basically the best thing any character can do is decide they don't want to be afraid anymore - in fact they never want to be afraid of anything ever again - and take action so drastic they fail to realise that this too is a decision motivated by fear. or to account for the Consequences of that.
[with obvious perverted intent] hey. don't you want to release the safety catches on that character. don't you want to flip off all the switches holding them back and let the control rods go.























