Based on an original object by SnowStorm, that is a modified fridge for nurseries that allows fetching bottles and restocking but nothing else. It's small and cute, fits nicely on shelves or surfaces. Animations aren't perfect, but your sim can use it from anywhere.
I've remeshed the button to make it a little more modern looking, and made the entire object significantly easier to recolor. This is a mini-collab with @kashmiresims, I've fixed up the object and Charmful has made a load of cute recolors for you guys that you can grab on simblr.cc.
Found in General/Kids, costs 225 simoleons. 690 poly, textures are small in file size.
Download on SFS
If you use ButlerIsNoNanny by BoilingOil, there is a version that will prevent the butler from using this fridge too. If you don't use the mod then grab the normal version :) Does not overwrite SS's original, you can have both. It's a custom object so there should not be any conflict potential.
Credits: SnowStorm for the original. Thank you @lordcrumps for the help in fixing the original mapping where I struggled to do so, and thank you @episims for helping make the cute dial texture. Credit to Freepik for the button texture.
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If ever you struggled with how to hide the necessary pool tile for the sea/pond water mod? I have, and so has my friend @ladyvondolladay. She had an idea, and I made it a reality.
I present to you — the terrain rug. A two poly sheet with terrain paint textures that you can slap over your pool tile and hide it completely. Thank you @picknmixsims for sharing the shader info I needed to make the texture actually blend in this perfectly!
There are recolors to match all 30 maxis terrains, swatch folder is included. I chose to only do full strength, as the combinations quickly get out of hand otherwise. If you are interested in making your own recolors to match custom terrains or common blends you use, I'll include an explanation of how I did it under the cut.
You'll find it in deco/rugs, it costs nothing. 2 poly, textures are 256x256.
Download on simfileshare
Credits: Calibrat who helped me with the names of terrains in English for swatch purposes. LadyVonDolladay for the original idea. @pforestsims who suggested the problem with getting texture to match might be shader related.
The textures were made by taking a screenshot of the terrain painted ground from straight above and at a level of zoom where 1 tile in game measured about 256x256 pixels. By matching the mesh size to the image size I grab, the scale of the pattern remains the same. I included a texture reference image to hopefully make it a little easier to understand what I mean.
I haven't tried with floor tile textures, but I think it would work somewhat well for them too though the mesh is just a smidge bigger than exactly 1 tile.
Because sometimes you just need a white line, ya know? Fences do not render in hood view, or renders really poorly, and both sports fields and parking lots just look nicer when there's dividers of some kind. For ages I've been meaning to make something and I finally got around to it.
The mesh is based on a floor edge hider by Lirunchik but tweaked quite a bit, and I meshed a bunch of additional pieces to close gaps left by combining straight/diagonals. The set is modular and has six objects
- Straight line (master file)
- Diagonal line
- Straight corner
- Three diagonal corner options (straight to diagonal pointing in or out, diagonal to diagonal)
You'll find them in deco/rugs, costs 1 simoleon. They are about 20 poly each. The texture is the original fence texture, which was 256x256. I included the grey recolor the fence also had. The diagonal corner pieces need quartertile cheat, I decided it made more sense that way.
Download from simfileshare
Credits: Lirunchik for the original fence, Zarathustra for the two beautiful lots you see in the preview (parking lots, soccer stadium) that finally pushed me to deal with my need for a white line rug.
Today you get a very low key upload of me sharing something I made for myself and that I wasn't planning to share but a couple of people asked me so you guys get them anyway!
Half step purple OMSPs
An add on for the 10-step set by SilentLucidity that gives an additional option between each step, introducing 1.5, 2.5 and so on. I can't stand floating and I can see it very well from all angles, so I really needed a little more precisions than the original set gives. If you too find yourself sometimes wishing you had a middle step, then here you are.
Download from simfileshare
Ground level counter OMSP
Three OMSP's that take counter-objects like small appliances, all starting at ground level. Sometimes I want to place appliances on shelves, implying that your Sim has to go fetch it before using it (because who has all their appliances out? Not me), but previously I was limited to shelves above counter height and sometimes I don't want that. So I made OMSPs that start at the ground, giving the entire spectrum of height.
Two are purely decorative, appliances placed on these will stop working because the code verifies if they are in a counter and these are regular omsps. One is based on Lamare's counter OMSP, which keeps the appliances functional but the animations will look bonk. That one goes invisible in live mode, the regular omsps must be recolored manually. Both are compatible with rotator omsps for nicely unorganized visuals.
Download from simfileshare
Credits: Lamare for the original counter omsp, SilentLucidity for making so many great omsps
I was decorating the apartment of some new sims of mine, and something about painting a white line on their nice new hardwood floor felt very wrong. So here we are, I made a CEP extra for the dartboard that separates the oche (did you know that is what they are called? Neither did I until now 😆) into a subset of its own, and then I made a recolor that turns it invisible. Have fun imagining fights between your family members about whether someone stepped over the invisible line or not 🤭
Download from simfileshare
The CEP goes in your Documents CEP folder. The recolor goes in downloads.
If you had custom recolors with a line that looked different from the original white, you will have to recreate it in order to retain access to the line part. It is very easy though, just generate a new recolor package (with CEP enabled in SimPE and the file in your CEP folder) and move the texture over. Out of my recolors I have only one had touched the line, so it seems pretty rare.
I hope it is useful to someone :3
If anyone happens to like the recolor I used, it is from a set on T$R and you can grab them here.
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A gift I made for @lamare-sims 😊 There's a few options for this out there already, but we agreed there was room for improvement so here is my take on a slot blocker object.
Found in general/misc, it costs nothing, and it does what it says on the tin. It sits in slots, to take up that space in situations where you perhaps wanted to rotate the object (shameless self-plug) or you had to use an OMSP to avoid clipping so that a slot visually looks filled but functionally isn't.
What Lamare wanted specifically was for this slot blocker to not prevent you from clicking on objects underneath it. So that's what I did! 😁 In live mode the object goes invisible automatically, and shrinks to the size of a speck of dust so that you have full clicking access to whatever may be overlapping :3 When you return to buy mode, it'll return to regular size and texture so that you can remove it if you want to. You can also recolor it invisible manually, if you prefer, it'll then remain invisible whether in live or buy/build.
Download from simfileshare
May you clutter even more intensely, float free and clip free 😉
Credits: Lamare for the prompt, Epi for the base I used that doesn't get confused if you recolor the object manually
Did your sim lose their diploma? Did you make an adult or elder in CAS and you want to give them a background that includes having a degree? Or do you perhaps do your own simulation of Uni that never uses the in game uni functionality? Whatever your reasons, I can think of scenarios where having a diploma on command is helpful, and so I made one.
And a buyable diploma is not much use unless you can set it up to be like an in game one.
Overrides the OBJD of the in game diploma, as well as pie menus, and adds some new debug interactions. You can access them by having testingcheats enabled, and holding down shift when you click the object.
Debug interactions
- Change owner (gives you all adults and up on lot as options)
- Set honors (impacts what the dialogue says when you view the diploma)
- Set major (impacts what the dialogue says when you view the diploma. Cycles all available majors in your game, so if you have any custom, they will show up as well)
- Current options are just there to show you what the settings are, to save you having to have a sim go view in order to verify your choices
The options that refer to current sim's whatever will pull from the sim's person data, so use these for sims that went to uni but lost their diploma. For honors, the none option will set the grade as the lowest possible while having still graduated.
Some strands were yeeted because barely noticeable, I don't think miniscule bitty pieces are worth an additional 2k poly :3 As you can see in the picture, recolors may look a tiny bit different on the sides due to one of these strands being yeeted. New alpha included for recolorists.
Download from simfileshare
Credits: @latmosims who taught me poly reducing. @goatskickin for the recolor used in the preview. @evannamari for the original conversion.
Hello I am deliriously tired and chronically ill-ing at top capacity. Have some painting add ons because why not 😂 I needed small artworks to go on the table at my pride stall by the market, so I made some. Tiny versions of Artig, and a couple of small Bella's without any frame using the artig side/back to make it a free canvas. And then Epi mentioned wishing for alien surf frame add on to match their Artig frame add ons, so I made those and here we are.
Download from simfileshare
Costs range from 49 to 110 simoleons. They are in deco/wall because where else would they be. Magnifying glasses to see the tiny are sold separately.
Credits: PF for the original Malm frame that Epi then used as a base for their Artig add ons that I then used in the universe thing. Epi for all the cool art recolors that made me want to do a whole market stall dedicated to them.
Hi everyone... I play a lot of Open For Business in the Sims 2. It is my favourite pack, I love integrated hoods, I love BACC's, and, well, yeah, I just love it lol.
However, Open for Business can be a pain, and I also really like modding stuff now that I know how 😏😎
So, here are a bunch of Open For Business related mods that I have made over the past few weeks, because I have no chill. There's a bit, so, strap in.
Restaurant Lot Controller
This little object was actually designed before my 'Cafe Mod' even started to be made, but you may notice similarities between this thing and my Cafe lot controller. The Cafe lot controller was actually based on this, lol.
1. You can ban / allow pets irrespective of the Visitor Controller
2. You can toggle "eat or go home" to kick sims out if they're not hungry.
3. You can set an hour in which the restaurant kitchen will close (more on that below 😉)
Sims can also "view menu" and gain cuisine hobby enthusiasm, and I included some "toggle object model" options including 2 outdoor standing menus that I meshed up in Blender, and some Maxis potted plants and different decor objects I could see being used on a restaurant lot. The menu on the menu stand matches my menu default:
Most of the maxis object models shouldn't look out of place at a restaurant 😊
Download
Better Food Businesses - Updated
If you got my "better food businesses" mod when I released the Cafe mod, this also ties into that. Namely:
You can underpay your staff and get away with it a little easier. I discovered that Maxis have a whole system for underpaying staff - basically, if the employee has a high relationship with the boss, you can underpay them and they won't quit. With this mod, the relationship requirements have been halved... but only for food retail, cos I've worked in food retail and it's #truth lol.
Customers will arrive on the lot HUNGRY and are therefore more likely to go and order something to eat instead of standing around like idiots
You get more sims appearing at your restaurant per business rank.
Maxis / Default customers per business rank:
Essentially, starts at 3 and slowly goes up to 10 customers at a time for a rank 10 business.
Modded customers per rank (food businesses only - mod must find a restaurant controller or a cafe controller on the lot to take effect):
You can absolutely open this file and tune it however you like, but I've set it to start at 4 and go up to 20. If your computer would blow up with 20 customers on the lot, you may want to lower it. I've also lowered the max customers for a business at rank -5 down to 1 lol, cos good luck getting anyone through the door at that stage.
Better Food Businesses also creates lunch and dinner rushes for non-owned restaurants or cafes, cos I thought it would be cute. That's all inside the "Avg. Lot Populations (of Townies)" BCON file which can also be tuned to your liking, or you can delete that if you don't want it.
This mod conflicts with Visitor Controller but I have patched it to be compatible as long as it loads second. Repeat: Load AFTER Visitor Controller.
It also conflicts with SimWardrobe's Customer Limit Adjuster. I have also made a patch for this which much load LAST (after "better food businesses" and after "customer limit adjuster") - if you have SW's object on the lot, it will "win" in terms of setting how many customers should be there.
Download
Close the Kitchen mod
I alluded to this one before, but in Open For Business, if a restaurant lot has no tables, or no chef stove, the host podium will display an "under construction" sign and the kitchen will be "closed". I wanted the ability to close the restaurant kitchen whenever I liked for multi-purpose lots.
For example, I have a pub in my BACC that has a restaurant, but also has a lot of other entertainment. I want to be able to close the restaurant at 10pm but have the pub & bar remain open until 2am or 3am.
So I made a clone of the "under construction" sign, re-textured it and gave it it's own GUID (it says "The Kitchen is Closed" in Simlish which tickled me!), and re-did some BHAVs so that if the restaurant is deemed "closed" for whatever reason, it displays this cute sign instead of the "under construction" sign. Then I added a custom interaction to the Maxis podiums:
So that now your sims can close down the kitchen before they want to close the business, they can, and you can send the restaurant staff home.
It also ties in with the restaurant controller mod as I mentioned above - if you set up a "kitchen close hour", it will automatically close the kitchen at that hour.
Any sims interacting with the podium at the time should* have their interactions cancelled, and may either go home, or go and do something else... otherwise your staff may have to finish seating and serving them before they go home. Needs more testing.
I have also bundled in a mod a made a long, long time ago, before I even knew how to mod lol, which was a TTAB override that made the podium only attract sims who are hungry, instead of advertising also to the 'shopping' and 'fun' motives. This way, if you have a restaurant at a club, sims might also go and dance and do other things to have fun, instead of being obsessed with the restaurant podium.
I have updated the following CC podiums to work with the "Kitchen Closed" mod, as well as bundling in my motive advertising changes, AND making sure that the "no podium phonecalls" mod is integrated too:
Deelee's 4t2 Dine Out Podiums: Here and Here
Sunni's Versatile Restaurant Podium: Here
Hodgekiss's modern POS restaurant podium: Here
All are included in my download. I also adjusted the slots on DeeLee's podiums cos otherwise you wouldn't have been able to see the sign lol.
Download
Better Staff Breaks / Staff room controller
Staff breaks in OFB have always annoyed the crap out of me. You send your staff member on break, and they stand around talking, complaining, getting in the way, and then you have to force them to get back to work and they haven't fixed any of their motives.
Well, I started digging into this and discovered that Maxis never made any code to handle an employee on a break. They're just... left to their own autonomy devices. So, no wonder they're a bit dumb 😂
I converted this base game burglar alarm from The Sims 4, intending it to look a bit like an employee clock in machine thingy, which you can place inside a designated "staff room". It will scan the sims on the lot for anyone on a break, call them every 10 minutes to 'come here please' if they aren't in the staff room, then push them to do something useful. You can change it from every 10 minutes to whatever you like inside a tuning BCON within the file:
Just enter a minute value into the 'Dec' box to change the minutes between scans.
Default Maxis breaks last for 60 minutes. This is also tuneable, and for your convenience I included the Maxis BCON for that too:
so that if you want to change how long a break lasts for, you can.
So every 10 minutes, if the sim is not in the staff room, it will call them over, and run the following checks on them:
The order of priority is:
Pee, Coffee, Eat.
If there is no coffee machine, they'll obviously skip that one and move straight onto food.
When it comes to food, I curtailed a very short list of things the employees may eat on a break: Cup o' Ramen, TV dinners, Instant Meals, Sandwiches, Chef Salads, and Cereal.
If there is no microwave on the lot, Ramen and TV dinners will not be included on the list. This is to stop staff from trying to cook on a stove, for example in a restaurant, where the chef may be busy.
Massive thanks to @lamare-sims for help with coding this part of the mod. I was hopelessly lost on this for a good long while 😂
Hopefully, now, breaks will be much more worth giving your staff.
Download
Employees Warn Before Quitting
This mod came to be because I was playing my off-camera BACC and I'd changed my staff wages mods around, resulting in everyone being "ridiculously underpaid". Every time I loaded into a business, before I could do anything, the staff members would march up to the boss and quit instantly. Very annoying.
Now, employees will give a warning before quitting.
They'll display one of two messages depending on personality.
The "warning controller" will delete itself after 2 days. To break this down:
Wednesday: Staff members warns that they might quit
Later on Wednesday: if they try to quit again, they will quit.
Or, if perhaps you give them a bit of a payrise or fix their motives...
Wednesday: Staff member warns that they might quit
Thursday: Staff member is grumpy but don't quit - warning controller deletes itself
Friday: If staff member tries to quit, they will give another quit warning.
I hope that makes sense.
I know there are mods that stop employees from quitting altogether, but I like to play with that risk in my game, just... I also like to be given the chance to fix their needs or payrate before they march out the door lol.
Download
Showering on Business Lots
Last but not least, a small mod that enables customers to take a shower at an open business, so that they may shower at the gym, for example, instead of leaving because they're grumpy about their hygiene being low. Squinge had a mod for this that was never updated to Apartment Life, mine should work with Apartment Life.
This was requested by @kayleigh-83 and @joplayingthesims on Discord 😊 So hopefully you both, and others, find it useful!
Download
That's all for now 😂
As always, please do let me know of any issues with these mods and I will get fixes out ASAP. Also let me know of conflicts and I can try to resolve them.
Thank you to @morepopcorn and @gummilutt as always for their help, support, advice and patient instruction as I figure out how to mod. Thank you also to @pinguninisims for testing and providing feedback on many of these mods for me 😊❤️
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@freezerbunny-sims2 Parka as Clutter Texture Repo'd to Seasons
The mesh and recolors now pull their textures from the AFParkaBoots outfit that came with Seasons. Since these are just texture repos you can still recolor the mesh like normal
I found this lovely piece of ts2/Fallout crossover art on Reddit and wanted it in my game. Comes in the regular version and one that I faded and grunged
Adorn your Sims' walls with the cute, ethereal, and/or juicy cats of @apofiss' amazing artwork. Then go adorn your own phone or computer's wallpaper with them!
Available as recolors for City SkyScape, plus a default replacement that uses the first recolor (so delete that if you don't want a duplicate swatch).
Download Default
Download Recolors
I was having some trouble with glare, so if you want the TS2 equivalent of museum glass installed, grab this TXMT replacement.
LivingDeadGirl (T$R) Mission Bay Glass Cabinetry overhaul under the cut!
When we found out the object limit was real, I made it my mission to reduce OBJD wherever I could. I had already wondered why these weren't repositoried, so I decided I'd both repo AND reduce the OBJD.
It turns out, reducing the OBJD for decorative surfaces like coffee tables, shelves, etc., is pretty easy. But in this case, the cabinets used cloned dining tables for some reason. So instead of just reducing the OBJD, I instead cloned a single tile coffee table and extended the footprint. SO. Each cabinet has 1 OBJD.
On top of that, I re-mapped each cabinet so that I could repository to one single master mesh. Each one was so similar but just not quite laid out the same, so this was a little more painstaking to do.
I also added a recolorable subset for hardware; I decided I'd prefer to recolor the hardware independent of the cabinet itself. So there is now another subset, and a few hardware recolors to start you off.
I also decided to use LordCrumps' shadow file, just to keep the file size as small as possible. Get that here if you don't have it but I'm assuming by now most of us do have it.
And finally, I fixed the bounding mesh. Previously, once you placed deco objects, you couldn't pick them up again without getting rid of the whole cabinet.
Okay I also tweaked the glass TXMT because I wanted to make it more transparent and shiny.
What you get:
>The main mesh as well as 5 repositoried meshes
>The original recolors as well as 10 of mine (using Goat's Marco wood texture and my favorite iCad wood colors)
>Brass, chrome, black, and crystal hardware recolors
These files use the SAME GUIDs as the old files, so you cannot have both.
Sentate's Karoline Dress 4t2 AF with all the morphs (SFS)
(original link)
Notice: There's clipping in certain standing positions, including the sim's walk. It's purely visual. This is my first 4t2 conversion so IDK how to fix that but if you're willing to give it a shot, go for it.
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a MidCentury Catalog Home, from a book in the Internet Archive
2+ bedrooms - 2 bathrooms - 2 cars
wrap around porch - walk-out basement - huge yard
2-Step Foundation
lightly furnished
- No CC -
A huge THANK YOU! to Chocoportals for sharing this cute floor plan with me.
Read more on my BLOG»
Cross-posted to MTS and Simblr.
No Custom Content Included
Lot Size: 30X40
Lot Price: $54,829
DOWNLOAD @ SFS
Enjoy! 🦚
I'd love your support, please buy me a coffee ☕ Thank you!
Part 2 is for the girls and women (and one little bonus)!
I felt that some of these meshes didn't have many recolors so I had to fix that :)
All meshes included (except for one, see below), younger ages are repoed to adult, adult files are enabled for elder as well.
The Sims 3 Store's "The Baker's Wife" converted by Rented-Space.
12 recolors
TF-EF (this uses a separate EF mesh)
All morphs
Textures by simverses
DOWNLOAD
The Sims 3 Store's "Tudor Queen's Robe Dress" converted by Rented-Space and me.
8 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims 3 Store's "The Archduchess" converted by DeeDee.
16 recolors
TF-EF (this uses a separate EF mesh)
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Alchemist Dress" converted by Jellymeduza and me.
8 recolors
CF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Aristocrat Night Gown" converted by Vampirekiss6661.
16 recolors
TF-AF
Meshes not included: Maxis feet or sexy feet
Textures by simverses
DOWNLOAD
The Sims Medieval's "Aristocrat Puffy Sleeves Dress" converted by Chere. I have included the tf-af mesh edits by Jellymeduza.
16 recolors
CF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Assassin" converted by Cynnix.
8 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Blacksmith Hood" converted by Davina Ojeda and me. I removed the tool on the side of the dress for CF. I've edited the tf-af meshes slightly and added morphs.
4 recolors
CF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Commoner Corset Gathered Dress" converted by Cynnix.
8 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Commoner Corset Layered" converted by Jellymeduza.
8 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Commoner Corset Layered" converted by Amelie/simborg. If you have my old meshes I recommend deleting them and use the meshes included here as I've edited them again (better bones, no more stretching of the texture at the bottom, nicer morphs).
36 recolors; 20 "plain" and 16 "fancy"
CF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Evil Queen" converted by Jellymeduza.
12 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Merchant Key Ring Dress" converted by Amelie Montmartre and me. I've edited the af mesh (removed the body inside, changed the chest area to this one by Meduza, added morphs).
12 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Off Duty Knight Tied Boots" converted by Davina Ojeda. I edited the shoulders so they look like the original TSM mesh.
8 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Queen Cape Patterned Dress" converted by Vampirekiss6661.
8 recolors
CF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Queen Silk Belt" converted by Jellymeduza.
16 recolors; 8 "normal" and 8 "plain"
TF-AF
All morphs
Textures by simverses
DOWNLOAD
The Sims Medieval's "Wizard Gown" converted by Vampirekiss6661.
4 recolors
TF-AF
All morphs
Textures by simverses
DOWNLOAD
Now for the bonus because I forgot it in part 1:
The Sims Medieval's "Admiral" converted by Vampirekiss6661.
12 recolors
CM-AM
All morphs
Textures by simverses
DOWNLOAD
That's it for now! I might do a part 3 with all the meshes I didn't recolor this time, but it will be waaay later if so. Now I want to convert all the TSM meshes, there are so many nice ones
Again, hope you like them and do tell me if I messed something up :)
Thank you so much to simverses (tack!) for the textures!!