i have never thought of the bg3 paths as railroaded before but oh my god... i see your vision. i think that, for all that can be picked apart in the writing of dragon age, the worldbuilding in that series is so so interested in complicating all factions that you can envision a character who /makes sense/ while bouncing through various ideologies. and the sort of fantasy writing in (most of) the forgotten realms doesn't really allow for that.
dao is particularly the light of my life because the origins mechanic is specifically intended to let you create a character who has a distinctive perspective on the world that’s grounded in the worldbuilding. one of my favourite aspects of this is several origins having completely different codex entries on their own culture as opposed to those an outsider would get. it’s really good! it’s also a reasonably grounded world (while obviously silly) because, like, the basic fundamental premise of thedas, from which they ikea flatpack built almost every feature, is “how would people react to magical and fantastical diversity? the same way they react to human diversity.” you’re meant to feel like, aside from i guess the darkspawn, people are normal and have real motivations. sure it has to fulfil certain roles in a story, and dragon age was manufactured too quickly and purposefully for everything to land feeling authentic, but evil in dragon age should feel recognisable. and in most of the origins they give you a chance to do something that is bad, but also totally makes sense, because of the context of your character belonging to this world where these things happen
in dnd/the forgotten realms it’s a bit different because capital e Evil exists, so there are people and deities and devils (and, to open another can of worms, races) whose entire goal is to Do Evil. it’s also harder to produce grounded evil because in a world where i’m being given basically no context and just told to make whatever i want, i don’t have an inch of the kind of social information i get from for example a dao origin: what my character has been taught to believe they should do to survive, who they are willing to sacrifice, whatever. bg3 also happens to have a main plot goal that is, at least for the first part of the game, broadly selfish (“i am sick, and i need a cure”) which works really well for getting a bunch of people with vastly differing moral standards to band together for the same goal, and not so good for any kind of “greater good” type blurred morality, so that’s out too
however much the worldbuilding factors into this, bg3 specifically went for quite a clear distinction between the good path and the capital e Evil Path, and i find it pretty hard to vary up the good path. when i say railroaded i mean you either do the specific thing that gets you a quest down the line or not. i was really disappointed actually in my playthrough where i totally fucked up in the druids’ grove and caused a fight to break out, because it immediately instakilled tons of characters i knew i would need down the line. the few it spared needed some of the dead ones to stay alive in later quests, so it’s like... oh. that’s just... over. for both factions. bg3 arguably lets you do basically anything you want but they are able to do that because if you fuck around it just breaks the entire quest line from coming up again, which means playing a character who fucks up is not even really going to get me consequences it’s just going to cut content from the game. does that make sense? and then the Evil Path is just straight up evil, like... there’s no way for me to complicate and empathise, here, especially playing a blank canvas character whose motivations i would have to make up from nothing, and who faces basically no consequences for not doing this. the only neutral/cowardly/self-interested option in act 1 is to do neither path, which gets me the least content because i literally don’t get to play the fucking game
i don’t know, i’m not saying it’s necessarily bad just that it’s hard for me, personally, and how i like to create characters. especially when you have my constant restart disease and you have to do this all over again a dozen times just for a handful of different dialogue. does any of that make sense