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@glamrockdreams
she

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(Dividers by @dollywons )
[βFather, forgive them, for they do not know what they are doing.β]

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More silly scribbles, except this time itβs just Coyle and Franco hating each other
Red Barrels has apparently reached out to BHVR about making Outlast into a chapter for Dead by Daylight! If Val doesn't chase me through Temple Gate I'm gonna riot πππ
Lowkey want a Trapper Eddie cosmetic. That or Trager. Let us eat
the og had connor from dbh instead of harry but I wanted to make them all horror characters and the outfits match more
I feel like if you pushed Coyle over heβd have a hard time getting up with the battery on his back π
This footage of Elmo after messing up a take on Sesame Street is peak relatable
In Elmoβs voice: βI only had three lines!β
Okay but please watch the whole video. Itβs just over a minute.
1. Robin Williams making off-the-cuff jokes that are definitely not Sesame Street appropriate.
2. The slow zoom in on Elmoβs face at the end.
3.Β Robin Williams
[working link]
Robins Williamsβ laughter in the background is the most heartwarming, mood lifting thing I have ever heard.
This is literally the best thing to see first thing after I wake up π

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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haii gooseberry number one fan here. whats yr thoughts on phylis ... i lov lov lov yr posts abt picking apart coyles character and lore hehe
βYou're too delicate! You're too precious! You can't go!β
Well first of all, I love that sheβs fat, in part because you can bet your ass that if she wasnβt, sheβd be overeroticized and made the object of those shallow copy-pasted βawoooooooga step on me mommyβ screeds that fandom regurgitates to avoid having to put coherent thought into female characters. Much like queerness and the role it plays in Coyleβs storyline, fat characters that are conceptualized to act as fonts of horror have traditionally reinforced fatphobic social norms. And because of the gory, grotesque conventions of horror as a genre, these cases are often distinctly more damaging and offensive than, say, a fatphobic character in a sitcom. (You can read more about this topic here and here.)
The voice acting carries all of her appearances, too. Her now infamous cocaine song is the first example to come to mind; that overwrought, wavering tone she adopts makes it sound like sheβs always on the brink of breaking down entirely. The sustained anxiety created a harsh juxtaposition between her tone and the lewd lines shareβs parroting (βfucking and fighting.β) The quote that I highlighted at the top of the post also shines. Gooseberryβs great vocal performance is cool not least of all because the last major fat antagonist in the series, Chris Walker, didnβt get a lot of lines. Iβm midway through replaying the first Outlast, and I think the game treats Chris Walker with a lot more pathos and significance than many games treat fat characters of his kind, although that assessment falls apart once you get to The Murkoff Account.
Chris is the main villain of Outlast. Heβs portrayed as brutal but also competent and deliberately ruthless, which implies that heβs capable of complex thought in spite of the dehumanization he endured as a variant. The contradiction there underscores the gameβs main theme & the overarching tragedy and atrocity of Mount Massive. In the end, Chris is brutally murdered on screen, and you could argue that the imagery incorporated in his death scene - that of expanding and blowing up - has fatphobic undertones. But unlike Rick Traeger and Eddie Gluskin, who meet similarly grizzly fates, the audience surrogate Miles directly suggests that the viewer should sympathize with Chris after his death. Somehow, Chris emerges as the least monstrous of the three, no matter how much abuse was piled onto his body and mind, and no matter what crimes he committed under that duress. Overall, Outlast presents him as a relevant, memorable, and fully autonomous character. Not bad, for a game that came out while The Biggest Loser was still airing on NBC.
But the comics have a lot less time to develop Chris than the game did. In The Murkoff Account, his main purpose is to act as a human example of broader institutional cruelty, much like Billy Hope did in Outlast. That position naturally invites the audience to view Chris as victimized and, to an extent, sympathetic, but his only notable characteristic outside of that victimization is a childish inability to control his aggression or prevent himself from being bullied. Those two details seem to form a paradox, right? Chris is a former military police officer, he brags about knowing judo, he should be able to get his coworkers to shut up and stop making fun of him. But he lacks the drive, conviction and strength of will necessary to do that. Heβs basically a big baby, characterization which is reinforced by the comicsβ art style.
Compared to the thin characters, Chris isnβt allowed to act with nearly as much autonomy as he did in the game. What happens to him in the comics could happen to anyone, and the only distinctions relevant to him as a person are crass stereotypes revolving around his body. The cost of expanding on the gameβs lore was that the main villain got whittled down to the latent antifat tropes which had always lingered just below the surface - Chris doesnβt get to be a mad doctor like Trager or an abhorrent admirer like Gluskin. Instead, heβs the stout strength trope, heβs the fat idiot trope, and he expands on the pig imagery. Not great times.
And Gooseberry was probably influenced by Chris. Dheβs fat, sheβs strong, sheβs associated with an animal, and to an extent, sheβs infantile! Although I think that her characterization as hysterical and not fully in control of herself is less a manifestation of fatphobia, as it was with Chris, and more a direct allusion to antiquated perceptions of mentally ill women. βGooseβ is itself old-world slang for a silly or witless person. If one thing has emerged from my thoughts on Coyle, it would be that the writers of Trials are a lot more conscientious of social perceptions and stereotyping than the writers of Outlast were. Itβs natural for a series thatβs been going on for this long to begin to develop redundancy, but Trialsβ 1950s setting and new game mechanics help gloss over that. Phyllisβ asserted sexual relationships with in-game characters struck me as unnecessary, but fat women (like dark skin women) are often depicted as masculine and drained of eroticism, so. You win some, you lose some.
You can read Gooseberry as a sort of a combination between Chris and Eddie, with her body and maturity interconnected to present her as disturbingly naive and immature in contrast with the great violence she enacts. This is a concept also explored with Eddie Gluskin: his hand-wringing need to preserve his would-be victimβs βchastityβ becomes bizarre and unsettling when pushed up against the graphic, vindictive misogyny. Similarly, one reason the chases with Chris are so unbearably scary is because the sound of his clinking chains gets louder and louder as he gains on you, but he also does this laborious breathing when he runs which emphasizes his weight. When Phyllis chases you, you hear Futtermanβs drill and the sound of her mindless shrieking - itβs terrifying in a way that doesnβt incorporate her fatness into the fear factor. Love that. The same unfortunately canβt be said for her implied DID, a demonization which is unfortunately very common, very old and very damaging all at once. (You can read more about that here, and in tons of other places.)
Michel Foucault used a two-pronged framework to examine popular narratives about The Plague and pandemics in general. Within this framework, there is one βpoliticalβ story model which is defined by a controlling environment and another βliteraryβ dimension which is defined by a collectivized, frenzied environment was first conceived. Perhaps because Outlast: Trials was developed amidst a pandemic, I think Foucaultβs framework translates nicely to examining Trialsβ narrative about the cold war and the red scare. Some common themes include mass hysteria, xenophobia, heightened interpersonal suspicion and a seemingly unprecedented increase in government control.
On the surface, Coyle would represent the βpoliticalβ dimension of Trialsβ horror, acting as an exaggerated, kinda ridiculous extension of the extreme social control that white supremacy & patriarchy enforce. Within this dichotomy, Gooseberry would represent the βliteraryβ dimension of the gameβs horror, acting as a chaotic dissolver of all social barriers rather than an enforcer of them and creating a frenzied, carnival-like effect within anyone who comes under her spell. The children who watched her old show and took to violence and drug consumption come to mind; regardless of background, parenting or culture, Phyllis changed them. She didnβt even have to see them in person. She did it over the TV.
Gooseberry [hosted] a children's variety show known as 'The Mother Gooseberry Hourβ [produced by Futterland Studios] which started airing in 1951. Following Dr. Futterman's death, the cause of which is still unknown, she had a hysterical episode and began experiencing dissociation. The tone of the Mother Gooseberry Hour shifted accordingly. Throughout her tenure on the show, she used her television platform and mail-order "dental drops" business to get children addicted to narcotics, violence, theft, and possibly murder. Over the years, the children watching her show became cult-like, engaging in immoral behavior, drug use, and other shenanigans, leading to larceny and assault. In 1955, Futterland Studios was raided by the police, after which she was charged with racketeering, kidnapping, and conspiracy to commit murder. The raid left two police officers dead and five others injured, as she escaped into the tunnels beneath the set to attack them with drills. It is unclear exactly what was inside Futterland Studios, but police captain Stanley Hoad described the contents of the studios as "The most grotesque architectural perversion since H.H. Holmesβ Chicago Murder Castle.β
Trials is the first Outlast game to allow us to have character customization, and unlike the previous protagonists (who both get stand out from the other characters by being in some way Special within the setting,) the Reagents are intended to act as an endless supply of nameless, faceless grunts, the vast majority of which will die gruesome deaths during the guinea pig stage. In this game, we play as the people who wouldβve been those nameless, faceless heads we see on the shelves in Outlast, or hanging from a tree branch in Outlast 2. The gameβs customization elements are justified in-universe by the notion that theyβre so addled that they canβt even establish a stable perception of their own features: an example of the collectivizing, depersonalizing nature of the literary dimension if Iβve ever seen one. As the popularity of the customizable character feature ebbs and flows, other franchises pull it out just out of laziness in the creative department. With that in mind, Iβm really glad Trials did something cool and innovative with the concept instead of just dumping in RPG elements for no reason.
Phyllisβ multiple personas mimic the changeable qualities of the Reagents themselves, though theyβre grounded in her stated backstory: there is the doll, the dead abuser, and there is her, the child-turned-woman reenacting that trauma seemingly without fully grasping whatβs doing. Weβre left with this character whoβs genuineness weβre always unsure about, in hard contrast to Coyleβs blunt, undisguised self-servingness and complete lack of conscious guile or shame. The first time the player gets up close with Phyllis will be in the kill animation, where she nods at the puppet she thinks is her father before slaughtering you unceremoniously. Who can say for sure, if Phyllis is more malicious or misguided? Not us, not the other Reagents, not Murkoff, and least of all herself. Iβm glad she was included.
the second eel at the end in its little cuck shelter π
eel deets from @whitefangthefightingwolf
ETHAN WINTERS resident evil village, 2021
πΌ β πππππΆπΎπΉ π₯ππππππππο½‘Λ π
-decides to draw Travis to relax
-loses the last bits of sanity because can't draw his profile

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LISTEN UP AGAIN KIDS STOP REBLOGGING THIS FUCKING GARBAGE POST. IT IS 100% FUCKING BULLSHIT AND CAN AND MOST DEFINITELY WILL LITERALLY KILL. DO YOU NOT SEE WARNING LABELS THAT SAY βDO NOT INDUCE VOMITINGβ? THEY ARENβT FUCKING AROUND. YOU CAN FUCKING BURN THEIR ESOPHAGUS BY CAUSING VOMITING, CAUSE CHOKING, DROWNING, OR MAKE IT WORSE! AGAIN DO NOT FORCE ANYTHING DOWN ANYONEβS THROAT. THEY. CAN. DROWN. IF SOMEONE IS LOSING CONCIOUSNESS ALL THE CHIT CHAT IN THE WORLD WILL NOT PREVENT IT AT THAT POINT THEY ARE IN SERIOUS DANGER. βBuuut i donβt wanna take them to the hospital!!!β WELL SUNSHINE GLAD YOUβD RATHER HAVE A DEAD FRIEND THAN A LIVING ONE BUT YOUβRE IN LUCK CALL FUCKING POISON CONTROL. THEY ARE NOT THE COPS. THEY WILL HELP YOU. AND IF THEY SAY GO TO THE FUCKING HOSPITAL YOU GO TO THE FUCKING HOSPITAL. NO EXCUSES. 0. NONE. I have seen this shit cross my dash SO MANY TIMES so PLEASE fucking reblog this and prevent some well meaning idiot from accidentally killing someone they love!
For the love of god PLEASE REBLOG THIS
I see this stupid fucking post one a goddamn week and someone is going to literally fucking die from it
@oneshoeshort
IF YOU WONT LISTEN TO OP, LISTEN TO THE RETIRED PARAMEDIC WHO HAS SEEN PEOPLE DIE FROM THIS SHIT.
Poison control may advise diluting the toxin somehow like with water or milk, otherwise do not give them something to drink and take the empty pill bottle/ blister pack with you to the hospital.
btw just searched it up, US poison control number is 1 800 222 1222
REBLOG
F U C K I N G
R E B L O G
T H I S
W H E N E V E R
Y O UΒ Β S E EΒ Β T H I S
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UM
R E B L O G
I DONT CARE WHO YOU ARE
R E B L O G
i felt like this was important idk
PLEASE REBLOG!
In Canada, 1-844-764-7669 will connect you with a national poison control center
I found a list of poison center contact numbers around the world
Region1 Country Name of centre Address 1 Address 2 Address 3 Address 4 City Postal code Administrative telephone Fax Emergency telephone Ema
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