Finally to the Rito. A majestic race, but extremely divided. Originally, they were all in the same clan, however this never lasted, causing a massive split between those of the different species.
In the main Rito clan, stealing is forbidden and sharing is a foreign concept- everything is for each Rito and all are secretive and keep to themselves, except for when it is Thursday, where many flock together to hunt. Teamwork is a little hard as communication isnt commonplace, and each Rito tends to show off (as pictured above!). Kills are taken back, with meat split equally, and produce is bought or foraged for by each individual.
(sorry for the choppy gif)
However, once a year the Rito get together for the free-diving ceremony, where young couples (or strangers put up together) dive together to test their mettle. Couples who get through this stage are said to be dive-mates and are allowed within the clan to live together in their own perch, or are at least allowed to start constructing their own perch for two.
In other Rito clans, sharing is more commonplace, and communication is vital, since there are less members on average. There tends to be no leaders, as each member helps themselves and others, and no external clan would ever rejoin the base since their values are so different.
Thankfully, if rival clan Rito ever cross paths, it is usally cordially as the universal rule of never killing other Rito has always been accepted by every Rito there is.
Rito "perches" are wooden constructions generally hung from an overhanging cliff, or a dug into reinforced hollow of a mountain. Rito are quite good carpenters, but the masters are few and far between. It is said that the Rito have an innate desire to build these type of nests, and none require any instructions. Nesting material is found from kills, trees and other family member's feathers.
Oraments hung from the base of the hanging nests are vital since they are a form of identification, as every Rito's nest is technically sacred ground in their eyes. Others must always be invited in.
Interestingly, Rito are capable of utilising and finding dye, having been able to process the toxic Wither into dye capable of not taking over the user. Fashion dictates that a long neck be covered in many many accessories and most Rito adore collections and shiny items.
It is not unusual to find monster parts incorporated into their clothes, since they pick up items left on the ground. If you leave an item unattended too long near an outskirt clan, beware!
Althought Rito are renowned for their archery prowess, a normal role is guardian of the Rito, which requires a ceremonious clipping of the wings. These Rito are generally very tall for a Rito, and heavily set (or otherwise unable to fly normally). They wear thickset, strong armour with a bow for luck, and cover their wings to the best of their ability. Most noticable is the clawed gauntlets each wear, whichcan tear through metal and even harm rock, though they will become blunted.
Guardians of the Rito wield heavy claymore-like weapons, which are not exactly claymores since they are technically swords in their sheaths. In their normal form, they can deal a lot of damange in smashing damage, but can become broken or unsheathed to reveal a much lighter sword which additionally has a wind strike.
They also have a smaller knife, for extra protection, although it is more seen as a lucky talisman, since it is the same knife that they recieve upon their first hunting excursion (around 6 years old in human terms).
Finally, seers. Seers are said to be the mute ancestors of the Loftwings which have since been almost extinct. They have no mouth, and are treated with respect but also fear. Though sign-language they can tell great and terrible prophecies which tend to fill the audience with dread. There is a seer in every clan, but they cannot reproduce. A seer is born into a bloodline when a baby hatches to the blood moon.