A silly drawing of my sims.
It's a reference to this post.
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@millicent-bystandr
A silly drawing of my sims.
It's a reference to this post.

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New SimPE Release Today
Bug fixes and more plugins! Theo's Color Binning tool, Theo's Alt Sim Surgery, and JFade's Collection Creator are all added and working. It is on my Github for all 3 platforms, Windows, Linux, and Mac. You can download all three from my Github. You can also download the Mac Mootilda's Clean Installer and Mac Delphy's Download Organizer. Still testing the Mac Mootilda's Hood Checker, but it coming very soon.
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hi meduza! i was wondering if you might be able to help with something. you’re one of the few people i could find that for sure know how to do this, i messaged c&k too a while ago but they don’t seem to be active currently. i’d like to try my hand at updating raynuss’s playable banjo for argon’s hack, but the instructions at maty aren’t very clear, & i haven’t been able to find any other tutorials. would you be up for explaining how to do it? i fully understand if not, but i thought i’d ask 🙏
Hi!
Sorry it took me so long - I needed to check what I' ve actually changed when I updated intruments from Atavera's hack to Argon's hack. 😅
How to update instruments to Argon's hack
Updating instruments is actually pretty simple. You need to update two types of resources: BHAV (functions) and OBJD (Object Data)
Start with downloading resources that you will import into package: at SFS | alt
We will start with BHAVs
In function Function - Init 0,1 Lead (in my example instance 0x00001032, but it may be different in other objects) change node 0x1 to No-Op (global 0x02F3). Commit changes.
2. Replace BHAVs Interaction - Perform TEST and Interaction - Practice TEST with resources included in the upload you downloaded. In my example they have instances respectively 0x00001038 and 0x0000103A, but in your case they may have different instances.
3. Move to OBJDs. In OBJD instance 0x000041A7 (main BJD) replace Orig. GUID and Fallback GUID so that both have value 0x4EA0E858. Commit changes.
4. In OBJD instance 0x000041AB (lead OBJD) replace Orig. GUID and Fallback GUID so that both have value 0x6EF2CC17. Commit changes.
5. That should be it. However, I recommend adding to instruments @gummilutt's custom guitars fix, so that they can be taken out from Sims' inventory without them getting broken. See Gummilutt's tutorial. :)
MYSHUNO! Updated C&K functional puzzles 🧩!
Tired of your Sim knocking their head into the counter? Floating kids? Itsy-bitsy thumbnails? And....that they never put it back! NEVER! Just drop it where they stand *sighs*.
C&K @crispsandkerosene did a fabulous job with the two puzzles💕I love them. Basicallly every household in my game has at least one. They just got even more fabulous now ;)
Can be placed on fireplace mantels or any other deco slot and will be picked up, too.
Absent-minded Sims (trait) will still drop it where they stand.
Added an option to pick it up and put it into a sims inventory.
Download
Credits:
@crispsandkerosene for the original idea and mod.
@picknmixsims for his documentation in lesson style on reach/put anims. I shamelessly "borrowed" code from your bug jar.
@pforestsims for the explanation, why every fruitbowl clone has an abysmal tiny thumbnail and how to fix that.
and the collab with @lallyinthesims that kickstarted this update.
requested Castaway Stories conversions cs_campfire 1253 (bv) cs_toiletstall 1286 default_cs_bonfire 1496 (uni) Sims can’t flush toddler potty balloons or aquarium fish down the stall’s toilet but I don’t think the bg toilet stall lets sims do that either. The bonfire is a default replacement for the uni original (no more bear chairs on fire). Thanks as usual to @hugelunatic for their kind and smart help!
ts2 download sfs
ts2 download box
Reblogging 29 June 2026
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Could you post a video of globo in action ? 🥹 we need more of her !
LOOOOL 😆 Great stuff!
Rocío invites Globo to the arcade. Fortunately, the presence of beings from other dimensions has largely been accepted in Buenos Vientos, so Globo didn't have to worry about being mistaken for a redemption prize.
Globo's face can now emote. I've never been this happy to learn a new modding skill.
This has probably been converted before (at least the chair!), but I couldn't find it so here I go reinventing the wheel again!
Froggy chair and Lily-pad table converted from Animal Crossing: New Horizons. I decided that this would be a dining set and sized them accordingly.
Download: SFS
Terraced Court Colonial
A "modern" Colonial with terraced gardens along the front walk 4 bedrooms - 2.5 bathrooms - garage (space for 3 cars) unfinished attic - large yard 2-Step Foundation lightly furnished - minimally decorated - Min CC -
The inspiration for this build comes from an image that scrolled past my tumblr dash - it may very well be AI generated - but it is a lovely idea, and I had to sim it!
Read more on my BLOG »
Cross-posted to MTS and Simblr.
Custom Content Included - Honeywell's Bespoke Build Set (Be sure you have the MASTER!) - Raynuss' Paneled Entrance Door Sidelight2 recolored and reuploaded by Michelle (Be sure you have the MASTER!) - HugeLunatic's Floor Edger/fence in Stainless Steel - Numenor's Recolorable Wrought Wright Modular Stairs - My recolor of the Wrought Wright Modular Stairs
Lot Size: 40X50 Lot Price: $204,585
DOWNLOAD @ SFS
Please support me on Ko-Fi
Enjoy! 🦚

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So I've been very sick for the past ~2.5 weeks. I've been generally slogging through my days and trying to just get through work and doctors' appointments. Paralives has been my comfort activity and I haven't been simming much. I'll be back to it soon, I'm sure.
Anyway, I built a house that I liked enough to upload. Based a traditional croft house, it's built off of a ruined tower. The tower is inaccessible until you can put doors on curved walls, so right now it's just vibes.
Link to the workhop page
More pics
this inspired me to create a family and now i'm decorating it. the build is so inspiring. Far from done of course but i wanted to show you the inspiration you gave me.
Thank you so much! It looks incredible so far. I was envioning it for an elderly lady or maybe a couple but I love how you're turning that small space into something for a family. 😍
So I've been very sick for the past ~2.5 weeks. I've been generally slogging through my days and trying to just get through work and doctors' appointments. Paralives has been my comfort activity and I haven't been simming much. I'll be back to it soon, I'm sure.
Anyway, I built a house that I liked enough to upload. Based a traditional croft house, it's built off of a ruined tower. The tower is inaccessible until you can put doors on curved walls, so right now it's just vibes.
Link to the workhop page
More pics
🕷️ Mini CW: Arachnophobia
GrilledCheese-Aspiration has figured out how to convert 4t2 on Linux after 7mos, huzzah lmao 🎉
That said, I am offering this cutie lil spood plush from ATS named in honor of my IRL jumper, Odette. She has just has the two textures you see here: black + grey Note: @jacky93sims converted the doll house from the same link, you can download that here! VERY cute 😍😍😍
Feel free to recolor as you wish, absolutely NO paywalls, I'll sic my IRL jumper on you!
She is compressed and there are nospacesoranythinginthefilename for convenience ✔️
🕷️🕸️Download @ SimFileShare or Patreon (always free!) (1.9mb)🕸️🕷️
Found in buy mode > childrens, $50
Upcoming events at The SimForge!
Saturday, June 20th at 10:00 (GMT -6) Compare & Contrast A Tips & Tricks-type workshop that takes a deep dive into The InSimenator, Sim Manipulator, Sim Blender, Gussy Up, Pescado’s Clothing tool, and the Batbox. This workshop includes: • The OG: The InSimenator • Sim Manipulator: The same, but different • Sim Blender: “Lighter”, but ¿better? • Gussy Up: A more unique approach • Pescado’s clothing tool: The CAS clutter killer Saturday, June 27th at 10:00 (GMT -6) Reading Error Logs Guest host whoward/Pick 'N' Mix Sims A workshop about generating and understanding error logs. This workshop includes: • Enabling Error logging - testingCheatsEnabled • Generating an error log - via menu and code • Reading an error log - common message meanings/causes & log sections • Using Log Watcher Saturday, July 11th at 10:00 (GMT -6) Curvalicious Part 3 A follow-up to the previous two Curvalicious workshops. This one is about creating your own WSO action. • Why make your own WSO action? • Lifa’s method: starting from Maxis AF • Ocelotekatl’s method: starting from the target shape • Testing and troubleshooting Saturday, July 18th at 10:00 (GMT -6) Hold That Pose! This is a super-casual Tips & Tricks-type workshop. No special tools needed, but I will provide a list of recommended mods in the resource post. The workshop includes: • Before you start- the UserStartup Cheat • Screenshot utilities/ How to optimize Fraps for semi-auto fire & forget • OMSPs and how to use them in posing • Quintessential poseboxes, overlays, and anim boxes • Cameraman mode and camera presets • Posing individual Sims • Posing groups of Sims Saturday, August 1st at 10:00 (GMT -6) Think Inside the Box (Part 2) A short workshop about using DBPF Scripter to build accessory boxes. The workshop includes: • An overview of the new accessory box template • A walkthrough of how to use DBPF Scripter to procedurally generate accessory boxes • Restricting an accessory by age/gender
Saturday, August 8th at 10:00 (GMT -6) Sound Logic A custom sound workshop. Details to follow Saturday, August 15th at 10:00 (GMT -6) Frank ‘N Mesh (Part 1) This workshop is about frankenmeshing (or taking components from two meshes and putting them together). Part 1 includes: • Using SimPE’s finder to find Maxis resources • Importing & editing the first mesh • Importing & editing the second mesh Saturday, August 22nd at 10:00 (GMT -6) Frank ‘N Mesh (Part 2) This workshop is about frankenmeshing (or taking components from two meshes and putting them together). Part 2 includes: • Adding morphs with Mesh Toolkit • Creating a recolor & linking • In-game testing Saturday, August 29th at 10:00 (GMT -6) Frank ‘N Mesh (Part 3) Details to follow If you haven’t joined yet, why aren’t you a member of the most amazing creator’s Discord? To join, click here: https://discord.gg/Jyjb67eBX5
Family Manager
Family Manager
Family Manager is a utility for changing various aspects of Sims 2 families, such as their address
and the contents of their closet (clothing) - see first image - and their safe (Bon Voyage jewellery).
Features and operational requirements are fully described on the web page.
Kudos to Mootilda for publishing the source code to their Wardrobe Cleaner wizard.
Full credit to Gummi for testing, and also mentioning "what about BV jewellery?".

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This is so funny to me.
[TS2] Improved Lot Skirt Shader (WIP)
Overview
Hi everyone! This is an experimental (WIP) mod that makes lot skirts in TS2 looking like neighborhood terrain. TSCS inspired me to create this mod; as far as you remember, TSCS has visible neighborhood decals from lot view. It is set in assembly code so that TSCS lot skirts use neighborhood techniques for mapping. Original TS2 doesn't have such functionality. LD attempted to immitate that via fake neighborhood deco but it was created for particular terrains only. So I decided to attempt editing lot skirt shader and got some results; it adds cliffs, rough and meduim stages and improves shores from lot view! Though it is not perfect as it has some misconsistency with lighting (original lot skirts also do) and doesn't repeat the neighborhood terrain mapping but I think it's more practical than neighborhood deco. Hope you like it!
Features
Adds neighborhood decals (cliffs, rough and medium terrain) to lot skirts. Decals are also visible with snow states. No blue snow fix and sky fix are included. Works for every neighborhood automatically. Supports lighting mods (dusk and dawn states). Looks better with default replacements.
Installation
Put the .package file into your Downloads folder.
Compatibility
Incompatible with shader mods that modify lot skirts so rename the file adding "zzzz" prefix to make it load last to prevent conflicts if you use many shader mods. Doesn't conflict with other no blue snow mods that modify the rest shaders (roofs, lot terrain).
Known Issues
May look weird in dusk and dawn states using some lighting mods (still have no idea how to fix that). Seam between lot skirt and lot terrain (original TS2 lacks lot edge blend technique like in TSCS to make smooth transition between lot terrain and lot skirt). Lot imposter terrain paint may be invisible sometimes for unknown causes.
Terrain Types
Recently it has been discovered that it's possible to create new terrain types. My shader contains standard terrain types (temperate, desert, dirt and concrete) and uses dependence of textures on lot texture so if you add custom terrain types it's required for my shader to have added such dependencies otherwise my shader will look buggy for your custom terrain types (you are free to contact with me for more detailed information). DOWNLOAD Vanilla:
Mod:
Light snow:
Heavy snow:
Dawn (using lighting mod):
Dusk (using lighting mod):