tumblr needs to retire the phrase "unimaginable horror" you bitches are not that smart all of the horrors you are trying to allude to are quite imaginable

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@pnakotus
tumblr needs to retire the phrase "unimaginable horror" you bitches are not that smart all of the horrors you are trying to allude to are quite imaginable

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Red river hog
variations on "feel old yet" meme:
lying (overshooting): feel old yet? the first episode of spongebob aired 36 years ago
lying (undershooting): feel old yet? the first episode of spongebob aired 7 years ago
lying by a ridiculous amount (overshooting): feel old yet? the first episode of spongebob aired 900 years ago
lying by a ridiculous amount (undershooting): feel old yet? the first episode of spongebob aired 15 minutes ago
real date of event no one reading was alive for: feel old yet? the great san francisco earthquake happened 118 years ago
real date of event no one reading was alive for or cares about: feel old yet? prince frederick henry died 395 years ago
event no one reading was alive for and also lying: feel old yet? the great san francisco earthquake happened 4 years ago
event that did not happen: feel old yet? brian mulroney was assassinated 48 years ago
event that did not happen and even if it did this would be a lie: feel old yet? brian mulroney was assassinated 197 years ago
real date of event on a cosmological scale: feel old yet? the sun was formed 4,600,000,000 years ago
lying on a cosmological scale (undershooting): feel old yet? the sun was formed 12 years ago
lying on a cosmological scale (overshooting): feel old yet? the first episode of spongebob aired 12,000,000,000 years ago
real date of a personal anecdote that only you know or card about: feel old yet? i made a really good stir fry 5 years ago
reversal: feel young yet? frozen 3 is coming out in 3 years
reversal on a cosmological scale: feel young yet? the sun will collapse in 8,000,000,000 years
reversal (lying about event): feel young yet? the first episode of spongebob will air in 3 years
reversal (lying about time, overshooting): feel young yet? frozen 3 is coming out in 8,000,000,000 years
reversal (lying about time, undershooting): feel young yet? the sun will collapse in 3 years
reversal (lying about time, really undershooting): feel young yet? the sun will collapse in 12 minutes
real date of a recurring event that wasn't very long ago: feel old yet? halloween was 13 days ago
lying about recurring event: feel old yet? halloween was 10,000 years ago
reversal of recurring event: feel young yet? thursday is tomorrow
reversal of personal anecdote: feel young yet? my laundry is done in 52 minutes
real(?) date of a nonspecific event: feel old yet? something happened 2 years ago
lying about the reader (undershooting): feel old yet? you were born 5 years ago
lying about the reader (overshooting): feel old yet? you were born 650 years ago
making a reasonable guess about the reader: feel old yet? you were born 22 years ago
technically telling the truth about the reader: feel old yet? you were born between 0 and 120 years ago
threatening the reader: feel young yet? you will die in 7 days
non sequitur: feel old yet? half of all chameleon species on earth live in madagascar
non sequitur (lying): feel old yet? chameleons are immune to fire
lying on several levels: feel old yet? chameleons were invented 36 years ago
self-reference: feel old yet? i started writing this post 40 minutes ago
giving up: feel old yyet?th e emmenkr,tn dbw a 8 gn m hk\
i can't finish the joke someone else come up with a punchline: feel old yet?
declarative statement: you feel old.
subversive declarative statement: time isn't even real.
reference another meme: feel old yet? yeah. this is the beach that makes you old.
reference another meme specifically about injecting non sequiturs into long posts: feel old yet? the glue that lets you walk up and down anything was invented 36 years ago
It looks funny, right? You think it looks funny.
I do too. But it lives its whole life. So you have to take it seriously eventually, right? And be respectful and shit.
I think it can digging in the ground for tubers.
⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!

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Coyotes trying their damndest to get domesticated
Reblog and put in the tags the book you’re currently reading, and the book you most recently finished reading.
thursday..... and i bet you wish you were her
Pelt bounty on tourists NOW
Thoughts on agriculture

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happy old gnoll
That’s my bff ya know
If I'm elected as your president in 2028 I promise to bring back the Western Interior Seaway.
North America peaked with this design and every change since has been worse.
NONONONO NO. NO. DO YOU WANT ANY OF THIS FUCKING SHIT BACK?
Pretty babies come swim in w ater with big fish water is fine with big fish in come taste interior seaway with big fish
The true meaning of christmas

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I don’t know what’s more detrimental to the health of TTRPGs as a medium, D&D5e players who think that TTRPGs are “collaborative storytelling” and that D&D5e does this great if you just ignore all the rules that make it not do that, or non-D&D players who realize that no edition of D&D5e is good for “collaborative storytelling” but still think that the primary purpose of all TTRPGs is to be “collaborative storytelling” and that not being good for “collaborative storytelling” a satisfying narrative is what makes D&D bad. D&D5e is bad for other reasons but you’re complaining that a cheap toothbrush doesn’t keep you warm at night.
An expectation is being placed on all pieces in this artform to do something that the majority of them were never meant to do in the first place.
Ok. Genuinely, though. What would you say the purpose of D&D5e is? What are the majority of TTRPGs made for?
Because like, a dungeon crawl is a story. So is a complex political negotiation. So is a heist. So is playing out a battle tactically. All of these things are stories, and insofar as each player contributes the actions of their characters and (in a good group) an equal stake in the enjoyment of everyone in the group, it is collaborative.
I don’t see how it isn’t for “collaborative storytelling”, and I don’t even play D&D5e. The relationship between the GM and the players isn’t adversarial. All of them are players trying to have fun, and crucially in a healthy group that doesn’t come at the cost of someone else’s fun.
Collaboratively telling a story, in some form playing make believe with rules to simulate and constrain the ways we are playing, that’s. Just what a TTRPG is. Like. Categorically.
I think the rub here with the term "collaborative storytelling" is that it's coming across at odd angles. Like you said, almost everything can lead to a story. And there are multiple people there inputting into the machine and so clearly it's collaboration. But the same can be said of nearly anything, let alone just games.
What a TTRPG is for is, as what amounts to an analog computer, to take a series of inputs and give you an output combined with imaginative interpretations and creative narrative decisions in order to create the emergent property that is roleplay. In much the same that you can roleplay someone specific in a video game, games with immersive sim properties are much better at it because they give you the tools by which to more deeply express the internal agency you're applying to the game world. And even then you will be constrained by the game and its intents if what you are attempting to roleplay is not supported by the game. Deus Ex is much more conducive to roleplay than, say, DOOM. But even then Deus Ex still expects you to be Some Guy Caught Up In Conspiracy Nonsense. Meanwhile horizontal growth games like Ultima Online allow you to express a wide variety of permutations, the only game where my favorite class fantasy can be "real estate scammer" and the game and the way both the world and other players interact with it supports this. The important part about the commentary on ANIM's discussion of collaborative storytelling, which describes a specific attitude about how those stories are produced and not about their presence, is thus:
In a game where the primary analog input-output is the emergent property of semi-randomized mechanical interactions, it is very difficult to even attempt to generate the storybeats of, say, Lord of the Rings naturalistically. So you come expecting that every game produces A Fantasy Novel sort of storytelling and not something more in line with the often chaotic, often hamfisted, and meandering storytelling of, say, a weekly print comic that might have a roadmap or be partially planned but often just kind of jams in whatever needs to happen to keep things moving and ramp the drama. And even that isn't an adequate equivalent to this, as a comic can still successfully have internal rules like "The MC and his crush are not allowed to die", a thing which a ttrpg which has a mechanic about death can only do by rewriting the rules, one of the principal complaints in the entire essay. In order to create the kind of fantasy novel-esque story structure, an enormous amount of effort must go into bending, warping, and changing the rules so much that what you get at the end is at best a facsimile of the thing you went in to create, and if the efforts prove fruitless this is not the fault of either the game or of the expectations put on it to demand those efforts, but of the GM who failed to produce a game design degree via first principles.
And so the way that DnD is treated is often more like modding Deus Ex so that there is either no way to fail or die regardless of which path you take or else to mod it so that there is only one preconceived path which the game must take. When it became an increasing norm of the culture of play to demand that the GM ask permission for characters to be killed (a mechanic which the game has specific rules for for which there are not alternatives) rather than accepting that death is something both mechanically implemented and a story beat which will be generated by the semi-random output of the machine, enormous pressure came down to completely rework the machine from the ground up rather than exit the walled garden and engage with a machine which does not produce outputs which the players do not desire. The purpose of a machine is what it does, and what this machine does in its design does not produce conventional satisfying, novel-like stories. It creates a lot of emergent situations which must be handled, for good or ill, by semi-random, dice based mechanics. Unfortunately, people believe that that is not the purpose of the machine in spite of all evidence from the text due to their folkloric understanding of it and so view it as broken and anyone not able to fix it as having failed.
Through gritted teeth:read worm