The bride and her ugly ass groom!!!!!!!
connecticut clark and malfina

Kaledo Art


Discoholic 🪩
almost home

Product Placement
Today's Document
dirt enthusiast
2025 on Tumblr: Trends That Defined the Year
h
Claire Keane

JVL
wallacepolsom
Three Goblin Art
Xuebing Du
Game of Thrones Daily
Stranger Things
DEAR READER
sheepfilms
seen from United States

seen from Malaysia

seen from Austria

seen from Belgium

seen from United States
seen from Malaysia
seen from United States

seen from United Kingdom
seen from United States

seen from Indonesia

seen from Belgium

seen from United Kingdom
seen from Malaysia

seen from Bulgaria

seen from Belgium

seen from United States

seen from Malaysia

seen from Malaysia
seen from United Kingdom

seen from Malaysia
@morgaine2005
The bride and her ugly ass groom!!!!!!!
connecticut clark and malfina

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I WANT TO LOOK AT THINGS MADE BY HUMAN BEINGS
Look at this amazing quilt made by Grace Snyder that I saw at the Renwick gallery. It’s made of over 85,000 tiny triangles
beating breath of the wild in under 40 minutes is an incredible feat and also fucking excellent in the context of the game. ganon spends 100 fucking years preparing this onslaught, building energy, getting ready to tear the world apart, and one elf twink wakes up butt-ass naked in a cave and legs it to the castle and kicks ganon’s ass apart in under an hour with a sword he found along the way
Just screeching obscenities as he sprints barefoot across a field of killer robots
yeah it was link
link, after waking up not knowing anything but anger:
The current record is 27.5 minutes. Knowing that speedrunners skip the Great Plateau tower, this means that they don’t get the cutscene where Ganon and his Guardians awake until they reach Hyrule Castle. Ganon doesn’t even know Link is awake until Link is at his doorstep, which is about 16:50 into the run.
Less than three minutes later, Link kills the first of Ganon’s Blights with a single arrow and swiftly takes down the next three. Within five minutes of Ganon being face to face with his arch nemesis, he is killed.
Ganon had a total of 10 minutes and 40 seconds to stop Link.
Just screeching obscenities as he sprints barefoot across a field of killer robots
Ganon fucking wishes. Link comes flying in on a paraglider at like 80 mph just because he jumped off a bokoblin’s head. I can only imagine Link screaming “FUUUUUUUUCK YOOOOOOOOUUUUUU” all the way (about 50 seconds in the run but 30 seconds without lag)
link: [wakes up] when i see Ganon it’s fucking on sight
Someone made a loving parody of those speedruns and I didn’t realize how accurate it was, at first. Then I watched some speed runs and realized it’s genuinely what happens
Best 5 mins of your life
Zelda Heritage Post
The thing that really boils my potatoes about AI in general is that I have been a creative professional for over a decade now and the devil has ALWAYS been in the details. Big and small, I've had single-person businesses rip me to shreds over how their colors turned out on newsprint, and have worked with huge companies with THICK brand guidelines with every detail of their brand identity laid out and enforced with an iron fist.
But I guess all of that stuff doesn't matter anymore? Who gives a fuck if this AI generated baby has six fingers, that mom-and-pop shop is still going to use it. That rug from Temu says Happy Thanksgivirg? Oh well haha it's just a silly funny thing now (nevermind that you never would have given a B-grade item from a craft show the same consideration). I don't actually care that the AI Coca-cola ad has a truck that changes size every scene, but I can't help but think about how, if it had been some poor underpaid artist, they would have been laughed out of the building.
I don't really know how to put it in a succint way but it just feels all the more obvious how much more grace and flexibility has always been possible but never offered.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I'm not gonna articulate this well, but there's this phenomenon I keep seeing on the left that I'll call "bean soup rhetoric," wherein someone fails to understand that they are not the target audience for a particular message, or just can't conceptualize why a speaker would craft their message differently to resonate with a target audience that doesn't already completely agree with them.
"The 'God Made Trans People' billboard is stupid! God didn't make me! I'm an atheist!" Okay. The billboard sits along a major highway in Kansas. We can deduce that the target audience is not you—it's the centrist evangelical Christians driving along that road who could probably be persuaded to become allies as long as we choose our words carefully and don't make them feel attacked for not already knowing everything about trans rights issues. Another one I see a lot is, "We shouldn't be talking about how right-wing legislation catches [privileged in-group] in the crossfire when [marginalized out-group] suffers far more!" I know. I agree with you. Which is why you and I are not the intended audience of this argument!
The entire point of rhetoric is to win over someone who doesn't already fully agree with you. In this case, let's say that someone is Jennifer, the moderate center-right mom in your neighborhood who doesn't really know or care about transgender issues but would be absolutely horrified by the idea of her teenage daughter having to submit to an invasive inspection of her body just to be allowed to play soccer. Tell her, "Banning trans students from sports will inevitably subject all student athletes to invasive gender-policing," or "Legal restrictions on gender-affirming care will make it harder for you to access the hormone replacement therapy you take to treat menopause symptoms," and she is more likely to question her existing beliefs and listen to the rest of what you have to say than if you lead with leftist talking points that she already has a calcified opinion about or which she thinks do not personally affect her.
Tailoring the argument to the things she already cares about does not mean we're forgetting that she has more privilege than most—entirely the opposite, in fact. A privileged ally can be extremely valuable. Jennifer votes in every election. And so do all the other ladies at her book club, and church, and in the PTA, and those folks listen to Jennifer. There's a reason both parties were courting suburban women so hard in the last election cycle! If we can find common ground with her on this, if we can get her calling her representatives and talking to her friends and phone-banking and door-knocking and making a stink, that's how the needle starts to move. If I can convince her to take her support away from the candidates who are actively restricting my rights and throw it toward those who want to restore and expand those rights...then I'm sorry, but Jennifer is a more valuable ally to me than the people who agree that the legal boundaries of gender ought to be abolished altogether but refuse to actually do anything except complain online about how both sides are equally bad because the right is trying to force everyone to drink the cyanide kool-aid while the left keeps serving bean soup and they don't like bean soup
"Meet people where they are" is Activism 101, and people seem to be allergic to seeing that this is exactly that.
"Bean Soup Rhetoric" is a very good concept.
there's literally nothing more radical in 2026 than believing that humanity can become good news for each other and the only world we'll ever share.
Saving the tags.
late 2024 cover concept for damsel, a nonexistent lifestyle magazine about various forms of confinement. i think the idea with the red space was that the cover flap opens up onto a red page with the magazine’s title and credits.
base image is “the lady of shalott looking at lancelot” by john william waterhouse, layered over waterhouse’s preliminary drawing and a scan of the sheet music for “green finch and linnet bird” from sweeney todd. text is internet miscellanea.
"accessibility" needs to stop meaning "low-engagement"
"we are making our TTRPG more accessible!"
"oh, did you make the font bigger and more legible?"
"no we're just doing the next edition in D&D5e"
"we're making our video game more accessible!"
"oh did you add an option to remap the controls?"
"no we just added an option to remove combat so the game is just a bunch of cutscenes"
"we made it accessible!"
"which part? what did you make accessible?"
"why, not playing the game at all of course! games are much better when they don't have any pesky game in them, especially for the disabled, who typically access the game parts even less."
To further elaborate (very long)
it is a very popular trend right now to add, like, features that skip the engagement with an interactive work of art, such as skipping combat or making combat impossible to lose in a combat-focused video game, or in the scene of TTRPGs making your TTRPG completely dumbed down or just hastily and mindlessly making it a D&D5e hack "because people already know how to play D&D5e and I want it to be accessible" instead of expecting people to actually read and learn and engage with a set of specific rules, and call all of that "accessibility" instead of adding "accessibility" features that would actually help disabled people access the "meat" of whatever the interactive art is.
If it's a combat-focused video game, some examples would be helping them engage with the full depth of the combat by allowing the controls to be fully remapped to something easier for their hands(or lack of hands), or the option to disable flashing lights or reduce the intensity muzzle flashes on the guns or something.
I think I have come up with a good example to illustrate this point. Let's say there is an FPS where you shoot aliens. Pretend it's, like, Halo but not specifically Halo.
And let’s say there’s a group of disabled gamers who are excited for this video game.
Missing Finger Guy, Deaf Guy, Colorblind Guy, and Poor Eyesight Guy.
Missing Finger Guy is missing at least one finger that corresponds to the Dodge button, he can’t reliably press it especially on short notice when aliens are coming at his character. So, he can’t really play the game because dodging is required to beat the levels. The game devs provide an “acccessibility” easy mode that turns off combat or makes the enemies do so little damage that he never needs to use the Dodge button. So, Missing Finger Guy can play the game now, right? Wrong. Dodging enemies *is* the game, and he still never gets to play with the Dodge button, or engage with any of the other elements of the game that are watered down by making enemy attacks not matter. To make the fun gameplay of dodging enemies accessible to this player, the answer is to allow remapping the Dodge action to a button that he can reach.
Deaf Guy
The game expects the player to rely on audio cues to know when enemies are sneaking up behind them or when a grenade lands at their feet or when an enemy is about to do a specific attack. Obviously the deaf player can’t hear these and can’t play the game because he’ll just die all the time to attacks which are literally impossible for him to predict. Again, this could be “fixed” by a mode that makes it so it doesn’t matter if he doesn’t hear a grenade land at his character’s feet by removing the consequence of death for failing to notice the grenade, or you could add the option to turn on subtitles for both story dialogue and sound effects like “[grenade beep]” and “[screatchure scream].” One of these allows the deaf gamer to play on roughly the same playing field as other players and react to threats the same way that hearing people can do that he can engage with the meat of the game, and the other doesn’t.
Colorblind Guy
The video game features enemies that are identifiable by their red and blue armor. Red aliens throw red grenades that you can catch and throw back, and blue aliens throw blue grenades that explode by proximity and you just have to fully avoid. Obviously, a colorblind player cannot reliably tell these apart, and would either have to try to throw back grenades at random and hope for the best, or just avoid all grenades to be safe. You could “fix” this by removing the consequence of death for getting exploded by a grenade, or you could fix it by adding a togglable colorblindness mode that switches the color distinction to something visible or adds some other distinctive feature besides color to one of those grenade types. One of these allows the colorblind player to engage with the intended gameplay of the game by taking informed risks by trying to throw back certain grenades, and one of them doesn’t, making it just not matter what decision he makes.
Poor Eyesight Guy
You get the formula by now. The *actually* accessible feature would be allowing him to adjust the text to be more readable instead of making it not matter if he can read the directions that tell him how to get through the minefield safety by removing the consequences for stepping on a mine.
A mode that simply removes consequences for failing to engage with and react appropriately to the threats the game presents is, at best, appealing only to people who don’t actually *like* the gameplay in the first place, while still shutting out the people who *want* to engage with the full depth of the gameplay but can’t because of some disability that prevents them from doing so as intended.
Because the gameplay isnt just seeing the cutscenes and getting a “level cleared” achievement, it is dodging the enemies, throwing back the grenades, listening for the screatchure screams, etc..
If there is an enemy who is super tough from the front and will kill you if you can’t get around behind him, you don’t make the game more “accessible” by making him so weak from the front that it doesn’t matter where you shoot him, or making his attacks so weak that you can shrug them off long enough to whittle him down from the front, youve actually removed this enemy from the game by making him just like the common enemies that can be shot from the front. You have actually made the element of the gameplay provided by this enemy inaccessible by doing this, because the quick thinking and tactical usage of the game’s features required to get behind him *is* the gameplay.
It’s much easier to explain this via video games but it goes for tabletop games as well. A TTRPG is more truly accessible for having big easy-to-read font and clear explanations so that players that want to engage with that game’s rules can do so even if they have reading difficulties, than if it just went “eh it doesn’t matter if you read the rules or not.”
Difficulty levels are not disability accomodations. OP explains that very well through their examples here.
I like difficulty levels, sometimes I don't enjoy a specific aspect of gameplay or I just want to blast through from cutscene to cutscene, and being able to toggle a zero-consequences baby mode is a nice option to have.
But most of the time I want to play the game, and to do that I need to remap half the controls. Let me remap them, don't treat me like I'm incapable of playing video games or like I don't deserve rewarding and engaging gameplay just because I can't move the mouse as precisely as the other guy.
It's like, you make a museum accesible by putting in ramps and elevators, not by telling wheelchair users that the art on the upper floors isn't all that great and they shouldn't want to see it in the first place.
I know I'm preaching to the choir here, and most people who follow me are very much of this opinion. But like... So much accessibility talk is not actually about letting people engage with your game who otherwise couldn't due to a disability or physical limitation. Rather, it's an idea of accessibility in the way a CEO would want a movie to be more accessible to a wider audience. As in like, "This movie's audience is too niche and it's ideas are too lofty, make it more accessible." Both of these are "accessibility" in a sense, but those are two VERY different definitions of the word, you know what I'm saying? Ideally, I'd like art which is naturally inaccessible through it's themes and difficulty and ideas to nonetheless be something people who have physical limitations (Or... Well, technological limitations, economic limitations, whatever else) can experience
Yes, this is a term that is being co-opted to prioritize corporate profits by appealing to a "wider audience" which includes people who don't actually like the product, while leaving disabled people shut out and, in many cases, calling them ableist for saying "an invincibility mode is not an accessibility setting, instead give me tools that will let me play the game without an invincibility mode the way everyone else who likes the gameplay can."
People in the tags are already going "hello i am the strawman from your post! I bought a game without realizing there was combat in it and i don't like combat so invincibility mode was an accessibility setting to me because it let me avoid the game i don't like!"
ACTUAL ACCESSIBILITY FEATURES IN GAMES:
Option to hold or toggle buttons for running
Quick Time Events on a toggle, or not involving quick, successive button presses (just one press)
Ability to change the colour, font and size of subtitles!
Ability to re-map buttons
ABILITY TO USE A NONSTANDARD CONTROLLER
Ability to change brightness, colour saturation, lighting intensity and filtering
ABILITY TO TURN OFF FLASHING LIGHTS OH MY FUCKING GOD
Volume control that lets you turn up the dialogue and atmospheric sound but turn the music down
Ability to turn off camera shake and blur
And you might ask 'well how is x an accessibility feature'
But consider:
People who have issues with their hands (muscle weakness, missing fingers, impaired reflexes)
Folks who are hard of hearing or have other hearing issues
Epileptics and other folks with light-sensitive seizures
Happy Star Wars Day! Here’s my other Skywalker Twins comic all in one post!
Happy Star Wars Day!!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
extremely funny to me that Kermit the Frog is the only main overlap character between Sesame Street and The Muppets. imagine your day job is hanging out in a community of lovely people that genuinely just want to help kids learn and care about everyone so so much and then your night job is the reason that you have to stay up to date on your rabies AND tetanus vaccine
at noon the giant you're hanging out with is Big Bird! a wonderful fellow who likes reading stories and singing and telling fun facts! at midnight there's a giant named Sweetums who makes you feel like you're being hunted for sport
Ernie, trying to maybe come out to Kermit: well you know Kermit, me and Bert-
Bert: Bert and I
Ernie: Bert and I, we've been best friends forever, but we're also something else too!
Kermit, who every goddamn night has to tell Beaker and Bunsen to keep it professional, deal with Statler and Waldorf's bullshit, AND update his organizational chart on Dr. Teeth and the Electric Polycule: that's really great to hear fellas, happy for you two! :)
Grover, alarmed at having spilled some finger paint on Kermit's flipper: I am so sorry, Kermit. Please forgive me.
Kermit, who deals with a multitude of bodily fluids on his person and all over the theatre every evening, who is unintentionally trampled by large monsters as they exit the stage, and quite intentionally has his little froggy bones launched into a wall most nights by Miss Piggy: It's ok, Grover. I'm a frog. I love baths.
On Sesame Street: Oh, no, Telly is watching too much television!
The Muppet Show Theater, that night: Gonzo attempts to explain his latest fetish at length.
tfw you get in a fistfight with the only raccoon in france and lose 😩😩😩
Presenting...QUEEN MATTRESS! From just a sketch to reality. I can't believe it's done.
Honestly this is @mirrorbird behavior and I'm here for it
In Copenhagen you can visit The Round Tower. It used to be an astronomical observatory until light pollution and the vibrations from increased traffic in the streets made it useless for its original purpose.
Today it’s mostly famous for what it looks like on the inside.
It has an equestrian staircase though it’s so smooth it’s really just a gentle slope more than a staircase. It was build like that so our lazy bum king could ride his horse all the way to the top (king not in photo)
And naturally people have also driven cars up the tower
And held a bike race
For a while it was just sort of abandoned by the authorities and became a sloping marketplace
But today it has been restored and become a tourist spot as well as a popular destination for school trips. And yes, you can still watch the cosmos at the top.
I find it so insidious how people see the obvious correlation between autism and gender non conformity and say it’s because autists are somehow biologically more transgender on average rather than realizing that gender as a whole is a oppressive construct that punishes those who aren’t good at fitting into social norms
I have a theory, based on nothing but speculation, but here goes.
If you deviate from The Norm on one axis, it's that much easier to deviate in other axes. If you've already disappointed your parents once, you have nothing to lose.
Suppose you are a straight white cis boy who loves acting. If you raise the issue of becoming an actor, you will get tremendous resistance. It's not financially secure, it's not a Real Job, it's not respectable.
But if you're gay, you're already not respectable so pursuing acting doesn't change things much. If you're autistic and can't/won't mask you're already not fitting in, so you have nothing to lose from exploring your gender identity. If you're already gay, why not be a communist? If you're already polyamorous, why not be an artist? If you're already a fashion designer, why not stop masking? If you already ship Disney princesses, why not transition?
Once you break one oppressive social construct and the sky doesn't fall, the rest of the oppressive social constructs start to look reeeeal flimsy.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
how do i tag a relationship if the only reason it's in the fic at all is because it's in the relevant part of the canon timeline? i'm writing a fic focused on a specific character, mainly focusing on pre-canon, and the timeline of the fic includes when she was with her abusive ex. i won't be writing it as a good relationship, because it wasn't, but now i'm a little confused about how to tag it. i know i should, so that people can avoid it if they need to, but since the relationship won't be portrayed positively, i'm not sure what to do. any advice?
When I think about tagging a fandom, a relationship, or a character onto a fic the thing I consider is whether it's present or not.
Basically, would a fan of this fandom/relationship/character be satisfied with the amount of that fandom/relationship/character that I have included in the fic?
If the amount of "screentime" is significant enough, then I add the tag. If I think the amount of screentime would disappoint a fan, then I don't add the tag there. I put it in the additional tags instead.
Additional tags are a great way of 1) contextualizing the tags you've added in the other categories and/or 2) providing a "minor amounts of" tag or "mention of" tag when you want to let folks know it's there but there isn't much of it.
In this case, if you have, say, a chapter of your fic that contains this relationship then that's likely significant enough to be worthy of the tag. Then you can add an additional tag like "X/Y negative" or "abusive relationship" or "mentions of [canon incident]" etc.
You also have the option of putting an author's note at the start of the fic or at the top of the chapter(s) where that relationship is portrayed.
Remember that tags are used so that people can find content as well as avoid content, and remember that sometimes people want to read about a past abusive relationship. It might be just the sort of emotional mood they're in at the time. The additional tags allow you to give all that extra info that a reader might want when they're deciding whether they want to dive in or not.
That's what I'd do, but what about the rest of you? I'm sure there are lots of opinions on this one.
I think a lot of people would benefit from unlearning the idea that casual sex is inherently disgusting, harmful, or immoral just because they personally don’t want to partake in it. You can stand up for sexual safety and consent without acting like people who enjoy fucking strangers are degenerates. I take no issue with anyone asserting boundaries or stating that they’re not interested in certain kinds of sex or even sex as a whole. But when you condemn or express disgust at others for engaging in consensual sex, that’s when you start to sound like a puritan.
Btw, this includes self-proclaimed “feminists” who shame and lecture women for giving men “access” to their bodies. Bodies are not commodities and sex is not inherently transactional. You don’t lose anything by having sex on purpose with a person you find attractive. Sex is not some metaphysically transformative thing that bonds you to the other person forever. It is literally not that deep.