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The ballroom is decorated in shades of gilded gold.
Not silver, of course. Never silver. The Master would be so angry if there was anything silver. So gold it isâthe gold denoting royalty, power, status, wealth. The gold that makes the Master king.Â
You are golden. Your dress, hanging off your body in satin waves, sheens of light flickering across the surface as you delicately step under the crystal chandeliers.Â
The orchestra plays hauntingly beautiful music, ghost-like, ethereal. You do not look at the musiciansâyou were warned against it. For rumour speaks of the fae, the fae with eyes slightly too bright and ears slightly too sharp, with faces so beautiful that with simply a glance, you would never choose to return to the human world.
So you do not look, and instead keep your eyes shut, listening to the melody echo in the chamber. You are surrounded by hundreds of figures, all golden and glittering, just the same as you, faces covered by bejewelled masks betraying none of their identities. But you see, just a little, and just enough. The sharp glint off the teeth of the woman who is simply too pale, the yellow slitted eyes of a person who seems neither male nor female, the blushed cheeks and bright colours worn by a man who is trying too hard to be human.
You are out of place, in this room of creatures.Â
And so you dance the night away.Â
(Inspiration: x)
wrote a 2.5k word ff oneshot at 3 in the morning.
anyway. check it out here <3
why does the american media only start caring about anti-asian hate once a mass murder happens
as an editor and writer, do you think the "no flashbacks ever" unofficial writing law is accurate or flawed? or does it depend on the editor/writers involved? is there a way to get away with doing them that isn't dreadful?
I think saying something can never be done is in the same snobbish vein as people who say âprologues and epilogues are dead!â like excuse the entire fuck out of you, but who died and made you king of the slushpile.
Iâve seen some truly awful flashback/prologue/epilogues in my time, but just because some authors fail to find a way to use them correctly, doesnât mean the rest of us need to suffer from the restrictions of their ineptitude. A good editor will tell you if something isnât working, or if thereâs a better way to do it. A bad one will tell you you ought never to do something simply because itâs currently out of fashion.
As for how to do it well? I dare say if I sat down and tried it I could think of ways to do it, but the main questions to ask yourself are: does this add to my narrative in a way I could not otherwise achieve? Do flashbacks and visions work well within the world I have created? Is there another way I could relay this exposition in a way that is more effective? Does it feel convoluted and heavy when I do it? Does it slow the narrative down? Do I want to slow the narrative down? What effect am I trying to achieve by doing so?
If say, I were writing a fast paced contemporary piece, I would not use the above writing tools in my narrative. Now, an epic fantasy sci fi where the lines of reality are blurred and I can get away with heavier world building exposition? Sign Me The Fuck Up.Â
Prologues and the like are very good for creating a sense of oration, like you are being sat down and read to from a text long since forgotten to the passages of time by an old man with a snowy white beard and the zeal of madness in his eyes. But, in the hands of a different author, it could also be used to give the narrative equivalent of an introductory handshake. This is my world, this is the narrative tone weâre going for, bathroom is down the hall on your left, bedrooms to the right, and yes, sorry about the mess on the carpet. The catâs just been sick.
Flashbacks, dreams and other forms of internal and external analepsis (thatâs injecting backstory to you and me, internal being central to the character experiencing it, external referring to the world they are in) can perform a similar role. It can either serve to break up or cement the narrative as the author desires. Breaking it up may create a sense of instability or fragility pertaining to the internal state of your main character.
Or, like the pensieve in Harry Potter, (which I didnât see a lot of people bitching about the same way they do âflashbacksâ even though itâs a literal vessel for retaining and reliving memories, making me believe that most people bitching about certain things donât actually know what the fuck theyâre complaining about. The time turner on the other hand was handled like a piece of shit, but thatâs another argument for later.) it can be used creatively to give the author more narrative freedom to introduce their main character(s) to elements of exposition in their world, that otherwise they wouldnât get to experience, and would perhaps, need to spend several pages of conversational dialogue imparting. So what would have been worse in that instance? Fourteen pages of dialogue telling you the story, or a quick hop skip and a jump down memory lane that lets the author show it to you?
Itâs almost as though sometimes, not using valid narrative toolsâŚ.could be worseâŚ
At thatâs what it is, at the end of the day. Itâs a narrative tool and one worth having in your toolkit, even if you never foresee yourself using it. Like that miniature blowtorch you picked up at Home Depot that one time on an impulse buy cause it was on sale. You only went in for a hammer and nails but it was there and while the higher reasoning part of your monkey brain is telling you it was a waste of money and youâll never use it, not with all the other tools you have, thereâs another smaller, more ancient part of you, grinning in the darkness. Because it knows. It knows that what no matter others might say, fire is indeed sometimes the solution. How you use it however is up to you.Â
You can either burn down the village by doing it poorly, or, you can figure out how it works and how best to contain it to better fuel your purposes. And if you decide you prefer to do it another way, great, fantastic, we are glad you found your way. But itâs just exactly that, your way. So I guess to answer your question a little more briefly than I have up until now:Â
Said is not dead, there is no one correct way to write. Anyone that claims otherwise is, in all kindness and honesty, talking out their arse.Â

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donât criticise something that hasnât asked to be criticised.
there is nothing more soul-crushing than showing your work to a friend, and in return they tell you what they donât like about it. i donât care how many compliments you give. the criticisms stick, especially since i didnât ask for them. you can tell me the description is good and the characterisation is excellent and the words flow well but what sticks is the criticism. i wonât remember your compliments, iâll remember that you told me the dialogue is choppy, that the world building is unrealistic.
even if you have nothing nice to say, just tell the creator âthank you for sharing your workâ. criticism needs to be sought out by the creator: it hurts, regardless, but it hurts less when we get the chance to steel ourselves against it. we know we are not perfect, we know we can always improve, but seriously.
donât tell me my work is unoriginal, but well written. donât tell me my descriptions are too complex even though the sentences flow well. if i didnât ask for criticism, donât give it. i want to improve, but if you tell me what i did wrong, all iâll do is try and defend myself instead of really exploring why what i did could have been improved.
an important part of creating is recognising that we have space to improve. but i will never have that chance to improve if all i can hear is everything i did wrong and nothing i did right.
do not dish out criticism if the creator hasnât asked to receive it. it takes us time and effort to produce what we can. you are not expected to love everything we make, but at the very least, keep your harsh words to yourself unless you know itâs something weâve asked for. explicitly.
thank you.
Writing Asexual and Aromantic Characters
Aromanticism is defined as the lack of romantic attraction to other people. Similarly, asexuality is defined as the lack of sexual attraction to other people. These two identities are widely misunderstood and vastly under-respresented in popular media, and hopefully, that will be remedied. That said, hereâs a short guide on what to do and what not to do when writing a-spec (a-spectrum) characters.
DO:
Show them having regular friendships with other people.Â
Remember that a-specs can still have relationships. Just because someone is asexual does not mean that they cannot have sex.
Allow your non-a-spec characters to be single as well. Characters, regardless of orientation, donât need to be in a relationship to give them agency. Unless your story is a romance, there is no reason to force characters into relationships that donât make sense.Â
Explicitly use the words âasexualâ and âaromanticâ. Having canon a-spec characters is so important, especially since itâs too easy to dismiss a character as âjust hasnât found the right person yetâ. Canon a-spec characters is much, much better than headcanoned a-spec characters.
DONâT:
Do not give them a traumatic backstory to explain why they donât feel attraction. While some members of the a-spec community have experienced trauma, it is not necessarily the cause of their aromanticism or asexuality, and to assume that all a-specs are âthe way they areâ because of trauma is ignorant and aphobic.
Do not forget that they are normal humans with normal, human feelings. Just because a-spec people donât experience a certain form of attraction doesnât make them emotionless.Â
Absolutely, absolutely do not imply that they are âbrokenâ or âdamagedâ because of their lack of a certain form of attraction. Aromanticism and asexuality is completely normal and should not be stigmatised in any way, shape or form. Note that this doesnât mean you canât give them a traumatic past, it just means that you cannot declare that their aromanticism or asexuality makes them any less âwholeâ or âfulfilledâ.
PS: If you arenât a-spec, please let a friend who is a-spec read over your story to make sure that you havenât accidentally written anything insensitive or harmful.
Just so you guys know, Iâm heteroromantic asexual and am very willing to be a sensitivity beta reader!
Hereâs some things that people have said in the notes so far that Iâm summarising so everything is together and more cohesive:
Donât try to âfixâ an aromantic or asexual character. Itâs not an illness or a disease, and isnât something that magically turns off when you meet âthe right personâ. An example of this being done badly is in the TV show House (this video explains very well why the episode is aphobic). Thanks to @serpentski for bringing this one up!
Donât make aromantic allosexual characters sex-crazed, or obsessed with sex, and itâs helpful to ask someone with such an orientation on their experiences with sexual and romantic attraction. Thanks to @sof-ingtired for this one!
Tips for writing a character with a traumatic backstory and is aromantic or asexual without using the backstory to validate the characterâs orientation can be found in @angels-and-dreamers reblog, who very succinctly explains a good way to move forward with this!Â
Do note that aromanticism and asexuality are spectrums, and that everyone who is a-spec has had different experiences with their orientation and you donât have to capture a âuniversalâ experience in your writing.
Also, an important thing Iâd like to note: itâs amazing that people are seeing this post and sharing it, because aro/ace erasure and phobia is a real thing! However, a lot of the discussion is focused on asexuality and not aromanticism. As erased as asexuality is, aromantics experience this far, far worse, and we should do our best to make sure that we discuss aromanticism together with asexuality, or even aromanticism without bringing up asexuality. It is its own identity, it is valid, and it should very much be seen.
Writing Asexual and Aromantic Characters
Aromanticism is defined as the lack of romantic attraction to other people. Similarly, asexuality is defined as the lack of sexual attraction to other people. These two identities are widely misunderstood and vastly under-respresented in popular media, and hopefully, that will be remedied. That said, hereâs a short guide on what to do and what not to do when writing a-spec (a-spectrum) characters.
DO:
Show them having regular friendships with other people.Â
Remember that a-specs can still have relationships. Just because someone is asexual does not mean that they cannot have sex.
Allow your non-a-spec characters to be single as well. Characters, regardless of orientation, donât need to be in a relationship to give them agency. Unless your story is a romance, there is no reason to force characters into relationships that donât make sense.Â
Explicitly use the words âasexualâ and âaromanticâ. Having canon a-spec characters is so important, especially since itâs too easy to dismiss a character as âjust hasnât found the right person yetâ. Canon a-spec characters is much, much better than headcanoned a-spec characters.
DONâT:
Do not give them a traumatic backstory to explain why they donât feel attraction. While some members of the a-spec community have experienced trauma, it is not necessarily the cause of their aromanticism or asexuality, and to assume that all a-specs are âthe way they areâ because of trauma is ignorant and aphobic.
Do not forget that they are normal humans with normal, human feelings. Just because a-spec people donât experience a certain form of attraction doesnât make them emotionless.Â
Absolutely, absolutely do not imply that they are âbrokenâ or âdamagedâ because of their lack of a certain form of attraction. Aromanticism and asexuality is completely normal and should not be stigmatised in any way, shape or form. Note that this doesnât mean you canât give them a traumatic past, it just means that you cannot declare that their aromanticism or asexuality makes them any less âwholeâ or âfulfilledâ.
PS: If you arenât a-spec, please let a friend who is a-spec read over your story to make sure that you havenât accidentally written anything insensitive or harmful.
âtumblr is dyingâ okay thanks for telling me that, instagram screenshot of a tweet screenshotting a reddit post screenshotted from tumblr
Image Prompt #1
Image source: myself
There were thousands of them, scattered across the mountainside. Tiny dots of explosive colour clustered against the vivid green landscape, bursting with life. Even thousands of metres above sea level, tiny bumblebees floated around lazily, the sound of their wings buzzing in the air almost lyrical.Â
You lay on your back, the earth warm and dry and soft and springy. The sun's rays embraced you, filling your heart up with joy, and you breathed. Fresh air. Clean air, away from everything, from the city, from life, from stress. Here, you felt free.
Your eyes drifted over to the side. Endless mountains, tipped with the lightest powdering of white, even in the peak of summer. Towering cliffs of rock, peppered with deep green carpets of grass at every crevice.Â
You felt like you were in heaven.
Your eyes turned, gazing over to the other side. There was a field of flowers, in full bloom, bright and colourful and vibrant in thousands of indescribable ways. But you focused on a single, white budâa stark contrast to the rainbow in the background, yet somehow seamlessly blending into the flamboyancy of the field. It calmed you, grounded you, its tiny petals smaller than your smallest fingernail.Â
You closed your eyes. In that moment, you felt loved.

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in need of other writeblrs to follow! my dash is dead. reblog and follow me if you want to be mutuals :)
Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high youâre jumping/falling from. Thereâs a very good reason free-runners dive and roll.Â
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. Itâs exhausting work and unless you have a lot of training and history with hand-to-hand combat, youâre going to tire out really fast.Â
Arrows are very effective and you canât just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.Â
Throwing your opponent across the room is really not all that smart. Youâre giving them the chance to get up and run away. Unless youâre trying to put distance between you so you can shoot them or something, donât throw them.Â
Everyone has something called a âflinch responseâ when they fight. This is pretty much the brainâs way of telling you âget the fuck out of here or weâre gonna die.â Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.Â
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but itâs actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighterâs efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesnât give you the skill to pull off a perfect roundhouse kick to the opponentâs face.Â
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. Thereâs blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.Â
A serious battle also smells horrible. Thereâs lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the characterâs senses when theyâre in a fight. Everything WILL affect them in some way.Â
If your sword is sharpened down to a fine edge, the rest of the blade canât go through the cut you make. Youâll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.Â
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when youâre shooting a bow with a higher draw weight. Draw weight basically means âthe amount of force you have to use to pull this sucker back enough to fire it.â To give you an idea of how that works, hereâs a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
If an archer has to use a bow theyâre not used to, it will probably throw them off a little until theyâve done a few practice shots with it and figured out its draw weight and stability.Â
People bleed. If they get punched in the face, theyâll probably get a bloody nose. If they get stabbed or cut somehow, theyâll bleed accordingly. And if theyâve been fighting for a while, theyâve got a LOT of blood rushing around to provide them with oxygen. Theyâre going to bleed a lot.Â
Hereâs a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)Â
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything Iâve gotten wrong here.Â
How to apply Writing techniques for action scenes:
- Short sentences. Choppy. One action, then another. When thereâs a lull in the fight, take a moment, using longer phrases to analyze the situationâthen dive back in. Snap, snap, snap. - Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. - Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. - Go back and cut out as many adverbs as possible. - No seriously, if thereâs ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - itâs now. - Donât forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. - Taste: Dry mouth, salt from sweat, copper tang from blood, etc - Smell: OP nailed it - Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. - Pain will stay with a character. Even if itâs minor. - Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighterâs only alert before an attack. - If something unexpected happens, shifting the characterâs whole attention to that thing will shift the Audienceâs attention, too. - Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, whatâs in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldnât afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
Writing Dialogue: the Basics
(Disclaimer: I saw a post similar to this before, but I canât find it, so hereâs my version of it.)
Dialogue grammar in the English language is ridiculously complex, and can easily be messed up if you arenât paying attention or are unfamiliar with how dialogue is structured. So, hereâs a simple guide. Note that a lot more complex dialogue structure has not been included. Pay attention to punctuation.
âThis is an incomplete sentence,â they say, âthat continues after the dialogue tag.â e.g. âJust because you think youâre so cute and pretty,â she sneered, âdoesnât mean that you own this place.â
âThis is a complete sentence.â There is an action. âThis is a new sentence.â e.g. âI donât care.â He smiled. âI donât care at all.â
âThis is a complete sentence,â and this is the relevant dialogue tag. âThis is a new sentence.â e.g. âThe sky is blue,â she gasped in wonder. âI never knew that.â
They do an action before they speak. âThis is the dialogue.â e.g. He blinked. âWhy are you like this?â
They speak, âThis is the dialogue.â e.g. They whisper, âI love you.â
Dialogue paragraphing will be discussed in another post.
Prompt #2476
âIâm a good weapon,â they promised, fervent and almost pleading. âIâm powerful, and easily controlled, a-and Iâll do anything you ask, anything at all!â
The queen stared down, her face impossibly stoic. Nothing betrayed her emotion - not a twitch of her lip, not a blink of her eye. The Statue Queen, they called her, for she was often mistaken for naught but a piece of art.
The warrior, however, grovelled. Their face betrayed their fear, hands trembling even as they braced against the floor. Under the harsh white lights, they looked less like a weapon, and more like a child; less like a warrior and more like an eleven-year-old who was dragged into a war ten times their age.
At that moment, the room was silent. Silent, except for the sobs that the child let out, echoing in the large stone hall. Silent, in the wake of the childâs begging, as they waited for what was surely their death.
âYou failed,â said the queen, her voice quiet and yet booming through the ears of the child. âI required you to do a simple task, and you returned with four dead soldiers and news of one more battle. One more fight we cannot afford.â
The child opened their mouth, wishing to say something, anything, but they found that all they could manage was a pathetic, wracked sob. The queen was right, of course. She always was. And they - they deserved to pay for their mistake.
The queen continued to speak, her face still impassive. âBecause of your failure, we will lose countless more lives. Because of your mistake, because of your carelessness, you have caused this nation more death and destruction. Your actions will force this war to drag on for even longer, just as it was about to near its end.â
The child closed their eyes. âI know,â they whispered. âI know, I know, and Iâm sorry, Iâll do better in the future, Iâll do anything you ask! Please, just let me live!â
For some inexplicable reason, the queen laughed. It was a cold laugh - there was no feeling in it, no joy: it was a laugh of pity.
âOh, darling -â and she smiled â- you will not face your death at my hands. Why would I waste another life? That serves me no purpose, and brings me no joy. No, child, I will not be ending your life today.â Her smile never wavers.
Her eyes are still empty.
âHereâs what you will do, weapon. You will go down to the southern lands. Give my sister my regards. If you can do that for me, I will spare you from the battle that you caused.â
The child looked up to her, their skin grey and sickly as neon lights illuminated their face. âYes, my queen,â they choked out. âI will... give your sister my regards.â
They stood up, shaking, and bowed, digging into the palm of their hand with fingers shaped like knives. Their eyes, a flashing red, held back tears - their tongue ran along sharpened teeth.
âYou may take your leave.â
The child nodded, and unfurled a pair of bat-like wings.
Soon, the stone hall was silent again, and the Statue Queen did not move.
(Two weeks later, the child was locked inside a Southern prison for the murder of their queen. They received a letter, smuggled in by a wide-eyed servant boy who scuttled away before the child could say a word.
Well done, was all it said, in carefully printed letters. There was nothing else there - no hidden message, no new orders. No hint as to who would come to save them.
The child sank down and cried, inside their cold, iron cell. Alone. Unwanted. Rejected by everyone. They were a weapon, and they were used, just like the thousands of other âweaponsâ that the Statue Queen controlled. They cried, because they realised that in the eyes of their ruler, they were not worth saving.
They were a weapon: a tool needed to win a war, and nothing more.)
Better plotline than 90% of teen novels.

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Not going to lie, itâs genuinely upsetting to think about the new âfansâ who are going to judge Legend of Korra, without knowing about all of the horrible things that Nickelodeon did to Bryke.
Two things I always remind fans of/tell new fans:
1) they had to FIGHT the network to make the next avatar a girl in this series
2) they could not overtly develop the Korrasami romance. They had to get permission just for that last scene with them holding hands and going into the spirit world and the strong implications the moment had. It really makes me upset when people credit Nickelodeon for âgiving is Korrasamiâ. They didnât want it.
What people always remind ME about:
1) the last two seasons didnât even air on television, only online.
3) Nickelodeon originally only bought one season and lead everyone to believe it would be a one and done type deal. Partway through production of the first season (the latter half if Iâm remembering correctly) Nickelodeon suddenly changed their minds and ordered three additional seasons so the writers had to scramble and change things last minute when a good chunk of season 1 was finished and/or had started airing.
This is why season 1 seems like its own thing, has a different tone, and speeds through the plot. Itâs also why season 2â˛s beginning is particularly rough and it takes a while for the show to get back on its feet.
4) Partway through production of season 4, Nickelodeon slashed their budget by no small amount out of the blue. The reason why the recap episode exists and reuses previous footage while AtLA got the Ember Island Players episode was because that was the only way they could deal with the sudden lack of money without sacrificing their vision for the finale.
5) The finale was pulled from itâs air block/location with less than a weekâs notice and put on Nickelodeonâs websiteâs streaming option which sucked at the best of times and could not handle that many people trying to watch at the same time. If they were able to watch at all.
One of the creators also had to take to his block shortly after the finale aired to clarify that Korra and Asami were dating and were bi because they could only get away with the handholding scene and there were a ton of fans at the time saying that it was unclear and they were just very good friends. Yes, in 2014 people were still saying that anything short of tongues down throats or sex scenes meant that they were just gals being good pals.
Also it wasnât just that Korra was a woman Nickelodeon had an issue with, it was that she was a woman of colour. A white female avatar they would have grumbled about but eventually came around to, but they fought the creators to make Korra anything other than a woman of colour and they hated that one of their most popular shows with the older demographic starred someone who was neither male nor white.
And for that they did everything in their power to fuck over production so that they could cancel the show and point to the numbers as a reason why they did it, not because theyâre racist, sexist, and homophobic.
Point #4 is missing the context that the slashed budget meant Bryke were forced to choose between enough full episodes, and keeping enough staff. Nickelodeon dangled their vision in front of them and said âyou can still have this, but only if you fire those people to meet the budget cutsâ. Bryke stood loyal with their staff.
Pretty much all the flaws in LoK were the direct result of executive meddling. Season one feels super rushed and cramped? Thatâs because they were told they were only ever going to get one season and they had at least four years of ideas to try to distill down into it. Season two feels stretched out and directionless like the writers had no idea what they were doing? Thatâs because they were told they werenât allowed to have a season two, until suddenly boom you gotta make three more of them. Shitty love triangle nonsense in seasons one and two? Pretty sure that was mandated by the network because obviously you canât have a show led by a female teenager without having her fight over a cute boy! Endgame romance comes out of nowhere? Well, they were implied to be attracted to each other from first meeting, acted like they were dating all through s3, and acted like they were married in s4, but they werenât allowed to kiss, mention their feelings for each other, or even blush too much on screen so I can see how you would get confused!
I consider seasons 3 and 4 of LoK to be on par with seasons 2 and 3 of Airbender (and certainly better than season one) but if you averaged out the whole series its⌠not that great. And I totally understand anybody who didnât make it through the first half.
The sun is setting. It looks beautiful, does it not? The golds and the oranges, the pinks and the violets. There is no sunset quite like this one, no other sunset that captures the beauty as well as the forest does. See the clouds, painted lovingly with the sunâs rays? See the trees, lit bronze under her warm gaze? See the creatures, all standing still, watching her bring light for the last moments of the day?
Oh! Oh no, donât look straight at the sun, youâll hurt your eyes. No, no, look up. Look up! Watch the clouds as they darken, as they bleed out their colour and turn silver in the shadow of the endless sky. There is no moon, not tonight. She hides under the shadow of the Earth, as her brighter and more beloved sister brings a new dawn far, far away. The moon, oh, she stares down at us from her sky-high perch, bathed in the endless, starry blanket that is her home. Tonight, she lets us appreciate the millions of blinking lights, scattered across the black expanse, carving out stories and paintings as they sparkle in the sky. The moon smiles down at you, my sweet, and she whispers, in a voice that doesnât sound but feels, feels like the silken touch of a midnight breeze. Stare up, stare up at the sky, she tells you. The black forest will not fail tonight.
The trees whistle, the shadows purr. Life creeps out from every corner and crack in the bark, and yet, the black forest maintains its eternal silence; never raises its voice above a whisper. Darling, reach out, deep into the woods, walk upon dry earth that sinks under every step. And never speak - never make a sound - for the legends say, those who give their voice to the forest will never get it back.
Close your eyes, my darling, my sweet, let the arms of the forest wrap around your chest. You are safe, you are loved. You are protected in the heart of the forest. Here, you can rest, under a blanket of stars and a mattress of moss. You belong here, darling, and nothing will come to harm you. For as long as you keep your voice, the forest will protect you.
You may rest, my sweet. Rest, until come morning light.