d e v o n
Claire Keane
KIROKAZE
Sade Olutola
we're not kids anymore.
let's talk about Bridgerton tea, my ask is open
todays bird

AnasAbdin

shark vs the universe
Mike Driver
tumblr dot com
Aqua Utopia|海の底で記憶を紡ぐ
TVSTRANGERTHINGS

pixel skylines
styofa doing anything

⁂

blake kathryn

JVL
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@stupidpunk

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THE ADVENTURES OF PRISCILLA QUEEN OF THE DESERT (1994) dir. Stephan Elliott
trying to harness train her and she immediately got in this position and got stuck
you have to forgive the printer because it's one of the most machine-ass machines we interact with on a day to day basis. that thing says kerchunk. hardly anything says kerchunk these days. you can't get mad at her when she kerchunks up a little.
Crazy that tech has gotten so bad that we're doing printer forgiveness now
The Tupperware cabinet is a contemptuous beast. It hates me and I can feel it. There is no space in my home more annoying

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eyes emoji was the perfect invention for nosy people. like 👀 whats going on over here 👀👀 i just wanna know #LetMeKnow 👀👀👀
You Have More Power Than You Think You Do: A Case Study In Getting Shit Done
I don't live in a walkable city.
I live in a mid-sized Texas town that only realizes that there are people who don't drive when TXDoT gives them money for active transportation infrastructure.
People constantly tell me that you just cannot walk or ride a bike in this city. It's impossible!
I do it anyway, because I firmly believe that solarpunk is a useless aesthetic if you aren't living it as best you can. We don't need technology to solve our problems we need will.
Also I do volunteer work on the political side of the local animal shelter and so I find myself at city hall several times a year and there's no bike rack.
Or rather there wasn't a bike rack.
I complained to someone, politely, informing them that I am doing this volunteer work and I don't have any safe place to lock my bike and that locking it to a handrail is inconvenient for everyone and also hideous.
A few months later a single staple-style bike rack was installed at city hall. It's not much, but I got sent a photo of someone else who got to use it before I did, clearly there was a need, if small.
Then I turned my gaze to the local grocery store, which had a bike rack, but the bike rack was terrible. It was too short for modern tire sizes, it was placed too close to the wall so one side was useless, and it was generally pretty cramped.
It took some time, but an advocate friend told me to contact the property owner instead of banging my head against the wall contacting HEB itself, and so I sent another polite complaint with a photo, explaining why it wasn't a very good bike rack and it would be really cool if we had a different one with better placement.
And about two months later, we have new staple-style racks at the grocery store, properly placed for maximum parking.
It's not a new bike lane. It's not a removal of parking minimums. It's not infill development or an active transportation advisory board.
They're just bike racks.
But that's the beauty of it. I, a person with an email address, some basic "how to be firm but polite while making an argument" skills, and a willingness to work out who to contact, fixed two problems for the local community. Trust me, I have had people wait on me to unlock my bike so they could have the "good spot." I was not the only person annoyed at the old rack.
It can be done. You're not powerless. Solarpunk doesn't have to be a wishful aesthetic.
Technology will not save us.
We have to save us.
what people don’t understand about how adhd is disabling is that it’s not just getting temporarily distracted from, like, school work or hobbies. it’s getting distracted/being unable to motivate yourself to go to the doctor, eat regularly, do hygiene tasks, etc. it’s not knowing when or how long it will take you to do something, ANYTHING, and in many cases that thing is taking a shower or keeping your house from turning into a biohazard. it’s about being fundamentally incapable of controlling your attention and focus on anything, even and especially things you need to do to survive.

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It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud crowd really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
Once I drank a 5 hour energy right before work because I had gotten less than an hour of sleep, but then we got rained out after less than an hour in the field. I took 2 tylenol PM to try and counteract the caffeine to try and get some sleep, and ended up having auditory hallucinations of people breaking into my room while I lay dazed in bed. 2/10 would not recommend.
Well, well, well. If it isn't the consequences of someone else's actions that I am directly impacted and severely affected by
(chinese guy thinking in centuries) and then in the 21st let's have really weak consumer demand and high local debt
i feel like if you make a post this good you shouldn't be allowed to delete your blog

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if a person refers to themself as a “silly little guy” they are usually filled with a deep evil