wha t if oregon trail was called wagon age: oregons
This made me so angry the first time I saw it Iâm reblogging it again.
happy 10 years to wagon age oregons

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wha t if oregon trail was called wagon age: oregons
This made me so angry the first time I saw it Iâm reblogging it again.
happy 10 years to wagon age oregons

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"ir abelas vhenan" "my heart" "my love" "i will never forget you"
Trespasser Solas did not have to show sm affection to lavellan in that moment as it was easier for him to be distant (like he was during their relationship). He finally had a reason to behave like that, be cold and distant. Let her know "my mask is off. I was distant cuz xyz reason. Now you know it too. Hope everything makes sense now. Bye." But no. Also, being distant would have helped him with his ultimate plan, helped him focus on his main goal, so to speak. But instead, as soon as she gives him an olive branch, he is desperate for her to know that he always loved her, that he is a very affectionate man (quite literally pathetic for her if given chance lol), that she did infact changed everything for him.
I genuinely do not think Solas is capable of lying (at least believably). Any of the times the man tries to lie outright, he flubs it spectacularly (looking at you, drunk Halamshiral Solas). Heâs a master at omitting critical details and speaking around the truth, as well as deflection tactics.
But outright lying? Nah. Not even remotely. He canât help it. And I personally donât think itâs a moral thing; my head-canon is itâs a limitation of him being more of a spirit than he is a modern person.
Solas doesnât think or perceive the world as a modern humanoid does. He is otherworldly. He might not want to be a god, but the truth of him is closer to divinity and at the very minimum most certainly supernatural. Maybe he looks at a concept like deception and isnât so much disgusted by it as he is confused. Heâs learned its value and necessity with time, but given how old he is, there was a time of his life when things just were. At that point of his life, there was nothing but truth.
It might also be his way of grasping at this new reality. He literally cannot believe the world he accidentally made exists. He sundered reality. Maybe it matters deeply to him that he restore the truth of things. And maybe one of his ways of doing so is to always tell the truth (or at least his truth) himself.
His circumstances certainly demand he bend the rules to his favor. But I do so enjoy the idea that his abject failure at duplicity is inherent rather than some sort of objectively counterintuitive choice.
Anyway, Iâve rambled a bit. TLDR: my favorite aspect of Solas is his absolute inability to be truly dishonest, and it probably pisses him off more to be referred to as the God of Lies above any other title heâs been given.
A big thing about me and RPGs is that I do not need or even want the game to constantly reassure me that my player character is the specialest and most important person who ever lived. Yes, they are the hero and most of the time the main character, and the power fantasy that comes with being level 100 in a video game and eating monsters for breakfast is fun. But for me that power fantasy needs to be balanced with the verisimilitude of a world that doesn't feel like it revolves around one character 100% of the time. I want NPCs that are rude to my OC. I want NPCs who don't like them. I want NPCs who don't know who the fuck they are and don't care. I want to feel like they can lose sometimes, not because they found the One Other Character who is as badass as they are but just because they are a person and sometimes people lose. I want them to sometimes participate in stories that are about other people. Because for me, if they are too special and too perfect and too powerful, it's not just the character that stops feeling believable and engaging; the entire world stops feeling real and inhabited, and starts to feel like just a flattened tableau to pose in front of. And that's not what I want out of a game. I want a world to play in that feels vaster and fuller than one character could ever know. And it's infinitely possible to make a world feel like that if you just make parts of the world indifferent to and even casually hostile to the player character without being villains. They aren't your archnemesis. They just don't know you. Ma'am, this is Fantasy Wendy's. It is good worldbuilding for a world to not fawn over your player character all the time and this is a hill I will die on.
She was supposed to be in datvđĽ˛
Thedosian Magic System, pt. 1
My analysis and revamp of Dragon Age's magic system.
Dialectic Magic System (Fade/Spirits and Titan Magic)
To start, the magic system in Dragon Age appears to be a binary between the magic of the Fade and the magic of the Titans. We know these magic sources are different; lyrium somehow manages to bridge the gap through the Veil (created by Solas), between the Waking World and the Fade itself. Pre-Veil, though, these magic sources are inextricably linked. Instead of a binary, either/or conceptualization of magic, we ought to consider magic existing dialectically.
(long ass essay below the cut. you've been warned.)

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Travel time maps - these are pretty quick and dirty but should line up pretty well with the travel time charts I posted a while ago.
Reblogging and editing to add supporting information per several requests.
This post has the methdology I used for calculating these times and this one has the rest of the info about how I came to these conclusions.
This post has the charts for RPG set one and two.
Alone
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The writing of Tevinter - DAV investigative journalism
Welcome back to the investigative journalism. Today's topic to analyse and criticise are Tevinter's politics.
[full size]
I took the RPG map of Ferelden, which had a scale on it, and overlaid it on top of the world map from Inquisition, resizing it until everything matched up (and I left the eastern bit of Ferelden on there since the Inquisition world map cuts it off). Then I just measured the distance from each location (via the major roads on the map and possible routes I added in myselfâthe green-ish tinted pathways) and used the scale to figure out how far away everything was from each other and these are the approximate travel times I came up with:
Keep reading

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they're making the omelas child go to therapy so it can learn about interpersonal accountability and realize the impact that its confusing and antisocial behavior has on the people around it
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Veil status: normal
Tomorrow's veil: normal to thick
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finally finished this! the isabela in my dreams...
What is this witch doing at dusk?

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The Inquisitor can get put on this pedestal - a shining beacon of hope, a divine symbol of victory, calm in the chaos. And you can absolutely play a very compassionate, open-minded Inquisitor who's kind - a positive example of leadership.
But what always gets me is the scale of the decisions and judgments theyâre forced to make and the horrifying consequences. Choose the mages or the templars, and one of those groups is left to suffer in horrific ways - torment, torture, death, madness, mutilation. Thousands are left to violence inflicted on them, force-fed blight. Then there are the consequences that ripple out from those choices too - villages enslaved, people forced into manual labour, innocent people killed, ordinary lives ruined because of decisions made from a war table by the Inquisitor.
Those are the choices the Inquisitor has to live with. Every time they look into the eyes of a blighted templar or a blighted mage before cutting them down, theyâre killing someone they left to their fate. Someone who might have been saved, if the Inquisitor had chosen differently.
What does Solas say? "Sometimes terrible choices are all that remain."
And imagine the people whoâd hate them for that.
Then the Inquisitor has to sit in judgment on a throne and decide the fate of individuals. And in the words of Josie, lives should never be used as currency. But in war - in a supernatural war - they are and the Inquisitor can use them as such. Do you use those lives for your own needs? Do you cut them down in vengeance, or give them a punishment that fits the crime?
And better yet - what if theyâre good at the Game?
My own Inquisitor chooses Briala. Itâs one of the few moments in the story where I let my Dalish Inquisitor make a selfish decision, one thatâs meant to benefit her people. But that decision results in the death of the Empress, and while that isnât what she wanted, it happened, and now that's another person's blood that stains her hands.
So now you have an Inquisitor who isnât just making battlefield decisions. Theyâre wheeling and dealing in secrets, spying, blackmailing, and exchanging information through the shadows. Whether they love the Game or hate it doesnât really matter - they still sought out the secrets and manipulated powerful people - they pulled the strings of a massive political and military dynasty.
The War Table missions throw in even more consequences depending on what choices you make in succession. Maybe they don't feel as tense as we only read of the consequences, we don't see them with our own eyes. There are a series of Grey Warden missions that if you choose poorly, can push them almost to extinction. And how many agents and assassins did the Inquisitor have at their fingertips to deploy at will? It continued on even past Trespasser - that pesky Inquisitor, getting involved in Nevarran business - who do they thing they are?
And whether you have an Inquisitor who revels in the role or rejects it, the Inquisitor still enacted judgment. They still made those choices and caused irrevocable harm to other people. They were always destroying a world that belonged to someone else. They were always making people living comfortably, very uncomfortable. Solas has dialogue in Veilguard about how his own rebellion made comfortable people, uncomfortable - it would seem if anyone knows what the Inquisitor faces best, it's him.
I imagine some people being delighted to see the great Eye and Sword emblem of the Inquisitor marching into town - while others feared it, or hated it.
And what will the propaganda say about our beloved Inquisitor two hundred years from now, especially considering what was erased about Ameridan? Considering how history changed the tales of the Fen'Harel - the Dread Wolf?
Dorian seemed almost downright prophetic when he said Magister Pavus couldnât come to Skyhold and be seen with the âdread Inquisitor.â Imagine a servant in that inn, working quietly in the back, overhearing this conversation. They catch that one title - the dread Inquisitor - and whisper it to someone else. Then that person whispers it to someone else, and before you know it:
The Dread Inquisitor, indeed.
So, how does all this weigh on a person?
How does your own Inquisitor live with their decisions?
Big Time Headcanon/Theory: Mythal was the Original Big Bad
Okay I have THOUGHTS about this post, especially after re-reading my Mythal post yesterday.
So, my very own personal headcanon/pet-theory is that Flemythal knew were Solas was sleeping - or at the very least she found out sometime during DAO and DA2. And not only that. I believe she got herself killed on purpose back in Elvhenan to provoke Solas into attempting the impossible: locking away the other Evanuris.
She controlled everything from the very beginning, and SHE should have been the final antagonist/villain of the whole series so far.