Keep writing. Keep making art. Keep your hobbies and interests nurtured. Keep singing and dancing. Keep playing, riding and swimming.
One day, it will pay off. I promise.
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@thewritinggrindstone
Keep writing. Keep making art. Keep your hobbies and interests nurtured. Keep singing and dancing. Keep playing, riding and swimming.
One day, it will pay off. I promise.

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Hyper-specific advice because I donât see enough of this!
make your characters have inaccurate perceptions of themselves. your character might think theyâre selfish but at every opportunity they act selfless. we all have blind spots so give these to your characters too! (this works best with first person pov but Iâm sure you can do it in third.)
make a characterâs personality trait helpful sometimes and harmful other times. impulsivity that makes them act quickly in high-stress situations which is great but it also sometimes results in the wrong choices.
make an excel/google sheets doc for your outline. for mine i have the chapter number, the date, the character pov (since mine is first person and switches between 5 characters), a summary column, and a continuity column. my story takes place in one setting but most stories have multiple locations, so you could include a column for that, the time of day, even the moon phase (one of my wips is from the perspective of animals so that is super important for that story).
you can also use excel/sheets for keeping track of your conlang. for my animal wip i have constructed a language called Vannro and I have 300 some-odd entries into my excel doc. i have columns for the Vannro word, the English translation, etymology and derived words (for some), the part of speech, and the subject. you can easily sort in alphabetical either in English or your conlang, and also sort by excluding all entries that arenât under the subject âderogatoryâ or âplacesâ etc. I always forget what my âbeâ verbs are so I sort through the part of speech column so I can find âisâ âwasâ âareâ etc.
use perspective to create tension for your reader. for example, in The Blackwater Anomaly in a chapter from Rainerâs pov, we experience his nightmare, however in a later chapter from Hollyâs pov, when she asks him directly, he lies and says he hasnât experienced any nightmares. Holly doesnât know he is lying but the audience does. I also have characters who do not get chapters from their perspective, who may or may not be lying, and so both the audience and the characters experience that anxiety and uncertainty together.
consider using deep pov. you can read some articles about it but essentially you make the audience experience the story at the same time as the character and it makes your narration more active. this can also be done in third person. this has a lot to do with âshow donât tellâ (although sometimes its better to just tell). remove some âtellingâ words like âthought/felt/sawâ and just get directly into whatâs happening. instead of âAva saw a shadow fall across her shoulderâ make it âa shadow fell across her shoulderâ. your reader will know who youâre talking about. this even jumps into the unreliable narrator when you change âI felt like Isaiah was blowing me offâ to âIsaiah blew me off.â the former has room for doubt and makes your character seem weaker. if she thinks sheâs being blown off and sheâs pissed about it, make her say that! you have to make the audience believe itâs true, it makes them more invested in the characterâs experiences and emotions. and then if they later find out Isaiah wasnât really blowing them off, there was an emergency or something, both the character and the audience can feel regretful together over misreading the situation and being pissed at Isaiah. if you leave room for doubt, then your reader will just feel unsurprised during the reveal and frustrated at your character for being stupid up until then.
you donât have to âshowâ everything. sometimes thereâs boring parts of a narrative that no one really cares about. you can either make a break in the text to show a time skip happened when your character was driving from point a to point b or you can give a paragraph or two about the drive, just telling what happened, even include an accident on the side of the road or an unexpected and frustrating road closure. its a very mundane and relatable aspect in our lives and we donât need to be âshownâ these, we can just be told. summarize the nonessential by telling or just skip it.
how to stay motivated as a writer
Reread your old writing. Especially those scenes you're proud of
Write something silly. Doesnât need to be logical, or included in your story. Write something dumb
Compare your old writing to your new writing. Seeing how much you've improved is a great way to get motivated
Explore different storylines. Those type of storylines that would never make it into your novel, but that you'd still like to explore
Choose one of your least favorite scenes, or a really old one, and rewrite it
Read old comments from people praising your work
Create a playlist of music that reminds you of your wip
Don't push yourself to get back to what made you stop writing in the first place. Write something else
Write what you want to write, no matter how clichĂŠ it might be perceived as. It doesn't matter. If you want to write it, write it.
Take a break and focus on another hobby of yours. Consume other pieces of media, or take a walk to clear your head
You don't have to write in chronological order from the very beginning if it isn't working for you! Sometimes a scene you aren't interested in writing can become interesting after you've explored other scenes leading up to it/happening after it
Read one star reviews of ''awful'' books. As much as I hate to say it, you'll unlock a newly appreciated view on your own writing
create a new storyline, or a new character. Anything that helps bring something fresh into your story. Could even be a completely new wip
Not writing everyday doesn't make you a bad writer. If you feel you need a break, take one.
Remind yourself to have fun. Start writing and don't focus all your attention on following every rule created for writing. You can get into the nitty-gritty when youâve familiarized yourself with writing as an art. Or donât. It's fiction. You make your own rules.
Go to sleep, or take a nap. Sleep deprivation and writing does not go hand in hand (trust me)
Listen to music that reminds you of your characters/wip
Remember why you started. Know that you deserve to tell the story you want to tell regardless of the skill you possess
Writing should bring you joy. Start perceiving every writing session as an important meeting with your imagination. Stop overcomplicating the writing process, stop wondering whether youâre doing it correctly, whether it makes sense or not. You can always rewrite and edit it later. But in this moment, just allow yourself to feel the joy of writing.
Are your characters developed enough?
Hereâs some questions Iâve been answering for my MCs during my character development phase! Feel free to add on your own
What do they each have to lose?
What does it mean for each of them to be in love? (Most useful for romance genres)
What are they attracted to?
Howâs their family life?
Howâs their social life?
What do they like about each other? (What attracts them to each other in the first place, and then what makes them stick around?)
Whatâs their sexual and romantic history?
What are they skilled in?
Howâs their school experience? (Most useful for YA and NA)
What are their hobbies?
Are they an introvert, extrovert, or ambivert?
Are they right brained, left brained, or balanced?
What are their most prevalent strengths and weaknesses?
What are their goals and dreams?
What are their fears and insecurities?
What do they believe in?
What would they die for?

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Even the most observant character will only notice what they are already trained to observe. Even the smartest character can be blind to the most obvious answer. Sometimes plot is easy to write, but writing a realistic thought process requires acknowledging that brains are weird and individuals can't always follow plot.
subplot ideas to float your boat (or sink it)
the good old fetch quest. when your characters realize that they need to get this one thing in order to move on, but also they are doing something else to further the main plot. fetch quest subplots are hard to put in without things feeling like theyâre just traveling from point a to point bâtake advantage of the space in between to explore your characters, the world, etc.
thereâs some tension between character a and character b. it doesnât need to be super obvious at first. maybe itâs been kind of growing at the edge of your mind this entire time, and it just explodes. regardless of what kind of tension it is, your story will have to pause to address it.Â
character a actually wants to stab character b. well, thatâs a problem.
figure from a characterâs past returns (and turns into a major plot point instead oops). a la jesper fahey and colm fahey. they just appear, and they bring a whole lot of baggage with them for the character to resolve before they can even think about moving on. perhaps they also help the main plot, or perhaps theyâre just there to help develop your characters. either way, itâs a good way to get more insight on who your character is, how they are perceived by the people around them, and perhaps even a glimpse into a different part of the world.
put in a new pov for a side character, accidentally flesh them out and make them a main character with their own personal problems and motivations to further your main plot. yeah. sometimes it happens.
other notes about subplots
subplots should tie into the larger storyâor be interwoven enough that when it gets resolved, it doesnât feel as though there was no consequence to the bigger picture.
they donât actually have to be that big of a deal! you can have smaller subplots littered throughout your story. maybe thereâs this minor rivalry between two of your characters that always appears at certain moments. maybe thereâs some development to that rivalry that the main characters notice (occasionally) but donât comment on because thatâsâŚjust their thing. it seems like thereâs no consequence to it, but it does serve to further flesh out what might have been minor, flat characters beforehand.
but if you do want to make them a big deal, integrate them well. drop some foreshadowing about the subplot to ensure that it doesnât seem like itâs coming out of nowhere. how you want to do this is up to you.
Fanfiction PSA:
Quick Tips for Writing Dialogue (AGAIN)
⢠PEOPLE DON'T FINISH SENTENCES! IMPORTANT! they interrupt themselves, they trail off, they start talking about eggs and somehow end up confessing their deepest fear about becoming their mother. Your dialogue should derail like a drunk train conductor took the wheel. "I was thinking we couldâno wait, did you feed the cat? Because last time you said you would butâactually never mind, what I meant wasâ" SEE? HUMAN. Beautiful chaos.
⢠Contractions exist??? USE THEM. Nobody says "I am going to the store" unless they're an alien spy or your grandmother leaving a voicemail. It's "I'm gonna" or even "gonna hit the store" or if they're really casual "store run, back in 20"
⢠LISTEN TO ME! Said is NOT dead but said is also boring sometimes. Yeah yeah, "said is invisible," the writing teachers chant while burning incense. But you know what? Sometimes people mutter, snap, whisper, drawl, bite out their words. Your character just found out their partner sold their vinyl collection? They're not "saying" anything, they're HISSING like a Victorian ghost
⢠People repeat themselves when emotional!!! "I can't believe you. I justâI can't believe you did this." Not poetic. Real. That's the point!!!
⢠Subtext is doing heavy lifting, what people DON'T say matters more than what they do. "Fine" is never fine. "Whatever you want" means "I will remember this betrayal forever." Your readers are smart; let them read between the lines
⢠Accents/dialects: DO NOT WRITE THEM PHONETICALLY unless you want your book thrown across the room. Do NOT write "Oi guv'na, blimey!", instead show it through word choice, rhythm, syntax. "Right then, what's all this about?" works better than "Wot's awl dis aboot guvnah"
Writing is Rewriting: How Rewriting Can Better Your Craft
Revision has got to be, at least for me, the most cringeworthy part of writing just about anything. I get to the end of a first draft and I look back over the great, wide mess of the thing I just wrote and I donât want to do it. I think well, maybe the next new story will be better from the beginning, but thatâs not logic. Thatâs not really how writing works.
Keep reading

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you'll get the urge as an artist or a writer to say out loud the things you're worried about "the proportions are off" "kind of out of character" "i'm not good at summaries" "didn't get as much detail as i wanted" "i made a mistake and here's how" and that's the self-conscious part of your brain telling you "it's bad and if you don't tell them you know it's bad then they'll think you're stupid" but you've got to ignore that little voice and pretend you think it's good or else that little voice is going to ruin your life
Some of the best advice I have ever gotten was from a creative writing professor. She said never apologize for your work. Never critique it before someone else does.
Her reasoning was you are the creator. You made your work from nothing and can see all the flaws and seems and holes. But your audience may not see any of it. Maybe they will; maybe they won't. But if you TELL them about the holes and the mistakes and the problems....they will 100% see them. So don't tell them. Don't sabotage yourself just because you think you're not good enough.
TYPES OF TIMELOOPS
- most timeloops can be categorized with a string of the following letters -
First : is it supernatural (S), or is it mechanical (M)
Note that mechanical loops donât need to abide by real-world science. If thereâs a techno-babble explanation, a machine, a wormhole excuse, or multiverse explanation, itâs likely mechanical
Supernatural loops are either unexplained phenomena, or in-universe magic such as curses
Second : is it a typical timeloop (T), a deathloop (D), or an event-triggered loop (E)
Typical timeloops are a set amount of of time, such as a day, an hour, or a few minutes, and always reset at the end of that time. They may also reset upon death.
Deathloops do not have a set amount of time that they last, and only reset upon the death of the looper.
Event loops reset when a specific action other than the looperâs death occurs. The death of somebody other than the looper is included in this.
Finally : is it escaped via physical means (P), a correct series of actions (A), character growth (C), or is it inescapable (X)
Physical means of escaping a timeloop are methods such as finding an exit point or destroying a machine
Series of actions is essentially the trope of âliving the perfect dayâ, or achieving a particular goal, Similar to physical means but less direct interaction with the cause of the loop
Character growth, self explanatory. Grow as a person, escape the loop.
Inescapable loops canât be escaped. Go figure.
kind of a side thought from a couple of my posts about writing but I think it deserves its own post, so here goes:
when youâre writing a conflict between two characters or factions of characters, you need to consider whether their disagreement over the premise or over the methods. put another way: do they disagree on the problem or the solution?
this is a genuinely tricky thing to identify, especially in very complex narratives, so letâs do some very simple examples.
the situation: pacifist nation X is about to be invaded by empire Y. the laws and cultural practices of the Xians make violence and death so abhorrent that even accidental death is as minimized as possible. the Ylings, on the other hand, are totally cool with straight up murder and think diplomacy is for wimps, but are also pragmatic enough that they wonât waste troops if they donât need to. the king of X calls in his council and asks for their opinions.
character A: It is more noble to die for oneâs beliefs than to live having broken them. We should allow the Ylings to invade us and if we die, we die. character B: If all life is sacred, then our lives are also sacred. We must fight back against the Ylings, even though that means weâd be committing violence.
A and B agree on premise but not solution: they both acknowledge that the Yling invasion is a bad thing that will lead to their deaths if unopposed and that the nonviolence code is important; what they disagree on is priorities and methods.
character C: We should invite them into our nation as honored guests. Maybe theyâll spare us or at least kill us more mercifully. character D: We should propose an alliance and intentional annexation in exchange for our lives. Being part of the Yling Empire is a pretty sweet deal, actually.
C and D agree on solution but not premise: theyâre both okay with just letting the empire walk in and invade, but C thinks the invasion would be a bad thing and is just trying to minimize the damage, and D thinks it would be a good thing and wants to maximize the rewards.
character E: We should fight the Ylings and stay a sovereign nation; the nonviolence code is stupid and holding us back. character D: We shouldnât fight the Ylings and try to be peacefully part of their empire instead; weâd be true to our code and reap the rewards of an alliance.
E and F disagree on both premise and solution.
Now, all possible permutations of this argument are fine. âIs this the best way to solve the problem?â and âWhat actually is the problem?â are both great sources of conflict. Captain America: The Winter Soldierâs entire plot is an argument over the methods to prevent death and crime, but everyone agrees that crime is bad; one of Zukoâs big character development moments is when he realizes that the problem with the world isnât the other nations ungratefully rejecting the prosperity and unity offered by the Fire Nation, but that the Fire Nation routinely commits genocide in their quest to colonize the rest of the world.
The issue is when a disagreement over methods is treated like a disagreement over premise. The characters are positioned like one sideâs entire worldview is correct and the other is wrong, but it turns out they actually disagree with what the other does rather than what the other believes.
A big giveaway that what youâre seeing is about methods and not underlying beliefs? If at any point it is said or implied that one character âgoes too far.â âToo farâ implies a point before that cutoff that the other characters or the reader would be okay with. You canât go too far if going any distance in that direction is wrong. âFrollo in the Disney version of The Hunchback of Notre Dame goes too far when he tries to kill all the Romani in the cityâ implies that the problem isnât racism in general, but mass murder specifically, and that if Frollo was only nonviolently racist, that would be fine!
Like, you know the joke about the guy who offers a woman a million dollars to sleep with him, then ten dollars after she accepts the million dollar offer, and when sheâs offended and says sheâs ânot that kind of woman,â he says, âOh, we agreed you were that kind of woman, now weâre just haggling over priceâ? If your characters are arguing about the best way to solve a problem, they have already agreed about the existence and nature of the problem. Now theyâre just haggling over price.
Again: that kind of storyline is okay if you actually do want to discuss extremism v. moderation of the same basic principle. Itâs okay for two characters to argue over the best way to free all of their countryâs slaves. Itâs also okay for two characters to discuss the best way of practicing slavery, if you want to show how ingrained it is in society or how even the character you think is a moderate is still evil or something. What doesnât work is if your intention is to say how awful slavery is, but then the entire conflict is over the treatment of slaves rather than whether slavery is okay.
tl;dr: setting up the conflict as one over premise and then having all the action be a fight over methods undermines your story; at best itâs just confusing, at worst it turns your characters into hypocrites.
I would add a third piece to this (or really split out âsolutionâ into two pieces):
There is the problem, the end, and the means, and those are all things that can be disagreed with in different ways.
Letâs take a very basic scenario. Two people live together. There is a bookshelf full of books and there are books all over the floor.
Disagreement on the problem:
Person 1 thinks there are too many books on the floor. Person 2 likes having books on the floor because it makes the house feel lived-in.
Disagreement on the end:
Person 1 and 2 have agreed that there are too many books on the floor. Person 1 thinks the ideal end is that the house has exactly one bookshelf worth of books in it. Person 2 thinks the ideal solution is every book remaining in the house but simply being somewhere that is not the floor.
Disagreement on the means:
Person 1 and 2 have agreed that the ideal solution is every book remaining in the house and being on a bookshelf. Person 1 thinks they should buy more bookshelves to fit every book. Person 2 thinks they should double- or triple-stack their shelves rather than spend money on new bookshelves.
This is obviously a very light example, but I think itâs not just problem/solution but âdo we agree what problem we are solving, do we agree what the solution should be, do we agree on how to get there.â
One small thing I think people intuit without realizing is that part of the "He would not say that" is that, beyond the big-picture concerns (where you really mean, "he would not be expressing that sentiment" or "he would not be saying that to that person's face" or "he would not be saying that thing out loud"), there's the close-up concern of vocabulary used.
Sometimes where writing, particularly dialogue, can feel funky is the problem of voice, of that just doesn't sound like him, which can come down to individual words used. What's really interesting is this sense can ping even for characters you don't know at all, NPCs and background characters, not just the big main canon favorites that everyone knows intimately.
For example, I was writing a fic recently where I had typed out a character saying
"He was lucky he wasn't more seriously hurt."
And immediately had to backtrack because the word lucky felt wrong. I knew exactly what needed to go there instead without really thinking about it, but let's break it down a minute first.
Okay, so imagine you're me and lucky feels off, so what do you do? You turn to the thesaurus. This is what you get:
[alt text added to image; should pull through]
These aren't... wrong. (Well, some of them are.) Most of them are synonyms of lucky in various contexts, but they're not one-to-one by any means. So first you have to know that, in this spoken context of describing a person who avoided a potential negative outcome, only some of these will work, because it needs to be an adjective that has to address a moment of good luck (as opposed to a pattern or a lifetime) and avoiding that potential negative outcome by chance. Most of the time, you can sort these out by saying them out loud in your chosen sentence.
"He was lucky he wasn't more seriously hurt"
â Original sentence, construction works.
"He was serendipitous he wasn't more seriously hurt"?
đŤ No. That doesn't make sense at all.
"He was blessed he wasn't more seriously hurt."
â Yeah, that works, in a vacuum, too.
Of the above, in the sentence of dialogue I created, the following work:
Blessed
Fortunate
Lucky
Only three. (If I changed the sentence structure to "It was ___ he wasn't more seriously hurt," I could try out a few more, maybe, like fortuitous and providential, but I'm not going to.)
Even with only three options, especially in dialogue, you have to be able to parse out what kind of person would use which. That was why lucky pinged as off to me, even though it works perfectly well in this context in a vacuum.
In my scenario, the person speaking was a highly educated, upper socioeconomic middle-aged man of authority for whom American English is a first language speaking to another man with whom he has only a professional relationship, a reason to worry about his standing within the state of said relationship, and a vested interest in maintaining a healthy level of respect and trust.
That is not a man who is going to say lucky.
I knew immediately and instinctively that he would say
"He was fortunate that he wasn't more seriously hurt."
He wouldn't say blessed unless I wanted to imply something about his religious and/or spiritual background and beliefs, which I did not. Lucky has a more common feel to it, a little more casual, and just wouldn't be the word of use for this kind of character in this situation. Reaching for the three-syllable word instead of the two, the one that echoes with a tiny bit more pomp.
You'll notice, too, that a that appeared as well, because a man like the character I described would be more particular about the formalities of grammar, even in cases where his meaning is clear without them.
A different character, someone of a lower socioeconomic status and/or in a much more casual situation might even say
"He got lucky he wasn't more seriously hurt."
Do you see how those four ways of saying the exact same thing sound and feel different?
"He was lucky he wasn't more seriously hurt."
"He was fortunate that he wasn't more seriously hurt."
"He was blessed he wasn't more seriously hurt."
"He got lucky he wasn't more seriously hurt."
The exact same sentiment, just tweaked to match the speaker.
The more you start to notice vibes like this, the more nuanced and "right" feeling your writing will be. And the more you notice and start to pick apart these choices while writing, the better you'll be at it, because you'll be able to articulate the whys and why-nots and can figure out where you went wrong (and how to go right instead.)
If Your Scene Feels Lifeless, Someone Is Being Too Polite
Stories stall when everyone behaves. Real tension appears when someone:
⢠asks the wrong question ⢠says something they shouldnât ⢠notices something uncomfortable ⢠refuses to drop the topic ⢠misunderstands something important ⢠interrupts at the worst moment
Conflict doesnât always look like shouting.

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The Beauty of Imperfection: How to Write Character Flaws That Truly Resonate
We all know them. The flawless heroes and heroines, the ones who never make a mistake, always say the right thing, and possess an almost supernatural ability to overcome any obstacle. While they might seem aspirational, let's be honest: they're often a little⌠boring.
In the real world, perfection is a myth. And in the world of fiction, embracing flaws is what elevates a character from a cardboard cutout to a living, breathing individual we can connect with, root for, and even see ourselves in. But writing character flaws isn't just about ticking a box on a character sheet. It's an art form, and like any art, there's a right way and a wrong way to do it.
So, how do we craft characters whose imperfections make them more compelling, not less? Let's dive in.
I feel like when I say ârelatableâ what I really mean is âresonant.â I donât want characters who I feel are like me, I want characters who have emotions so strong I can feel them through the page.
I think this is important because a lot of us forget the power of stories to make us feel things about characters who are not like us, who have experienced things that we never will. The purpose of listening to someone else's story should not necessarily be identification, but understanding.