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this post has more people in my inbox defending working for lockheed martin than you'd expect

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out of context transphobic ganon
i'm gatekeeping slurs now. you aren't allowed to reclaim any slurs YOU have never PERSONALLY been called directly like specifically you. i think this would weed out a lot of annoying people
Am I allowed to transition the slurs? Noone has simultaneusly reapected and disrespected me enough to call me a dyke in anger but oh boy they sure loved calling me faggot. Id much rather be a dyke than a faggot.

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i wish we were able to talk about women's rights without someone mentioning how much they do or don't want to have sex with them. i don't care if you're a lesbian Stop finding worth in women purely from their perceived attractiveness
"I think women should not be expected to shave for societal respect / to avoid discrimination" "yeah🤤 i love bush" ok well that's not what we're talking about is it.
i hate how many posts about trans women deserving respect always devolve into "I love girldick" or "trans rights but I don't want to date a trans person" because that's entirely unrelated to the topic at hand. you should not respond to feminism with "YESSS I loveeee you because I see you as nothing but a sex object" you people sound like other men I get stuck talking with that end up saying "free the nipple so I can see boobies in public" and thinking they're feminists. why can't we just respect women regardless of your attraction to them or not. why does it need to be brought up in every conversation regarding their rights
hope it's alright to screenshot and add your examples <3 very well worded
i wish we were able to talk about women's rights without someone mentioning how much they do or don't want to have sex with them. i don't care if you're a lesbian Stop finding worth in women purely from their perceived attractiveness
"I think women should not be expected to shave for societal respect / to avoid discrimination" "yeah🤤 i love bush" ok well that's not what we're talking about is it.
i hate how many posts about trans women deserving respect always devolve into "I love girldick" or "trans rights but I don't want to date a trans person" because that's entirely unrelated to the topic at hand. you should not respond to feminism with "YESSS I loveeee you because I see you as nothing but a sex object" you people sound like other men I get stuck talking with that end up saying "free the nipple so I can see boobies in public" and thinking they're feminists. why can't we just respect women regardless of your attraction to them or not. why does it need to be brought up in every conversation regarding their rights
hope it's alright to screenshot and add your examples <3 very well worded
I think an important part of the "D&D is easy to learn" argument is that a lot of those people don't actually know how to play D&D. They know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage. A part of it is the culture of basically fucking around and letting the GM sort it out. Players don't actually feel the need to learn the rules.
Now I don't think the above actually counts as knowing the rules. D&D is a relatively crunchy game that actually rewards system mastery and actually learning how to play D&D well, as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage, is actually a skill that needs to be learned and cultivated. None of that is to say that you need to be a perfectly tuned CharOp machine to know how to play D&D. But to actually start to make the sorts of decisions D&D as a game rewards you kind of need to know the rules.
And like, a lot of people don't seem to know the rules. They know how to play D&D in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die. But that's hardly engaging with the mechanics of the game, like the actual game part.
And to paraphrase @prokopetz this also contributes to the impression that other games are hard to learn: because a lot of other games don't have the same culture of play of D&D so like instead of letting new players coast by with a shallow understanding of the rules and letting the GM do all the work, they ask players to start making mechanically informed decisions right away. Sure, it can suck for onboarding, but learning from your mistakes can often be a great way to learn.
I think this also hurts group dynamics as well.
When you have people that have actually done some reading on the rules vs. people that just coast and foist the majority of the game onto the GM, it makes it appear like the more knowledgeable players are sweaty power-gamers or rules-laywers.
Best example I've got with asking players to make informed decisions was when I ran the Wilderfeast Quick Start. The GM has the info about what ingredients can be gathered in any of the regions, but the party then has to cook it. They know what the ingredient does and just have to make the decision on how they want to combine their ingredients as a party.
#i just wanna play a silly game#i feel like. gatekept. while reading this#i don’t have the drive to read a several hundred pg game manual i just wanna play a game w my friends#like. it’s a game. play it how u want#jeeze
My point is not to say that people who don't want to learn the rules shouldn't play, only that people who don't actually know the rules aren't necessarily engaging with the game to its fullest, especially in the case of a relatively rules-heavy game like D&D, and that as the previous poster mentioned it can actually result in a bad rules dynamic where the DM needs to do more work due to player unwillingness to learn the rules as well as casting players who actually know the rules and can engage with them in unfavorable light. All of these are negative elements of the culture of play surrounding.
Like, there isn't anything meaningfully gatekeepy about saying "players who don't know the rules of the game aren't as good at playing the game as the people who know the rules of the game." Because playing games is a skill that can be cultivated and knowledge of the rules is an important part of that skill.
And respectfully, if the idea of learning the rules of D&D seems like an insurmountable task, you don't have to learn them, but you might actually gain something out of actually making an effort because it can make engaging with the game more rewarding for you. Or if the idea of learning the rules of a game that has hundreds of pages is an insurmountable obstacle, there are lots of games with much more modest page counts! D&D is actually relatively heavy as far as RPGs go but it's not the only RPG, and you can get rewarding mechanical engagement combined with cool stories for a much smaller time investment.
I actually want to dial in on the phrasing here, which seems - insidious isn't quite the right word - but really weasely to me. There's this reflexive attempt to position the writer as the victim, from the way things are phrased to the actual sentiment. "I feel gatekept" (note that its not "I have been gatekept") is a pretty transparent attempt to claim victimhood, and gain the reader's sympathies. Likewise "I just wanna" and such. But then you have the sentiment of "I just want to play a silly game" and this carries this, like, baggage that game design is *not worth* taking seriously. Same with 'play it how u want', it's working to undermine the idea that you could *care* about this stuff, and it positions taking the artform seriously as an act of aggression against the poor victim who just wants to *not think about things.* Which is to say its classic anti-intillectualism. "It's just a [song/tv show/book/game] don't take it seriously" is like classic anti-intellectualism, and generally comes from a fairly regressive infantalised place.
Which is a long way of saying fuck this person and fuck their slimy lowest-common-denominator bullshit.
D&D is easy to learn because people expect the GM to know all the rules. They don't need to learn anything, just let one person be the sacrificial scapegoat who heads into the DMG and figures out how fall damage works and whether encumbrance would be annoying.
They can set up the scenarios and build the maps and run the world. They already know the rest of the rules, so why not? They also know the stats for all the NPCs too, so might as well let them play everyone else
It's kinda their world and their game, too. So they can handle scheduling. My schedule is crazy, but they can figure it out.
What do you mean "learn a new game?" I don't have the time to learn a new game. I'm busy and D&D is so easy. We can play it how we want to.
I really don't have patience to the whole way of thinking the whole argument is based on. I'm just going to leave here this video by Matt Colville about the book Ellusive Shift
The gits of it is - no one EVER knew how to play this fucking game, people had arguments before the official first edition, the white booklets era. Most people played based on their own interpretation, then arguet about it in zines. All the crunch in the AD&D onward was Gary Gygax's attempt to make the rule for everything because he grew greedy and wished to kill the competition that built careers on explaining his crappy rules better than he did (also, he made AD&D to screw Dave Arneson of his due money).
In any other context I would agree with the proposed argument, but in D&D calling in question anyone's merit as conversation participant because they didn't memorize the useless numbers for useless rule that is only in this game to appease people waxing nostalgic over Gary's horrible, spite and greed-fueled design, is not only anti-intelelctual, it is openly spitting i nthe face of the history of the hobby to declare yourself as only one who knows better. Fuck that.
LBB D&D is only like that because it isn't a complete game: it assumes you already have and know Chainmail and Outdoor Survival at a bare minimum. Spiders LBB is an statistical outlier adn should not have been counted.
The first complete game - the Greyhawk supplement - is entirely straightforward and easy to pick up, and significantly simpler than modern D&D.
None of the early editions of D&D are hard to learn or obscure like you seem to think, so I assume you either have pudding for brains or are going entirely on hearsay rather than direct experience.
it is also fucking ridiculous for your argument to be "expecting people to read the source material is anti-intellectual".
Yeah, that response is a mess. Like, the initial thesis of this post was "people don't engage meaningfully with the rules of D&D and thus fail to cultivate important player skills," and people have since elaborated on how this is an issue with D&D's culture of play, and even articulated that framing this conversation as "gatekeeping" not only lets that culture fester but it's also extremely anti-intellectual. To try and frame the conversation that says "engaging with game texts is good and not bad actually" as anti-intellectual is such a clumsy rhetorical trick it's baffling.
Magic the Gathering is a game whose comprehensive rulebook is far, far, faaaaaaarrrrrrr bigger and more complex than the Dungeons & Dragons 5th Edition Player's Handbook.
I'd wager nobody in the entire world has ever read the full comprehensive rules of MtG as they exist today.
And nobody expects you to! If you go to a Friday Night Magic with a random deck you bought in a toy store, no idea what the rules are like, I'm sure you'll find people willing to teach you, even explain how to properly play your deck in particular.
If, however, you keep coming to FNM for weeks, if not months, and you keep asking basic questions, like what "Flying" means, or what a "+1/+1 counter" does, or how any of the cards in the deck you've been playing for months does, if you call someone who tells you you can't block with that creature because it's already tapped that they're a "rules lawyer" who's "gatekeeping your fun", if it becomes apparent that you're not making any effort to actually learn the rules of the game... nobody will want to play with you anymore. You'll be labeled annoying at best, an asshole at worst.
And that's the case in any dedicated gaming space. As an avid board gamer, there's nothing more infuriating to me than having to re-explain basic rules because someone doesn't listen, or explaining what certain cards/characters/units/items/whatever do because someone is too lazy to simply read.
And yet, somehow, in D&D, behavior like this is apparently not just accepted, but expected, nay, encouraged(!) by the player base!
And people wonder why we make fun of D&D players.
It's also deeply disingenuous to present the argument of "not having read the rules and foisting it onto other people to guide you through it" as equivical to "no one knew how to play it, they were arguing about it in zines" as the same thing. There is a vast, vast difference between the way that the current D&D culture of play articulates its relationship with the text, which is to contemptuously dismiss it without often ever even attempting to read let alone understand its contents, and arguing over unclear rulings in order to inform the manner in which a game is run. And even by the argument presented, and it is a fair and true argument, that the treatment implied with regards to Gygax's own attempts to own the medium are in fact identical to WotC's and the same arguments with regards to *playing literally anything else in order to get out of the walled garden* still stand as well. Games, especially complex ones, always have ambiguities. Even chess spent centuries getting what amount to bug fixes rather than springing free formed from some genius premodern game designer's head. Arguing over game text, game rules, how they function, how to interpret them is a long and storied history of literally all games. But it has a particularly unique texture amongst the D&D culture of play in particular because it exists not to illuminate the rules and understanding of the game so play is clear and focused but rather exists primarily to avoid both learning and playing the game because they desperately wish to be playing a different game which does not exist and so must be made by someone at the table in order to facilitate it.
It is, rather than a series of discussions and ongoing conversations about a text and its implications and what it does, a massive divide between people who are attempting to have the latter and a second group who look at the text as a suggestion and are, in effect, expecting a sort of Calvinball where the ball is a d20 and it is a social faux pas to have done anything other than swear on the book unless you're the ref.
Even then if we are to talk about those rules as merely the result of waxing nostalgic over a bygone era, then again and again comes up the question of "Why are you playing *this* game then?"
The argument that ttrpgs have somehow evolved beyond the text never has meat. The idea that it's fine to use it and change it as you please Because Capitalism never involves ceasing to give money or homage to these people and corporations who, out of greed and a desire for control of the medium. Arguments over the meaning of the text are equated to arguments *about not caring about the text at all*. And any questions about why an inordinate amount of effort is put into continuining to interact with it with regards to any and all of these points are met with accusations of gatekeeping and being the fun police. When discussing an activity which, ostensibly, involves a large series of rules being expected to at least *attempt* to know them is a very basic expectation. And if anyone is spitting in the history of the hobby, it is coming to the defense of the continued legacy of a game that exists solely to deprive the rest of the medium of any amount of diversity and which does this by reproducing purposeful ignorance so that no understanding of the game or even of the medium around them in order to sell, as Gygax did less considerably and with far less success than WotC continues to do now, more books to marks.
Another dyke moment I had recently was when I was talking about how I quit dating men because I don't like them & die girlies were all like laughing along with me about it but one of them felt the need to be like "not that there's anything *wrong* with men-" and all I could think was like. Yes there is?
This was in a group of queer women too but they're like pansexual and normal ykwim. I've kind of been adopted by Women like their weird dog (nonbinary butch lesbian) but I keep forgetting they don't think there's anything wrong with men
I know they agree with me they're just afraid to admit it. They agree and then flinch. Come with me. There IS something wrong with men
There are a lot of men I like, and there is absolutely still something profoundly wrong with men. I don't even know how you could contest that point without being completely ignorant of the world around you.
In terms of establishing the fundamental aesthetic of the 1990s strand of cinematic cyberpunk, the 1993 Super Mario Bros. adaptation is probably up there with Johnny Mnemonic and Lawnmower Man influence-wise, as much as we all hate to admit it.
What the fuck
Welcome to the "learned from this post that the first major live-action feature film adaptation of a pre-existing video game franchise was a dystopian cyberpunk AU of Super Mario Bros. for some inexplicable reason" club.
I do believe the stink of this movie saved us from some far worse projects. I have no idea what those would have been, but I believe.
Are you kidding? This film was the vanguard; it may have tanked in theatres, but the novelty of it led to a number of bandwagon-jumping projects in following years. After Super Mario Bros. dropped in 1993, we had Double Dragon and the Jean-Claude Van Damme Street Fighter in 1994, then Paul W S Anderson's Mortal Kombat in 1995; the unexpected commercial success of the latter film was reportedly the deciding factor when Angelina Jolie accepted the lead role in Tomb Raider a few years later, which in turn kicked off the second wave of major live-action video game adaptations in the early 2000s that gave us the Resident Evil films.
Why are we talking about this movie as an artistic failure and not a masterpiece where king koopa does 9/11 and there is a deevolution machine that turns men into dinosaurs but if reverse it it turns them into marxists.

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There is a really frustrating thing where some kinds of speculative story are hard to write because they will be assumed to be bad (clumsy, harmful, regressive) metaphors for real-world events or people, rather than exploring completely speculative ideas. Like:
"What if a small group of religious extremists, persecuted in their own country, moved to an inhospitable uninhabited island and had to rebuild society there?" - But the Americas and Australia weren't inhospitable and were full of Native nations, why are you perpetuating the idea of Terra Nullius and manifest destiny? - Yes, that's because this isn't a metaphor for the British invading other countries, it's a metaphor for finding out how much of a person's religious practise is rooted in worldly concerns, vs how much they will really stymie themselves for the sake of God.
"What if 1/100 children born was a werewolf?" - But queer people are no danger to straight people, and disabled people don't have predictable patterns to their illnesses, and most people who have uncontrollable rages really CAN control them and are just lying, and no minority group has superpowers... - Yes, but that's all immaterial, because I wanted to talk about a load of other metaphors about the passage of time and responsibility and the relationship between humans and wildlife.
It almost feels like death of the author, like "Death of the most obvious metaphor" - If you couldn't reach for the (tormented) parallel between being an alien species and being stateless, what stories could someone tell? If your changeling-baby was neither disabled nor adopted, what would the story be about? Etc.
This is the basis of my longstanding grudge against the X-Men. Stop drawing parallels to the civil rights movement or gay rights its not unreasonable in universe to be worried about the unchecked power of mindcontrolman and lasersyouinhalfbylookingatyouman.
There is a really frustrating thing where some kinds of speculative story are hard to write because they will be assumed to be bad (clumsy, harmful, regressive) metaphors for real-world events or people, rather than exploring completely speculative ideas. Like:
"What if a small group of religious extremists, persecuted in their own country, moved to an inhospitable uninhabited island and had to rebuild society there?" - But the Americas and Australia weren't inhospitable and were full of Native nations, why are you perpetuating the idea of Terra Nullius and manifest destiny? - Yes, that's because this isn't a metaphor for the British invading other countries, it's a metaphor for finding out how much of a person's religious practise is rooted in worldly concerns, vs how much they will really stymie themselves for the sake of God.
"What if 1/100 children born was a werewolf?" - But queer people are no danger to straight people, and disabled people don't have predictable patterns to their illnesses, and most people who have uncontrollable rages really CAN control them and are just lying, and no minority group has superpowers... - Yes, but that's all immaterial, because I wanted to talk about a load of other metaphors about the passage of time and responsibility and the relationship between humans and wildlife.
It almost feels like death of the author, like "Death of the most obvious metaphor" - If you couldn't reach for the (tormented) parallel between being an alien species and being stateless, what stories could someone tell? If your changeling-baby was neither disabled nor adopted, what would the story be about? Etc.
For the love of God, sound on.
“This story is so gay!”
“Is it gay or is it misogynistic?”
They don’t understand.
I explain that often times women and girls are excluded from stories in favor of a predominantly male cast because the author doesn’t value female narrative contributions nor considers them worthy of character development in their own rights independent of the men, so the result isn’t uplifting male relationships with romantic intentions, but simply sexist writing in its most basic form.
They assure me it’s a good story.
Look inside.
It’s misogynistic.
The misogyny of The Lord of the Rings is so funny to me because I get the impression that Tolkien is, if anything, progressive on gender issues for his time and doesn't have huge hang-ups about women. But as a soldier and an academic, he does just seem to forget that women are half of all people. He treats women like a niche subculture or sexuality he supports but doesn't think much about.
“This story is so gay!”
“Is it gay or is it misogynistic?”
They don’t understand.
I explain that often times women and girls are excluded from stories in favor of a predominantly male cast because the author doesn’t value female narrative contributions nor considers them worthy of character development in their own rights independent of the men, so the result isn’t uplifting male relationships with romantic intentions, but simply sexist writing in its most basic form.
They assure me it’s a good story.
Look inside.
It’s misogynistic.

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People constantlyyyy using new words to water down misogyny when a woman does it. No she is not “male centered” or “not a girls girl” she’s a misogynist just like her boyfriend!!!!
In many cases I worry when you water down a word like this youre trying to change the bar too so theres two ways this sucks.
1) Whitewashing a misognyst like OP complained about. "She treats every woman like garbage so she's not a girls girl"
2) Baselessly accusing a woman of (soft) misogny. "She wears really low cut tops and has an only fans, how fucking male centered of her."
This just flattens both of those into equivalent crimes against the "sisterhood". Which seemingly doesn't include all women just a grown up version of your middle school's mean clique.