she is a princess and you are a dragon. she will be married tonight. do not keep standing outside of her room like that, go inside. go get her. that is what proper dragons do.
not that you have ever been a good or proper dragon. when you hatched out of your egg, your eggtooth was too smooth. the other dragons were rough with you, put little holes in your wings.
you were not bold. you were odd. you liked rippling water and the shine of chitin when bugs scuttle and of course the movement of the stars. those were all acceptable interests albeit maybe not traditional. perhaps you had inherited these through some great-great-uncle or something. certainly a dragon may be wise, or clever, if they are not bold.
yes, you have been a great deal of a puzzle to the other dragons. your body is smaller and rather more soft than it ought to be. so speed should have been yours, perhaps - your mother said it would be like fighting a shadow. if a dragon is not aggressive, it may instead be cruel, sly; a backstab. but alas your scales - so iridescent that they almost shine like the moon at night, a glow from within - you are not a shadow, you are a beacon like the flash of a knight's blade. your father has said at least you would make a fine egglayer, a nice mate to a good male. a dragon like you may still be a good mother perhaps; and that is a fine thing to be; although of course it would have been better if you'd been a trove-hoarder instead.
what a dragon must not be is kind.
you have watched her now for six moons. what a good and proper dragon would do is to go inside and to snatch her. a very proper dragon would have kidnapped her many times over, but you will be the delight of your brood to princess-snatch even at all. when you catch her in your jaws and bring her home, they will love you, then. they don't think you're capable of it, but you are, because you're a proper dragon. you can show them that. if you go in, now, right now.
you are rather too glossy to hide in the shadows, so instead you have learned how to appear flat and round, a puddle of light. (how your siblings would mock you! a dragon should be matte, to blend with the night). you dapple your flank with mud. you perch in odd angles atop of trees, scuttle like the bugs you love - hither, tither, frantic.
what you must not do is fly with your wings full-out. alight, you will be limned by the moon's corona. you will be a beacon. you must remember this when (not if) you snatch her.
____
you found her because of the lake. this lake in particular was your favorite - nestled deep in the woods, between two mountains. it is very quiet; there is nothing to horde there so no other dragon bothers you. a gentle waterfall spills over into a deep cove, and there are many mossy caves you've spent your afternoons napping in. while it is not proper for a dragon to prefer such things, you like to lay in rolling tenure just under the water. you have become excellent at holding your breath, can do it for hours. it is the easiest way to appear as a patch of sunlight.
she was not sunlight. she was the night's joy. the dark press of water. her face at first concealed by many diaphanous layers. her breathing quick and quiet.
she had pulled them back to drink from her water flask. and there she had been: a princess. your first very-real princess. right there, only the reach of a single talon from you. if you had simply lunged then, you would have been able to take her easily, in one single movement.
but you did not take her.
she had startled you a bit; you'd been daydreaming about music, which you'd just discovered, and rather liked. you'd heard it from a little house while you snuck in and stole their sheep.
but you knew the sound of fear, of being followed. you'd been chased too many times, you knew what it looked like. the rapid jolt of fear.
you smelled her then; cinnamon and onyx, and perhaps that was what had blinded you. perhaps your mouth was just watering. whatever the case, you waited until she had fled back into the forest; and then you waited a bit longer. in her wake, a garrison of men, their hands rough.
oh. so they were not knights. they were just men chasing a young woman through the woods. perhaps they did not even know a real princess had been running from them. well, that was a relief. you are not good at fighting with knights, who have swords instead of cudgels. these were just men, so you rose from the water in the quiet way you'd learned from the fish. they did not hear you coming.
and besides. proper dragons do violence so well.
___
once you had smelled her you could find her, although such things have always been easier for you than for the others. you spend a great deal of time studying things - it allows you to analyze them. you have tried to explain to the other dragons that sometimes it is best to slow down, but of course no dragon should be slow.
at first you did not understand the confusion of the people's umwelt. they relied so much on their communication (only words and actions!) and what they could see with their eyes. you and the other dragons did not use these as much; but you liked prying out the little sonic differences between hello that means "i like you" and hello that means "i don't like you."
so it took you a while to learn that you were responsible for what had happened to her. men had gone missing, and even bad men going missing makes a big fuss. (you know that if it had been girls missing, it would be okay. many proper dragons steal girls because it will not bring a knight to their door). for a while she had been trapped on the palace grounds. it was determined that it was no longer safe for her to be just a princess, she must undergo some human transformation and become a wife.
even so. you had gone looking for her (only to study, of course, so you may know how to snatch her best). but that night you saw her descending from the window of a castle, quick and agile, moving like a whisper, clad almost entirely in black. you could see her quite well of course, although you were not seeing her; but instead her heat and her smell and her sound and all the other sensory noise all humans give off.
you followed her, keeping yourself in a cloud so you appeared as if mist. she stole off into the woods. you were interested in that, and watched her scuttle - although of course you could have taken her then, you wanted to study your prey as best as you could. she did not seem to do much in the woods, only run around cry into her little hands.
she appeared to be looking for something. she did not get far that first night; scurried back to her bed. over and over this happened - she would run as far as she could, only to go back again. it seemed rather boring to you, but of course you had been free your whole life.
and then one night - finally, she arrived at the lake. she sank to her knees then, her hands pressing into the water. her head tilted to the sky. her dark hair spilling in a caught breath behind her.
this is how you heard her voice for the first time. when she came again the next night, she did so more quickly, more assured. straight to the lake, as if it had called her.
she had skipped a pebble over the surface of the water. this action was dangerous, because it almost hit the sail of your wing. you had structured yourself very finely to look like a rockslide.
"three months." her voice was like her: it was deep and smooth and dark, a low violin string. "they want me to marry that bastard in three months."
and then she cried into her hands again, and the sound of it almost broke you.
you followed her maybe more than a proper dragon should, after this. more than just back to the castle and her bed. you hid along her daily walks and watched her in the throne room and saw her out riding horses. she was good with dogs and nice to her people and very much a proper princess, although you had heard it said a proper princess ought not to slip out at night and run around barefoot through the woods.
you discovered she is terrible with directions. you have often had to make a path more clear so she could get home again. she cannot hunt better than an egg; you have had to kill fish and push them subtly up to the shore.
but she appears to love the lake as much as you do. you have seen her read by candlelight (how foolish. the entire woods saw her each time). you have seen her build little paper boats to float along the surface. you have seen her strip her many layers and dive in, have seen her lay with her belly to the sky, floating like she is suspended by the hands of darkness itself.
oh. so she loves the stars, as well, then.
__
you must go in. she will be married tonight. that is a human thing, but you have since learned what it has meant. she will go to somewhere else, and you will not see her again, maybe ever. and then how will you be a proper dragon? go!
you have made yourself in the form of a gargoyle, hiding in the white stone. you can see into her room; and the tapestries that seem unlike her. everything in her room is very bright, which is bad for a proper dragon. there are many knights in the hallways and in their rooms, and their smell is itchy and repugnant to you.
her dress is white, which does not seem like her. you have only seen her wear black. she is sitting at some kind of desk, and she is crying again. she smells of cinnamon still, but moreso of grief. you can feel the heartbreak in her as if it was inside of you.
you cannot watch her cry anymore. you have watched too often without moving. that is shameful.
you nose the door open. you can move quiet, because you are not very big. she is within a cave of you, then a wingtip, and then she is standing up, looking into your eyes.
"it's you." her hand on your jaw is warm. "i thought i was imagining you, you know. i turned around that day. i saw what you did to those men. i have been looking for you since. i told everyone that i had an angel to protect me. they locked me in here anyway."
you are not an angel, you are a dragon. you have to keep your wings locked tight or you would explode the walls of this place. it makes you feel big, suddenly. you are not used to that sensation. you do not like to be locked in a tower. you believe maybe the princess does not like to be locked in a tower either.
you take her in your jaws. she is very small, and does not resist you. although you are not a strong flyer, you must take off in a single push. any other movement would be too slow. you must also hold your breath so you do not smell her, the clove and cinnamon and little bird of hope. your mouth would water and you would drop her.
against the full moon, you do the thing that is impossible. you stretch yourself out all the way, a bold and beaming arrow, and you fly. you can hear them cry about you now, loudly. a banner that would strike pride even into your father: dragon. dragon. dragon.
on the eve of her wedding, you snatch the princess from her tower.
an arrow whisks for you, and then dozens, and then hundreds. you are not afraid of pain. you have learned long ago how to fly with holes in your wings. you hold her very gently still, and you push past the smell of your blood.
in the night you are a star. someone somewhere could look up and see you and make a wish.
there will be another lake, you decide. you can find another lake. somewhere very, very far from here. however long you must fly, however long you must hold your breath: you will take her home, because you are a proper dragon.
___
sometimes they come for her, your treasure. you have built her a little castle here, deep in the forests off the map. and of course for you: a silver round lake like the shift of her iris. you bring her books and she brings you bugs to study. you let her saddle you, and together you ride through the clouds and fog banks. she is a shadow on your back; a warm and velvet thing. she makes you music and lives the way she should; free in the night like a promise.
but they do come. you have stolen a real princess, and they do not want her to be a princess. they want to make her into a brood mother, or into bait, or into prey. they always look into the caves first; into the places proper dragons stay. they are real knights, not just men with sticks. they are loud and their smell still makes you itch.
but she has made you brave now, and cunning. if a dragon is not big, it should be cunning. and since you are a proper dragon, and since your treasure is your most precious thing, you lay in wait.
let them come. you will let the light drip off of you, and then you will pour through them.
afterwards, your princess will tell you a story around the fire. she will patch your wounds as she did that first time. she will sing to you.
and in that moment, neither of you will be a title nor a story. she will just be herself, and you will just be you.
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the horror of being "god's favourite princess". literally one of my favourite horror themes. the god loves you and it's so scary.
it will always choose you. you cannot die. you'll always come back because it loves you so much. you are its right and left hand, its eternal weapon. it will drown you in its light. light as horror. darkness as horror. what if it thinks you are its best friend.
you are god's favourite princess and it's terrifying.
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🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented:
→ Three types of ceremonial jewelry
→ A spice that tastes like cinnamon if it were bitter and cursed
→ A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
─────── ✦ ───────
🔗 Culture Is Built on Power, Not Just Style
Ask yourself:
→ Who’s in charge, and why?
→ Who has land? Who doesn’t?
→ What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
─────── ✦ ───────
2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized?
→ What do the survivors still whisper about?
→ What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
─────── ✦ ───────
3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about:
→ Death?
→ Love?
→ Time?
→ The natural world?
→ Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
─────── ✦ ───────
4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in:
→ What people apologize for
→ What insults cut deepest
→ What people are embarrassed about
→ What’s praised publicly vs. what’s hidden privately
For instance:
→ A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?”
→ A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
─────── ✦ ───────
5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about:
→ Breakfast routines?
→ How people greet each other on the street?
→ Who cooks, and who eats first?
→ What’s considered “clean” or “proper”?
→ How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
─────── ✦ ───────
6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people:
→ Rebel
→ Question
→ Break rules
→ Misinterpret laws
→ Mock sacred things
→ Act hypocritically
→ Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
─────── ✦ ───────
7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when:
→ The protagonist’s homeland is beautiful and pure
→ The enemy’s culture is dark and “barbaric”
→ Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy.
→ Let ugly things be beloved.
→ Let beautiful things be corrupt.
→ Let your MC romanticize their culture and then get disillusioned by it later.
─────── ✦ ───────
📍 TL;DR (but like, spicy):
→ Culture is not food and jewelry.
→ Culture is power, fear, memory, contradiction.
→ Stop inventing spices until you know who starved last winter.
→ Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list.
It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t.
// writing advice for worldbuilders with rage and range
// thewriteadviceforwriters
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pet peeve is when you look up fashion references from a specific era and you keep getting modern day '[era]-inspired' fashion like NO i want authenticity damn it. i can see your 2020 photo quality and your 2020 hair and your 2020 makeup. youre not fooling me.
hello i'm a historical fashion researcher and i have a lot of experience looking up things! this is a very widely experienced irritation and you're definitely not alone in this, but i am here to share everything i know!
so, ways to get around this:
turn off AI results. they're literally nonsense to us
don't use pinterest because the sources/provenance is often hard to trace
a standard internet search can be okay, but museum collections are the top tier (list of collections below this list)
instead of broad terms like victorian, regency, tudor, renaissance etc. try using the decade you're looking for. if you're not sure of what decade it is but have a vague image in your head, look on the fashion history timeline and just jump around until you find it. but even changing to e.g. 19th century will give better results than victorian
including terms like womenswear/menswear, daywear, formal wear, evening wear, court dress should increase the value of your search too
including "fashion plates" in your search can give you a nice impression of the intended silhouettes of the era. some of these might be a little stylised but will show you what was considered in vogue
for pre-fashion plate eras or things like makeup and styling, you'll have to look at portraiture or manuscripts. these are harder to actually find what you're looking for, but searching museum collections and limiting results to specific date ranges will be your friend
when looking at art, do bear in mind sometimes artists would paint fabric extra flow-y to show off their skills. it might not have been exactly like that in terms of fabric weight or drape. so, a pinch of salt required!
if you find something on image search where the provenance is dubious, reverse image search and you might find a source! i've been able to trace random pinterest images to real sources, but this does take a lot of time and effort and is often not worth the headache
some online resources and museum collections:
fashion history timeline is an invaluable resource if you're trying to get a feel for everything and should be your first port of call. it'll also link to good examples
the met has a vast number of extant examples of clothing, as well as fashion plates
costume institute fashion plates is a subcollection of the met for fashion plates (1800s-1922)
v&a also has many extant garments, fashion plates, and incredible articles on clothing and aesthetics. read the details of the objects because they'll often reveal a lot about the piece
lacma is good for C19th-20th pieces
nypl digital collection for photographs
national portrait gallery or similar for portraiture, or literally any museum in your country that has historical art
national museums scotland can be useful situationally but might be oddly specific
stout style history is a great collection for finding image references for fat people wearing historical clothes. survival bias of a lot of museum pieces tends towards smaller clothing that couldn't be repurposed, but this aims to counter that. it's not sortable, but is still a really nice resource
wikimedia commons is surprisingly handy! and the images, if you should need to link/repost them, are public domain
auction websites sound like a funny one to recommend. some won't have mannequins and some will. just look up historical garment auctions and you'll find some!
anyway, i hope this has been a good place to start for anyone interested! there are probably some i've missed because there are so many museums across the world and i don't know about all of them or can't remember them. but these are the ones i've used the most! (my specialisation/jobs i've had to research for have only really been in western fashion, so my resources reflect that)
Wikipedia has a list of fashion museums. Unfortunately, the page itself is only available in German, but the introductory paragraph is very short and after that, it's organised by country, and then it's a simple list. If you click on a museum's article, the website is usually linked in the overview table.
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It has a huge variety of historical recipes from different regions, taken from manuscripts, transcribed and translated, and a whole section of notes about the context for the recipe. It's really fun and I AM going to try a couple of these recipes.
Look at how this lamb recipe is presented:
This is just such a fun way to learn more about historical foodways and discover traditional cuisine.
Look at all the filters you can use:
Maybe if I can forage some good blackberries this year, I can make a 300 year old recipe for blackberry wine!
Piggy, I think. Because Mrs. Addams would prefer to be "striking" and "bewitching", while Miss Piggy would enjoy "sexy" and "fabulous"? "Sexy" is not a look Mrs. Addams aspires to, nor pursues. She is the haunting siren that lure men to their gruesome death, the portent of magnificent despair. A witch!
While Miss Piggy? A fashionable and alluring firebrand! Trail blazer! Right at home on the cover of a magazine.
Plus I think Mrs Addams would enjoy losing. She might get to weep! Fall in to some form of delightful despair! How fun. :D
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Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
Heads up that this is a very extensive questionnaire and might be daunting to a lot of writers (myself included). That being said, it is also an amazing questionnaire and I will definitely be using it (or at the very least, some of it).
This inspired me to see if Patricia C. Wrede’s Worldbuilding Questions are still online, and not only are they, they’re on the exact same page I saw them on in 1998. Somewhere there’s a binder of the Word doc I made of all of them and the answers I filled in for Baby’s First Fantasy World