Hi! I had a quick workflow question, if you don’t mind.
Your conversions always look so clean, and I was wondering what your usual cloning bases are. Do you have a few “go-to” Maxis objects you clone for things like clutter, furniture, and wall décor, or do you choose a different base each time?
I was also curious about your shadow workflow. Do you typically use the shadow mesh/textures that come with the original Sims 4 object and then apply your repository shadow method, or do you usually create them another way?
I’m trying to simplify my own conversion process instead of hunting for similar objects every time, so I thought I’d ask. Thanks for any insight you’re willing to share!
Hello!
So most of the time I have "template" folders, for things like windows and doors and what not where I have them cleared out and already repo'd correctly. GMND edits etc. I have a folder in my WIPs, that have things like lights / deco items etc as the templates.
For objects, I tend to clone items i've already converted TBF, this solves the shadow repo workflow. Shadows I will use the default shadow that comes with the Sims 4 items, so no further edits, just export / import - it's why I created the shadow file so I didn't need to edit shadows for ever object.
Also, when I do big sets I tend to group everything of the same things together, so I will convert all the walls first, then all the lights, then all the wall deco items etc. It helps with sets because sets usually have the same amount of reoclours, so if I have a wall item that has 12 recolours, I will then clone that one for the rest as they usually share the same recolour amounts and since the first item has the same number of recolours its easy to reuse. I hope that makes sense?
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Today is something a bit different, with the expert help from the loveliest, beautifulest, stunningest, gorgeousest, talentedest, queens @lamare-sims and @teaaddictyt, I have managed to change how my ageing system works!
So the long story short is - long story under the cut;
The seasons are now 6 days long,
Depending on what time of day (and what day it is) determines their zodiac, automatically assigned at birth.
Pregnancy is shortened (27 hours),
Pet Pregnancy is now between 24-36 hours,
Special holidays appear as pop up if you have the calendar on the lot,
Ageing occurs at 12pm - instead of 6pm.
Edited version of the Summer Vacation / Winters Day mod by Phaenoh - to sync up with the holidays in this mod pack.
Edited calendar to fit what we needed. (Basically took the mesh from this MTS calendar set)
zz_TA_SimsCanAlwaysGetPregnantLOL.package - this is so that teens can get pregnant, and so can adults right up until they are due to age up, this is so that the game doesn't stop sims getting pregnant when it shows 1 day left etc as in theory they can still give birth in that time!
Sims can get pregnant no matter their age - teen and adult,
Slower skills,
12 sim days = sim ages up by one day. 12 sims days = 5 real life years.
If you use the Sims-CODEX, it will show their birthday in their profile if you have the aging set up!
DOWNLOAD
The long story is;
You can have any seasonal order, so i have it all set up to have a Summer / Fall / Winter / Spring. But if you are one of our Aussie sims you can swap this around, so Winters day will be in Summer, etc. Basically, Season 1 is "summer vacation"* and Season 3 will have "Winters Day".
The notification will always say "Summer Holiday" but obviously if you swap your seasons around you can easy tweak the text list (0x0000012D) to call it what you want!
Babies / Toddlers / Children will show only having "1 day left" and adults will have "8 days left" on age up. This may feel weird to get used to at first, but basically every 12 days they will only age up once. On their specific 'birthday'. So lets if you have a Gemini sim, they will only age up on Season 1 day 1 and Season 3 Day 1. Sims will live for 144 days to the end of their Adult stage, elders can have a further 8 days (aka 96 actual days) this is random as I have nuked the elder bonus', I did however, leave a -6 days chance if they age up badly.
Slower Skills - this basically slows down the time it takes to earn skills. I wanted more of a challenge and something to reflect the longer lifespan. This is not required and totally optional.
Seasonal Calendar edits;
Some days have special holidays, that you can decide if you want to celebrate these or not. You can also create and tweak your own via SimPE if you wanted. Just edit the text list with the instance number 0x0000012D, the days are then in order. If you add holidays into the blank ones it should automatically notify you in game.
Added extra images to display the extra days in the season to the calendar.
You can add PTO to sims if you needed some extra days off for them to be at home when kids are off school.
You will only be notified of the special holidays if you have the calendar on the lot.
Added functionality to be able to set the day, season via the calendar too.
The reason why I set ageing to be 12pm, it is for a few reasons;
The first being able to see it's a sims birthday, then to be able to plan a party earlier.
The second being that sims born before 12pm will have one zodiac, sims born after will have the next zodiac.
The Season count down happens anywhere between 2am-8am, so it just seemed like a nice time to clear the season changing so then birthdays are not doubled up. If that makes sense... I hope it does.
So Teaaddict came through with this for me, its the Sims can Always Get Pregnant mod. What this basically does it overrides when the game thinks a Sim can get pregnant for. As the lifespan is technically way shorter now, adults only have 1 day to be able to get pregnant, but that doesn't work for me. Also, it doesn't work for me if I wanted a teen to get pregnant too. So now the game will not worry about how many hours a sim is pregnant for. They can get pregnant right up until their birthday.
Season 1 and Season 3 share the same zodiacs, Season 2 and Season 4 also share the same. Thus, allowing all twelve to be allocated a certain day. I did toy with having 3 day seasons to have a full year, but I found that seasons were not long enough to get the weather effects, such as snow etc, 6 days was the happy medium I came too!
I set pregnancy to be 27 hours, I found that this was the happy medium to not having babies too close / too long - tweak-able in SimPE, same for pets.
So the season / zodiac / holiday days are as follows;
Season 1 Day 1 - Gemini - Start of Summer Holiday
Season 1 Day 2 - Cancer
Season 1 Day 3 - Leo - Llama Fools day
Season 1 Day 4 - Virgo
Season 1 Day 5 - Libra
Season 1 Day 6 - Scorpio - Last day of Summer Holiday
Season 2 Day 1 - Sagittarius
Season 2 Day 2 - Capricorn
Season 2 Day 3 - Aquarius
Season 2 Day 4 - Pisces - Bonfire Night
Season 2 Day 5 - Aries - Spooky Day
Season 2 Day 6 - Taurus
Season 3 Day 1 - Gemini - Start of Winter Season
Season 3 Day 2 - Cancer
Season 3 Day 3 - Leo - Winters Eve!
Season 3 Day 4 - Virgo - Winters Day!
Season 3 Day 5 - Libra
Season 3 Day 6 - Scorpio - New Years Eve!
Season 4 Day 1 - Sagittarius
Season 4 Day 2 - Capricorn - Spring Clean
Season 4 Day 3 - Aquarius
Season 4 Day 4 - Pisces
Season 4 Day 5 - Aries - Lovers Day!
Season 4 Day 6 - Taurus
Now for how this ageing translates to real life ageing, of course I would love sims to have accurate ageing but honestly, it made the lifespan last WAY too long! So now each age up is almost 5 year increments. This mod is deigned in a way that when your sim is able to grow up, aka "1 day left" in their age bar - that is when you actually age them up, I know some people who will wait until the next day but in this case that gives them an extra 12 days. It is broken down as such;
Baby - 0.2 days long - 0 years Old On Birth - after 2 sim days there will be a notification to say that the baby is ready to age up. (2 sim days equals roughly a year in real life)
Toddler - 2 days left - 1-5 Years Old On Age Up
Toddler - 1 day left - Age up to child
Child - 2 days left - 5 Years Old On Age Up
Child - 1 day left - Age up to teen
Teen - 2 days left - 10 Years Old On Age Up
Teen - 1 day left - Age up to adult / move to college
Adult - 9 Days left - 20 Years Old On Age Up
Little side note here, when sims go to uni and move back, I just use the simblender to remove a day, making them "25".
Adult - 8 Days left - 25 Years Old On Birthday
Adult - 7 Days left - 30 Years Old On Birthday
Adult - 6 Days left - 35 Years Old On Birthday
Adult - 5 Days left - 40 Years Old On Birthday
Adult - 4 Days left - 45 Years Old On Birthday
Adult - 3 Days left - 50 Years Old On Birthday
Adult - 2 Days left - 55 Years Old On Birthday
Adult - 1 Days left - Age up to elder
Elder - x Days Left - 60 Years Old On Age Up - again, Elders have no bonus days they just have a random amount of days between 1-8 days. If they grow up badly they have a chance to have up to 6 days taken off them.
Plantsims have shorter spans - toddlers 5 days, adults 6 days, elders up to 6 days.
Pets have somewhere between 9-13 days lifespan. but remember this is timed by 12 so they around for a few years... we deserve longer lived pets!
Hi LC! I just stumbled upon Codex and it's freaking awesome, congrats on realizing such a cool project! Question (and I apologize if you already answered this and I just missed it) - can Codex run at the same time as the game? Or would it cause wonkiness, like when you run SimPE at the same time as the game?
It can yes! Save the changes in game, then you can gather info!
i just launched up the sims codex for the first time, and it looks BEAUTIFUL! this UI design is fantastic, and it feels just like an old-school maxis program!! you did an absolutely fantastic job!! i did notice a few spelling errors throughout the application, though; do you have a place for us to submit bug reports and the like?
I don't, but you can pop them into the sim-CODEX thread over on my discord!
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Hi Lordcrumps! Thank you for updating the pizza oven to work with the Cafe mod 2.0. I downloaded it but it seems not to be working and says the file was last updated on 2025. Sorry to bother you, just wanted to let you know. Thank you as always!
Hello! Thanks for this, it seems that the file reverted back to the older one! Updated, and now should be updated! Sorry!
Hi Tea! I really love your cafe mod, I was trying to update Lord Crumps's 4t2 pizza oven pizzas for the cafe mod, but I cannot seem to get them working so sims pay for them :( I don't think they're normal recipes from the fridge so I guess that might be the issue? Any help would be really appreciated!
Hey Anon!
Sorry it's taken me a bit to reply, you ended up leading me down a huge rabbithole today with this one 😂🙈
So! Basically, these pizzas were different, special snowflakes that needed a major update and overhaul. I fixed many, many things inside these files, improved the animations, disabled "auto grab a slice", stopped sims from autonomously throwing a perfectly good pizza in the bin... oh yes, such fun.
So I went a bit beyond what I was initially going to do (figure out how to update them and let you know) and just updated them all for you, reached out to @lordcrumps and let him know that I'd fixed a tonne of things, and he went ahead and updated his download for the pizza oven with my changes.
You're going to want to download the updated files from here and replace all of the pizza oven files. They now have built-in compatibility for Café Mod if you haven't, but if you don't, nothing will break. (I honestly recommend getting the updated files whether you have Café Mod or not.)
Then I made a slight tweak to the Café Mod Lot Marker so that if "buy nothing or go home" is ON, your sims might try to eat the pizza 😁 yummy.
So you'll want to grab the latest Café Mod files and update the Lot Marker.
@ael4laed Bonus - I also updated all of the Maxis cakes to work with Café Mod if you want to use them in Cafes alongside Midge's mod 😊 There's a new file called TA_MaxisCakesUpdate you can grab.
I want to share a (very) small 4t2 conversion I did. I converted mysunoshun's Haze Tiles for The Sims 2 because I thought they looked very pretty. All credits for the textures go to her. :)
Description
This conversion includes 18 floor tiles (4§ each)
and 10 wall tiles (4§ each)
Have fun! If you encounter any mistakes or notice anything weird, just send me a PM or leave a comment. :)
Download
P.S. If anybody knows how to change the order of the floors and walls in the catalog, I'd be very thankful! It really bugs me that they show up so randomly.
Credits: @myshunosun for the original textures, and @moglikes for always answering my questions. <3
Hello! For floors and walls ordering, if you change the "filename" in the XML from aaaaaaaaaaaaaa... to what ever you want (avoiding special characters like @ # ~ etc - -/_ are fine!) it will place them in that order. Note, two files cannot have the same name, also note that 10 will go before 1, so best practice would be to name things like;
LC_4T2_CustomWall_01
LC_4T2_CustomWall_02
LC_4T2_CustomWall_03
xxx
LC_4T2_CustomWall_10
(It's very tedious to do big sets but the result is soo worth it, i'm slowly updating all my walls to be in order!)
This post is not to have a go, start arguments or anything malice; this is for transparency and open discussions about the app.
I have seen some concerns about the previous version of the codex RE; file clean up for uninstall. "Why did the app delete files that it didn't create before" etc etc. This wasn't the case. Again, perhaps my wording could have been better but the new dev just wanted to have some more checks in place.
This is what the hired dev said;
So after speaking to them they just wanted to add another step. They also thought instead of having just one .exe file and save stuff to the AppData / local temp folders, it should be a zip including all the files for the app, so when users want to delete the app they know where all the folders/files are.
Now in regards to the code signing, privacy and pricing is a big thing, I've seen people say "it costs nothing to pay to code sign apps". Please show me where its "nothing to pay" because this is the lowest I have seen to code sign the app. And after hiring a dev for this its simply something I cant justify spending right now. Especially when it shows my full legal name and the public can then explore to find my address... would you want your address and full name out there?
I have also had one question about "who is this new dev?". They have asked me not to share who they are or the company that they work with. Something to do with their employers / employers client confidentiality? I didn't probe further as I had done some research on the company prior, as well as the dev I have been working with and their reviews are positive.
Happy to answer any more questions that people may have!
I know last time I posted about this I got some comments pushing back on my use of AI for this app. I understand the concerns that people have, so i'm trying to be more thoughtful going forward. I have never used AI like this in the past, it was simply because I got given "Free Access" with the purchase of my new computer and I thought I would utilize the fact it was free to finally create something that I wanted. That free era is almost over but I won't be using it again.
I also got way more comments / messages saying how much they enjoyed the app. Thank you for both kinds of messages, good or bad.
After talking and discussing with people on both sides of the fence I have come the decision to hire a HUMAN developer to look into the app, look at its code, check for any "nastiness" that some people were worried out, and genuinely review and audit / fix any coding errors.
Going forward I will acknowledge that yes, the initial set up for this app was built with the help of AI, but future updates / current changes and anything else will be done by a hired human developer.
This developer gave me a comprehensive review of the app and confirmed there was no nastiness or weird stuff going on with the code - which I knew anyway but it's nice to have that confirmed.
They had some recommendations for some changes, such as as only allowing the app to read .package files / its own files. When "uninstalling" it should make sure it is only removing files it created - it should be doing that anyway but they recommended some more checks in the back end.
So they have edited some of the code already. But I hired them again to address the tightening of the code regarding the file reading and other recommendations they have suggested. Which again, has now been implemented.
So that being said... here is the Sims CODEX - again!
Note - The Sims CODEX is currently unsigned, so Windows / Some antivirus programs may show a warning. This is because code signing requires paid identity verification which displays my personal details. The app is offline, reads local Sims 2 .package files, and has had its source reviewed for unsafe behavior.
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I know AI is a very divisive topic, and my wording could have been better. My intention was never to dismiss people’s concerns or cause arguments in the community.
I don’t condone harmful uses of AI, and I get the environmental and ethical concerns around it. I think the wider conversation should focus on accountability, regulation, and responsible use rather than targeting individuals.
That being said, I’ve removed the post linking to the CODEX download.
To clarify, AI has never been used in my other CC work, and will not be used in future stuff. It was just for the app.
A conversion of a GP12 pack from Sims 4, including debug section, buy, build objects (modular stairs, flora, windows, doors, fences, gates etc) and hood deco in collaboration with @lordcrumps and @platinumaspiration and help from @lamare-sims.
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut
Stage 1, breaking out of the tiny window
Stage 2, figuring out how to mod UI again
Stage 3, going big! But not quite there yet
Stage 4, "should I move it 1 more pixel to the left"
🤓
Secret bonus version for behind the scenes viewers who think that smaller is better, available exclusively and only in starship colors (you can only have one version)
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White supremacist, Holocaust denier Nick Fuentes, apparently hailed as a “master of exploiting current social media opportunities for extremism”? the real question here is: who hasn’t he offended yet, and why didn’t you feel the immediate urge to delete the post the second you found out who he was?