Streamer🎮, Cat Dad🐈⬛, Plant Dad🪴, Aspiring Himbo💪, and occasional Sims 2 CC Creator🛠️.
Here you can find my cc, or other Sims 2 cc and mods that I think are really worth checking out.
Eventually, I hope to post pictures from my city project!
For now, you can check out the progress on my Twitch Channel:
https://www.twitch.tv/impressedbee
Other socials:
https://bsky.app/profile/impressedbee.bsky.social
https://www.instagram.com/impressedbee
https://throne.com/impressedbee
More info about the NEW TABLE LAMP, and the recolors included, below ↓
I was scrolling through a local home goods store, and saw this cool, retro lamp and had to make it for the Sims 2!
IT REQUIRES LordCrump's Shadow File, which is included in the zip. Remember though: you don't need to add it to your downloads if you already have it!
There are 12 total recolors for the base, and 7 total recolors for the shade (which include 3 fun, funky patterns I wanted).
The file is merged and compressorized. If you need to search, or delete, the file for any reason, the name is IBee_MidCentuRAYLamp.package.
Big thank you to @platinumaspiration for the great 4t2 conversion of a lamp that I used as a base file for this one!
And an absolutely huge thank you to @cityof2morrow for helping me figure out what I was doing wrong with my first table lamp! Your patience helped me regain my sanity haha
If you're interested, here's the screenshot of the lamp that inspired this:
Terms of Use:
Don't upload to another site, or claim it as your own
If you want to add this to another Sims iteration, just credit me back to this post (not the download links)
If you want to make recolors of this, don't include my original file in your upload. Link and credit back to this post!
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@dunne-ias said that she would love some decorative railings and I started talking about how it must be possible to extract the ingame railings. And then I just ran with the idea and used my new found knowledge of Simpe to Frankensim these little guys. Every railing is slaved/repositoried to their respective ingame stairs, and has 3 options: both sides, only left side, and only right side. Stare Stepper and the Upwardly Mobile also have smaller versions for foundations.
The last railings (Smart Deco) somehow can’t show any recolors of the Smart Deco stairs, and I simply couldn’t figure out why. But they are still pretty.
You can find them in the Deco - Misc category, prized at §100.
Download at SFS.
I’ve also made a new tag, “my own cc” to make it easier to find my CC :).
I finally figured out seating morphs, (thanks to @pforestsims tutorial.) so I decided to update this set. When I got done with that I decided I couldn't stand the original texture, so that got an update too, and so there's a whole new set of recolors along with the updated meshes, 25 plain colors and 22 houndstooth patterned swatches.
Some more details:
These meshes overwrite the old ones, make sure not to put both in your game (they have the same filenames)
Sofa and Chair are linked to loveseat (still) so you need the loveseat mesh for the others to work properly.
Because of the texture change, the default texture is no longer the one from Fallout 3. Instead it's what the two chairs are using in the preview image. The sofa and loveseat are its houndstooth equivalent.
Textures are 512x512, still one subset.
Files are compressed.
Polycounts are as follows:
Loveseat - F:1010/V:1218
Sofa - F:1408/V:1585
Chair - F:612/V:875
Download! (sfs)
VV (Swatches, credits, and some other stuff under the cut) VV
I don't exactly like it when people make perfectly usable mods unavailable because they've made a new version, so I've uploaded my old version of this, with all recolors including some I forgot to upload before (they complete the swatch to match those Fo76 seats I did.) If you want them, for whatever reason, you can get them here.
(The new set replaced the download for the original meshes, and the bundled up old set replaced the original recolor upload, so the download count from the old uploads is still there lol)
There's only one change to the palette from the Fo76 set, and that's Wisteria, which replaced Dark Purple. Some of the houndstooth swatches use two colors from the solid swatches, which is why there's less. There's also an extra houndstooth color because when I was putting these swatches together I didn't like that one by itself on the last row lol. The extra is fawn from Shastas Yeti palette.
Credits: Ghanima for the original conversion, aogara on NexusMods for the new texture, which generously had open permissions as long as credit and a link to the original were given. pforestsims, as I mentioned earlier, for the tutorial. Aelia, Kiinuu, Huning, Eversims, and also Shastakiss for the colors used.
In my quest to ever make Sims 2 retail stores more realistic, I have been wanting some stock boxes to decorate my shops with when I stumbled upon these the other day and though, 'oh, cool, I want those'. So I made a quick and dirty 4t2 conversion in a couple of different sizes!
Small, medium and large for now, and they stack, yay! Medium sized box is the master and the other 2 are repo'd for easy recolouring.
For now I've just converted and included all of the original Sims 4 swatches:
But I'd definitely love to add some designs for all of the default Sims 2 appliances, pet items and more. Or if anyone else wants to make a few recolours, please do!
Thanks to Brainstrip for the original Sims 4 meshes and recolours, they are super nice!!
Thought others might enjoy these so here's a linky to
Download
Enjoy! xo
*Edit - oh yeah, they're in Deco Misc for $0 cos I don't believe the sims should have to pay a heap for pointless shop decor lol but feel free to make them cost something if you want to!
Made some recolors for LC on this random project!
Would look great in a museum, fishing shop, fish section of your grocer, or a hunting lodge!
ALSO, the rainbow fish is the main file! You have to keep that one for the board textures
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Recolors pull textures from the game files and will be affected by Basegame / Free Time magazine texture replacements, if you have any.
*These can be used along TS2 magazine extracted by Keoni - it's a different mesh. I've made new models to keep the polys as low as possible / initially I wanted to make add-ons for Keoni's mesh but it wouldn't work properly so I had to make my own master file :/
Today I have every Accent / Hallway Table for you, all with a bunch of slots.
If you see some Accent Tables in here from other downloads / pack conversions, use these ones as they have less OBJds / More slots / changed order of slots / changed the category to Surfaces - Misc etc. The other files will be updated as and when!
Thanks to @platinumaspiration and @tvickiesims for having one or two of these already converted for me (which have been edited to follow the same as the others.
@simnopke Thank you for letting me talk your ear off during this (and all my other projects!)
After years of SimPE dabbling I finally became brave (and desperate) enough to learn how to read and edit Sims 2 BHAVs.
"Go Out (for Tea)" is a mod to help handle the Vanilla Sims 2 "quirk" wherein a sim will return home from a community lot at the same time they left. It is designed as an alternative to Community Lot Time, but you can absolutely use both together as there are no conflicts.
All information below this cut 😊 And warning... there's a lot. Sorry. My "simple" mod turned out to be quite complicated but hey ho!
I made this mod because I wasn't happy with CLT's limitation wherein if one sim (or group of sims) is waiting to come home, no other sims can leave the lot. As I play a lot of Open For Business, this was becoming increasingly limiting.
Teenager: "I want to go out with my friends after school!!" - Too bad son, Mum's still trying to come home from work so you're stuck here mate!
It was also irritating me that CLT would occasionally just randomly fail to initiate, and there was nothing I could do about it.
My mod adds a custom menu to the sim when you click on them. You can tell them to "Go Out" for [x] amount of hours, and they will disappear from the lot and idle off world with needs frozen until it is time for them to come back.
In a household with multiple sims and/or pets, a pop-up window will also appear asking you if you'd like to send sims out as a group.
The options for hours are set to 1-12 by default, but in the TA_GoOut_Action file, there is a configurable BCON where if you want to, you can enable larger amounts of time to appear in the menu, for example up to 24 hours.
Thank you to @picknmixsims for this nice feature 😊
There is also a "Go Out.../ Indefinitely" option where the sim will be gone until you cancel their interaction. Other set amounts of time are not cancellable, so if you make a mistake with how long you send your sim out for, you will need to use the batbox or similar to "force error" on the sim to get them back.
This mod is based off the Maxis Jogging interaction, with many tweaks. The interaction is available for toddlers+, and toddlers+ are able to go off lot. Dogs and cats may too, but unfortunately I couldn't work out how to enable this for kittens and puppies. I will try to revisit this in the future if I learn something that might help!
When a sim leaves the lot, you will get a notification pop-up telling you what time to expect them home, which will remain on screen unless you close it. This is displayed in 24-hour format because the Sims 2 stores time in 24-hour format, and when I tried to tweak it to appear in 12-hour format, the game would get confused about when the sim should return, sometimes returning at 3am instead of 3pm.
When they return home, another notification will appear letting you know they are back. This one will self-close after a few seconds.
It is less automatic than CLT, and requires you to keep a rough track on how long your sim was gone for so that you can send them out for roughly the same amount of time.
However, they payoff is that it is much more flexible than CLT, as you can use your own discretion, and of course, send multiple sims or groups of sims out at once! If your sim was Downtown for 10 hours but really you feel like it would have been more like 2 hours IRL, that's fine, just send them out for 2 hours. Your call!
Groups & Dates:
When a sim is on a Date or Group Outing, the amount of hours you select for the sims to Go Out will be added back onto their event timer so it is voided once they return home. For example, 1 hour in game = 1 minute on their event timer, so if you go out for 3 hours, 3 minutes will be added to their event timer.
Young Adults:
When a sim is a Young Adult / University student, you are prompted to choose if you would like to freeze their college clock or not when they "Go Out".
This is because if a Young Adult visits a community lot in a University subhood, their college clock continues to progress (unless you have a mod). They may go to class from a community lot, take exams, etc. Therefore when they return home after say 5 hours, you would want to freeze their clock while they "Go Out" for 5 hours, instead of repeating that time again and potentially missing class.
However, if a Young Adult visits a community lot in a main neighbourhood or Downtown, their college clock automatically freezes. Therefore when they return home after say 5 hours and you send them to "go out", you would want their college clock to continue ticking down.
The code for freezing University time was borrowed from Inge Jones's University Break Object mod. I did have to tweak this code slightly, so I have re-uploaded my edit of this mod, and have re-meshed it from a bust to an alarm clock converted by @jacky93sims which a University sim may keep in their dorm room.
This is optional, you do not need the clock for my "Go Out" mod to work.
The University Break mod (if you download it) now affects sims individually, rather than all sims on the lot. A sim must claim a clock as theirs, and may take a break from University independently of everyone else in the dorm. If you'd like ALL sims in the dorm to take a Uni break, you'll need lots of clocks! - Or just send everyone to a lot in a Downtown or Main hood for Spring Break 😂
When a Young Adult is "gone out" (or on break) with their semester clock "paused", they should not get any notifications to go to class, or a push from the game to go to class. However, there is a KNOWN ISSUE from testing where some testers have reported still getting these pop-ups, so there seems to be a hidden mod conflict somewhere! If you have this issue, please run a HCDU+ on your mods folders and let me know if anything is reported, or if you can figure out which mod is conflicting, let me know and I'll see if I can sort it!
From testing, this feature appears to be fully compatible with Squinge's College Mega Pack to have YA's attend University in your main hood, bearing in mind that rule with Community Lots.
Pregnancies:
From my testing, pregnancy always freezes when a sim visits a community lot of any kind. Therefore, pregnancy will continue to tick down in time while a sim is "Gone Out".
However, if you play with Chris Hatch's "Visit Sims" mod which enables sims to visit other residential lots, a pregnant sim's pregnancy timer WILL continue to progress while they are visiting. When they return home and you send them to "Go Out", you may want to pause their Pregnancy. I have therefore made an alternative version of the mod which gives you a pop-up similar to the Young Adult's popup, asking if you'd like to pause the pregnancy or not.
Kids:
If children or younger are going to be left home alone, the Go Out mod will not allow your chosen sims to leave the lot unless a Nanny is present. If a child comes home from school and your adults are off-lot for too long, a social worker will come to collect them after a number of hours as in vanilla gameplay. If you would like this not to happen, I suggest playing with a no social worker mod.
I have also made a version that is compatible with the "Playable Nannies" mod by LazyDuchess, so my code will recognise when a custom Nanny is on the lot. Please only use this version if you have Playable Nannies in your game.
By request from @anibats I have also made a version of the mod which doesn't care at all about whether there is a Nanny or not, so if you'd like to abandon your younglings, you can use that version instead! 😂 This one pairs nicely with the no social worker mod.
Aging:
Aging does not currently freeze when a sim is "Gone Out", so if they are gone at 6pm when age transition triggers, they will age up a day as normal. This could also be changed, or made optional. I have left it this way for now as I believe sims do not age up on Community Lots without a mod.
Bon Voyage:
Bon Voyage / Holidays / Vacation time is currently not addressed by my mod. If your sims visit a community lot while on Vacation, you would want to use the "setHour" cheat when they return to their hotel to have their travel time make sense. This is because Bon Voyage code is very different, and to "freeze" holiday time would be a difficult and potentially game-breaking task. I may revisit this in the future when I know more about modding.
Time Speed Mods:
My mod is compatible with Chris Hatch's Time Controller mod, and with Merola's Time Control Clock. Sims should "Go Out" and idle until their expected return time.
I did notice an issue with Merola's Time Control Clock while I was exploring compatibility. I looked into the code and found an error with the way Merola's clock slowed down time, so I have re-uploaded a fixed version of this mod with a new mesh converted from TS4 and 50 recolours (because why not!!)
The only other main time speed mod that I am aware of is the Lazy Duchess Relativity mod, which is reported by LD to be broken and is unsupported, so I have not checked compatibility with that mod.
Can I break it?
The mod has been tested fairly rigorously (thank you to @anibats, @ch4rmsing @doubledash7, @joplayingthesims, @katieraecreates) and should be fairly sturdy, but I'm sure things will come up that don't work as expected 😂 Please let me know if you find bugs, and send an error log if possible, and let me know which version of the mod you're using.
I am a baby modder, I have been doing this for approximately 3.5 weeks, please be patient with me as I'm sure I've messed something up somewhere, despite trying to catch and fix all of my mistakes 😂
Conflicts:
None known other than something potentially hiding and messing with young adults, as previously mentioned. Please do let me know if you find any conflicts in your games and I will try to resolve them.
DOWNLOADS:
Okay, this is more complicated than I would have liked. But bear with me:
Go Out For Tea - Main Mod Download. Use this version by default. Yes you need all files.
Go Out For Tea - Playable Nannies Compatible. Use this version if you have LD's Playable Nannies Mod. Yes you need all files.
If you want to be able to pause your sims' pregnancies, e.g. if you play with Visit Sims or another mod that lets you travel to residential lots, get the base mod and then download this ZIP and use one of the files inside to replace the TA_GoOut_Controller file, either the base version or the playable nannies compatible version.
If you don't want the mod to care at all about nannies, get the base mod and then download this ZIP and use one of the files inside to replace the TA_GoOut_Controller file.
Simlogical's University Break object tweaked and re-meshed as a clock - Download
Merola's Time Control Clock with simplified code, re-meshed as a cute clock and with 50 recolours because I have no chill - Download
Credits and Thank-You's:
@picknmixsims William my Sensei, you are a wonderful human being. Thank you for your "suggestion" to start again after a week of messy coding to make a better mod and for all of the help along the way 😂💗
@gummilutt my teacher and friend, thank you so much, you know this mod would never have happened without your help!
@morepopcorn my soul-twin, can't wait to do more modding with you 😘 Thank you for sitting down with me for 3 hours and teaching me how to really read code line-by-line, helping troubleshooting, making so many changes and tweaks and all the things!
And as already mentioned, thank you to my wonderful Beta testers!
Here's another object I've never found recolors for. There's no PSD because the texture is too complicated for me to do my normal recoloring method, instead I put it in photoshop and messed with stuff until I got some colors I liked
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Annnd here’s something I’m really proud of c: I originally only wanted to do the narrow ones, but… I got too excited, and ended up making a whole set XD
They’re all slaved to the Lack Sidetable, have as many slots as you can see. Many thanks to @nekosayuri for the help and encouragement with the slots! <3 They’re categorized as shelves, and the prices are pretty random, because I have no idea about how to price them XD I tested them and they should work fine, but tell me if you find any problems! IKEA SP is obviously required :)
ALSO updated link as the dark grey texture was messed up
I have done something lol!!!, it was a very long process in photoshop but honestly it's so worth it. As some of you may know about 3 months ago i completely reinstalled my sims 2 game and decided that apart from a few essentials like terrain defaults and plant defaults from @tvickiesims and @lordcrumps I was going to only have cc in my game which I have made a very lengthy process I know, and one thing I noticed is that I can put up with vanilla doors and windows for now, but those roofs! they all look so dated also with the previews please bear in mind that if you do not have ReShade they will look darker in your game but anyways it comes in 6 swatches, and probably more to come if I'm building and decide I need a new swatch, also the black swatch has a black trim, why? because I thought it looked better, the black swatch is very black, if you want a version of the black with a white trim let me know and I'll sort that out anyways sorry for the yap guys I hope you enjoy and follow me to see what roofs I convert next, I'm thinking some of the island living tin and thatched roofs as I just got back from Hawai'i and have been very inspired lately to renovate Twikkii Island. Anyways previews are included enjoy!
today i have a repoed version of @simsco 's conversion of @peacemaker-ic 's kinsey set for you guys, as well as 20 recolours of the sofa using recolours in anna's colours by @lina-cherie (swatch is under the cut)
i repoed the armchair and loveseat to the sofa, so you'll only need recolours for the sofa to recolour all three meshes (you can get the original recolours for the sofa here)
So I absolutely adore these stair meshes by Raynuss. They look awesome, have amazing recolours, and are super versatile. The only problem I had with them, was that these were made before the Sims 2 even had spiral stairs in the game, which meant they used custom scripting from the talented Marvine, who uploaded their first set of spiral stairs in 2007.
This meant they had some quirks, one of the most annoying for me personally being that multiple sims could not use the stairs at the same time, leading to many route failures (even with stair fix mods). When Apartment Life introduced official spiral stairs to the game, they made it so multiple sims could use them at the same time, and I wanted the same for Raynuss's stairs.
So, TLDR, I have re-created these stairs so that multiple sims will be able to walk up and down them. They are all fully & correctly animated, using the talented AnoeskaB's mirrored stairs as a template. Most importantly, all existing recolours for these stairs still work 🥳
To use these, just replace Raynuss's original mesh files with mine.
More info about the NEW CEILING LIGHT, and the recolors included, below ↓
Here's another light that I was inspired to make when I saw it while waiting for a train (reference photo at the bottom).
Again, like with my first light cc, I needed more simple, multipurpose lights for my huge custom city project on my stream.
Making new meshes has been so fun to figure out. I can usually say the texture files are about as easy, but this one gave me a bit more hassle.
I fell in love with this light once I got it figured out, and somehow made a whole bunch of recolors. For the fixture alone, there are 56 color options! But I'm not crazy, and didn't include EVERY single option in the main one (because who, besides me, wants 56 options?? Choice anxiety beckons you.) However, all my glass options are included in the main file. I didn't want to be bothered with yet another separate file.
In the main file, I included my 8 neutrals for the fixture, and 23 transparent glasses, 17 opaque glasses, and 1 no-glass option. In the other 3 recolor files, you will find 16 colors each.
These are the colors included in the main, REQUIRED, file IBee_BeesOrbOfLight.package:
These are the recolor options for the file IBee_BeesOrbOfLight_RECOLORS.package:
These are the recolor options for the file IBee_BeesOrbOfLight_RECOLORS_DARK.package:
These are the final set of recolors for the file IBee_BeesOrbOfLight_RECOLORS_PASTEL.package:
ALL THE RECOLORS NEED THE MAIN REQUIRED FILE TO SHOW UP!
This light can be found in the ceiling lights section of buy mode.
The lighting color is lightingCeilingMoroccan_light.
@lordcrumps was, yet again, an absolute blessing. He helped me face the new challenge of transparent glass objects in the Sims 2, and helped me fix a mesh oversight issue. Huge thanks to him for his help with everything!!!
I already ran this through HDCU Plus, but if you find a conflict: please let me know!
If you're interested, here's the reference photo that I took (with some rough editing lol):
Terms of Use:
Don't upload to another site, or claim it as your own
If you want to add this to another Sims iteration, just credit me back to this post (not the download links)
If you want to make recolors of this, don't include my original file in your upload. Link and credit back to this post!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Perfect for a museum! This is ALL the fossils converted from ACNH, the skeletons were in multiple parts, so I put them together and removed the bases. I sized these roughly to life size, so they are HUGE, ecspecially the Brachiosaurus and Diplodocus. The Brachiosaurus is about 3 stories high! They are also HIGH POLY - you have been warned! They each only have a one tile footprint though, for more flexibility with placing them. I used the texture from @shastakiss' Tyrannosaurus skeleton.
The smaller fossils each sit on one tile, and use the original textures from ACNH. All of the fossils are in Deco -> Sculptures, and are priced appropriately high - a dinosaur skeleton shouldn't be cheap!