need a reason for the party to stick together? spell linking their souls together so if one dies they all die. and the setting puts them in mortal danger so their only hope for survival is to work together :3
Thinking about how I'd do this, and here's what I've come up with.
Everyone died before the game begins. Then, some hero did an underworld breakout, and the party is composed of the various souls who'd been close enough to get caught up in it, or to sneak out at the same time.
The party isn't necessarily "soulbound" to each other. However. If ONE of them dies (and isn't quickly resurrected), then the underworld will be like "wait why are you here again, didn't we already process you, OH there were more souls who escaped beyond that one we knew about" and start hunting them down.
"Agents of the underworld start looking for the party to bring them back" isn't an instant death sentence for everyone else, but it's only a matter of time. You could play this as giving them one last adventure, at the end of which it's all over. Or, you could roll an ever-decreasing size of dice each day, and on a nat1, they find the party. It should be a hard encounter to escape them, one way or another -- combat is an option, as is trickery or diplomacy or stealth or whatever -- but the party will have to do it all over again the next day if they manage to survive, unless they go somewhere else and cover their tracks, in which case it's back to rolling dice each day to see if they've been found.
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for some reason people think this is about the new taylor swift album and i want everyone to know from the bottom of my heart that if you're mistaking my fleetwood mac post for taylor swift i have nothing but undiluted and unbridled disdain for you
Going Away Dress of wool & silk worn by Elizabeth Holms-Kerr after her 1899 wedding to John Deans Hope.⠀Made by Madame Hayward, 64 New Bond Street, London⠀Glasgow Museums, E.1988.104.2
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Last year I was a zombie and chased people around the trail.
This year I’m walking backwards along the trail until I meet a group, saying “hey my friends ran on ahead, can I walk with you?” And then getting kidnapped.
About 10 years ago my sister attended a zombie survival paintball experience in an abandoned derelict shopping centre
There was a nervous guy at the meeting point who explained that his friends got food poisoning from dinner last night, but this was the whole point of the trip and he didn't want to hang about in a hotel room with sick people, but he was considering just going back home
The entire group immediately took him under their wing and adopted him into their friends and inside jokes and sharing snacks
He was dragged off and eaten by zombies in the first 15 minutes, complete with blood packs, and returned in the final room as a sort of final boss
This is why I love people. Every time I think I hate everybody I should remember that people have been being PEOPLE for so long and it’s brilliant and I should embrace it all.
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a gift for the love y'all have given to my minecraft inspired d&d items... some items inspired by various MCYT series! these were super super fun
note: all of these items are artifacts, meaning they're one of a kind, and the implications of their origins are in the description. this means if you choose to use any of them, it's up to you how you'd balance them, deciding what level a player could get them at and how rare they are. i am also not a DM, so if your players create any game breaking strats, don't blame me! images are edited stock images lol.
under the cut is the item's source material and a little explanation of my choices in making them
Red Winter Axe: The renamed enchanted Diamond Axe from 3rd Life Ren had Martyn kill him with. Went with cold damage for the Winter part, and Fiends and Undead as being Red Life players. The "ally gains advantage against your killer" feature is inspired by how Martyn reacts to Scar killing Ren.
Twin Compasses: Tommy and Tubbo's lodestone compasses from Dream SMP. The use of the word "Willing" is to prevent them being used on tracking foes or anything of the sort, both parties must want the link to be created. The planes part is a bit finicky, but hopefully it would work.
Time King's Pocketwatch: A reference to Bdoubleo's season 8 of Hermitcraft so far. Mechanus is the plane of order and has a clockwork theme going on. The Sleep spell feature is a reference to his consistency with sleeping through the night. I'm aware clocks don't exist in "canon" d&d, but it makes sense that they would. The cross-planes time telling ability would be most useful for a player in the Feywild.
Miniature Tower of Vitality: Essentially Achievement Hunter's Tower of Pimps, specifically in YDYD season 2. This is the one I'm most uncertain about, considering how useful these spells are. Tried to balance it with still needing the components. Would probably be best for a party medium level party with no main healer.
The Enderbane: ...Who's name and basic description is directly lifted from The Blackrock Chronicle and a post on Rythian's tumblr. Another one who's balancing I'm uncertain about, but I figured it works for a high risk high reward thing, dragons aren't melee'd often...The level of exhaustion is just some flavor inspired by Rythian feeling pain when he holds it in canon.
Wings of the Crowfather: Philza. Must I explain more? Mumza is the Raven Queen here, it fits oddly well.
Sapphire of Sacrifice: The sapphire Lalna gifts Nano in Flux Buddies, which she gives back to him at the end of the series before dying killing Mother. Another high risk high reward item that'd require strategy to be most effective.
The Widow's Wreath: Scott Smajor's skin in 3rd Life. On the higher level side. Darn, now I'm sad over Flower Husbands again...
Bow of Balance: Another direct name, Jordan's bow from Mianite. Ianite is the goddess of balance, hence only neutral alignments. Fiends and Celestials are meant to be representative of Dianite and Mianite.
This 3-page collection of ideas for books on your in-game bookshelves should help you figure out what to say when one of your players goes to inspect the mad mage's books. Books are a great way to embed lore into your world and share it with your players. Additionally, some books may have been owned by magical creatures, or a wizard may have left a note or two in the margins, creating a whole new adventure for your players to chase after. Or maybe you'd rather make your own books? These tables will help you decide what it looks like, how it's written and what's so special about your books.
For better, full-page high quality imagery, take a look at the collection "I Search the Bookcase!" at the Homebrewery here!
💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺!
Lightseer’s Gaze
Wondrous item, legendary (requires attunement by a monk)
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This flourished mask obscures your eyes and magically stays in place while worn. It once belonged to a wise spiritual leader whose name has been lost to time, but was said to have eschewed personal belongings. While wearing the mask and attuned to it, you gain the following benefits:
• You have blindsight out to a range of 120 feet, and truesight out to a range of 60 feet. You are blind beyond this radius. Despite being blind, you can still see the moon, stars, and sun when they’re in the sky above you.
• Your Wisdom score changes to 21. This property has no effect on you if your Wisdom is already 21 or higher without the mask.
• You have advantage on Wisdom (Insight) checks.
• You can spend 3 ki points as an action to cast the "spirit guardians" spell (save DC 16).
• You can use an action to spend 2 ki points to cast the "calm emotions" spell (save DC 16). Alternatively, if you speak to a hostile creature for 1 minute, it must succeed on a DC 20 Charisma saving throw or become indifferent about creatures of your choice that it is hostile toward, as if affected by the "calm emotions" spell (no concentration required). If a creature succeeds on the saving throw in this way, it’s immune to the effects of this property for 24 hours.
𝘾𝙪𝙧𝙨𝙚. This item is cursed, and attuning to it extends that curse to you. You can’t remove the mask while cursed in this way. You remain cursed until it’s ended by a "wish" spell or similar magic. When you become cursed, your name remains known to only you but becomes lost to the rest of the universe, at the GM’s discretion. You must choose a new name. This new name replaces every instance of your lost name throughout history, and becomes the only known name for you among all creatures who once knew your lost name. While cursed, you take 5d10 psychic damage whenever you attempt to speak, write, or otherwise share or communicate your lost name. Regardless of how you attempt to share the lost name, it always comes across as your new one.
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man is there a good generic term for very loose pants that are tight at the waist and ankle?because I love the look and feel of that cut but “harem pants” leaves... a lot to be desired
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A late nineteenth century agate hardstone minature rabbit with cabochon sapphire eyes, sitting in an upright position with finely carved fur, suspended on a yellow gold ring bearing the marks for Fabergé, measuring 2cm x 1.5cm, St Petersburg, gross weight 3 grams.
”This ring, created by the great Art Nouveau designer René Lalique, was obviously commissioned by a sorcerer who would wear it while poring over alchemical manuscripts from the library of Dr. Dee. It’s exquisite, of course, but also stupendously creepy.”
Ring, Rene Lalique (1860 - 1945) Circa 1900. Gold, ivory, emerald, enamel.
Source