Even the most observant character will only notice what they are already trained to observe. Even the smartest character can be blind to the most obvious answer. Sometimes plot is easy to write, but writing a realistic thought process requires acknowledging that brains are weird and individuals can't always follow plot.
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the good old fetch quest. when your characters realize that they need to get this one thing in order to move on, but also they are doing something else to further the main plot. fetch quest subplots are hard to put in without things feeling like they’re just traveling from point a to point b–take advantage of the space in between to explore your characters, the world, etc.
there’s some tension between character a and character b. it doesn’t need to be super obvious at first. maybe it’s been kind of growing at the edge of your mind this entire time, and it just explodes. regardless of what kind of tension it is, your story will have to pause to address it.
character a actually wants to stab character b. well, that’s a problem.
figure from a character’s past returns (and turns into a major plot point instead oops). a la jesper fahey and colm fahey. they just appear, and they bring a whole lot of baggage with them for the character to resolve before they can even think about moving on. perhaps they also help the main plot, or perhaps they’re just there to help develop your characters. either way, it’s a good way to get more insight on who your character is, how they are perceived by the people around them, and perhaps even a glimpse into a different part of the world.
put in a new pov for a side character, accidentally flesh them out and make them a main character with their own personal problems and motivations to further your main plot. yeah. sometimes it happens.
other notes about subplots
subplots should tie into the larger story–or be interwoven enough that when it gets resolved, it doesn’t feel as though there was no consequence to the bigger picture.
they don’t actually have to be that big of a deal! you can have smaller subplots littered throughout your story. maybe there’s this minor rivalry between two of your characters that always appears at certain moments. maybe there’s some development to that rivalry that the main characters notice (occasionally) but don’t comment on because that’s…just their thing. it seems like there’s no consequence to it, but it does serve to further flesh out what might have been minor, flat characters beforehand.
but if you do want to make them a big deal, integrate them well. drop some foreshadowing about the subplot to ensure that it doesn’t seem like it’s coming out of nowhere. how you want to do this is up to you.
⟢ PEOPLE DON'T FINISH SENTENCES! IMPORTANT! they interrupt themselves, they trail off, they start talking about eggs and somehow end up confessing their deepest fear about becoming their mother. Your dialogue should derail like a drunk train conductor took the wheel. "I was thinking we could—no wait, did you feed the cat? Because last time you said you would but—actually never mind, what I meant was—" SEE? HUMAN. Beautiful chaos.
⟢ Contractions exist??? USE THEM. Nobody says "I am going to the store" unless they're an alien spy or your grandmother leaving a voicemail. It's "I'm gonna" or even "gonna hit the store" or if they're really casual "store run, back in 20"
⟢ LISTEN TO ME! Said is NOT dead but said is also boring sometimes. Yeah yeah, "said is invisible," the writing teachers chant while burning incense. But you know what? Sometimes people mutter, snap, whisper, drawl, bite out their words. Your character just found out their partner sold their vinyl collection? They're not "saying" anything, they're HISSING like a Victorian ghost
⟢ People repeat themselves when emotional!!! "I can't believe you. I just—I can't believe you did this." Not poetic. Real. That's the point!!!
⟢ Subtext is doing heavy lifting, what people DON'T say matters more than what they do. "Fine" is never fine. "Whatever you want" means "I will remember this betrayal forever." Your readers are smart; let them read between the lines
⟢ Accents/dialects: DO NOT WRITE THEM PHONETICALLY unless you want your book thrown across the room. Do NOT write "Oi guv'na, blimey!", instead show it through word choice, rhythm, syntax. "Right then, what's all this about?" works better than "Wot's awl dis aboot guvnah"
Writing is Rewriting: How Rewriting Can Better Your Craft
Revision has got to be, at least for me, the most cringeworthy part of writing just about anything. I get to the end of a first draft and I look back over the great, wide mess of the thing I just wrote and I don’t want to do it. I think well, maybe the next new story will be better from the beginning, but that’s not logic. That’s not really how writing works.
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you'll get the urge as an artist or a writer to say out loud the things you're worried about "the proportions are off" "kind of out of character" "i'm not good at summaries" "didn't get as much detail as i wanted" "i made a mistake and here's how" and that's the self-conscious part of your brain telling you "it's bad and if you don't tell them you know it's bad then they'll think you're stupid" but you've got to ignore that little voice and pretend you think it's good or else that little voice is going to ruin your life
Some of the best advice I have ever gotten was from a creative writing professor. She said never apologize for your work. Never critique it before someone else does.
Her reasoning was you are the creator. You made your work from nothing and can see all the flaws and seems and holes. But your audience may not see any of it. Maybe they will; maybe they won't. But if you TELL them about the holes and the mistakes and the problems....they will 100% see them. So don't tell them. Don't sabotage yourself just because you think you're not good enough.
- most timeloops can be categorized with a string of the following letters -
First : is it supernatural (S), or is it mechanical (M)
Note that mechanical loops don’t need to abide by real-world science. If there’s a techno-babble explanation, a machine, a wormhole excuse, or multiverse explanation, it’s likely mechanical
Supernatural loops are either unexplained phenomena, or in-universe magic such as curses
Second : is it a typical timeloop (T), a deathloop (D), or an event-triggered loop (E)
Typical timeloops are a set amount of of time, such as a day, an hour, or a few minutes, and always reset at the end of that time. They may also reset upon death.
Deathloops do not have a set amount of time that they last, and only reset upon the death of the looper.
Event loops reset when a specific action other than the looper’s death occurs. The death of somebody other than the looper is included in this.
Finally : is it escaped via physical means (P), a correct series of actions (A), character growth (C), or is it inescapable (X)
Physical means of escaping a timeloop are methods such as finding an exit point or destroying a machine
Series of actions is essentially the trope of ‘living the perfect day’, or achieving a particular goal, Similar to physical means but less direct interaction with the cause of the loop
Character growth, self explanatory. Grow as a person, escape the loop.
kind of a side thought from a couple of my posts about writing but I think it deserves its own post, so here goes:
when you’re writing a conflict between two characters or factions of characters, you need to consider whether their disagreement over the premise or over the methods. put another way: do they disagree on the problem or the solution?
this is a genuinely tricky thing to identify, especially in very complex narratives, so let’s do some very simple examples.
the situation: pacifist nation X is about to be invaded by empire Y. the laws and cultural practices of the Xians make violence and death so abhorrent that even accidental death is as minimized as possible. the Ylings, on the other hand, are totally cool with straight up murder and think diplomacy is for wimps, but are also pragmatic enough that they won’t waste troops if they don’t need to. the king of X calls in his council and asks for their opinions.
character A: It is more noble to die for one’s beliefs than to live having broken them. We should allow the Ylings to invade us and if we die, we die.
character B: If all life is sacred, then our lives are also sacred. We must fight back against the Ylings, even though that means we’d be committing violence.
A and B agree on premise but not solution: they both acknowledge that the Yling invasion is a bad thing that will lead to their deaths if unopposed and that the nonviolence code is important; what they disagree on is priorities and methods.
character C: We should invite them into our nation as honored guests. Maybe they’ll spare us or at least kill us more mercifully.
character D: We should propose an alliance and intentional annexation in exchange for our lives. Being part of the Yling Empire is a pretty sweet deal, actually.
C and D agree on solution but not premise: they’re both okay with just letting the empire walk in and invade, but C thinks the invasion would be a bad thing and is just trying to minimize the damage, and D thinks it would be a good thing and wants to maximize the rewards.
character E: We should fight the Ylings and stay a sovereign nation; the nonviolence code is stupid and holding us back.
character D: We shouldn’t fight the Ylings and try to be peacefully part of their empire instead; we’d be true to our code and reap the rewards of an alliance.
E and F disagree on both premise and solution.
Now, all possible permutations of this argument are fine. “Is this the best way to solve the problem?” and “What actually is the problem?” are both great sources of conflict. Captain America: The Winter Soldier’s entire plot is an argument over the methods to prevent death and crime, but everyone agrees that crime is bad; one of Zuko’s big character development moments is when he realizes that the problem with the world isn’t the other nations ungratefully rejecting the prosperity and unity offered by the Fire Nation, but that the Fire Nation routinely commits genocide in their quest to colonize the rest of the world.
The issue is when a disagreement over methods is treated like a disagreement over premise. The characters are positioned like one side’s entire worldview is correct and the other is wrong, but it turns out they actually disagree with what the other does rather than what the other believes.
A big giveaway that what you’re seeing is about methods and not underlying beliefs? If at any point it is said or implied that one character “goes too far.” “Too far” implies a point before that cutoff that the other characters or the reader would be okay with. You can’t go too far if going any distance in that direction is wrong. “Frollo in the Disney version of The Hunchback of Notre Dame goes too far when he tries to kill all the Romani in the city” implies that the problem isn’t racism in general, but mass murder specifically, and that if Frollo was only nonviolently racist, that would be fine!
Like, you know the joke about the guy who offers a woman a million dollars to sleep with him, then ten dollars after she accepts the million dollar offer, and when she’s offended and says she’s “not that kind of woman,” he says, “Oh, we agreed you were that kind of woman, now we’re just haggling over price”? If your characters are arguing about the best way to solve a problem, they have already agreed about the existence and nature of the problem. Now they’re just haggling over price.
Again: that kind of storyline is okay if you actually do want to discuss extremism v. moderation of the same basic principle. It’s okay for two characters to argue over the best way to free all of their country’s slaves. It’s also okay for two characters to discuss the best way of practicing slavery, if you want to show how ingrained it is in society or how even the character you think is a moderate is still evil or something. What doesn’t work is if your intention is to say how awful slavery is, but then the entire conflict is over the treatment of slaves rather than whether slavery is okay.
tl;dr: setting up the conflict as one over premise and then having all the action be a fight over methods undermines your story; at best it’s just confusing, at worst it turns your characters into hypocrites.
I would add a third piece to this (or really split out “solution” into two pieces):
There is the problem, the end, and the means, and those are all things that can be disagreed with in different ways.
Let’s take a very basic scenario. Two people live together. There is a bookshelf full of books and there are books all over the floor.
Disagreement on the problem:
Person 1 thinks there are too many books on the floor. Person 2 likes having books on the floor because it makes the house feel lived-in.
Disagreement on the end:
Person 1 and 2 have agreed that there are too many books on the floor. Person 1 thinks the ideal end is that the house has exactly one bookshelf worth of books in it. Person 2 thinks the ideal solution is every book remaining in the house but simply being somewhere that is not the floor.
Disagreement on the means:
Person 1 and 2 have agreed that the ideal solution is every book remaining in the house and being on a bookshelf. Person 1 thinks they should buy more bookshelves to fit every book. Person 2 thinks they should double- or triple-stack their shelves rather than spend money on new bookshelves.
This is obviously a very light example, but I think it’s not just problem/solution but “do we agree what problem we are solving, do we agree what the solution should be, do we agree on how to get there.”
One small thing I think people intuit without realizing is that part of the "He would not say that" is that, beyond the big-picture concerns (where you really mean, "he would not be expressing that sentiment" or "he would not be saying that to that person's face" or "he would not be saying that thing out loud"), there's the close-up concern of vocabulary used.
Sometimes where writing, particularly dialogue, can feel funky is the problem of voice, of that just doesn't sound like him, which can come down to individual words used. What's really interesting is this sense can ping even for characters you don't know at all, NPCs and background characters, not just the big main canon favorites that everyone knows intimately.
For example, I was writing a fic recently where I had typed out a character saying
"He was lucky he wasn't more seriously hurt."
And immediately had to backtrack because the word lucky felt wrong. I knew exactly what needed to go there instead without really thinking about it, but let's break it down a minute first.
Okay, so imagine you're me and lucky feels off, so what do you do? You turn to the thesaurus. This is what you get:
[alt text added to image; should pull through]
These aren't... wrong. (Well, some of them are.) Most of them are synonyms of lucky in various contexts, but they're not one-to-one by any means. So first you have to know that, in this spoken context of describing a person who avoided a potential negative outcome, only some of these will work, because it needs to be an adjective that has to address a moment of good luck (as opposed to a pattern or a lifetime) and avoiding that potential negative outcome by chance. Most of the time, you can sort these out by saying them out loud in your chosen sentence.
"He was lucky he wasn't more seriously hurt"
✅ Original sentence, construction works.
"He was serendipitous he wasn't more seriously hurt"?
🚫 No. That doesn't make sense at all.
"He was blessed he wasn't more seriously hurt."
✅ Yeah, that works, in a vacuum, too.
Of the above, in the sentence of dialogue I created, the following work:
Blessed
Fortunate
Lucky
Only three. (If I changed the sentence structure to "It was ___ he wasn't more seriously hurt," I could try out a few more, maybe, like fortuitous and providential, but I'm not going to.)
Even with only three options, especially in dialogue, you have to be able to parse out what kind of person would use which. That was why lucky pinged as off to me, even though it works perfectly well in this context in a vacuum.
In my scenario, the person speaking was a highly educated, upper socioeconomic middle-aged man of authority for whom American English is a first language speaking to another man with whom he has only a professional relationship, a reason to worry about his standing within the state of said relationship, and a vested interest in maintaining a healthy level of respect and trust.
That is not a man who is going to say lucky.
I knew immediately and instinctively that he would say
"He was fortunate that he wasn't more seriously hurt."
He wouldn't say blessed unless I wanted to imply something about his religious and/or spiritual background and beliefs, which I did not. Lucky has a more common feel to it, a little more casual, and just wouldn't be the word of use for this kind of character in this situation. Reaching for the three-syllable word instead of the two, the one that echoes with a tiny bit more pomp.
You'll notice, too, that a that appeared as well, because a man like the character I described would be more particular about the formalities of grammar, even in cases where his meaning is clear without them.
A different character, someone of a lower socioeconomic status and/or in a much more casual situation might even say
"He got lucky he wasn't more seriously hurt."
Do you see how those four ways of saying the exact same thing sound and feel different?
"He was lucky he wasn't more seriously hurt."
"He was fortunate that he wasn't more seriously hurt."
"He was blessed he wasn't more seriously hurt."
"He got lucky he wasn't more seriously hurt."
The exact same sentiment, just tweaked to match the speaker.
The more you start to notice vibes like this, the more nuanced and "right" feeling your writing will be. And the more you notice and start to pick apart these choices while writing, the better you'll be at it, because you'll be able to articulate the whys and why-nots and can figure out where you went wrong (and how to go right instead.)
If Your Scene Feels Lifeless, Someone Is Being Too Polite
Stories stall when everyone behaves. Real tension appears when someone:
• asks the wrong question
• says something they shouldn’t
• notices something uncomfortable
• refuses to drop the topic
• misunderstands something important
• interrupts at the worst moment
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The Beauty of Imperfection: How to Write Character Flaws That Truly Resonate
We all know them. The flawless heroes and heroines, the ones who never make a mistake, always say the right thing, and possess an almost supernatural ability to overcome any obstacle. While they might seem aspirational, let's be honest: they're often a little… boring.
In the real world, perfection is a myth. And in the world of fiction, embracing flaws is what elevates a character from a cardboard cutout to a living, breathing individual we can connect with, root for, and even see ourselves in. But writing character flaws isn't just about ticking a box on a character sheet. It's an art form, and like any art, there's a right way and a wrong way to do it.
So, how do we craft characters whose imperfections make them more compelling, not less? Let's dive in.
The Pitfalls of "Flaw as Gimmick"
Before we discuss what to do, let's look at what not to do. The most common mistake is treating flaws as mere plot devices or quirky personality traits that don't have real consequences.
The "Quirky but Harmless" Flaw: Think of the character who's always late but it never actually impacts the plot. Or the one who has a phobia of buttons that's mentioned once and then forgotten. These "flaws" feel tacked on, designed to make the character seem relatable without offering any real depth.
The "Too Convenient" Flaw: This is when a character's flaw conveniently disappears when the plot demands it. The impulsive hero who suddenly displays remarkable restraint when it matters most, or the terribly shy character who spontaneously belts out a song in front of a crowd. It breaks immersion and makes the audience question the character's authenticity.
The "Holier-Than-Thou" Flaw: Sometimes, writers try to present a deeply negative trait as a "flaw" but ensure it never truly harms anyone or has significant negative repercussions for the character. This can feel like a cheap attempt to give a "perfect" character some edge without the actual cost.
The Power of Flaws That Matter
Truly effective character flaws are not just weaknesses; they are integral parts of a character's identity, shaping their decisions, their relationships, and their internal struggles. Here's how to get it right:
1. Flaws Should Have Consequences
This is the golden rule. A character's flaw should actively:
Hinder their goals: Does their temper make them alienate potential allies? Does their indecisiveness cause them to miss crucial opportunities?
Damage their relationships: Does their dishonesty lead to heartbreak? Does their pride push loved ones away?
Create internal conflict: Does their fear of failure paralyze them? Does their guilt over a past mistake haunt their present?
Example: Instead of a character who's "a bit too honest," consider someone whose brutal honesty, stemming from a deep-seated need for validation, consistently offends colleagues and sabotages their career prospects. The flaw isn't just a trait; it's a force actively working against them.
2. Flaws Should be Believable and Rooted in Character
Flaws shouldn't feel arbitrary. They should arise organically from a character's backstory, their experiences, their core beliefs, or their personality.
Backstory: A character who experienced betrayal might struggle with trust. Someone who grew up in poverty might be overly materialistic.
Personality: A naturally anxious person might develop a fear of public speaking. A highly idealistic person might become disillusioned and cynical.
Core Beliefs: A character who believes they must be in control might become controlling.
Example: A hero raised in a loving, supportive environment might be less likely to have a deep-seated fear of abandonment compared to a child who was repeatedly left by their parents. The flaw should feel like a natural, albeit unfortunate, outgrowth of who they are and where they've been.
3. Flaws Should Offer Opportunities for Growth (or Not!)
The beauty of a well-written flaw is that it presents a challenge. Your character has the opportunity to:
Acknowledge and overcome their flaw: This leads to a satisfying character arc where they learn, adapt, and become a stronger, more self-aware person.
Learn to manage their flaw: Sometimes, a flaw can't be entirely eradicated, but the character can learn to live with it, mitigating its negative impact.
Succumb to their flaw: This can lead to tragic outcomes, but it's still a valid narrative choice if it serves the overall story and theme.
Example: A character who is fiercely independent to the point of being unable to ask for help might, through the course of the story, learn the value of vulnerability and learn to lean on others when necessary. This growth is earned and makes their eventual success all the more impactful.
4. Flaws Can Also Be Strengths in Disguise
Sometimes, what appears to be a flaw can also be the source of a character's greatest strength. The obsessive focus that leads to burnout might also be what allows them to achieve an impossible breakthrough. The oversensitivity that makes them prone to tears might also give them profound empathy.
Example: A character's stubbornness, which makes them difficult to work with, could also be the unwavering conviction that drives them to fight for what they believe in, even when everyone else gives up.
The Takeaway: Embrace the Messiness
Writing flawed characters isn't about creating villains or making your heroes incompetent. It's about injecting authenticity into your storytelling. It's about understanding that our struggles and imperfections are what make us human.
When you write flaws with intention, with an understanding of their roots and their impact, you create characters that readers will remember. They'll cheer for their triumphs, mourn their setbacks, and, most importantly, feel a genuine connection to the beautiful, messy, and utterly compelling individuals you've brought to life.
So, go forth and embrace the imperfection! Your characters, and your readers, will thank you for it.
I feel like when I say ‘relatable’ what I really mean is ‘resonant.’ I don’t want characters who I feel are like me, I want characters who have emotions so strong I can feel them through the page.
I think this is important because a lot of us forget the power of stories to make us feel things about characters who are not like us, who have experienced things that we never will. The purpose of listening to someone else's story should not necessarily be identification, but understanding.
When establishing a betrayal plotline (i.e., some person or group of people betrays the main character) one of the main things needed to make it work is to establish an emotional attachment to the people betraying them first.
I'm reading a book right now where the main character's nation/government (including close coworkers + the father of her best friend) are most likely betraying her, but despite the fact that she is a high(ish)-ranking member of the military and the daughter of a high-ranking member of the government, there has been virtually no point where she shows any sort of emotional loyalty to them. She may need to turn her loyalty over to other people, etc....
And it doesn't seem to matter emotionally.
The people who she's realizing might be betraying her already don't treat her extremely well, and she doesn't seem particularly fond of them. Her loyalty is by virtue of birth, not patriotism, by most indications.
This isn't a problem unique to this book--the people committing the betrayal often have tells right from the beginning of a book, and it often ruins any sort of emotional arc. The reader already doesn't like them, and sometimes the main character doesn't either, so who cares.
If the betrayal is going to matter emotionally, there has to be enough of an emotional attachment to the people to make the loss of them matter. It should be a surprise, and it should hurt.
if you work in a creative field...or if you do creative hobbies like writing or drawing...you need to make friends with people who don't do those things. you need to befriend normie Steve who has never written a story in his life. and this is because when you are in a creative job or hobby and spend all your time doing that thing, surrounded by very capable people, who you inevitably compare your own progress and skills to, you forget what the baseline human skill at that thing is. and it's usually zero. normie Steve has not written a story since the 3rd grade when his teacher made him do it. he's very good at other things that are not storytelling - but if you tell normie Steve that you wrote a full 300-page book from start to finish, he will think you're some kind of savant. he does not know ANYONE else who has done this. you need this perspective. because when you're constantly on Let's Write Stories dot Com then everyone on Let's Write Stories dot Com will inevitably be like "oh of course everyone on earth has written a book or several at this point!" and you canNOT let yourself think that. that is not even close to the average human experience. you are in a bubble. do not put yourself down. do not give up.
I have a friend who, with perfect confidence, consistently uses the wrong words for the wrong things. One of his favorites is to say magnanimous when he means magnificent or majestic.
magnanimous—highly moral, especially in showing kindness or forgiveness, as in overlooking insults or not seeking revenge
magnificent—impressive to the mind or spirit
majestic—impressive or beautiful in a dignified or inspiring way
Going to add to this post every time he drops a new malapropism.
[malapropism—ludicrous misuse of a word, especially by confusion with one of similar sound; a grotesque misuse of a word]
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While I understand the desire to make Big Art entirely and viscerally I think it's worth considering that small art often leaves an outsized impact on its audience. Short stories, teensy indie games, short films, sketches on scrap paper, carved or sculpted figures that would fit in the palm of your hand, etc. etc. are all things that, when they hit your psyche at just the right angle, can stay lodged in there forever specifically because they are small. It is not necessary for a thing to be sprawling for it to have impact.
you're falling in the trap!! it will be read by many people, many times, and it will live on in their memories. and maybe no single other human will match you in time spent dedicated to your story, but as a collective we will outlast you. acts of creation only grow when they are shared