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The video game history foundation has just finished scanning every copy of the neopets magazine and added it to their archive. Super cool!
It might be a little silly, but Neopets Magazine is an important slice of a different part of gaming culture.
During its four-year run, Neopets Magazine covered the latest news and strategies for the influential 2000s-era web game. It also had a lot of articles about Neopets merchandise and trading cards. In fact, itās mostly ads for Neopets products. Or long articles about Neopets lore. At best, it is mostly an off-topic magazine. So why did we focus on this magazine of our archive? Simple: itās about the gameās audience. Neopets was, arguably, the defining girl game of the 2000s. An entire microgeneration of girls got their start in the world of digital entertainment by raising virtual pets and playing Flash games to get Neopoints. [...] Notably, many of the magazineās articles are about creativity and customization. Thereās shades in here of the gameplay styles that have become more popular in the last decade with the rise of cozy games and farming sims. My favorite quirk of Neopets Magazine is in the audience survey that came with some issues. In one survey question, they asked whether readers bought this magazine at a clothing store! That would have reached a completely different audience than we usually associate with game magazines. Can you imagine PC Gamer being sold at a Charlotte Russe? The point is that Neopets The Official Magazine represents a different slice of gaming culture, one that we know matters to researchers and to our extended community.
ā ćJolseonć ć Frieren teaches Richeh Zoltraak ćĀ ā republished w/permissionĀ ā follow our YT interview show!Ā
guy who I'm hunting for sport instead of advancing the plot ā¤ļøā¤ļøā¤ļø
Trying to figure out how to draw armour. These are some of my notes I uploaded on patreon. A lot more to come since I really want to figure this one out.
@anim-ttrpgs
This is a great reference for mid-15th-century plate armor. I'm going to add a few things that aren't meant as corrections but rather, like, additional info.
That type of bevor seen in the first picture wouldn't usually go with an armet-style helmet, but rather with a helmet without its own built-in neck protection, such as (what is neologically called) a sallet or kettle helm.
If you wanted to get more neck protection out of an armet, you'd use what is usually called a "wrapper plate" which is kind of similar to a bevor but shaped to fit armets.
Arming jackets/doublets (usually also called gambesons - the thing about the Middle Ages is that they didn't actually have a lot of standardized words for things at all and many words we use today to refer to specific pieces of equipment are either completely new, or they refer to something specific today but a medieval person would have used the same word to refer to many different things) have strings all over them not just to keep them tied together but because that's how you attach the plate armor to the body. Their padding also not only acts as padding, but also offers some basic resistance to blades in the event that a blade gets between the plates and through the maille (chainmail) armor that usually fills the gaps between the plates. There is almost no chance at all of a blade penetrating the plates themselves.
Bigger thicker gambesons were worn as a form of armor themselves for poorer soldiers who couldn't afford anything better. They are surprisingly cut-resistant and cushion the body against blunt force as well. Stabbing weapons will go straight through them, but even then it's better to have it than not, because if you're wearing 2 inches of padding and get stabbed by a 5-inch blade in the heat of battle when everyone is constantly moving around and your opponent has no time (or desire) to drive it all the way in, that's only 3 inches deep into your actual flesh instead of 5.
Oh one tip I will give that technically is a correction is that that belt in the bottom-left picture is anachronistic. It's hard to describe how 15th century belts buckle but it usually looks something like this.

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Hross
My dadās favorite book is Out of the Silent Planet by C.S. Lewis and he asked if I could paint his favorite creature from it - the Hrossa. Hereās the description:
TheĀ hrossaĀ (singularĀ hross) resemble bipedalĀ ottersĀ orĀ seals, and are somewhat taller and thinner than humans. Ransom finds them beautiful: ācovered, face and all, with thick black animal hair, and whiskered like a cat ⦠glossy coat, liquid eye, sweet breath and whitest teethā (p.Ā 59, Chap. 9). They live in the low river valleys (handramitĀ in the speech of the eldila) and specialize in farming, fishing, and performing arts such asĀ dancingĀ andĀ poetry. They are especially gifted in making poetry; yet they refuse to write it down as they believe that books ruin words and poems. Their technical level is low, and they wear only pocketed loincloths. The boats that they build are similar to ourĀ canoes. They add an initial /h/ sound to their words. Their sense of humor is āextravagant and fantasticā (Chap. 18).
It was just a couple hour painting tonight, but was fun!
Hross
My dadās favorite book is Out of the Silent Planet by C.S. Lewis and he asked if I could paint his favorite creature from it - the Hrossa. Hereās the description:
TheĀ hrossaĀ (singularĀ hross) resemble bipedalĀ ottersĀ orĀ seals, and are somewhat taller and thinner than humans. Ransom finds them beautiful: ācovered, face and all, with thick black animal hair, and whiskered like a cat ⦠glossy coat, liquid eye, sweet breath and whitest teethā (p.Ā 59, Chap. 9). They live in the low river valleys (handramitĀ in the speech of the eldila) and specialize in farming, fishing, and performing arts such asĀ dancingĀ andĀ poetry. They are especially gifted in making poetry; yet they refuse to write it down as they believe that books ruin words and poems. Their technical level is low, and they wear only pocketed loincloths. The boats that they build are similar to ourĀ canoes. They add an initial /h/ sound to their words. Their sense of humor is āextravagant and fantasticā (Chap. 18).
It was just a couple hour painting tonight, but was fun!
I should draw rouge the bat. But in what circumstance
Me? Gongaga Monday
My fave part of "Andy should get his toys back for his kids!" thing is. Like. They know Andy doesn't know they're alive right. He would have no reason to think he has to get back that Mr Potato Head, specifically, and not just buy a new one
I guess he'd have to with Woody and Jessie bc they're the only ones left but he would v. much be sentimental about Having A T-Rex Toy as a concept and not convinced there's anything different if he doesn't get the originals back (presumably by robbing a little girl's house)
He doesn't even care about them that much! He literally hadn't touched or thought about them in years before they're given away. Why does everyone assume Andy's entire life revolves around the dozen toys he played with for a few years as a child. Why does anyone think that'd be a cool character beat in a series about the importance of growing up and the inevitability of aging, abandonment and death
I think the only reason Andy would think about his toys again is if he eventually reads some listicle about the RAREST MOST EXPENSIVE TOYS IN THE WORLD and sees that Woody/Jessie/Bullseye are #1 and then he'd mostly be, like, mad he didn't sell them to pay for college
I don't think Andy would go back for his old toys even if he was that sentimental about them (and one of the like, two characteristics he has is that according to Toy Story 3 he stopped caring about his toys when he became a teen) bc that's not what being sentimental for childhood media means in 2026, it means you want the remakes. He's a big live action remake guy, if he's getting a Buzz Lightyear it's gonna be a cool new Buzz Lightyear with AI features that's going to be discontinued when it starts teaching children slurs
Also I just really appreciate the longing to see a man who would be in his thirties at this point robbing a child's room for his old toys. Least on the nose metaphor for the modern nostalgia cycle
I think the people who are saying Andy should get the toys back are entangling themselves with that character. This is another instance where *you* are not the character.
Andy gave the toys up, he moved on. That is what is shown. THAT is WHO Andy is. Heās someone who outgrew or just got bored with those toys. Thatās what a good chunk of people in real life do! Itās fine! Itās healthy!
I think there are the other chunk of people out there who value and still love their toys and stuffies as adults, so the narrative of the toyās coming back would gratify them. Thatās what they would want. Thatās also fine! Thatās also healthy!
BUT they are putting THEIR narrative on a character who has been shown not to be like that. I think it becomes doubly messy because Toy Story has become just as nostalgic in real life. There are people who grew up with the same toys as in the movie. Toy Story means a lot to a lot of different people, so it makes it especially hard to separate Andy from themselves.

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what if magical girl transformations were just shitty powerpoint transition effects
who brought this back fUC k oFf
kosuzu in btssb tartan check
I went to a library book sale this weekend and I found a very old book called āElectronic Life: How to Think About Computers,ā which was published in I think 1975? Iāve been reading it kind of like how I would read a historical document, and itās lowkey fascinating
Thereās a whole paragraph thatās like āokay, find the keyboard. Donāt panic if it has more keys than a typewriter, thatās normal. Really, itās fine. The extra keys donāt make things harder. Itās FINEā
Thought this section was particularly interesting:
Can the computer create something? At first glance it seems obvious that it can. Animated computer graphics, with their fluid transitions and whiplash perspectives, look strikingly new. And if one watches the machine doing animation work, there seem to be lengthy periods when the computer is acting āon its own.ā
But if one observes these processes in more detail, it becomes clear that creation is not occurring within the machine. First of all, computer graphics are not unique. Computers have yet to generate anything that cannot be done by handāand usually already has been done. Second, the apparent ability of the computer to āact on its ownā is the outcome of thousands of hours of patient human effort to refine its instructions. The computer can manipulate a shape for us if we have already informed it what a shape is, what the rules for shape manipulation are, what this specific shape is, and so forth.
You can start an automobile engine and it will run by itself, too, but that doesnāt mean itās being creative. Itās just running.
Somebody in 1975 had a better understanding of why artificial intelligence is not in any way āintelligenceā than the majority of todayās intellectual minds.
at some point in your life you will be boiling fruit, water, sugar, and lemon juice in a pot to make a syrup or jam. the instructions will tell you to simmer for a certain amt of time. your timer will go off and you will look at the pot and go, "hm, this doesn't look thick enough. maybe i'll let it go for another 10 minutes." this is the devil speaking. it's only so liquid right now because it is at boiling point. it will thicken when it cools down. learn from the follies of my youth and do not let this happen to you
at some point in your life you will be making a sauce or a stew in which you need to add cornstarch to thicken it. and you will prepare a slurry of starch in cold water and think "this looks like way too little starch to thicken this amount of liquid." this is the devil speaking. cornstarch instantly polymerizes at 95°C and if you add too much it will turn into an impossibly thick goop.
at some point in your life you will be making some sort of cream based dessert that requires gelatin to thicken it. and you will soak some gelatin sheets in water and think "this is too few gelatin sheets for this amount of cream." this is the devil speaking. it will thicken in the fridge and if you add too much you will end up with milk jelly
at some point in your life you will be baking cookies. you will take the sheet out after twelve minutes as the recipe instructs and the cookies will still be glistening and soft. "these don't seem cooked enough," you will think to yourself, "i should place them back into the oven until their edges are nice and golden." this is the devil talking. this is how you get dry, overdone cookies. the cookies will continue to bake on the warm sheet for several more minutes and then harden up after sitting on a rack for a while. trust the process. trust the process.
at some point in your life you will be adding a small pasta to a soup and you will think "that is not enough small pasta." this is the devil talking. the pasta will absorb the stock and expand. this is how you end up with a soup that is a solid mass of soggy ditalini.
At some point in your life you will be adding garlic to a dish and you will think "that is not enough garlic." These are angels speaking. They are correct. Add more garlic.
you learn something new everyday. unless you're a historian. then you learn something old

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#StillMadAboutHarambe ļæ¼
Even More Neopets Faeries from the Neopets TCG
F2U without credit, feel free to add to web graphic storages, reblogs appreciated I guess, all art is official from Neopets