Tactiquest, you can't just say "Dragon Dragon" and then leave me to figure out what that means.
Blade Knight is a fine title for a cool knight. Spell Wizard could be turned into something interesting. What the hell am I supposed to do when my party has to fight the Dragon Dragon. What do I even say.
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Been trying to learn how to draw and fell in love with the monsters in Tactiquest by @level2janitor
Not only is the game cool as hell, but the art is lovely. I've been tracing and then trying to totally redraw it in order to learn how it was made. Been having a lot of fun.
Here's the Kobold Skirmisher (top is a trace of the official art, bottom is my attempt to remake it)
new basilisk art for tactiquest, since the old one was just straight up a dark souls basilisk n i figured it was a good idea to go with something less copyright-infringement-y
1.6 has been released! this has been in the works for over 6 months now and i'm very excited to finally release it. this is a massive balanc
super-big update i've been working on for the past 6 months, testing with multiple campaigns i was part of and multiple i wasn't - the dozens of players in my community have given me so much more helpful feedback than i ever would've been able to gather by myself just running for my home group.
me and my co-designer @turntechz have such a better understanding of the game by now - how people actually play, how the game's previously untested subsystems work out in practice. and this update is just applying all of that experience and testing so everything runs buttery-smooth
we did big sweeps through both books to polish stuff left from early versions when i didn't understand the game as well. all the most underwhelming perks, spells and monsters were brought in line with more viable options. lots of classes got big changes to their core abilities so they do a much better job justifying their existence and standing out in a game with 25 classes.
anyway you can go read the more detailed changelogs on the itch page or in the book but the bottom line is the game's more fun. no real big new features to announce cause those are done! all that was left was more testing and polishing and perfecting the game, and that's what this is. it's basically done, just go play it!
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various new bullshit for tactiquest time-wizard builds. playing a chronomancer is a pretty common & cool fantasy and i felt like it wasn't super well represented in tq yet, but now it is! very happy with it
i'm real proud of this one. there's so many games where werewolves are really awkward to use and i was expecting tactiquest to be one of them
but it turns out having subsystems for diseases and crafting cures for diseases means something like infecting a player with lycanthropy can actually be supported by the game in a way that's fun to deal with and not "go roll a new character"