one of the many useful rosewaterisms i've applied to my own work is 'magic is a hungry monster'. of course, "there'll be a place for this idea eventually" is obviously more true of a 30-year old game that prints thousands of new cards every year than it is of any one random person's creative output. but unless you are in your like, 70s, or you're working in some huge-budget/time investment medium like directing feature films where your output is necessarily extremely limited, there will almost always be a home down the road for that really cool scene, or character, or mechanic, or melody, or whatever else that you just can't make work in your current project. put it away for a rainy day, if it's really that good you'll find yourself digging it back out down the line




















