really big tactiquest update!
1.6 has been released! this has been in the works for over 6 months now and i'm very excited to finally release it. this is a massive balanc
super-big update i've been working on for the past 6 months, testing with multiple campaigns i was part of and multiple i wasn't - the dozens of players in my community have given me so much more helpful feedback than i ever would've been able to gather by myself just running for my home group.
me and my co-designer @turntechz have such a better understanding of the game by now - how people actually play, how the game's previously untested subsystems work out in practice. and this update is just applying all of that experience and testing so everything runs buttery-smooth
we did big sweeps through both books to polish stuff left from early versions when i didn't understand the game as well. all the most underwhelming perks, spells and monsters were brought in line with more viable options. lots of classes got big changes to their core abilities so they do a much better job justifying their existence and standing out in a game with 25 classes.
anyway you can go read the more detailed changelogs on the itch page or in the book but the bottom line is the game's more fun. no real big new features to announce cause those are done! all that was left was more testing and polishing and perfecting the game, and that's what this is. it's basically done, just go play it!
more tactiquest stuff!
on top of the big update last week, paying customers now have early access to the game's second core book! at the moment it's not even close to done, but it has four new classes and a couple other goodies. it's less tested than the stuff in the core book, but still perfectly playable.
if you've paid at least $6 for tactiquest already, you have access to the new book - you don't have to pay again.
Version 1.6.1 is up and contains a handful of small patches (particularly to Oracle, which had a bit of leftover jank that needed smoothing


















