunately he has negative rizz and "poor rolls" so we often see him fail. but we see him encourage his friends (often in a panicked way; that's bardic inspiration for you) and when encountered with a difficult situation he relies on his talking rather then brute force, not to mention he was chosen to be the one to infiltrate hunters' auction and managed to pull that off. Snotlout also loves to dramatise and exaggerated his responses and that's such a bard thing to do.
Additionaly he has very high constitution considering how many explosions, falls, or Hookfang throwing him around he survived it's only fair to assume that.
Next we have Fishlegs and no surprises here he would be a wizard. His knowledge about dragons is extensive and he loves to gather more of it, he has his specialty with gronkles and boulder class like wizards do with schools of magic. Still it sits to some extent in this theoretical realm. Additionaly he has high strength (not typical for a wizard) a remainder of Thor Bonecrusher still existing in him.
Hiccup is an artificer, no subclass in particular but he tinkers sooo much! They had the dragon eye for 2 seasons and he was able to recreate one so it functions to the extent they needed it to (replicate magic item ability) not to mention the flaming sword, dragonfly or that damn multitool shield. So along with Fishlegs they are the characters with high intelligence but low wisdom, contrasted with twins who are high wis low int. Both of them often needed time to pick up on things twins were able to catch in seconds. And also like any self-respecting artificer Hiccup seeks out dangerous situations as if he doesn't feel alive unless he feels death breathing down his neck.
Astrid is a paladin through and through. She definitely has fighter abilities and vibes but she also has her own convictions and moral compass she sticks to no matter what. She is often this voice of reason and keeps things serious. Also she has some charisma (being able to intimidate others). She is also friends with Heather a very common combo I see during dnd games, a paladin and barbarian friendship.
Because Heather is a barbarian. She's stubborn, hot-headed, has a cool deadly weapon and if she fixates on something can be easy to anger (barbarian rage 😌). She's also very individualistic and prefers to do things her own way (and come on wouldn't it be funny for her to be a berserker barbarian?)
We also decided that Ryker is a ranger, with a dip in fighter, with his favoured enemy being dragons (duh). He has extensive knowledge of dragons and experience on hunting them being able to smell the exact species.
Viggo seems to elude us with his abilities, since we would mostly see consequences and effects of his actions rather then the actions themselves, so the best we could pinpoint for him was rogue adjacent thing (an investigator or mastermind subclass most likely) we did notice his persuasion and deception skills are extremely high, along with his intelligence ability and wisdom/insight (but this one is only focused on his current adversary) he was also quite evasive to the riders being able to completely disappear on them (stealth expertise and all and it's typical for rogues to get over 30 when rolling for stealth at higher levels). He's also like a crime boss and you know rogue-crime kinda self explanatory.
Stoic, Gobber and Alvin have been put into the specific category of npc's called "lvl 20 shopkeeper" that can only be hurt by the game master and only for the plot reasons. While Savage gets to be an evil upgraded minion.
Krogan also gets a mention of for being a strength based fighter with a dip in ranger for the favoured enemy.
Special shout-out goes to Mala, who fits perfectly into being a kensei monk, with her katana, hand combat abilities, and being able to catch an arrow ("a perfect fit for a weeboo with a karen haircut" to quote my friend)
Last but not least we have Dagur, who we initially thought was a fighter/monk multiclass with his high constitution, high dexterity and high strength. But boy were we wrong, because you see Dagur is a DM PC or the overpowered NPC that was supposed to be and antagonist but was converted into an ally along the way. Because outside of very good combat abilities, being extremely durable to all forms of damage, great reflexes and being very physically capable in general he poses rather high int (tactical planning ie) high wis (very perceptive and good at reading people) and despite being a complete maniac he managed to lead a tribe and hunters as well (high charisma)
Additionaly he has a somewhat innate abity for bonding and training dragons considering he was able to fool riders, who have been flying for almost 5 years now, after having Shatter master for less than a day and befriended a dragon that has been forced into cage fights(!!!) by being what? polite?? (Ruff and Tuff also seem to have a similar ability considering their interactions with dragons who are often considered difficult or impossible to train, I believe it's a different one then the one Hiccup has)
We also decided that Dagur has a special ability that allows him to automatically taunt his enemy if he has any history with them, but also has disadvantage when somebody else wants to taunt him.
And well when it comes to all the riders all could have a few levels in ranger or an ability to give them advantage when interacting with their preferred dragon type, while hunters have this kind of ranger's favoured enemy with dragons, but that seems like a given so I'm only mentioning it at the end.
















