NO TRUMP NO KKK NO FASCIST USA

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@psychiatricwarfare
NO TRUMP NO KKK NO FASCIST USA

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seeing people misunderstand frisk undertale is like watching my first born child get thrown into a woodchipper
every time i try to expand on this tumblr glitched and i am silenced. the powers at be do not want me to talk about frisk undertale. or perhaps it's because i keep bringing up kris dreemurr.. hmm
okay take 3:
frisk is you!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU are frisk!! frisk is not inherently anything except super fucking powerful!! woagh! you (frisk) can manipulate time! you (frisk) can change events in the timeline! you (frisk) can manipulate the world (save files, sprites, background music, etc) to change things and characters in the game (flowey, sans) will take notice! YOU ARE FRISK!! that red soul is YOU thats YOUR SOUL!! thats the very culmination of YOUR being!! frisk can be interpreted however you want! there is no right or wrong interpretation of frisk!! because frisk's character is crafted by your choices! NO! chara did not "take control of frisk" until after YOU sell YOUR soul to them. it was YOUR actions that allowed chara to regain their determination and take over your game until you agreed to sell your soul to them. but every action was still one that you ultimately made. undertale is a game full of choices and there are thousands of combinations of those that you, the player, can choose from to shape your frisk. frisk, as a character, is a hollow shell in which any fanon interpretation may crawl inside and decide to call home. frisk is not a full character, they are a player stand-in character. you are meant to project yourself (of whomever/whatever you want) onto them. this lack of characterization is not detrimental to the story as frisk's personality comes out in the actions that the player chooses - tho the fandom in-joke that frisk is a stoic mute is a fun interpretation that i am fond of - this trait is clearly meant to be a mere tool for better immersion rather than a real, canonical personality trait. frisk's personality and gender are completely up to player interpretation. this does not make them "inherently cis" nor "inherently nonbinary", nor "inherently cis nonbinary" as i saw someone say (a phrase that sounds very intersexist & exorsexist to say the least). frisk is not "canonically evil", frisk is not "a puppet just like kris is", frisk is youuuuuuuuuuu. ohmygodholyshit please go play undertale again im begging
okok cool let's keep this going! take 4:
kris dreemurr is a deeper exploration of the narrative tool that frisk is. kris, as a character, is inherently a commentary on frisk's existence while simultaneously asserting kris' individuality and uniqueness within their narrative, made deeper by the fact that said individuality is the crux of that commentary and the two's narrative parallels. kris is already their own person by the time we start playing deltarune, we don't get any prelude that we get with undertale of what we (the player) were doing prior to the events, we get no prologue whatsoever. instead, you simply wake up being told that this is who you are now and that you do not get a say in the matter, or in anything. but this isn't true, you get plenty of choices in deltarune that can and do affect the game. this line seems to not be directed at you, the player, in that case, but perhaps, kris, the person that you are controlling. kris is a character you are told is you, you are expected to project onto them, at first, they appear no different to frisk - a player stand-in. you are meant to think of frisk as well, their names are similar enough. and frisk was revealed to have a name different to the one you likely originally picked for them. it makes sense that they would be similar in the same ways that every other ut/dr counterpart are, esp right after the vessel you made was just deleted and you were told to be kris instead, that youd then assume that that would mean kris is an empty husk meant to be projected onto as well. you are meant project onto them and make choices that you want to make. but then, kris does something unthinkable, they remove the red soul inside of them and you discover that you aren't kris at all. you are still that little red soul that you remember from undertale, but this time that soul doesn't belong to the character that it's inside of. you are not the one acting out your own choices anymore, now you are forced to reckon with the fact you are forcing your will and your interpretation of this character onto them. the game starts to make it clear that kris doesn't always like the player's choices, but can't stop you. kris is at the mercy of how you choose to project your own interpretations onto them. we only get glimpses into the true kris who exists without our intervention, how the true kris feels about our choices that they are forced to act out. kris is their own person and is in every conceivable way, not you. kris does not always agree with your choices and may even attempt to fight back on what you're forcing them to do. kris' identity is an important part of the story and similarly to how policing headcanons with frisk is pointless because just about any and every interpretation is valid and canon-compliant; policing headcanons with kris is pointless because no matter what you will always be forcing your interpretation of kris onto them - which is like. their whole thing. it's unbelievably ironic to try and fight over whose projection onto this character is correct while the character is canonically fighting and struggling against the player's control over them.
chara also gets mischaracterised as well but i find chara to be very simple. chara is a static character; they are an angry, bitter, depressed, and homicidal child that you only get to name because it serves the plot twist later in the game. the lines "youre not actually chara" and "since when were you the one in control" make it sound as though chara has taken control over frisk. this is not true. frisk looks like chara. frisk reminds flowey (asriel) of chara, and so flowey takes to calling frisk that name even though the human (frisk (you)) never actually said what your name was. furthermore, chara is simply more powerful than you are and is asserting that power over you. for a game that makes perfectly clear that these actions are your own, i think a more accurate interpretation of this line would be that chara's determination is so powerful that they were able to sense the players presence during the genocide route and use your actions to fuel their own genocidal determination until they are able to fully take over your game and force you into selling your soul to them in order to ever play again. chara is not a player stand-in, chara is not evil incarnate, chara is not the one making the choices. you are. frisk is. chara was a mentally unwell child who had likely been abused during their life above ground that led to a deep-seated hatred for humans and homicidal ideation and a great deal of determination to accomplish that goal, far more than you, the player, have to play a fun little indie game the way you wanna play it. your choices to commit a mass genocide for fun awakened the determination of that child, a determination so strong that it outweighs your own. the game itself begs you not to go down that route, like when asriel begged chara to stop and that their game wasn't fun anymore. finding joy in others' pain is one of the traits in frisk that reminded flowey of chara in the genocide route, your lack of concern for others practically confirms in flowey's mind that you must be chara in the genocide route. if you kill toriel and then reload your save and spare her, flowey uses that to feed into his projection of chara onto you, but he also explicitly later confirms that he knows you are not actually chara and that he simply really wanted you to be. you proclaim that you are actually frisk. you are not chara. you are not some malevolent being controlling frisk. frisk is not kris. frisk does not have a being controlling them. you are frisk. you and your actions give chara a newfound will to live and determination to keep going and to keep killing. you inspire chara, and in turn, quickly learn that they are much stronger than you are and you will now have to pay the price for your actions and sell your soul to them, allowing a piece of them to corrupt every new save you make forever. chara becomes a virus in your game to remind you of what you had done and says to the player that no matter how many times you give everyone their happy ending, that you've also massacred everyone once upon a time. chara infects frisk only after you sell your soul to them. chara does not control frisk, you do.
anyways to get back on track, take 5:
these misinterpretations, i think, come from fundamental misunderstandings of how these characters serve as tools for their narratives. people who argue over frisk's canonical personality or gender or sexuality or whatever, are fundamentally misunderstanding that frisk is not meant to have any identity outside of what you project onto them. now i must admit im not fully caught up on deltarune but i think it stands to reason that many people who argue over speculations of kris' identity (such as headcanons that they are actually trans binary in some way.. wow groundbreaking! a trans journey that shows nonbinary identity as a temporary phase that is just a stepping stone in the true binary trans experience.. how revolutionary!) or other such headcanons based on their own projections onto them fundamentally misunderstand that kris, as a character, is meant to make you, the player, question those interpretations that you are projecting onto them because we only get small glimpses into the real kris. yes, i understand the trans themes in kris' character, because kris is canonically trans. a character being nonbinary is enough to warrant transgender themes within their story, because nonbinary trans people exist and when a character's entire purpose within the narrative is that they are a puppet being controlled by someone else's whims then i believe every little piece of information we have about their real self is incredibly important. kris being nonbinary is one of the only canonical pieces of information about the real kris that we have that isn't speculative. conversely, frisk does not require any gender-related themes within the story to justify them being/not being trans because they have no set identity and can be/not be trans depending on how you or anyone else wants to interpret them. maybe frisk is a good person, maybe they're not, that depends on your choices. maybe kris is a good person, maybe they're not, we can't really know that much because we're controlling them. frisk identity discourse is dumb because frisk can be anything. kris identity discourse is dumb because kris has a very set identity, one of the only things we actually know about them is their gender identity, and the very concept of the character is designed to make us question our assumptions about them based on the ways we project onto the character we play as within the game. we get crumbs about kris because their true self is being suppressed and their actions are controlled by someone else. we get crumbs about frisk because it's better for immersion and easier to project onto. this is also true for kris, however this is seemingly intentional by the game designer - or, perhaps more accurately, the person who is speaking to us during the vessel creation screens - in order to make you view kris as a sort of hollow vessel, a husk like frisk, and be more willing to make kris do whatever you want them to and project whatever you want onto them, taking away kris' autonomy. this is contrasted by kris' reactions to some of your choices, the game will even tell you how uncomfortable your choices are making them. kris is not a husk. kris is not frisk. kris is not a stand-in for you, the player. kris is more than what we are shown, a deeper and more nuanced person than what we are allowed to know. frisk is not. many people are misattributing frisk's lack of characterization to kris and arguing that their interpretation of kris must be correct because of these projections they've made onto them whereas others will misattribute kris' lack of agency and autonomy onto frisk and argue that they are a victim or they're poorly written or, again, "nonbinary cis" ?? or "nonbinary for cis people" and whatever other horrible takes ive seen. but the reality is that frisk is not kris and kris is not frisk. the ways they differ from one another matter, they mirror each other, they rhyme, they're close. much like how their names are similar, but also not really close to being the "same".
this is how some people on here talk about punk

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seeing people misunderstand frisk undertale is like watching my first born child get thrown into a woodchipper
every time i try to expand on this tumblr glitched and i am silenced. the powers at be do not want me to talk about frisk undertale. or perhaps it's because i keep bringing up kris dreemurr.. hmm
okay take 3:
frisk is you!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU are frisk!! frisk is not inherently anything except super fucking powerful!! woagh! you (frisk) can manipulate time! you (frisk) can change events in the timeline! you (frisk) can manipulate the world (save files, sprites, background music, etc) to change things and characters in the game (flowey, sans) will take notice! YOU ARE FRISK!! that red soul is YOU thats YOUR SOUL!! thats the very culmination of YOUR being!! frisk can be interpreted however you want! there is no right or wrong interpretation of frisk!! because frisk's character is crafted by your choices! NO! chara did not "take control of frisk" until after YOU sell YOUR soul to them. it was YOUR actions that allowed chara to regain their determination and take over your game until you agreed to sell your soul to them. but every action was still one that you ultimately made. undertale is a game full of choices and there are thousands of combinations of those that you, the player, can choose from to shape your frisk. frisk, as a character, is a hollow shell in which any fanon interpretation may crawl inside and decide to call home. frisk is not a full character, they are a player stand-in character. you are meant to project yourself (of whomever/whatever you want) onto them. this lack of characterization is not detrimental to the story as frisk's personality comes out in the actions that the player chooses - tho the fandom in-joke that frisk is a stoic mute is a fun interpretation that i am fond of - this trait is clearly meant to be a mere tool for better immersion rather than a real, canonical personality trait. frisk's personality and gender are completely up to player interpretation. this does not make them "inherently cis" nor "inherently nonbinary", nor "inherently cis nonbinary" as i saw someone say (a phrase that sounds very intersexist & exorsexist to say the least). frisk is not "canonically evil", frisk is not "a puppet just like kris is", frisk is youuuuuuuuuuu. ohmygodholyshit please go play undertale again im begging
okok cool let's keep this going! take 4:
kris dreemurr is a deeper exploration of the narrative tool that frisk is. kris, as a character, is inherently a commentary on frisk's existence while simultaneously asserting kris' individuality and uniqueness within their narrative, made deeper by the fact that said individuality is the crux of that commentary and the two's narrative parallels. kris is already their own person by the time we start playing deltarune, we don't get any prelude that we get with undertale of what we (the player) were doing prior to the events, we get no prologue whatsoever. instead, you simply wake up being told that this is who you are now and that you do not get a say in the matter, or in anything. but this isn't true, you get plenty of choices in deltarune that can and do affect the game. this line seems to not be directed at you, the player, in that case, but perhaps, kris, the person that you are controlling. kris is a character you are told is you, you are expected to project onto them, at first, they appear no different to frisk - a player stand-in. you are meant to think of frisk as well, their names are similar enough. and frisk was revealed to have a name different to the one you likely originally picked for them. it makes sense that they would be similar in the same ways that every other ut/dr counterpart are, esp right after the vessel you made was just deleted and you were told to be kris instead, that youd then assume that that would mean kris is an empty husk meant to be projected onto as well. you are meant project onto them and make choices that you want to make. but then, kris does something unthinkable, they remove the red soul inside of them and you discover that you aren't kris at all. you are still that little red soul that you remember from undertale, but this time that soul doesn't belong to the character that it's inside of. you are not the one acting out your own choices anymore, now you are forced to reckon with the fact you are forcing your will and your interpretation of this character onto them. the game starts to make it clear that kris doesn't always like the player's choices, but can't stop you. kris is at the mercy of how you choose to project your own interpretations onto them. we only get glimpses into the true kris who exists without our intervention, how the true kris feels about our choices that they are forced to act out. kris is their own person and is in every conceivable way, not you. kris does not always agree with your choices and may even attempt to fight back on what you're forcing them to do. kris' identity is an important part of the story and similarly to how policing headcanons with frisk is pointless because just about any and every interpretation is valid and canon-compliant; policing headcanons with kris is pointless because no matter what you will always be forcing your interpretation of kris onto them - which is like. their whole thing. it's unbelievably ironic to try and fight over whose projection onto this character is correct while the character is canonically fighting and struggling against the player's control over them.
chara also gets mischaracterised as well but i find chara to be very simple. chara is a static character; they are an angry, bitter, depressed, and homicidal child that you only get to name because it serves the plot twist later in the game. the lines "youre not actually chara" and "since when were you the one in control" make it sound as though chara has taken control over frisk. this is not true. frisk looks like chara. frisk reminds flowey (asriel) of chara, and so flowey takes to calling frisk that name even though the human (frisk (you)) never actually said what your name was. furthermore, chara is simply more powerful than you are and is asserting that power over you. for a game that makes perfectly clear that these actions are your own, i think a more accurate interpretation of this line would be that chara's determination is so powerful that they were able to sense the players presence during the genocide route and use your actions to fuel their own genocidal determination until they are able to fully take over your game and force you into selling your soul to them in order to ever play again. chara is not a player stand-in, chara is not evil incarnate, chara is not the one making the choices. you are. frisk is. chara was a mentally unwell child who had likely been abused during their life above ground that led to a deep-seated hatred for humans and homicidal ideation and a great deal of determination to accomplish that goal, far more than you, the player, have to play a fun little indie game the way you wanna play it. your choices to commit a mass genocide for fun awakened the determination of that child, a determination so strong that it outweighs your own. the game itself begs you not to go down that route, like when asriel begged chara to stop and that their game wasn't fun anymore. finding joy in others' pain is one of the traits in frisk that reminded flowey of chara in the genocide route, your lack of concern for others practically confirms in flowey's mind that you must be chara in the genocide route. if you kill toriel and then reload your save and spare her, flowey uses that to feed into his projection of chara onto you, but he also explicitly later confirms that he knows you are not actually chara and that he simply really wanted you to be. you proclaim that you are actually frisk. you are not chara. you are not some malevolent being controlling frisk. frisk is not kris. frisk does not have a being controlling them. you are frisk. you and your actions give chara a newfound will to live and determination to keep going and to keep killing. you inspire chara, and in turn, quickly learn that they are much stronger than you are and you will now have to pay the price for your actions and sell your soul to them, allowing a piece of them to corrupt every new save you make forever. chara becomes a virus in your game to remind you of what you had done and says to the player that no matter how many times you give everyone their happy ending, that you've also massacred everyone once upon a time. chara infects frisk only after you sell your soul to them. chara does not control frisk, you do.
Always on standby…
seeing people misunderstand frisk undertale is like watching my first born child get thrown into a woodchipper
every time i try to expand on this tumblr glitched and i am silenced. the powers at be do not want me to talk about frisk undertale. or perhaps it's because i keep bringing up kris dreemurr.. hmm
okay take 3:
frisk is you!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU are frisk!! frisk is not inherently anything except super fucking powerful!! woagh! you (frisk) can manipulate time! you (frisk) can change events in the timeline! you (frisk) can manipulate the world (save files, sprites, background music, etc) to change things and characters in the game (flowey, sans) will take notice! YOU ARE FRISK!! that red soul is YOU thats YOUR SOUL!! thats the very culmination of YOUR being!! frisk can be interpreted however you want! there is no right or wrong interpretation of frisk!! because frisk's character is crafted by your choices! NO! chara did not "take control of frisk" until after YOU sell YOUR soul to them. it was YOUR actions that allowed chara to regain their determination and take over your game until you agreed to sell your soul to them. but every action was still one that you ultimately made. undertale is a game full of choices and there are thousands of combinations of those that you, the player, can choose from to shape your frisk. frisk, as a character, is a hollow shell in which any fanon interpretation may crawl inside and decide to call home. frisk is not a full character, they are a player stand-in character. you are meant to project yourself (of whomever/whatever you want) onto them. this lack of characterization is not detrimental to the story as frisk's personality comes out in the actions that the player chooses - tho the fandom in-joke that frisk is a stoic mute is a fun interpretation that i am fond of - this trait is clearly meant to be a mere tool for better immersion rather than a real, canonical personality trait. frisk's personality and gender are completely up to player interpretation. this does not make them "inherently cis" nor "inherently nonbinary", nor "inherently cis nonbinary" as i saw someone say (a phrase that sounds very intersexist & exorsexist to say the least). frisk is not "canonically evil", frisk is not "a puppet just like kris is", frisk is youuuuuuuuuuu. ohmygodholyshit please go play undertale again im begging
okok cool let's keep this going! take 4:
kris dreemurr is a deeper exploration of the narrative tool that frisk is. kris, as a character, is inherently a commentary on frisk's existence while simultaneously asserting kris' individuality and uniqueness within their narrative, made deeper by the fact that said individuality is the crux of that commentary and the two's narrative parallels. kris is already their own person by the time we start playing deltarune, we don't get any prelude that we get with undertale of what we (the player) were doing prior to the events, we get no prologue whatsoever. instead, you simply wake up being told that this is who you are now and that you do not get a say in the matter, or in anything. but this isn't true, you get plenty of choices in deltarune that can and do affect the game. this line seems to not be directed at you, the player, in that case, but perhaps, kris, the person that you are controlling. kris is a character you are told is you, you are expected to project onto them, at first, they appear no different to frisk - a player stand-in. you are meant to think of frisk as well, their names are similar enough. and frisk was revealed to have a name different to the one you likely originally picked for them. it makes sense that they would be similar in the same ways that every other ut/dr counterpart are, esp right after the vessel you made was just deleted and you were told to be kris instead, that youd then assume that that would mean kris is an empty husk meant to be projected onto as well. you are meant project onto them and make choices that you want to make. but then, kris does something unthinkable, they remove the red soul inside of them and you discover that you aren't kris at all. you are still that little red soul that you remember from undertale, but this time that soul doesn't belong to the character that it's inside of. you are not the one acting out your own choices anymore, now you are forced to reckon with the fact you are forcing your will and your interpretation of this character onto them. the game starts to make it clear that kris doesn't always like the player's choices, but can't stop you. kris is at the mercy of how you choose to project your own interpretations onto them. we only get glimpses into the true kris who exists without our intervention, how the true kris feels about our choices that they are forced to act out. kris is their own person and is in every conceivable way, not you. kris does not always agree with your choices and may even attempt to fight back on what you're forcing them to do. kris' identity is an important part of the story and similarly to how policing headcanons with frisk is pointless because just about any and every interpretation is valid and canon-compliant; policing headcanons with kris is pointless because no matter what you will always be forcing your interpretation of kris onto them - which is like. their whole thing. it's unbelievably ironic to try and fight over whose projection onto this character is correct while the character is canonically fighting and struggling against the player's control over them.
And i will unfortunately continue to ...
When will I learn?
seeing people misunderstand frisk undertale is like watching my first born child get thrown into a woodchipper
every time i try to expand on this tumblr glitched and i am silenced. the powers at be do not want me to talk about frisk undertale. or perhaps it's because i keep bringing up kris dreemurr.. hmm
okay take 3:
frisk is you!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU are frisk!! frisk is not inherently anything except super fucking powerful!! woagh! you (frisk) can manipulate time! you (frisk) can change events in the timeline! you (frisk) can manipulate the world (save files, sprites, background music, etc) to change things and characters in the game (flowey, sans) will take notice! YOU ARE FRISK!! that red soul is YOU thats YOUR SOUL!! thats the very culmination of YOUR being!! frisk can be interpreted however you want! there is no right or wrong interpretation of frisk!! because frisk's character is crafted by your choices! NO! chara did not "take control of frisk" until after YOU sell YOUR soul to them. it was YOUR actions that allowed chara to regain their determination and take over your game until you agreed to sell your soul to them. but every action was still one that you ultimately made. undertale is a game full of choices and there are thousands of combinations of those that you, the player, can choose from to shape your frisk. frisk, as a character, is a hollow shell in which any fanon interpretation may crawl inside and decide to call home. frisk is not a full character, they are a player stand-in character. you are meant to project yourself (of whomever/whatever you want) onto them. this lack of characterization is not detrimental to the story as frisk's personality comes out in the actions that the player chooses - tho the fandom in-joke that frisk is a stoic mute is a fun interpretation that i am fond of - this trait is clearly meant to be a mere tool for better immersion rather than a real, canonical personality trait. frisk's personality and gender are completely up to player interpretation. this does not make them "inherently cis" nor "inherently nonbinary", nor "inherently cis nonbinary" as i saw someone say (a phrase that sounds very intersexist & exorsexist to say the least). frisk is not "canonically evil", frisk is not "a puppet just like kris is", frisk is youuuuuuuuuuu. ohmygodholyshit please go play undertale again im begging

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seeing people misunderstand frisk undertale is like watching my first born child get thrown into a woodchipper
every time i try to expand on this tumblr glitched and i am silenced. the powers at be do not want me to talk about frisk undertale. or perhaps it's because i keep bringing up kris dreemurr.. hmm
via

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
hey guysss so unfortunately the rumors are true and im leaving the narrative. Buttt the good news is my absence will create such a gaping hole in your lives that it will become a sort of presence itself, and so in a way it will kind of be like i never left! But i am. Leaving just to be clear.
@funnier-as-a-system
seeing people misunderstand frisk undertale is like watching my first born child get thrown into a woodchipper