Visiting family for the weekend, including my seven year old niece, who is obviously the most special and incredible child on the planet
Anyway, she really, really loves it when I tell her stories. She loves stories anyway, and at first this manifested as "stories about Tad-Cu Bryn", aka my father (her grandfather) who died before she was born. This has been a lovely way to keep his memory alive, and she adores every story - she has her favourites, which she will request.
Then it became apparent that she specifically loves me telling her stories. She'll happily ask others for them too, but from me she just wants any anecdote at all; which of course is wonderful and demonstrates that she is a child of impeccable taste and wisdom and brilliance, but also she has ADHD and the energy reserves of a seven year old and so this gets Tiring very quickly
Yesterday, in the car on the way back from the wildlife centre, she asked for one of my longer stories, and I was like hey, how about we try something different?
And she was like, no, tell me a story about Tad-Cu Bryn
And I was like, this will be a brand new story and you get to play it and help me tell it
And she was like, explain
So I gave her three characters to choose from. The first was a warrior with a sword she could name, who was nonetheless dyspraxic. The second was a gymnastic elf who could commune with trees but was afraid of heights. The third was a dyslexic witch whose spells sometimes go wrong when she spells the words wrong.
She picked the witch. I pulled up an online d20 on my phone. I went to start, and she insisted my mother had to play as the elf.
So I told them that the new queen of the kingdom had called for them, because their palace treasury had been robbed - specifically, a single enchanted coin that brings luck and wealth to a ruler's reign had been stolen. And tales of enchanted coins were suddenly emanating from across the land, so each one needed investigating until the right coin was found.
It turns out kids who like stories will absolutely lap this shit up. She was enthralled. It was the simplest story - they had to get into a bank, revive some unconscious gnomes, then enter the vault, find the coin that had been deposited into it, then get back to the queen. Enough to fill a half hour car ride, basically, but she managed to fill it with all the wacky hijinks you get from a ttrpg, particularly when she tried to smash a door down with a hammer but rolled a 1.
We finished with the queen saying it wasn't the right coin, and then my niece demanded we go again, this time with her playing as a sapient reticulated python. That time we made it all the way to the final boss fight, which was a sorcerer who created a big coin monster out of loads of coins; I asked my niece what she wanted to do, and she described graphically how she wanted to constrict and eat the sorcerer and immediately rolled a 19. So, sure! Okay. The sorcerer is now very dead. The coin monster, though, was still there, and as my niece tried to say she would do the same thing, I was like, no, you're a snake and you just ate. You're now immobile.
At this point, my sister advised her to regurgitate the sorcerer.
Great! said my niece. I'm going to do it at the coin monster.
And rolled a 20.
So she projectile vomited a dead sorcerer into the coin monster, and won the day.
Anyway, today she immediately demanded we play "the game with the story where we choose", and my brother in law is now asking me how he can do this with her ("Are you making it all up as you go along??"). But yeah, turns out, this is a fantastic way to entertain a seven year old. Vague ongoing quest, then three steps: get into (place), resolve (minor puzzle), boss fight to finish. Boom. Easy.
So far I've done a bank, a tavern, and an art gallery (it featured an exhibit that was just a room full of slippery banana skins). I'm going to do a pirate ship next
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Nobody asked, but I saw a few people having issues running Dragon Age: Origins on PC. This usually occurs after playing for a while, then it suddenly crashes. Now, I don't know if this will help everyone, but I do remember it helping me (it was a RAM-related issue).
Steam Guide
Nexus
You can also search for `dragon age origins 4gb patch' there are a few guides there as well.
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Spotify Premium ad: โImagine playing music without interruptions!
Infinite skipping! Replay the song you want! And even do it offline? No ads! Whatever songs you want! For a small monthly payme-โ
Me: *nods, turns off Spotify and turns on my MP3 player and does all the things they offer, but for free and with songs they donโt even have*
You can also rip audio files from youtube and find files all over the internet. It is far easier to come across great and lesser known music if you dont limit yourself to spotify.
One year ago today I posted this practically shot Iron Giant photo I created using real figures, lighting, miniature sets & my trusty old tin foil for water technique & cotton wool for the splashes.
This short story by Junji Ito is about a fault that appears in Amigara mountain after an earthquake. The earthquake exposes countless human-shaped holes in the mountain which seem to have been made about a thousand years ago. People, intrigued by theseย silhouettes, gather at the site and thatโs when things get creepy.
Itโs about a 15-20 min read, but if you havenโt read this before, youโre in for a treat. Link above.
i mean itโs not like i can just NOT reblog amigara fault. what if one of my followers is one of the lucky ten thousand who HASNโT been unutturably altered for life by it yet? go read it! itโs creepy, but trust me, it was made for you.
Humans are like "let me hold the thing. Let me pick it up. It's cute and I want to hold it, I want to wrap my weird elongated front feet around it, I want to encircle it with my freakishly long, oddly flexible front toes. I HAVE to hold things I HAVE to or I'll die."
I know normal people can just pass their bill over and around an object and know most things worth knowing about it, but humans don't have electroreceptors At All. They only have mechanoreceptors. Which are most concentrated in the aforementioned 'hands'... and in their mouths.
They do also have eyes, and their vision is actually pretty acute. But their optic and mechanic sensory inputs aren't integrated together like electro-mechanic sense is. So they have these two fairly sophisticated sensory complexes that Barely talk to each other.
No wonder they try to bring the two inputs together in their environment then; picking things up and turning them around allows them to apply both their mechanical and optical senses to the object. They're just trying to make up for a deficiency of neural organisation.
And like. I mentioned the other concentration of mechanoreceptors is in their mouth... So just be glad they mostly grow out of constantly wrapping their viscera-looking tongue around everything.
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaรค of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
i decided to revisit these super old centaur designs, which mostly meant giving their little antler arms the tentacle treatment. their developing lore is that they probably evolved from mammalian mermaids or vice versa? no one is quite sure. maybe they're just one of many species in a constant cycle of jumping in and out of the water and getting weirder each time.
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Interesting that Qifrey noticed her general vibes first, but Olly was the one to sus out the bangle. True to their own strong suits.
I mean, it might be a bit risky, but at the same time, just waiting and seeing would also be--
hang on I just scrolled down.
............ah. ๐๐๐
The tragic past was clearly that someone made fun of him about his crush on Qifrey and he never recovered (or confessed)
"It's not like there's any rush, right?" NNNNNNNGGHGHHH
Like, under normal circumstances I'd agree but THESE ARE NOT NORMAL CIRCUMSTANCES
I am once again violently shaking the artist by the shoulders
There's a spinoff manga in there somewhere........we'll never see it, but it's there. It's in Shirahama-sensei's head.
Hey, he seems actually pretty knowledgeable when it comes down to it!
I wonder how much of this is just for show, and how much is a calculated move to get more information. For all we know he might be getting Beldaruit WORSE bedsheets. And he might have hoped to get Riliphin alone to interrogate him.....
Is it just... compounding medicines? Qifrey clearly knows basic herbs, like the one he ate the one time he hurt his hand/arm. Where is the line drawn? And what if you accidentally discover the knowledge?
Tartah was clearly breaking the principles by studying apothecary. I wonder, if he was discovered - would that be just something they'd tell him to stop doing, or would it be something they'd have to shield him from the Knights for?
This, of course, begs the question - what about bloodlines? Do witch bloodlines suffer from a lack of variety?
He's very... open about it. Almost like he knows magic can be taught.
This...very much reads like the King already knows magic can be learned, and Beldaruit isn't even trying to pretend like it can't be.
Ooooh, Beldy, you DID kinda walk right into that one.
...............
So far, my overall perception of Beldaruit has been very...wise. That is to say, he seems to understand the principles with far more nuance than, say, someone like Easties.
Because of this, his absolutism here is curious to me.
Either he truly IS that dedicated to the Principles - and if that is the case, I feel like there may be something he knows about them, or some sort of deeper reasoning that the audience hasn't been privy to yet...
...OR he is simply putting on a front of acting all offended because he personally dislikes the King and considers him a dangerous person to give ANY amount of leeway to.
This guy is way too smart to have inherited power without some sort of PLOTS and SCHEMES being involved.
.........are you...........talking to the audience?
So literally EVERYONE in this manga apparently wants to be a witch.
I mean, perhaps obviously. But it would be interesting if there was a character who was vehemently like "no, i don't want nothin to do with that shit"
MMMmmmm yeah, that seems like a poor idea.
Then again, in OUR non-magical world, you could theoretically have a very powerful person who is also inexplicably smart enough to do random surgery. Or have enough knowledge to, say, make a bomb.
Doesn't mean it would work out so well in practice, even if it seems Too Much in theory.
idk man, I feel like he's already dabbling.
Is the space UNDER the castle also magic-locked? Or is he getting around it somehow?
Everything else aside, she's so polite and studious! I'm guessing her upbringing DID instill in her a very intense respect for authority figures.
Coco is developing a dark side. Just like Qifrey! :)
..... and Qifrey! :D
And Custas, though even if he doesn't get a speech bubble we all know what he's about.
I find it SUPER interesting how, in this case, the hands/pen drawing the panel seem to belong to Agott. If I'm not mistaken, that's her pen.
Excitingggggg! ๐can't wait to see what she's thought up!