â You don't know what any of this is about, do you? You work here, you see these people every day, how they live, and you just don't get it.
â What do you want me to say? That I feel for them? That they got a bad break? What good would it do?
â It'd be a start.
STAR TREK: DEEP SPACE NINE (1993â1999)
⤡ Paste Tense (parts I & II)
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nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *loading a pistol and getting back on the rocket-ship* moonâs stuck in a time loop.
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *loading a pistol* moonâs stuck in a time loop. do you have extra ammo? this wonât be enough.
nasa employee: enough forâŚwhat?
astronaut: *finding extra clip of ammo, pocketing it, and getting back on the rocket-ship* donât worry about it!
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.
nasa employee: what?Â
astronaut: *emerging from supply closet with a space harpoon, getting back on the rocket-ship* moonâs stuck in a time loop.
nasa employee: oh hey u guys are back early astronaut:   oh hey u guys are back early
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: what?Â
nasa employee: how did you know what i was going to say?Â
astronaut: *punching in key pad code for base evacuation signal, getting back on the rocket-ship* i told youâŚmoonâs stuck in a time loop.
*red warning lights begin flashing*
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *rifling thru bookshelf of operating instructions, selecting one that says âAIRLOCK MANUAL OVERRIDE INSTRUCTIONS,â getting back on the rocket-ship* moonâs stuck in a time loop.
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: moonâs stuck in a time loop. hey, do you have anything to eat? iâm starving. *opens random drawer, finds nothing, closes it*
nasa employee: a time loo- uh, we donât have food in hereâŚwe canâtâŚeat in the control room, only the break-room.
astronaut: *sighs*
nasa employee:âŚmy lunch is in like 10 minutes, though, and if my lunch is actually STILL THERE and not STOLEN, AGAIN, i can share it with yo-
astronaut: nah, thatâs okâŚno time. *loading a pistol and getting back on the rocket-ship* orâŚtoo much time. but thanks, anyway. OK, bye!
*alarm begins blaring*
nasa employee: youâreâŚwelcome? wait, a TIME LOOP?!
nasa employee: oh hey u guys are back earlyÂ
astronaut: yup.
nasa employee: âŚ?Â
astronaut: *sitting down next to nasa employee* soâŚdo you ever likeâŚwonder what the meaning of life is? the secrets of the universe?
nasa employee: arenât you supposed to be ON the MOON?!
*alarm begins blaring*
nasa employee: hey, what the hell is that?
astronaut: thatâs the code red override klaxon. moonâs stuck in a time loop. oh, and thereâs an explosion imminent. But donât worry, we can deal with that tomorrow. So, you have any siblings? *pulls beer out of space suit, cracks tab* want a drink?
nasa employee: oh hey u guys are back earlyÂ
astronaut: do you know frank in IT?
nasa employee: what?Â
astronaut: do you know frank, who works in IT?Â
nasa employee: yeah, but why are you guys back so early?Â
astronaut: moonâs stuck in a time loop. call frank, tell him thereâs a virus in the security patch and the systemâs compromised. then get the hell out of the base.Â
nasa employee: wait what? what? where are you guys going?Â
astronaut: *loading a pistol and getting back on the rocket-ship* back to the moon. itâs stuck in a time loop. call frank!Â
nasa employee: *picks up phone* ugh, straight to voicemail. i wonder wha-
*alarm begins blaring*
nasa employee: oh hey u guys are back earlyÂ
astronaut: *grim silence*
nasa employee: i said, you guys are back earlyâŚhey, what are youâŚ?Â
astronaut: *randomly opening drawers until they find a pair of scissors and some duct tape, getting back on the rocket-ship* moonâs stuck in a time loop.
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *loading a pistol and getting back on the rocket-ship* moonâs stuck in a time loop.
*sticks head back out the door of the rocket-ship* by the way, if you go to the break-room in exactly 2 minutes and 45 seconds, youâll catch the person whoâs been stealing your lunches for the past two weeks.
nasa employee: what?! WHO IS IT?!
*alarm begins blaring*
nasa employee: *running for the break-room* FUCK!!!!
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *sits down, sighs, pulls a beer out from their spacesuit* moonâs stuck in a time loop.
nasa employee: âŚok, and? hang on, how did you get a beer? you canât have that in here.
astronaut: what do you know about project floyd?
nasa employee: I mean, the usual amount? iâm not really on the project anymore, why?Â
*alarm begins blaring*Â
astronaut: COME WITH ME TO THE ROCKET-SHIP, we donât have ti-
nasa employee: oh hey u guys are back earlyÂ
astronaut: yeah. moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *loading a pistol and getting back on the rocket-ship* moonâs stuck in a time loop. see you tomorrow. maybe.
nasa employee: WHAT?!
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?Â
astronaut: *sighs, rubs hands over face, and loads pistol, before getting back on the rocket-ship* moonâs stuck in a time loop. and, uhâŚyou should call your mother like youâve been meaning to. and tell her youâre not actually mad and that you will come to dinner tonight. youâre gonna be hungry.
nasa employee: wait, what? WHAT?? how do you know my mom?! why am i gonna be -
*alarm begins blaring*Â
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what?
astronaut: *grabbing two pistols, an extra box of ammo, a pair of scissors, some duct tape, a space harpoon, and a booklet of operating instructions that says âAIRLOCK MANUAL OVERRIDE INSTRUCTIONS,â starting to get back on the rocket-ship, but dropping everything with a horrendous clatter* FUCK! goddamn moonâs stuck in a time loop.
*alarm begins blaring*
nasa employee: oh hey u guys are back earlyÂ
astronaut: moon's stuck in a time loop.Â
nasa employee: what? also, hey, whereâd you get that duffel bag?
astronaut: *grabbing two pistols, an extra box of ammo, a pair of scissors, some duct tape, a space harpoon, and a booklet of operating instructions that says âAIRLOCK MANUAL OVERRIDE INSTRUCTIONS,â shoving them into the bag, and getting back on the rocket-ship* moonâs stuck in a time loop.
nasa employee: oh hey u guys are back earl-Â
astronaut: *grabs nasa employee and kisses them passionately*Â
nasa employee: what? WHAT?!
astronaut: *loading a single pistol and getting back on the rocket-ship* moonâs stuck in a time loop, sweetheart.Â
nasa employee: what?!?
astronaut: a time loop!!! i love you!!! get out of the base!!! stay alive!!!
nasa employee: *presses fingers to lips, confused but intrigued, as alarm begins blaring*Â
nasa employee:âŚ.
nasa employee:âŚ
nasa employee: ho hum what a regular day at the office
*alarm begins blaring*
nasa employee: what the hell is that?!
nasa employee: oh hey u guys are back earl-Â
astronaut: *grabs nasa employee and kisses them passionately*Â
nasa employee: what? what?! WHAT!?!? also, hey, whereâd you get that duffel bag?
astronaut: *grabbing two pistols, an extra box of ammo, a pair of scissors, some duct tape, a space harpoon, and a booklet of operating instructions that says âAIRLOCK MANUAL OVERRIDE INSTRUCTIONS,â shoving them into the bag, then cupping nasa employeeâs cheek with free hand* moonâs stuck in a time loop.
nasa employee: the moonâs stuck in a what?!
astronaut: a time loop, sweetheart, but we donât have much time ourselves, so you have to listen to me RIGHT now
nasa employee: *faintly* âŚâsweetheartâ?!
astronaut: in 2 minutes and a few seconds, you need to go into the break-room and find frank.
nasa employee: wait, frank from IT?
astronaut: yes.
nasa employee: how do you know heâs gonna be in the break-room? i canât just call him at his desk right now?
astronaut: how do i know this?! because, one, time loop, ok? andâŚalsoâŚbecauseâŚheismaybetheguywhohasbeenstealingyourlunchfortwoweeks
nasa employee: that BASTARD i KNEW it
astronaut: BUT THATâS NOT WHATâS IMPORTANT RIGHT NOW. hey! listen to me! go in there, catch him red-handed with your burrito, and tell him lunch is on you FOREVER if he goes RIGHT NOW and checks the last security patch - because thereâs a virus and the whole systemâs compromised. then you need to get the hell out of this base, ok?
nasa employee: âŚok. ok. andâŚand what about you?
astronaut: *cocking pistol and getting back into rocket-ship with duffel bag* me? iâm gonna shoot for the moon.
EPILOGUE:
nasa employee: so, how many loops in total?
astronaut: i mean, it was hard to keep track. somewhere around six months, if i had to guess.
nasa employee: damn.
astronaut: yeah.
nasa employee: and in those six MONTHS, the best zinger you came up with was âshoot for the moonâ?
astronaut: hey, you know what, i had some other stuff on my mind!
nasa employee: i mean, i guess. it sounded like you found time to flirt with me each time.
astronaut: yeah, like i said. other stuff on my mind.
*they look at each other, blush, and look away*
astronaut: sooooooo. youâre sure your mom is cool with me coming over for dinner?
nasa employee: canât make the day any weirder. plus, i owe you for ratting out frank, right?
astronaut: he did help us save the world; we canât be too mad at him.
nasa employee: youâve had a little while to get over it, i might need some more time. and it wasnât even your food!
astronaut: ok, thatâs fair. what if i buy you lunch to make up for it?
nasa employee: hmm, when?
astronaut: tomorrow?
nasa employee: well, iâll have left overs from my mom, and you might too if you play your cards right. day after tomorrow?
astronaut: honestly, anytime is good for me.
(Babylon 5) Commander, be careful where your mind wanders. Especially while that pretty little telepath is around.
(NO SPOILERS PLEASE I'm still in early S2 IDK what happens from there!!!!!!)
TIL In an epilogue at the end of the original 1931 Dracula film, Dracula breaks the fourth wall and taunts the audience, saying vampires are real and to be afraid. In a 1936 re-release, this was censored by the Hays Code, out of fear it would encourage belief in the occult.
Time for my favorite bit of Dracula lore. When it was translated into Icelandic as Powers of Darkness, there's a preface to the novel added where it claims the facts of the novel were real and the names were changed to protect the real victim's privacy. Also there's a Satanic Cult added to the novel.
My favorite part about this is that Gilora's still into him enough that she rats out an Obsidian Order agent to protect Miles' reputation later in this episode. Miles O'Brien, the game you never knew you had.
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Terry Pratchett started his career as a crypto-monarchist and ended up the most consistently humane writer of his generation. Â He never entirely lost his affection for benevolent dictatorship, and made a few classic colonial missteps along the way, but in the end youâd be hard pressed to find a more staunchly feminist, anti-racist, anti-classist, unsentimental and clear-sighted writer of Old White British Fantasy. Â
The thing I love about Terryâs writing is that he loved - loved - civil society.  He loved the correct functioning of the social contract.  He loved technology, loved innovation, but also loved nature and the ways of living that work with and through it.  He loved Britain, but hated empire (see âJingoâ) - he was a ruralist who hated provincialism, a capitalist who hated wealth, an urbanist who reveled in stories of pollution, crime and decay.  He was above all a man who loved systems, of nature, of thought, of tradition and of culture.  He believed in the best of humanity and knew that we could be even better if we just thought a little more.
As a writer: how skillful, how prolific, how consistent.  The yearly event of a new Discworld book has been a part of my life for more than two decades, and in that barrage of material there have been so few disappointments, so many surprises⌠to come out with a book as fresh and inspired as âMonstrous Regimentâ as the 31st novel in your big fantasy series?  Ludicrous.  He was just full of treasure.  What a thing to have had, what a thing to have lost.
In the end, he set a higher standard, as a writer and as a person.  He got better as he learned, and he kept learning, and there was no âtoo lateâ or âtoo hardâ or âI canât be bothered to do the research.â  He just did the work.  I think in his memory the best thing we can do is to roll up our sleeves and do the same.
why is it that we only have like two licenses from any mech producer thatâs a good guy? For a game where like there are clear good and bad guys (even if who you play isnât necessarily linked to that) it seems strange to me that the only loot and XP you get is⌠more benefits from the bad guys
I can tell you the answer, but to do so, we're gonna have to talk about a completely different TTRPG.
If you've read @makapatag's truly excellent Filipino martial arts TTRPG Gubat Banwa (and if you haven't, here it is), you may notice that every single character class description (with one notable exception) ends with one of these babies:
I am not Makapatag, and I cannot write with quite as much grace and eloquence as he can, but I will try:
If you choose to become a Lancer, ask yourself why you mock the name of peace with these weapons of war. You call yourself a saviour, but your steed was forged from the murder of a world. You stride across the sky in a colossus built in your own image, so why are you too cowardly to give it your face? Why do you believe these machines of death can preserve life?
It is important to note that the admonitions in Gubat Banwa are not just there to make you feel bad; they are there as legitimate questions. The Sword Isles have seen so much blood, death and tragedy. Wars are not glorious and killing is not a game. So, knowing all of that, why have you taken up this discipline - no matter how noble and virtuous it might claim to be - to shed more blood, to bring more death, to write more tragedy? What could possibly drive you to this? What need is so great that you must kill?
The thing with Gubat Banwa is that there are legitimate answers to these questions! There are bad people doing bad things, and some of them will not be stopped with words or kindness. Sometimes, as sorrowful as it is, killing is the correct choice to prevent greater suffering and deeper tragedy - but adding less misery and death to the world is still adding some amount of it. Even the most necessary wars will drench the ground in the blood of the innocent.
A sword is a tool meant to kill humans; while it can be used for other things, it is not well-suited to anything other than this. A mech is, in its most basic essence, just a very complicated sword: it's usually used on things larger than a person, but it's still a tool built to kill.
So why have you taken up this path? Humanity was saved from the brink of extinction and has created wondrous technologies like printers, cold fusion and mind-machine interface, and yet you use them to play soldier in a giant metal man. Why do you choose to take up this machine of death, built by the greedy and pitiless? Why do you think these machines can ever make things right?
Because sometimes, despite everything, they can.
Warhammer 40K shows an awful world full of monsters and monstrosity, and in the darkest moments of its history, Lancer's world looked just as bleak, but Lancer's world differs in one crucial way. Warhammer's world has long given up trying to be better, but Lancer's world never did. Lancer's world kept insisting a better world is possible, and it used what tools it had to make it so.
Sometimes the correct choice, no matter how bitter it may seem, is to kill someone. When you need to do this, a sword is a perfectly good choice for the job.
If you find yourself discomforted by the fact that all the people you can buy mechs from are corrupt and immoral - good! You have correctly engaged with the text. You have understood that the sort of people who would make giant walking death machines and sell them for profit are not good people. But you still have a job to do, and you need the correct tools, and those people have them.
Lancer is not a game about a perfect world - it is a game about a deeply flawed and imperfect one that does not let its imperfection stop it from trying. You have to try to make a better world, even with imperfect tools made by unpleasant people.
I was a production assistant on âDeep Space Nineâ.Â
One day I was in a hurry, and decided to shave a half minute off my journey but zipping through a soundstage and out the other side. It was Stage Four, and held Ops, some personal quarters, Siskoâs quarters, the Cargo Bay.. and hallways.Â
It was lit, because we were moving there later in the afternoon. I began jogging through the corridor and stopped right in the middle, where I could see neither end of the set piece. Suddenly, I WAS THERE. I was on the station. It was a complete alternate reality feeling, almost deja-vu, a deep familiarity. I paused, and a chill ran down my spine.Â
But I was in a hurry, and my feet took me quickly to the end of the set, and I looked back⌠yep, just a lit set, all alone on the soundstage, nothing I hadnât seen a thousand times.Â
And yet. I had been there. On the station. For a split second, I was no longer on Stage Four, on the Paramount lot, in the middle of Los Angeles. I was in Bajoran space, on a station in the stars. It was only a moment⌠but the feeling and the memory has never, ever left me.Â
Sometimes I wonder if anyone else experienced the same thing.Â
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Karpov had cemented his position as the world's best player and world champion by the time Garry Kasparov arrived on the scene. In their first match, the World Chess Championship 1984 in Moscow, the first player to win six games would win the match. Karpov built a 4â0 lead after nine games. The next 17 games were drawn, setting a record for world title matches, and it took Karpov until game 27 to gain his fifth win. In game 31, Karpov had a winning position but failed to take advantage and settled for a draw. He lost the next game, after which 14 more draws ensued. Karpov held a solidly winning position in Game 41, but again blundered and had to settle for a draw. After Kasparov won games 47 and 48, FIDE President Florencio Campomanes unilaterally terminated the match, citing the players' health. Karpov is said to have lost 10Â kg over the course of the match. The match had lasted an unprecedented five months, with five wins for Karpov, three for Kasparov, and 40 draws.
And Iâd like to have heard the missing bit as well, an evocation of those times when neither dictionary nor thesaurus nor synonym finder are of any help at allâŚ