Welcome to TheWriteAdviceForWriters! (aka your new favorite corner of the internet)
I'm Rin T, and I'm OBSESSED with helping writers like you break ALL the boring rules and find your unique magic. My writing journey? Started scribbling stories when I was tiny, and now I'm here to help YOU create worlds that readers can't put down!
Why did I create this space? Because traditional writing advice makes me want to SCREAM sometimes! We need a place where creativity runs WILD and where your unique voice is celebrated, not squashed into some boring template. đĽ
Here's what you'll find in our little rebellion against basic writing advice:
đ Resources that actually WORK - Not the same recycled "show don't tell" nonsense, but REAL strategies for developing characters that breathe and worlds that feel lived-in
đ Notion Templates that will make your writer brain SING - Because organization doesn't have to be boring, writers!
đ Workbooks that dig DEEP - We're talking character psychology that goes beyond "what's their favorite color" and into the JUICY stuff that makes readers obsessed
âď¸ Editing Services (Coming Soon!) - Where I promise not to destroy your voice but help it SHINE BRIGHTER
đ Story-to-Novel Service (Coming Soon!) - Because that brilliant idea deserves to become a full book, and I'll help you get there!
đ¸ Exclusive Content on Ko-fi (Soon!) - Behind-the-curtain peeks at my chaotic-but-somehow-productive writing process and ALL the insider tips I normally keep secret
đ¨ Aesthetic Inspiration that isn't basic - Playlists that aren't just "lofi beats to write to" and visuals that will make your imagination EXPLODE
đŹ Community Events where we actually CONNECT - No awkward silence, just writers supporting writers and making MAGIC happen together
Listen, the writing journey isn't just about typing "THE END" - it's about enjoying the 2AM breakthrough moments, the tears over deleted scenes, and the pure JOY when a character suddenly decides to do something you never planned.
I hope my blog can help you, don't forget to join my community WRS! đŤ
Follow My Gumroad!
đ⨠Welcome to my enchanting corner of creativity! â¨đ I'm your resident witchy writer, brewing up tales of magic and mischief with a sprinkle
If you're interested in improving your scene-writing skills and taking your storytelling to the next level, I encourage you to check out this workbook. Itâs a resource Iâve put a lot of effort into, with the hope that it will make a positive impact on your writing.
Calling all aspiring storytellers with hearts full of whimsy! Get ready to sprinkle a touch of enchantment into your scenes with my Scene Wo
I also have a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr!
Welcome to Write Right Society!
At Write Right Society, we are dedicated to nurturing the creative spirit and honing the skills of writers a
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good news: you only have to read it like a scientist, not a judge. (more on that in a second.)
it's not proof that you can't write. it's proof that your instincts are working. you can SEE that the dialogue is wooden and the pacing collapses in chapter six and there's a character who shows up in act two and then, spiritually, dies. the fact that you can see all of this means your taste has outpaced your execution.
that's not a crisis. that's just where you are right now.
the scientist thing
a judge looks at the evidence and delivers a verdict. guilty. not good enough. why did i think i could do this. the verdict is emotionally satisfying for about four seconds and then completely useless.
a scientist looks at the same evidence and asks: what is this telling me?
the subplot that goes nowhere â what were you trying to add? the scene you wrote in twenty minutes because you just wanted to get through it â what were you avoiding? the ending that felt earned in december and now feels like a shrug â what didn't get set up earlier?
the bad draft isn't a failure. it's a very long, very specific note to yourself about what the story needs. you just have to learn to read it that way.
what to actually look for
the scenes you wrote fast and felt weird about. that's not momentum, that's avoidance. your subconscious knew something was off and you kept going anyway. go back. that's where the structural problem lives.
the character who disappears. you didn't forget about them. you wrote yourself into a corner where they didn't fit, which means something in your structure shifted mid-draft and you never corrected for it.
the dialogue that makes you wince on reread. nine times out of ten, the character is saying the theme out loud instead of living it. fixable. actually very useful to know.
the ending that feels hollow. the ending is almost never the problem. something earlier didn't do its job and the ending is just where you noticed.
the reframe
a first draft isn't a failed final draft. it's you finding the story before you can tell it.
the writers you love have embarrassing drafts. you just never see them because by the time the book is in your hands, the map has already been folded up and put in a drawer. yours is still on the table.
read it. take notes. figure out what it's trying to tell you.
then write the real one.
â rin t. â¨
every novel starts with one question that refuses to leave you alone.
maybe yours is hiding somewhere in here.
i spent weeks putting together The Story Hook Library, 300 original story hooks, prompts, and idea-building exercises for writers who are tired of waiting for inspiration to magically appear.
⥠grab your copy:
You have the idea.The character.The aesthetic.The random notes app full of possibilities.But somehow... turning that tiny spark into an actu
plot is what happens. story question is what it MEANS. and genre fiction... maybe more than any other category, needs both, because readers come in with expectations and if you only satisfy the plot, they'll finish the book and feel weirdly empty and not know why.
let's break it down.
plot question: will katniss survive the hunger games?
story question: can a system that forces children to kill each other produce a person capable of genuine rebellion, or does it just make better weapons?
you need the first one to keep people turning pages at 2am. you need the second one for the book to mean something when they put it down.
here's where writers go wrong. they spend months engineering a watertight plot, the twists, the reversals, the ticking clock, the satisfying ending, and then wonder why their beta readers say things like "i liked it but i didn't love it" or "something felt missing."
what's missing is the story question. the thing the whole plot is actually ABOUT.
and the frustrating thing is you probably have one. you just haven't named it yet.
how to find yours
finish this sentence about your own work: my plot is about X, but my story is really about ________.
a heist novel: the plot is about stealing a priceless artefact. the story is really about whether loyalty is possible between people who've learned to survive by betraying everyone.
a fantasy epic: the plot is about defeating the dark lord. the story is really about whether power corrupts the people who fight it just as much as the people who wield it.
a romance: the plot is about two people getting together. the story is really about whether someone who's built their whole identity around not needing anyone can let themselves be known.
see how the plot is the vehicle and the story question is the destination?
why genre fiction specifically needs this
because genre readers are SMART. they've read a hundred heists, a hundred chosen one narratives, a hundred slow-burn romances. the plot mechanics aren't enough to surprise them anymore. what keeps them coming back... what makes them press a book into someone else's hands and say READ THIS... is that the story said something they hadn't heard said quite that way before.
the plot gets them in the door. the story question is why they stay.
the test
once you've named your story question, check your ending against it. a satisfying ending doesn't just resolve the plot. it answers the question.
katniss survives (plot). and she's broken in ways the Capitol made her, which means the answer to the story question is: yes, the system produces weapons, and the tragedy is that the rebellion needs her to be one (story).
if your ending resolves the plot but doesn't answer the question, or worse, forgets the question entirely, that's the empty feeling your readers can't name.
name your question. then make sure everything in your story is, in some way, asking it.
â rin t. â¨
For every writer currently staring at a blinking cursor:
I made you something.
đ The Story Hook Library
⌠300 original story hooks
⌠Multiple genres
⌠Writing exercises
⌠Designed to help you finally start that story
⥠Available now:
You have the idea.The character.The aesthetic.The random notes app full of possibilities.But somehow... turning that tiny spark into an actu
okay so there are three types of writers when it comes to dialogue tags.
the first type writes this:
"i can't believe you did that," she exclaimed breathlessly, her voice trembling with barely concealed emotion.
the second type writes this:
"i can't believe you did that," she said. "i just â i can't." "i know," he said. "do you?" she said. "yeah," he said.
and the third type has been told "said is invisible" so many times they've started doing this:
"i can't believe you did that," she whispered-yelled, her eyes flashing.
all three of these are wrong. (sorry.)
this is what's actually happening in each case.
1. the purple tagger
"you BETRAYED me," he snarled furiously.
the problem isn't the snarl. the problem is furiously. if he's snarling, we know he's not delighted. the adverb is doing work the verb already did, which means you don't trust your own writing. and your reader can feel that.
also: people cannot hiss words that don't have an s in them. "i love you," she hissed. no she didn't. she CAN'T have.
fix: one strong verb OR one adverb. never both. and only when said genuinely doesn't cut it.
2. the said-only purist
said IS invisible. that's true. but a page of nothing but "said" in a tense scene creates this weird flat affect where everything feels equally weighted. the invisibility is the problem, not the solution.
"get out," she said.
versus
"get out." she didn't look up from the counter.
the second one has no attribution at all. we know who's talking. and now we know she's not even giving him the dignity of eye contact. that's CHARACTER. that's free.
action beats do more work than tags. use them.
3. the said-is-dead convert
this one genuinely pains me because it usually comes from good advice received badly. someone told you to vary your tags, and now your characters are interjecting, conceding, deflecting, and sighing their dialogue like a victorian novel.
"we need to leave," he urged. "i'm not ready," she hedged.
hedged. HEDGED. what is she, a financial advisor.
the rule isn't "never use said." the rule is: your tag should disappear, and the line itself should carry the weight. if you need urged to tell me he's urgent, the line isn't doing its job.
the actual framework (one sentence)
ask yourself: does this tag add information the line doesn't already have, or am I patching a weak line with a strong verb?
if it's patching, rewrite the line.
- rin t. â¨
Hey tumblr, a close friend of mine and her family are going through a really difficult time right now. I don't usually share things like this, but seeing what she's been facing, especially alongside her mother and siblings, has been heartbreaking. her mother just created it and asked me to share it!
If you're able to donate to her GoFundMe to help prevent their eviction, it would mean so much. If not, sharing is appreciated too. â¤ď¸:
Since 2022, my family and I have faced homelessness on and off, struggling to find stabi⌠Leandra m needs your support for Help My Family St
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things i wish someone told me before i started writing (and also things i ignored anyway)
okay. writers of tumblr. iâve compiled a list of things i desperately wish someone had sat me down and said before i started writing, not that i wouldâve listened, because i was 14 and powered entirely by hubris, iced coffee, and my wattpad era.
anyway. here we go:
1. stop rewriting chapter one.
i know you think itâll fix everything. it wonât. itâs a hydra. you cut one head off, two Google Docs appear.
2. your first draft is not a treaty with god.
it can be messy. it can be unhinged. it can have 47 placeholders named âidk something happens.â itâs fine.
3. perfectionism is just fear wearing a blazer.
write badly on purpose. humiliate your draft. it builds character (yours).
4. word count culture is a scam.
you are allowed to write 200 words and call it a day. you are allowed to write 5k and then disappear into the void for three business weeks.
5. google docs autosave WILL betray you.
download backups. then back up your backups. then sacrifice a pen to the writing gods idk.
6. description is not pretty synonyms.
itâs specificity. the torn movie ticket in their pocket. the buzzing light in the hallway. the chipped nail polish on their thumb. write the thing not the aesthetics around the thing.
7. dialogue isnât two Shakespeare ghosts monologuing at each other.
interruptions. trailing off. people lying. people avoiding the truth. people saying âwhatever man.â let it get messy.
8. you donât need a whole map before you start.
sometimes you just need one character with one problem and the stupidest idea imaginable.
9. reading your old writing will make you cringe but also cry a little because wow you cared so much.
keep that version of you alive.
10. donât wait to âbe good.â
you get good by writing the stuff you think is embarrassing.
11. also: nine out of ten times, your âbadâ idea is actually the one that goes feral and grows teeth and becomes your WIP.
12. hydrate.
no further explanation.
ok thatâs it because if i keep going iâll start confessing things about the time i wrote a whole novel in 2017 that will never see daylight again.
reply if u relate or if u too have 87 abandoned document fragments in your google drive.
hey writers! i decided to start focusing more on substack, because i wanna start giving you all more quality content to help with your writing! i believe every writer should get paid for their work, that's why i plan to monetize half of my substack in the near future. right now i'll be keeping it free. please feel free to check out my work and support me by subscribing for FREE.
i didnât realise i was doing this wrong for way too long, mostly because itâs one of those things nobody explicitly tells you is a problem.
okay. so. this is going to feel a little bit like a call-out, but in a âi have done this and will probably do it againâ way, not a âyou specifically are the problemâ way.
because.....:
most writers donât under-describe.
they donât.
they over-describe, just⌠not the parts that actually matter.
and thatâs where everything starts to feel off in a way thatâs hard to explain but very easy to feel.
like you read a paragraph and go:
âthis is technically fine. why am i bored.â
let me show you the pattern.
you will spend:
5 lines describing the curtains
3 lines describing the exact shade of the wallpaper
2 lines describing the way light hits the floorboards
and then when your character is:
about to lie
about to confess something
about to make a decision that will literally alter the trajectory of the story
you give it:
âshe hesitated.â
and then you MOVE ON??
be serious for a second.
this is what i mean when i say youâre over-describing the wrong things.
itâs not that description is bad. i love description. i want to eat description. i want to live inside it.
but description has a job.
and its job is not âmake the scene look pretty.â
its job is:
direct the readerâs attention to what matters emotionally.
so if you are describing something in detail, i need you to ask:
âwhy this. why right now.â
because if the answer is:
âi pictured it really clearly in my headâ
i regret to inform you that your reader does not care. gently. respectfully. they do not care.
they care about:
what your character wants
what is getting in the way
what this moment means
everything else is background noise unless you make it matter.
hereâs where it gets a little uncomfortable:
you are probably avoiding describing the things that feel harder to articulate.
like:
the exact shape of someoneâs hesitation
the difference between anger and hurt in a single line of dialogue
the way attraction feels when itâs inconvenient
the moment a character realizes something they donât want to know
thatâs the stuff you skim past.
because itâs messy. and specific. and requires you to make choices.
so instead, you describe the room.
because the room is safe.
the room will not expose you.
the room will not force you to decide what your character is actually feeling.
and i get it. i really do.
but also: thatâs why your scenes feel flat.
not because nothing is happening.
but because the important thing is happening off-screen.
letâs fix it. practically. no vague advice. i donât do vague advice.
next time youâre writing a scene, do this:
pick one moment where something shifts.
not physically. emotionally.
a realization. a decision. a change in power. a crack in composure.
and then instead of writing:
âshe hesitatedâ
you stay there.
you stretch it.
you get uncomfortably specific.
what kind of hesitation?
is it:
the kind where she already knows the answer and is stalling
the kind where sheâs hoping someone interrupts
the kind where saying it out loud will make it real
what does it feel like in her body?
what does she notice in the room because sheâs hesitating?
(see how now the description has a job. itâs not random anymore. yay)
this is the shift:
description should orbit emotion.
not replace it.
not distract from it.
not hide it.
orbit it.
another thing. and iâm going to say this very gently because i know how attached we get to our sentences:
if you can cut a description and nothing changes about how the reader understands the scene?
it was never doing anything.
it was just sitting there. looking pretty. contributing nothing to the emotional experience.
and we do not keep freeloaders in this house.
this doesnât mean your writing has to be minimal.
it means your writing has to be intentional.
you can describe everything if you want.
but then everything you describe needs to be pulling weight.
it needs to be revealing character, or building tension, or reinforcing mood in a way that actually connects to whatâs happening internally.
otherwise itâs just⌠decorative.
and decoration is not story.
so next time you feel like your scene is âmissing somethingâ
before you add more description
ask yourself:
am i avoiding the part that actually matters?
and then go write that part.
even if itâs harder.
especially if itâs harder.
anyway. thatâs your gentle (not gentle) reminder for today.
go make your characters feel things on the page instead of hiding behind the wallpaper.
iâm watching you.
(in a supportive way. mostly.)
I HAVE DIGITAL PRODUCTS!!!
if you're writing dark academia feel free to check out this packet filled with all the juicy prompts to spark ideas!
A gothic prompt pack for writers who love cursed universities, secret societies, and scholarly rot.â Write the Darkness âA 75-prompt horror
need help with your opening pages?! i have a free ebook for you all (aesthetic, cohesive and actually informative! it's free! but tips are highly appreciated!)
⌠A free (and actually helpful) guide to leveling up your first 10 pages âŚIf you're unsure whether your opening is â¨doing enough⨠to hook re
first of all: đ
why does every enemies-to-lovers dynamic either hit like a literary gut punch⌠or feel like two cardboard cutouts aggressively flirting?
there is no in between. i donât make the rules.
and if youâre here, iâm guessing youâve tasted both. the elite. the devastating. the oh my god i need to lie down after this confession scene kindâŚ
and also the ones where youâre like âwhy do you hate each other again? because he smirked?? be serious.â
yeah. weâre fixing that today.
âď¸ if youâre writing enemies-to-lovers, we need to talk.
because most people arenât writing enemies.
theyâre writing:
mild annoyances
workplace rivals with â¨tensionâ¨
people who had one (1) misunderstanding in chapter two and never emotionally recovered
and listen. thatâs fine. thatâs a trope. itâs cute.
but itâs not enemies-to-lovers.
𩸠step one: define your enemy
an enemy is not someone who:
is kinda rude
disagrees with your protagonist
has a âbad attitudeâ (???)
an enemy is someone who cannot coexist with your protagonist without cost.
read that again. PLEASE.
their goals? incompatible.
their values? clashing at a moral level.
their existence? actively making the otherâs life worse.
what i'm talking about:
opposing sides of a war
hunter vs hunted
âif i let you live, everything i believe in collapsesâ energy
if they can just⌠avoid each other and be fine?
thatâs not enemies. thatâs tension with good lighting.
đĄď¸ step two: make the hatred make sense
this is where people fumble it CONSTANTLY.
they jump straight to:
banter â sexual tension â accidental hand touch â oh no iâm in love
NO. come back. sit down.
before attraction, there needs to be justified hostility.
and not surface-level âyou insulted me once.â
iâm talking about (and yes please quote 'rin t' on this!):
betrayal
loss
ideological opposition
deeply ingrained bias they donât even realize they have
the kind of thing where, if someone asked your character:
âwhy do you hate them?â
they wouldnât hesitate. theyâd have a list
the twist:
đ both sides need to be right. (or at least feel right)
if one is clearly wrong, you donât have enemies-to-lovers.
you have âproblematic person gets redeemed because theyâre hot.â
and we are not doing that today.
đĽ step three: attraction should feel like a problem
this is where it gets fun. :)
when they start catching feelings, it should not be:
âoh this is inconvenient but kind of exciting :)â
it should be:
âthis is catastrophic. this compromises everything.â
love = risk.
because now:
their judgment is compromised
their loyalties are tested
their identity starts to crack
they should be actively resisting it.
denying it. sabotaging it. making worse choices because of it.
if falling in love doesnât cost them something?
you skipped the entire point of the trope.
đŻď¸ step four: force proximity (but PLEASEEE make it hurt)
you canât resolve enemies-to-lovers from opposite sides of the map.
they need to be stuck together.
BUT-important distinction-
not in a cute âone bed at the innâ way (yet. weâll get there. donât worry.)
in a:
forced alliance
mutual threat
political arrangement
survival situation
where they have to rely on each otherâŚ
while still fundamentally not trusting each other.
this creates:
tension
vulnerability leaks
moments where they see each other as human (ugh. disgusting. hate that.)
and every time that happens?
it should complicate things further.
đ step five: the shift is not soft. itâs violent.
i need you to understand this.
the transition from enemies â lovers should feel like something breaking.
because it is.
their worldview? breaking.
their assumptions? breaking.
their sense of self? yeah. that too.
there should be a moment where:
they realize they were wrong about the other person
and it doesnât feel good.
it feels like:
guilt
confusion
grief for the version of reality they believed in
this is what makes the payoff hit.
not the kiss.
the reckoning.
đď¸ step six: they donât âfixâ each other
if i see one more enemies-to-lovers arc where:
âhe became a better person because she loved him đĽşâ
i will simply pass away.
they donât fix each other.
they force each other to confront things they were avoiding.
thatâs different.
love isnât the solution.
itâs the pressure that reveals the cracks.
đ¤ final thought (and a gentle threat):
if your enemies-to-lovers could be replaced with:
friends-to-lovers + mild inconvenience
and nothing changes?
you didnât go far enough.
push them harder.
make it uglier. riskier. a little bit devastating.
so, question to you my chaotic writers... whatâs the real reason your characters hate each other?
not the surface answer.
the one theyâd never admit out loud.
iâm nosy. tell me everything. đ I LOVE HEARING your thoughts (i reply because yes, i am a real person!)
I HAVE DIGITAL PRODUCTS!!!
if you're writing dark academia feel free to check out this packet filled with all the juicy prompts to spark ideas!
A gothic prompt pack for writers who love cursed universities, secret societies, and scholarly rot.â Write the Darkness âA 75-prompt horror
need help with your opening pages?! i have a free ebook for you all (aesthetic, cohesive and actually informative! it's free! but tips are highly appreciated!)
⌠A free (and actually helpful) guide to leveling up your first 10 pages âŚIf you're unsure whether your opening is â¨doing enough⨠to hook re
hey writers! i decided to start focusing more on substack, because i wanna start giving you all more quality content to help with your writing! i believe every writer should get paid for their work, that's why i plan to monetize half of my substack in the near future. right now i'll be keeping it free. please feel free to check out my work and support me by subscribing for FREE.
i didnât realise i was doing this wrong for way too long, mostly because itâs one of those things nobody explicitly tells you is a problem.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
A VERY Straightforward Book Review of Phantasma by Kaylie Smith
HEYYY writer friends! ⨠i have NOT been active for a very very long time (about 3-4 months) i am SOOO sorry about that. i've been trying to decide what to do with my blog, and i really want to work on REBRANDING it. but, i decided to crawl back into tumblr and bless you all with a short book review of this "romantasy."
alright, so... I just emerged from the depths of Phantasma by Kaylie Smith, and to be completely honest? My brain is a literal puddle of conflicting emotions. I wanted to LOVE this. I wanted to be consumed by it. I wanted to be so haunted that Iâd have to leave the lights on while I worked on my own manuscript. But instead, Iâm sitting here at 2 AM, three coffees deep, feeling⌠well, a little bit GUTTED.
Weâre giving this one a solid 3 stars. It wasnât a disaster, but it definitely didnât set my soul on fire the way I hoped a Southern Gothic YA fantasy would. đŻď¸đ
Letâs break down the "why" behind the rating, because there are some MASSIVE lessons here for us as writers. If youâre working on a fantasy romance or a high-stakes "game" plot, pay attention!
The Atmosphere (Or, Where is the Humidity??)
When I hear "Southern Gothic," I expect to feel the dampness in the air. I want to smell the decay, feel the oppressive heat, and sense the weight of a thousand family secrets pressing down on my chest. I want that GRIT. for "Mirror Girls" by Kelly McWilliams. let me tell you. it hit EVERY SINGLE POINT AND ELEMENT a southern gothic novel needs. LOVEDDDD the atmosphere. highly recommend it.
But with Phantasma, the vibe felt⌠thin? It lacked that heavy, atmospheric "chokehold" that makes the Southern Gothic subgenre so iconic. As writers, we have to remember that setting is not ONLY a backdrop, it's a CHARACTER. Especially in horror-adjacent fantasy!
⢠The Lesson: If you tell your readers a story is "Gothic," you have to deliver on the sensory overload. Don't just tell us the house is old; make us hear the wood screaming under the weight of the ghosts. Make us feel the dust in our lungs. Phantasma felt a bit too "clean" for a world that was supposed to be terrifyingly haunted.
The Romance: Lust vs. Connection đĽ
Okay, letâs talk about Ophelia and Blackwell. Sigh.
I wanted to ship them. I really did. But, the chemistry felt⌠artificial. It felt like "insta-lust" disguised as "fated soulmates," and it just didn't hit the mark for me.
⢠The Problem: Their connection felt purely physical. Every time they were on page together, it was all about the tension of touching, but I didn't feel the tension of their souls colliding.
⢠The Fix for Your WIP: When youâre writing a romance, especially a dark one, you NEED emotional stakes. Why do they NEED each other? Not just "why do they want to kiss?" but "how does this person fill a hole in the other's identity?" If the romance is only built on "heâs dark and mysterious" and "sheâs the only one who seessss him," it starts to feel like a trope-by-numbers exercise. We want the MESS. We want the emotional devastation!
In Phantasma, I felt like Blackwell was there because the plot demanded a Love Interestâ˘, not because he and Ophelia actually had a foundation of shared vulnerability. It felt performative rather than earned. (and the smut scenes gave me a headache and actually made me want to skip.)
The "Saving Grace": The Game Levels đŽâ¨
Now, it wasn't all gloom and doom! The actual Phantasma game? That was the highlight. The different levels of the game were inventive, creepy, and honestly the only thing that kept me turning the pages past midnight.
⢠Why it Worked: This is a masterclass in "High Concept" execution. The game provided a clear structure, escalating stakes, and a sense of momentum. Each level felt like a new challenge for Opheliaâs character development (even if the development itself felt a bit shaky at times).
⢠The Takeaway: If your plot is dragging, look at your "trials." Are the obstacles your characters face actually INTERESTING? Are they visually distinct? The levels in Phantasma were vibrant and weird, and thatâs exactly what saved the book from being a DNF (Did Not Finish) for me.
The Plot Twist (Or, The Case of the Missing Surprise) đ
okay, we need to talk about the "predictable twist."
I knew the "big reveal" from the very beginning. Like, page fifty. And there is nothingâand I mean NOTHINGâmore frustrating than waiting 300 pages for a character to realize something the reader already knows.
⢠The Tension Killer: When the reader is miles ahead of the protagonist, the protagonist starts to look⌠well, a bit dim. It kills the tension. You want your reader to be guessing, or at the very least, you want the reveal to recontextualize EVERYTHING theyâve read so far.
⢠VERY VERY RIN-ESQUE Advice: If youâre going to have a "predictable" twist, you have to make the journey to that twist so emotionally taxing that the reader doesn't care they guessed it. Or, better yet, use a "Double-Blind" twist. Give them the obvious one early, so they let their guard down, and then hit them with the REAL one at the 90% mark.
Phantasma played it a bit too safe here. It followed the YA fantasy blueprint a little too closely, and because of that, the "shock" moments landed with a bit of a thud.
Final Thoughts for the Writing Soul
So, why a 3 star? Because it was "fine." It was a fun, quick read with some cool imagery, but it lacked the SOUL and the UNIQUE VOICE that makes a book stay with you for years.
As writers, we should aim to be the book that makes someone stay up until 4 AM because they CANNOT look away. (Mexican Gothic by Silvia Moreno Garcia, DID that for me. AND made me a bit creeped out) We want to write the romance that makes people ache, and the twists that make people throw the book across the room (in a good way!).
Don't be afraid to be "too much."
⢠Be TOO atmospheric.
⢠Be TOO emotional.
⢠Be TOO weird.
Don't settle for the "artificial" feel. Dig deep into your characters' shadows and find the stuff that actually hurts to write. Thatâs where the magic is.
Iâm going to go drink my fourth coffee and try to fix my own "predictable" subplot. Wish me luck! ââ¨
(let me know if you guys wanna see my wips i'm working on, i missed you all!!!)
-rin â¨
A gothic prompt pack for writers who love cursed universities, secret societies, and scholarly rot.â Write the Darkness âA 75-prompt horror
⌠A free (and actually helpful) guide to leveling up your first 10 pages âŚIf you're unsure whether your opening is â¨doing enough⨠to hook re
A VERY Straightforward Book Review of Phantasma by Kaylie Smith
HEYYY writer friends! ⨠i have NOT been active for a very very long time (about 3-4 months) i am SOOO sorry about that. i've been trying to decide what to do with my blog, and i really want to work on REBRANDING it. but, i decided to crawl back into tumblr and bless you all with a short book review of this "romantasy."
alright, so... I just emerged from the depths of Phantasma by Kaylie Smith, and to be completely honest? My brain is a literal puddle of conflicting emotions. I wanted to LOVE this. I wanted to be consumed by it. I wanted to be so haunted that Iâd have to leave the lights on while I worked on my own manuscript. But instead, Iâm sitting here at 2 AM, three coffees deep, feeling⌠well, a little bit GUTTED.
Weâre giving this one a solid 3 stars. It wasnât a disaster, but it definitely didnât set my soul on fire the way I hoped a Southern Gothic YA fantasy would. đŻď¸đ
Letâs break down the "why" behind the rating, because there are some MASSIVE lessons here for us as writers. If youâre working on a fantasy romance or a high-stakes "game" plot, pay attention!
The Atmosphere (Or, Where is the Humidity??)
When I hear "Southern Gothic," I expect to feel the dampness in the air. I want to smell the decay, feel the oppressive heat, and sense the weight of a thousand family secrets pressing down on my chest. I want that GRIT. for "Mirror Girls" by Kelly McWilliams. let me tell you. it hit EVERY SINGLE POINT AND ELEMENT a southern gothic novel needs. LOVEDDDD the atmosphere. highly recommend it.
But with Phantasma, the vibe felt⌠thin? It lacked that heavy, atmospheric "chokehold" that makes the Southern Gothic subgenre so iconic. As writers, we have to remember that setting is not ONLY a backdrop, it's a CHARACTER. Especially in horror-adjacent fantasy!
⢠The Lesson: If you tell your readers a story is "Gothic," you have to deliver on the sensory overload. Don't just tell us the house is old; make us hear the wood screaming under the weight of the ghosts. Make us feel the dust in our lungs. Phantasma felt a bit too "clean" for a world that was supposed to be terrifyingly haunted.
The Romance: Lust vs. Connection đĽ
Okay, letâs talk about Ophelia and Blackwell. Sigh.
I wanted to ship them. I really did. But, the chemistry felt⌠artificial. It felt like "insta-lust" disguised as "fated soulmates," and it just didn't hit the mark for me.
⢠The Problem: Their connection felt purely physical. Every time they were on page together, it was all about the tension of touching, but I didn't feel the tension of their souls colliding.
⢠The Fix for Your WIP: When youâre writing a romance, especially a dark one, you NEED emotional stakes. Why do they NEED each other? Not just "why do they want to kiss?" but "how does this person fill a hole in the other's identity?" If the romance is only built on "heâs dark and mysterious" and "sheâs the only one who seessss him," it starts to feel like a trope-by-numbers exercise. We want the MESS. We want the emotional devastation!
In Phantasma, I felt like Blackwell was there because the plot demanded a Love Interestâ˘, not because he and Ophelia actually had a foundation of shared vulnerability. It felt performative rather than earned. (and the smut scenes gave me a headache and actually made me want to skip.)
The "Saving Grace": The Game Levels đŽâ¨
Now, it wasn't all gloom and doom! The actual Phantasma game? That was the highlight. The different levels of the game were inventive, creepy, and honestly the only thing that kept me turning the pages past midnight.
⢠Why it Worked: This is a masterclass in "High Concept" execution. The game provided a clear structure, escalating stakes, and a sense of momentum. Each level felt like a new challenge for Opheliaâs character development (even if the development itself felt a bit shaky at times).
⢠The Takeaway: If your plot is dragging, look at your "trials." Are the obstacles your characters face actually INTERESTING? Are they visually distinct? The levels in Phantasma were vibrant and weird, and thatâs exactly what saved the book from being a DNF (Did Not Finish) for me.
The Plot Twist (Or, The Case of the Missing Surprise) đ
okay, we need to talk about the "predictable twist."
I knew the "big reveal" from the very beginning. Like, page fifty. And there is nothingâand I mean NOTHINGâmore frustrating than waiting 300 pages for a character to realize something the reader already knows.
⢠The Tension Killer: When the reader is miles ahead of the protagonist, the protagonist starts to look⌠well, a bit dim. It kills the tension. You want your reader to be guessing, or at the very least, you want the reveal to recontextualize EVERYTHING theyâve read so far.
⢠VERY VERY RIN-ESQUE Advice: If youâre going to have a "predictable" twist, you have to make the journey to that twist so emotionally taxing that the reader doesn't care they guessed it. Or, better yet, use a "Double-Blind" twist. Give them the obvious one early, so they let their guard down, and then hit them with the REAL one at the 90% mark.
Phantasma played it a bit too safe here. It followed the YA fantasy blueprint a little too closely, and because of that, the "shock" moments landed with a bit of a thud.
Final Thoughts for the Writing Soul
So, why a 3 star? Because it was "fine." It was a fun, quick read with some cool imagery, but it lacked the SOUL and the UNIQUE VOICE that makes a book stay with you for years.
As writers, we should aim to be the book that makes someone stay up until 4 AM because they CANNOT look away. (Mexican Gothic by Silvia Moreno Garcia, DID that for me. AND made me a bit creeped out) We want to write the romance that makes people ache, and the twists that make people throw the book across the room (in a good way!).
Don't be afraid to be "too much."
⢠Be TOO atmospheric.
⢠Be TOO emotional.
⢠Be TOO weird.
Don't settle for the "artificial" feel. Dig deep into your characters' shadows and find the stuff that actually hurts to write. Thatâs where the magic is.
Iâm going to go drink my fourth coffee and try to fix my own "predictable" subplot. Wish me luck! ââ¨
(let me know if you guys wanna see my wips i'm working on, i missed you all!!!)
-rin â¨
A gothic prompt pack for writers who love cursed universities, secret societies, and scholarly rot.â Write the Darkness âA 75-prompt horror
⌠A free (and actually helpful) guide to leveling up your first 10 pages âŚIf you're unsure whether your opening is â¨doing enough⨠to hook re
things i wish someone told me before i started writing (and also things i ignored anyway)
okay. writers of tumblr. iâve compiled a list of things i desperately wish someone had sat me down and said before i started writing, not that i wouldâve listened, because i was 14 and powered entirely by hubris, iced coffee, and my wattpad era.
anyway. here we go:
1. stop rewriting chapter one.
i know you think itâll fix everything. it wonât. itâs a hydra. you cut one head off, two Google Docs appear.
2. your first draft is not a treaty with god.
it can be messy. it can be unhinged. it can have 47 placeholders named âidk something happens.â itâs fine.
3. perfectionism is just fear wearing a blazer.
write badly on purpose. humiliate your draft. it builds character (yours).
4. word count culture is a scam.
you are allowed to write 200 words and call it a day. you are allowed to write 5k and then disappear into the void for three business weeks.
5. google docs autosave WILL betray you.
download backups. then back up your backups. then sacrifice a pen to the writing gods idk.
6. description is not pretty synonyms.
itâs specificity. the torn movie ticket in their pocket. the buzzing light in the hallway. the chipped nail polish on their thumb. write the thing not the aesthetics around the thing.
7. dialogue isnât two Shakespeare ghosts monologuing at each other.
interruptions. trailing off. people lying. people avoiding the truth. people saying âwhatever man.â let it get messy.
8. you donât need a whole map before you start.
sometimes you just need one character with one problem and the stupidest idea imaginable.
9. reading your old writing will make you cringe but also cry a little because wow you cared so much.
keep that version of you alive.
10. donât wait to âbe good.â
you get good by writing the stuff you think is embarrassing.
11. also: nine out of ten times, your âbadâ idea is actually the one that goes feral and grows teeth and becomes your WIP.
12. hydrate.
no further explanation.
ok thatâs it because if i keep going iâll start confessing things about the time i wrote a whole novel in 2017 that will never see daylight again.
reply if u relate or if u too have 87 abandoned document fragments in your google drive.
I donât remember the first thing I ever wrote, but I remember the first time it felt like something real. I was a kid sitting on the floor with a notebook I stole from a school supply closet (sorry to whoever had to reorder those). The paper smelled like dust and cardboard, and the pen barely worked unless I pressed down so hard the letters carved grooves through the page.
But it was the first time the noise in my brain actually went somewhere. Like, every thought finally had a door it could run through instead of ricocheting around in my head all day.
I didnât think âoh, writing is my callingâ or any dramatic chosen-one moment. It was more like an accidental coping mechanism that stuck. The way some people pick up nail-biting or energy drinks. I picked up stories.
For a long time I didnât show anything to anyone. I wrote in margins, on backs of worksheets, in the notes app that was one cracked screen away from deleting everything forever. Half the time the stories made no sense. They werenât good. They werenât even readable. But they made me feel like I could breathe.
And then life hit. The real stuff. The stuff you donât talk about outside a group chat with one trusted friend and maybe your cat. And I kept writing because it was the only place I could say things without flinching. Not even as myself, usually through characters who didnât exist, who could take the fall for feelings I didnât want to claim yet.
Somewhere along the way, it became less about escape and more about⌠construction. Like building rooms in my head where I could actually live. I wasnât trying to run away anymore. I was trying to understand.
At some point I started sharing pieces online, thinking maybe three people would read them. And then somehow a little circle formed, people who also hoard stories, who also overthink sentence structure at 2AM, who also have that twitchy urge to write something down before it slips away.
I donât know when it shifted from âthis is my weird hobbyâ to âthis is how I exist in the world,â but it did. Writing is the place I go to make sense of things, or break them, or rebuild them, or at least pretend I know what Iâm doing for a few minutes.
And if youâre here reading this, chances are writing grabbed you too. Maybe gently. Maybe by the throat. (Both are valid.)
Either way, welcome. Pull up a chair. Weâre all trying to figure it out.
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i wrote a villain who was right and it broke my brain
okay so try to picture this: you're deep in your manuscript, probably three coffees past reasonable human consumption, and you're writing this villain monologue. you know the one, where they explain their master plan and you as the author get to flex your "look how evil and wrong they are" muscles.
except.
except they start making points.
good points.
points that have you staring at your screen like "wait⌠are they⌠are they RIGHT?"
this happened to me last month and i'm still recovering. my villain, let's call her vera because i'm not ready to say her real name out loud yet... was supposed to be this corrupt politician type who wanted to tear down the magical council system in my fantasy world. classic power-hungry antagonist, right? wrong. (i promise you the plot is good, it sounds basic, but its good.)
turns out the magical council system i'd built was actually a bureaucratic nightmare that perpetuated class inequality and suppressed innovation. vera wasn't power-hungry, she was FRUSTRATED. she'd tried working within the system for decades and watched it fail people over and over again.
and suddenly i'm sitting there at 1am realizing my protagonist has been defending a broken system this entire time just because it's "traditional."
soooo the thing nobody tells you about writing morally complex villains is that sometimes you accidentally write someone who's more ethically consistent than your hero. and that's when the real work begins.
because now you have options:
option one: rewrite vera to be more obviously wrong. add some puppy-kicking or unnecessary cruelty. make her methods so extreme that her valid points get overshadowed. (this is the coward's way out and also boring)
option two: lean into it. let vera be right about the problems even if her solutions are questionable. make your protagonist grapple with the fact that the world they're trying to save actually sucks for a lot of people.
option three: the galaxy brain move, realize that vera isn't actually your villain. she's your protagonist's wake-up call. maybe the real antagonist is the system itself, and both your protag and vera are just people trying to navigate it.
i went with option three and it changed everything. suddenly my story wasn't about good vs evil, it was about different approaches to change. my protagonist had to evolve from "defender of the status quo" to "person who recognizes that sometimes revolution is necessary."
but here's what really broke my brain: i started agreeing with vera more than my protagonist. like, significantly more. to the point where i had to step back and ask myself if i'd accidentally written the wrong person as my main character.
(spoiler alert: i had)
the weirdest part? this made my story SO much better. because when your villain has legitimate grievances, your protagonist can't just sword-fight their way to victory. they have to actually engage with the problems. they have to grow. they have to earn their hero status instead of just being born into it.
so if you find yourself nodding along to your villain's speech, don't panic. you might have just accidentally written a story with actual moral complexity.
just maybe don't tell your beta readers you're team villain until after they finish reading.
i wrote a villain who was right and it broke my brain
okay so try to picture this: you're deep in your manuscript, probably three coffees past reasonable human consumption, and you're writing this villain monologue. you know the one, where they explain their master plan and you as the author get to flex your "look how evil and wrong they are" muscles.
except.
except they start making points.
good points.
points that have you staring at your screen like "wait⌠are they⌠are they RIGHT?"
this happened to me last month and i'm still recovering. my villain, let's call her vera because i'm not ready to say her real name out loud yet... was supposed to be this corrupt politician type who wanted to tear down the magical council system in my fantasy world. classic power-hungry antagonist, right? wrong. (i promise you the plot is good, it sounds basic, but its good.)
turns out the magical council system i'd built was actually a bureaucratic nightmare that perpetuated class inequality and suppressed innovation. vera wasn't power-hungry, she was FRUSTRATED. she'd tried working within the system for decades and watched it fail people over and over again.
and suddenly i'm sitting there at 1am realizing my protagonist has been defending a broken system this entire time just because it's "traditional."
soooo the thing nobody tells you about writing morally complex villains is that sometimes you accidentally write someone who's more ethically consistent than your hero. and that's when the real work begins.
because now you have options:
option one: rewrite vera to be more obviously wrong. add some puppy-kicking or unnecessary cruelty. make her methods so extreme that her valid points get overshadowed. (this is the coward's way out and also boring)
option two: lean into it. let vera be right about the problems even if her solutions are questionable. make your protagonist grapple with the fact that the world they're trying to save actually sucks for a lot of people.
option three: the galaxy brain move, realize that vera isn't actually your villain. she's your protagonist's wake-up call. maybe the real antagonist is the system itself, and both your protag and vera are just people trying to navigate it.
i went with option three and it changed everything. suddenly my story wasn't about good vs evil, it was about different approaches to change. my protagonist had to evolve from "defender of the status quo" to "person who recognizes that sometimes revolution is necessary."
but here's what really broke my brain: i started agreeing with vera more than my protagonist. like, significantly more. to the point where i had to step back and ask myself if i'd accidentally written the wrong person as my main character.
(spoiler alert: i had)
the weirdest part? this made my story SO much better. because when your villain has legitimate grievances, your protagonist can't just sword-fight their way to victory. they have to actually engage with the problems. they have to grow. they have to earn their hero status instead of just being born into it.
so if you find yourself nodding along to your villain's speech, don't panic. you might have just accidentally written a story with actual moral complexity.
just maybe don't tell your beta readers you're team villain until after they finish reading.