Hello! @spockthewok's Object Limit post inspired me to edit some NSWG decorative objects to be only 1-tile. Similar to HugeLunatic's edits of the cs rocks, petrified logs, etc. I opted not to extend their footprint in case anyone wants to use them with OMSPs Any wall hangings with _al in their file name have been lowered for non-shadowy al-shiftability
Six rugs, two 2-tile floor mirrors, the castle chest, the gargoyle, the Shoji screen, and the bamboo vase wall sculpture
Three rugs, three wall hangings, the bamboo chimes, the treasure baskets, and Pescado's cs_aeroplane_bent and cs_cratesgas both contain multiple meshes
The finish line rug is now 1-tile and also includes the start line rug as a merged recolor (ps_rugstartline can be removed)
Three rugs and two 2-tile paintings I also incorporated the rugs' shadow edits into the bundle so ls_rugs_NoOutdoorShadows can be removed
MaxoidMonkey's wooden screen and 'I Heart Art' poster the bv map painting, the gls room painting, the ofb big chicken, and the ssns trellis flowerbox
Recommended with thanks: HL's Reducing GUIDs/OBJDs tutorial @deedee-sims' Extending the Footprint tutorial Thanks also to Will / @spockthewok for the informative deep-dive
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PS I didn't do the cs military shelter, hut, or plane because I read somewhere forever ago that huge and/or high-poly meshes are better as multi-tile objects. Maybe that's no longer true with newer computers? I'd love to hear your thoughts my computer is nine years old :/














