i love bald women
let's replace veterans day with bald women day

titsay
One Nice Bug Per Day

blake kathryn
he wasn't even looking at me and he found me
Acquired Stardust

Kaledo Art
let's talk about Bridgerton tea, my ask is open
Keni
occasionally subtle
I'd rather be in outer space 🛸
$LAYYYTER
noise dept.

Origami Around
Sweet Seals For You, Always
PUT YOUR BEARD IN MY MOUTH
Aqua Utopia|海の底で記憶を紡ぐ

Kiana Khansmith
Jules of Nature
seen from Colombia
seen from United States
seen from United Kingdom
seen from United States
seen from Japan
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from Australia

seen from Malaysia

seen from Canada

seen from Finland

seen from United States
seen from United States

seen from Netherlands

seen from United States

seen from Finland
seen from Kazakhstan
@mudwhelks
i love bald women
let's replace veterans day with bald women day

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me if i was lobsta 🦞 monday
i act different w nail polish on
hands immaculate
i understand why akatsuki did it
you follow me back on tumblr and i immediately dig my claws into you and start leeching your blood and nutrients. and we are #bestfriends ^_^
if you unfollow me im killing us both Ok❗ Nobody else gets to siphon your nutrients
cute! its cute! its cute! its cute! its cute! its cute! its
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.

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summer sufferers poll: would you rather have…
the ability to repel all bugs so they can’t touch/bite/sting you
the ability to always be at a comfortable temperature while outside
no chafing ever again
Gay Winston from Overwatch: Excuse me for... being gay
He doesn't need a fucking excuse honey that's the point of PRIDE Winston !!!!
PROUD Gay Winston: Did somebody say... penis?
How do you feel about driving?
I can drive, I am good at driving, I enjoy driving.
I can drive, I am good at driving, I do not enjoy driving.
I can drive, I am bad at driving, I enjoy driving.
I can drive, I am bad at driving, I do not enjoy driving.
I haven't learned to drive, I think I would enjoy driving.
I haven't learned to drive, I do not think I would enjoy driving.
I can't drive anymore, I was good at it, I enjoyed driving.
I can't drive anymore, I was good at it, I didn't enjoy it.
I can't drive anymore, I was bad at it, I enjoyed it.
I can't drive anymore, I was bad at it, I didn't enjoy it.
based on personal experiences
I just felt someone Z-target me
[clearly circle-strafing you] don't be ridiculous

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maybe y'all didn't notice but fat people who don't hate ourselves sure did notice that people were obsessed with shitting on fat people in the late 90s and early 2000s (conservative political time) and now are again (fascist political time), coincidentally while the market for weight loss has become a 90 billion dollar industry due to glp1s.
you are not immune to propaganda. it makes some people a whole hell of a lot of money for you to hate fat people and fear becoming (or staying, I think like 70% or something of the US is fat) one of us.
a lot of the fearmongering over fatness comes from studies directly funded by the weight loss industry...i think people don't really realize or think about the fact that research can absolutely be influenced and skewed by its funding. there is also research that shows that an amount of the negative health outcomes for fat people come from anti-fat bias. if you go to the doctor with concerns and the doctor simply tells you to lose weight, your problem is neglected and you may not even bother going to the doctor with the next problem.
every fat person you know for the most part probably has a story like this, of medical neglect. many of the stories i've heard personally are when the complaint or the doctor wasn't related at all, like being told to lose weight at the ear nose and throat doctor or at the dentist. it's straight up just bias. it's such a thing that in the show Shrill it's portrayed, when Aidy Bryant goes to the gynecologist and her doctor suggests she get gastric bypass.
the studies on health and fatness are simply not that black and white and there is basically no research that shows that more than an incredibly tiny minority of people can lose weight and keep it off for more than like 2 years. bodies have set points that they gravitate towards, it's not a personal failure. this also is how the weight loss industry succeeds so well - repeat customers.
some of the harm associated with fatness is also due to weight cycling, which is very hard on your body and is even worse if you get off a GLP1, which according to a recent study causes weight to be regained at a rate that is 4x faster than without taking a GLP1.
you don't have to hate yourself. you don't have to hate other people for their body type either. it makes me so sad to see the thinspo tag going around again in 2026 a lot like it was back in the day.
some resources to learn more here:
https://www.reuters.com/article/business/healthcare-pharmaceuticals/feeling-fat-may-be-worse-for-you-than-being-fat-idUSTON079061/
A study spanning almost four decades and involving more than 100,000 adults in Denmark found that those with an 'overweight' body mass index
there's so much crazy shit once you go down the rabbit hole. for example, BMI was not invented by anyone with a medical background. it was never meant to measure individual health.
The U.S. weight loss industry reached an unprecedented high in 2023, estimated at $90 billion, largely driven by surging sales of the widely
Evidence is mounting that our body fat supports everything from our bone health to our mood, and now, research suggests it also regulates bl
just gonna reblog this forever because i love fat people and we deserve fuckin basic human dignity and respect regardless of our weight
More of you need to learn about these ☝️
miss me with that ‘weapon accuracy’ shit. im shooting everything. im laying down cover fire. im shooting the walls. im shooting my teammates. im shooting myself. my accuracy is 100% yall just dont know what im aiming at
how to cover letter:
polite greeting (it's me, boy)
introduction (i'm the ps5)
establish credentials (speaking to you inside your brain)
establish purpose (leave the girl, we don't need her)
describe what you can bring to the organization (cowboy times in space)

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being a horror fan will have you saying sentences such as “i liked it a lot, super gross and sad”