An observation I made that happened to some games I've played:
This can lead to people losing interest in a game and Could cause the death of the game in a worst case scenario (only if the rest of the game is oversaturated and has problems as well).
REBLOG IF YOU AGREE AND LEAVE A COMMENT IF YOU KNOW A GAME THAT'S IN A SIMILAR SITUATION!
Examples I can give from my experience:
Brawl Stars (From real weapons to silly ones, less new rares and super rares and more epics/mythics/legendaries, overly complex brawlers, ultra legendary rarity)
Genshin Impact (Powercreep trend that started with Neuvillette, Natlan characters having overly complicated kits and being P2W because they feel mandatory for exploration, the land of dinosaurs having pixel holograms, Dj turntables and MOTORBIKES)
And I'm afraid Forsaken will suffer the same fate because of Veeronica and Guest666. I mean just look at them.
I hope you liked this illustration and I hope it got the message across...the only problem I have with it is that I've grown a bit attached to these bright colored fighter guys I came up with in a few minutes even though they're supposed to be the "bad ones"...
OH, AND REMEMBER!: Even if you agree that a videogame that wants to be successful should be more consistent and fair, you can't really apply the same thing to OCs and fanmade game characters!
A lot of oc artists (like me) don't actually work with game companies (I mean they don't at least to my knowledge), and passionate artists can come up with the wildest ideas, because they have no limits.
DON'T HARRASS ANY ARTIST THAT JUST WANTS TO HAVE FUN! Thank you!