L. he/they. 21. gay. heavy with the 'tism.
mixed first nations & Ukrainian. professionally feral about fallout.
here you'll find: wasteland agriculture & ecology, creature designs, lore essays of questionable length, OC content (See: Havens), fanfic, and whatever counts as science when nobody's peer-reviewing it.
i write. i draw. i will infodump about brahmin at the slightest provocation.
commissions open | ask box open | mutuals I love you
Chapters: 2/?
Fandom: Fallout 1, Fallout 2, Fallout (Video Games), Fallout: New Vegas
Rating: Mature
Warnings: Graphic Depictions Of Violence
Relationships: Other Relationship Tags to Be Added
Characters: Other Character Tags to Be Added
Additional Tags: Post-Apocalypse, Alternate Universe - Canon Divergence, Fallout Video Game References, Caesar's Legion (Fallout: New Vegas), Mojave Wasteland (Fallout), Post-Fallout: New Vegas, Not Canon Compliant, Raiders (Fallout), Bandits & Outlaws, Gay, Homophobia, Implied/Referenced Homophobia, Racism, Tribal, tribal main character, Military Violence, Sexism, Caesar's Legion (Fallout) Misogyny, Caesar's Legion (Fallout) Slavery, Military Backstory, NCR | New California Republic, NCR born protagonist, Followers of the Apocalypse (Fallout), Anarchism, Mutants, Other Additional Tags to Be Added, Propaganda, NCR Propaganda
Summary:
what happens to a man when the four walls that surrounded him fall away, leaving him at the mercy of reality, this is the question David Havens has been asking himself for the longest time, from his childhood till the day he threw caution to the wind and left his homeland... now, he has answers
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I've been contemplating how the wasteland would do holiday foods, since they don't have access to a lot of the classic holiday spices like cinnamon, nutmeg, allspice, and vanilla. I'm going to try and stick as close as I can to food we actually see in game, across all the games, with one notable exception. This is sort of a spiritual successor to my last wasteland food headcanon post, and while originally I just started typing this on the couch while having coffee, it grew extremely out of control.
I'm going to leave out the really obvious things like mashed potatoes because... Well I don't have all day, and I don't want to condescend to you. But I am fascinated by the potential wasteland diet, and the fallout games give us VERY LITTLE. I'm sorry, but I don't want to believe wastelanders are eating unseasoned roach out of the shell.
There are still plenty of ingredients to make reasonable approximations of your favorite holiday foods, so here are my Wasteland Holiday Food Headcanons
The Basics - What do wastelanders have access to?
While raw ingredients like flour and sugar don't appear in game, the fact that things like sweet rolls exist confirms that they have access to those raw ingredients (and I am not that much of a fucking pedant). They'd also have to have some sort of leavening agent (likely baking powder, as cream of tartar, an acid used in baking, is a byproduct of winemaking, which we know they do in the wasteland). I'm also going to allow myself a few things we don't see in game, but would be logical for wastelanders to do, like making jams, preserves, cheese, etc.
Wild yeasts can also be collected off plants, so we'll be generous and assume they have access to yeast cultures. We also know they have to have yeast, because again - brewing alcohol like beer requires yeast. Furthermore, moonshine requires sugar, which brings me to my next point.
While wastelanders don't have access to raw refined sugar, they DO have access to sweeteners (that's the sweet in sweet roll). Corn crops means corn syrup. They'd also likely be using maple syrup or honey as a sweetener. So we know they have access to milk, which means having cream and butter, we know they have flour and salt, we know they have water. We also know they have eggs, thanks to the chickens in the Far Harbor DLC.
Let's start with the easiest, most classic staple of humanity:
Bread
While bread isn't exactly the first thing I think of when it comes to Holidays, Humans Like Carb, especially when it's cold outside. What does a wastelander's bread look like?
The standard loaf of bread in the wasteland is probably a sourdough, since sourdough starters will outlast the heat death of the universe. Yeast for the bread can be taken from the air around you, and they're so low maintenance you can forget about them for months and still revive them. However, sourdough isn't necessarily festive.
Sweet yeasted breads like challah, or enriched brioche are very possible in the wastelander's diet. Razorgrain seems typically closer to a rye than a wheat, so this is going to affect flavor and texture, but it's not going to stop anyone from mixing in different fruits, or glazing their loafs with a simple sweet glaze. One could also just make a literal sweet bread slathered in preserves.
Whatever you want, bread's got your back.
Drinks
This one is going up near the top because I'm going to present a couple ideas that are going to be important to the integrity of the rest of the post.
The first:
Chicory root. I'm gonna break my own rules here by using a plant that's not mentioned in game, but I don't care. I have long contemplated where wastelanders are getting their coffee, since there's no way those tins have survived 200+ years, and then it recently came to me. It's Chicory root. Chicory is a coffee substitute that's been used in America as a coffee substitute since the Civil War, and can be roasted and brewed as an earthy, caffeine free beverage. Sweeter variations exist, and in 200 years, I can believe that caffeinated mutations exist.
Granted, chicory is probably a year round drink and not strictly holiday related, but with some wasteland marshmallows, we can think of it as a tasty hot chocolate substitute.
Tea is another thing given to us by fo76, but that doesn't matter, I was always a tea truther. Again, not holiday specific, but everyone likes a hot drink when it's cold and snowy outside.
Eggnog is possible, but it's going to lack the typical holiday flavor of cinnamon and nutmeg. It's also going to be boozy as fuck. The booze helps to preserve the raw egg, and depending on the alcohol content, it could keep for up to a month in the fridge. (Yeah, it can be cooked but where's the fun in that?) Wasteland eggnog is definitely sweet, perhaps flavored with fruit syrups or even roasted chicory root.
Spiced wine/rum. This is where I loosen the reins a little. The spices in spiced wine or rum typically refer to cinnamon, oranges, cloves, allspice, and nutmeg. All of which we have previously decided the wasteland doesn't have access to. But humans like spices! Historically, we have done a lot to obtain spices to flavor our food! People don't want to eat bland food, so I do not believe that for the last 2 centuries, wastelanders have been contenting themselves with unseasoned meat and drinks. So this is my second important rulebreaking caveat:
As you can brew tea with various plants found in and around the wasteland, I don't think it's unreasonable to assume that you can harvest some sort of spice analog. (Also you use hubflowers to make meth, so... There's gotta be something in there. Maybe caffeine). However you wish to interpret the flavors of these spices, and where exactly they come from, is up to you. I am choosing to interpret them based on the buffs they give your character as consumable items - for example, fever blossom tea gives you an AP boost, which could be read into as being caffeinated/spicy - maybe even close to cinnamon. The world is your oyster.
The spice in spiced alcohol could easily refer to being brewed with various tea leaves, or spices harvested from these plants, and sweetened with fruit and fruit syrup.
Candy
Remember corn syrup? I remember corn syrup. Let me tell you that wastelanders are making a shit ton of candy.
Corn syrup + water + heat. It's easy, it's versatile. Hard candies and candied fruits or nuts are just taken to the hard crack stage, while soft candies like caramels or marshmallows are taken to soft ball. I imagine that they flavor their candies with different fruit syrups and concentrates. Again, for flavoring we can look to concentrates made out of tea leaves. Tarberry, mutfruit, cranberry, and apple are all flavor possibilities. While we never SEE nuts as a consumable item, we can assume if they exist they're being thrown in to make brittles.
While the old marshmallow was made with the sap of the marshmallow root, the modern marshmallow is just made with sugar, gelatin, and water that's been whipped to hell. With a livestock industry, wastelanders would certainly have access to gelatin, and they have corn syrup. Again, you could say they add some juice concentrate to flavor it, as they have no access to vanilla (and the gelatin would impact the flavor somewhat).
Cookies, Cakes, and Pies
So we've already covered their access to raw ingredients to make bread. You can use these same ingredients to make basically any other baked good. The lack of refined sugar is going to change the texture, resulting in chewier, softer cookies, but they would be by no means inedible.
If there's too much corn syrup, maple syrup and honey are good substitutes. I suspect maple would become a central flavor and ingredient (also who doesn't love a maple cookie?)
You could make an unsweetened shortbread out of butter, flour, and salt, which would be closer to the typical modern texture, and then throw whatever kind of sweetened confection you want on top, be it maple glaze, honey, or fruit jam. Whatever!
Apples are real, according to fo3 and fnv, so apple pie is back, albeit diminished without spices like cinnamon. Gourds return to us pumpkin pie, and you could reasonably make some sort of sweet tato pie (potatoes distinct from tatoes are mentioned in the dialogue and I think you can find raw potatoes in fnv, so it's not unreasonable to say sweet potatoes/yams exist out there, but who knows).
Fruitcake exists. I know it does. Heavily, heavily alcoholic, once again to preserve shelf life. Packed with all sorts of dried fruit like tarberry and mutfruit. Rum cake - wait hold on. Rum is real. The canonization of rum changes the game.
Rum is alcohol brewed with sugarcane. Sugarcane means sugar. SUGAR IS BACK ON THE MENU, BOYS! POST CANCELLED!
Miscellaneous Holiday Food
These are some honorable mentions I'm throwing in for fun variety to the wasteland diet.
I thank fo76 for returning to us the mighty cranberry, which means sweet cranberry dishes are back on the menu - perhaps our single surviving modern analog. The controversial cranberry sauce, sweet cranberry bread (There is a notable absence of citrus in Fallout, which I find hard to believe considering the slutty nature of the citrus family, but it's out there somewhere, I know it...)
Latkes - who doesn't love a latke with some applesauce or sweet cream?
Cheese - they're making so much cheese. SO MUCH CHEESE. Cheese keeps forever, is calorie dense, and you can throw all sorts of shit into it for flavor variety.
Gingerbread - look, I backed myself into a corner by assuming they didn't have access to refined sugar and wrote a whole post about it, but they've got rum, and that means they've got sugar, and that means they've got molasses. You could argue the scarcity of raw sugar, and perhaps I will, but that's a different post. Who cares. The ginger in gingerbread probably isn't ginger - pick whatever in game spice analog you want, be it ash flower or fever blossom.
Wait. There's lemonade on the consumables list for fo76. Citrus IS real. Jesus Christ. Post cancelled for real now, guys, I'm outta here
Ironically, I've been doing my own research into stuff like this, and if a handful of native North American plants survived the apocalypse, traditional Holiday Baked Goods would be fully feasible.
If wild ginger (which is native to the east coast) had survived, it would be the simplest substitution, as it's in the same family, if I'm remembering correctly
Northern Spicebush (Also an east coast native) is known for its zesty flavour, a kind of mix of cinnamon, allspice and citrus
the most tricky is nutmeg, as there are only 2 plants with that taste, but Spicebush, Sweet gale and to an extent sassafras have been considered similar
all in all, wasteland food could be seasoned, it would seem, I've even figured out Vanilla, but that's a post of its own
as some of y'all have seen, i have posted some art about my OC Havens, but I've also been working on some writing, and i want to know:
Should i continue this?
Yes
No
On the fence
Voting ended onDec 16, 2025
Here's the first part I've been working on, it is a prologue: "
The desert cuts away the unnecessary, revealing only what truly matters.
Under these sprawling skies that seem to hold entire lifetimes within them, you learn what you're really made of—not the comforting stories you tell yourself when things are easy, but the raw truth that surfaces when comfort is no longer an option. The wasteland is a crucible, and what emerges from its fires is either tempered steel or ash carried away on the wind.
The Wasteland pays no heed to your plans or dreams or fears. It remains—unyielding and indifferent, stunning and savage all at once. It teaches through consequence rather than lecture, through loss rather than gain, through the persistent question of whether you'll see another sunrise. Survival here isn't guaranteed by skill or strength alone, but by adaptability, by the willingness to learn from every mistake because second chances are rare and third chances virtually nonexistent.
Picture a sun blazing over scorched sand, the wind whispering tales from a forgotten world. The ruins of what was stand as monuments to hubris, their skeletal frames casting long shadows across earth that refuses to forget. Survivors here grasp meaning in even the smallest flickers of grace: a sip of clean water that doesn't burn going down. A night without gunfire echoing through the dark, without the screams that haunt your sleep. A hand clasped with yours in shadowed silence, proof that you're not alone in this vast emptiness.
David Havens absorbed this lesson early in life. It etched itself into him much like wind shapes stone: gradually, inexorably, grain by grain, until he transformed into something unrecognizable yet distinctly defined. He realized strength doesn't always shout; it sometimes whispers in the quiet moments before dawn, in the steady rhythm of work, in the choice to stay when running would be easier.
Kindness isn't a sign of weakness but of resilience—the understanding that cruelty costs nothing in the wasteland, which makes choosing gentleness an act of defiance, a declaration that humanity means something beyond mere survival. And sometimes being brave means letting others see who you truly are, stripping away the armor you've built and standing vulnerable in a world that punishes vulnerability but rewards authenticity in ways that matter.
This is his story—their story—and it starts like so many legends of desolate lands do: with rain. With the percussion of water on metal, with the first breath of a child who would learn to hear music in storms, who would find patterns in chaos, who would discover that the most profound connections often come not through words but through the patient act of witnessing.
But first, let's rewind. Back to a creaky shack in Klamath where a baby was born beneath a tin roof adorned with stars—a child taught that despite everything stacked against us, this world is still worth fighting for. Back to the moment when Elena Hawthorne-Havens, exhausted and triumphant, first looked into her son's grey eyes and saw a future she couldn't yet name but already loved fiercely."
Should I keep writing? let me know if you would read this?
Full Name: Private David Michael Havens (previously)
Age: 21
Height: 6'0"
Build: Broad-shouldered, chubby with notable functional muscle mass
Eyes: Cool grey
Orientation: Gay
Affiliation: Former NCR (Honorable Discharge), now Envoy & Research Specialist for the Followers of the Apocalypse
Fields of Focus: Anthropology, Zoology, Biology, Cross-Wasteland Ecology, Field Documentation
Appearance
Havens has a warm, approachable face with soft features balanced by a strong jawline and a full beard. His hair is thick, wavy, and slightly unruly—falling across his forehead with a kind of casual, unintentional charm. His grey eyes are calm and reflective, giving him a thoughtful, perceptive look typical of someone who observes before acting. Broad shoulders, a solid chest, and a heavy-built frame make his silhouette appear powerful, but his relaxed posture and gentle expressions soften the impression.
His clothing tends to be simple, practical, and dark—easy to travel in, easy to patch, and easy to blend into crowds when diplomacy requires subtlety. He often wears a headset or ear-rigs when researching or communicating with Followers field teams.
Background
D. Havens enlisted in the NCR military at a young age, eager to provide stability for the scattered settlements and frontier communities he grew up around. Though not fond of bureaucracy, he excelled in reconnaissance, survival training, and “soft diplomacy”—the polite term the NCR used for negotiation in unstable territories.
After a mission gone sideways but handled with integrity, he earned an honorable discharge. He left the NCR with no bitterness—only a deepening belief that knowledge and compassion save more lives than orders and rifles.
His reputation for fairness, curiosity, and emotional intelligence caught the attention of the Followers of the Apocalypse, who offered him a position as a field researcher and diplomatic envoy. He accepted immediately.
Current Role
As an Envoy for the Followers, Havens travels between settlements, tribes, and caravan routes documenting cultural practices, animal behavior, and biological hazards across the Wastes. He mediates conflicts when he can, treats injuries when he's able, and brings back hard-won knowledge to the Followers’ archives.
He has a knack for:
understanding inter-tribal customs
identifying mutated wildlife patterns
detecting ecological shifts in a region
calming people who’ve learned not to trust anyone
writing reports that are oddly poetic for scientific documents
Personality
Havens is soft-spoken but confident, someone who carries quiet strength rather than loud authority. He’s patient, slow to anger, and deeply empathetic—even to people who don’t seem to deserve the benefit of the doubt. His sense of humor is dry but warm.
He’s unflinchingly loyal to those he cares about and has a habit of adopting stray animals he studies “for scientific purposes” (a claim no one believes).
Despite his bulk and battlefield past, Havens prefers peace. He uses gentleness as a weapon in a world that’s forgotten what gentleness looks like.
Skills & Talents
Field Biology: Tracks and catalogues wasteland fauna mutations
Anthropology: Able to communicate across wildly different cultures and dialects
Zoology: Specializes in studying behavior patterns of semi-domesticated mutated species
Mediation: Effective in reducing tensions between factions
Survival: Former NCR training and frontier homesteading, adapted for less militarized fieldwork
Medical Aid: Competent in emergency triage learned from the Followers
EQUIPMENT LOADOUT
Weapons
12-gauge shotgun
Reliable, sturdy, well-maintained. Used only when diplomacy fails.
Dart gun
Customized with tranquillizer, anti-rad, and sedative darts for wildlife handling.
Recurve bow
For silent hunting, non-lethal takedowns, and field research tagging.
Sniper Rifle: he rarely uses it, outside of long-range scouting and hunting, he keeps it as a reminder of his past
Travel Setup
Brahmin-pulled cart Constructed from a sawed-off truck bed with a canvas roof stretched over a metal frame.
Inside:
crates of field notes
pinned insect specimens
medical kits
maps
water barrels
blankets, books, half-functioning lanterns
It’s cluttered, cozy, and smells like a mix of old paper and dog fur.
Companions
A small pack of large dogs trained for tracking, guarding, and emotional support during long field assignments.
PERSONALITY TRAITS SHEET
Core Traits
Empathetic: instinctively understands people and animals
Patient: slow to anger, deliberate in speech
Observant: notices details others overlook
Soft-Spoken: confident but never harsh
Honorable: sticks to moral principles even when inconvenient
Curious: deeply interested in cultures, wildlife, and forgotten history
Anxious: Due to his military past, he is regularly looking over his shoulder, jumpy around loud noises and often spirals when not focused on a task to distract himself
Strengths
Excellent mediator
Strong survival instincts
Naturally calming presence
Quick learner in scientific fields
Loyal to the people who show him trust
Flaws
Overextends himself emotionally
Avoids confrontation when it needs to happen
Carries guilt from his NCR years
Has difficulty asking for help
Gets attached to every creature he studies
Quirks
Talks to his dogs like they’re colleagues
Writes field notes as if they were diary entries
Sleeps better in a cart than in a real bed
Collects small bones and stones for “research value”
Likes warm, cluttered spaces over tidy ones
He has trouble with social Cues, and metaphors at times,
He regularly spouts tons of complex information to less than willing listeners
FACTION REPUTATION BREAKDOWN
Followers of the Apocalypse
Status: Trusted & valued
Seen as a dependable envoy with strong ethics and a gift for field diplomacy.
NCR
Status: Neutral
Some officers respect him for his service; others view him as a deserter in all but paperwork.
Great Khans
Status: Surprisingly positive
They appreciate his honesty, lack of NCR arrogance, and interest in their cultural practices. He treats them like people, not threats.
Boomers
Status: Neutral–positive
Respects their independence; they respect that he doesn’t try to recruit or convert them.
Brotherhood of Steel
Status: Neutral–wary
They see value in his research but distrust his affiliation with the Followers.
Independent Towns & Tribes
Status: Strongly positive
He supports community autonomy, teaches medicine, and mediates conflicts without asking for payment.
Raiders/Slavers
Status: Hostile
He actively negotiates against them and protects their targets.
Hey Y'all and Welcome, Not only am i back, but with something new. I decided to make an oc sheet for myself. consider this a visual for who's behind the various Essays and art lol
Hey y'all, i am beginning to take commissions, i am a beginner artist but improving fast, i am currently unable to work making this my main source of income, please share this if you could
Info:
Available: Digital Sketch, Coloured Digital sketch, primarily Fauna, Flora, minimal character art and Landscapes
Unavailable: most Fetishes, Kinks, Animal genetalia and Criminal Content
Pricing:
Note: half payment will be required upfront, and the rest upon the final transaction
- Character sketch: Bust is 10$/hr, Waist up is 15$/hr, full body is 20$/hr. an additional 5$ added to the base price for lineart and 10$ for full colour +Lineart
- Animal Sketch: Simple is 5$/hr, Complex is 10$/hr, High Realism is 15$ an hour. an additional 5$ to base price for Lineart and 10 for full Coloured +Lineart
- Plant Sketch: Simple is 5$/hr, Complex is 10$/hr, High Realism is 15$ an hour. an additional 5$ to base price for Lineart and 10 for full Coloured +Lineart
- Landscape Sketch: Simple is 15$/hr, Complex is 20$/hr, High Realism is 25$ an hour. an additional 10$ to base price for Lineart and 15 for full Coloured +Lineart
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"The desert Hagsnake, a rare and elusive species found in Nevada and some parts of Arizona. the species seems to be descended from the Giant Hagfish, with more adaptations for terrestrial life. much of their day is spent in Sludge pools and shallow standing water, spending their nights hunting."
"A large population of these creatures has been found in and around hoover dam, using the freshwater as both a birthing ground and hunting ground, to the dismay of the NCR and locals, while often happy to ignore humans for smaller prey, larger individuals have been known to hunt people, caution should be taken approaching sludge pools and while walking by bodies of water at night"
"Some industrious wastelanders have taken to eating smaller individuals; this is not, however, advised, due to the absorbed toxins, radiation and parasites, partially caused by their diet of detritivores and small scavengers."
"The above note was found in an abandoned farmhouse with a flooded basement, outside New Vegas - Private Lewis Dean, who had gone missing after being stationed in the aforementioned farmhouse."
This is my take on a creature from a non canon fallout game in my own style, i liked the idea and went with it, i hope yall like it, let me know
"The cart creaks, it sways and bumps over the stony soil, bouncing over other tire ruts, few in number yet deep in the soft wet soil, the road having been hewn only the summer before, the grass run down and flattened to soil.
The young Lucy Abernathy rides upon a cart built by her father, a small bit of tack useful in the winter months, light yet sturdy. It is pulled by her family's oxen, previous calves from their milk cow Clarabelle, now grown.
as she Begins the day long trek south with the suns rise, past Cambridge and further still, as the snow begins to drift and flutter down, Come evening she will hit the fens, and spend the night in Diamond city, a trek her family makes sparingly, yet this day she travels alone, a first.
Her motives for this remain unclear, be it a supply run, or a visit to her dear Hawthorne"
The final result, in colour. i am quite happy, despite the hiccups and switching art programs halfway through, i am content.
Remember, my commisions are open, simply DM me with paypal info and what youd like :)
Hey yall I could use a hand, I’ve been working on a piece called a short ride past Abernathy (I posted a rough draft not too long ago) and I can’t quite decide how to finish it,
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I've been working on this for a while and I finally feel content enough with my thoughts to talk about it, now for reference I'm mixed first nations and Ukrainian and believe that i am at least somewhat qualified to to talk on the topic
Firstly I will break down what I'm talking about through different paragraphs, primarily based on which game the tribe originates from, and secondly, I'm not an anthropologist or historian, but simply a fan disgruntled with representation of peoples in media
I also wont be speaking on Fallout 76 as I know precious little about it, and due to its shift in gameplay and narrative elements from the rest of the games
one thing of importance though, what is a tribal, and what constitutes a tribe?
now for reference, this will be in the context of the fallout universe, as within most tribes or tribals are too broad or vague to categorize within proper definition
within the games, tribals are mentioned many times, often denoting someone who isn't from or doesn't practice the (often) majority culture of the speaker, usually these people are part of or practice a culture or tradition specific to themselves and their community, that being said, the word tribal or its plural tribals, is often used as a stand-in for "savage" or "primitive", often used insultingly, that being said this broad definition really relies on assumption and stereotypes, as there are many groups who would otherwise be classed as a tribe, such as the new Vegas brotherhood of steel, yet due to being "advanced they are classed as more than a tribe
with that in mind, the definition of tribe is quite loosely defined, a tribe could be a raider gang, a small eccentric community, a religious order or an actual unique culture. this can lead to some reinforcement of stereotypes and harmful depictions however
despite its age, Fallout has precious little in the way of harmful representation of tribes, there is some discourse on whether the people of shady sand would count as a tribe, or as "tribals", mostly due to Fallout's broad categorization of what counts as a tribe. otherwise, there's not much in the game, if anything in regards to tribals or tribes, at this point the Khans are still just a raider group, though they do take notions and snippets of historic Mongolian culture and tradition in their daily life.
fallout 2
its in 2 we begin to finally see tribes and tribals, with the protagonist specifically being from one of these tribes, the arroyo tribe, specifically descended from vault dwellers, they seem to have lost a great deal of modern ideals and information, though this does make some sense, they had to focus on survival in a harsh environment, you'll teach your children how to hunt and grow crops before small motor repair in a society without motors, that being said certain tropes can be somewhat outdated, such as the tribe building the whole temple section in regards to seemingly being an entirely sedentary culture who are also tent dwelling, which ties in with how seemingly primitive the tribe is as a whole, while some knowledge being lost makes sense, what would take generations of isolation and ack of any unique discovery to really achieve, along with some of the more mystical elements, the second part however can be somewhat forgiven as psychers and other "mystical" people do exist in canon, the mysticism plays heavily into the "indigenous people have magic" type trope. even Moreso they specifically chose to give up their culture in the end to join the ncr instead
there is also mentions of the unnamed "primitive tribe", a coastal tribe with many beliefs in regards to death and spirits throughout the world, while much of their story is cut you still meet one named tribe member and several random tribals, they are however not great examples of an actual culture, having a very cartoonish depiction and belief system, along with speaking broken English but no proper explanation of a tribe specific first language, there is however some redeeming facts as they are still looked at as people, poorly represented people
least unoffensive example however are the cave dwelling cannibal tribals, the name alone is already a mash of offensive stereotypes and depictions of indigenous people, which other tribes within the game are specifically designed to resemble, they are very unintelligent, lacking proper speech, yet are also quite strong and fast, they are every depiction of which "enemy natives" have been depicted as, making the arroyo come across as the "noble savages" in place
second to last we have the vipers, referred to as raiders, a tribe and a cult, within this iteration they worshiped mutant cave dwelling snakes, sacrificing passers by to them and welcoming in the survivors, they however did develop unique traditions and a culture surrounding the snakes before being chased from new california. its heavily unclear what a proper definition of what they are would be
lastly that brings us to the new khans, while not yet a tribe, they have changed much, keeping little in regards to khan tradition with a single leader, along with his personal guard and dog, leading to less loyalty and cohesion. at this time however the khans were fractured into many raiding bands, its actually the death of Darion that unites them once again
within 2 we also begin seeing other groups such as the shi and the yakuza, who represent real world cultures but more specifically the descendants of those cultures, which i am not knowledgeable enough to talk on
fallout 3
in 3, we don't see nearly any tribals in the base game, the treeminders are often referred to as a tribe yet they are in my opinion closer to a religious order with cultural elements, the specific titles and worship of bob and Harold are two of their defining traits at a glance, and are more reminiscent to religion in place of culture, they devote their lives to a "living god" responsible for regrowing nature in a secluded oasis, in truth the group is a cult (a mostly harmless one) and not really a tribe
another halfway example is the unnamed tribe in which the merchant crow was born to, they are specifically referred to as a tribe and have unique cultural beliefs, such as revering eyebots as wind spirits and that is all we know of them. there is literally nothing else to really say about them
finally we get to the point lookout tribals, a "tribe" of people who are sent out to find a seed pod that produces a hallucinogenic gas, to which the initiate is taken back to the tribe to be lobotomized, and in said state may be left unable to care for themselves properly, or worse, dead and those who aren't left vegetative are under the control and influence of a brain in a jar feuding with a ghoul while attempting global domination via telekinesis, as they believe he has ascended his material form and is guiding them to do so as well
not even counting the swampfolk who are somewhere between local cultists to a mutated subspecies of human, there is precious little in the way of positive tribal peoples, with an actual culture, instead getting vague and sometimes offensive examples
fallout 4
plain and simple there aren't any tribes or tribals, a fact which would ordinarily leave this section mostly blank, but i have a nitpick on that fact. my ancestors were originally from the region, the Abenaki, who were allied to other local tribes, and putting modern day tribal identity issues aside, the region had many native peoples, and there could have been an attempt at a positive depiction of a tribe, yet there's nothing, nothing throughout the base game, and all the DLC's, not even an attempt. and that frustrates me somewhat, as they could've shown indigenous people surviving and keeping their culture despite everything but instead did away with anything tribal related
fallout new Vegas
the tribes in new Vegas have such a wide array of representation, from good allegory to horrible caricatures, for instance, the tribe with the longest history in the series, the great khans, who were once the new khans, who originated from the khans. they have finally developed into a unique culture with a focus on personal freedom and and individual strength and yet also a people who believe in unity and cooperation, and they have even been given compelling motives, they are a raiding culture, people who take what they cannot find or make, similar to many real world cultures, they have a history of ethnobotany, something that was enough for the followers of the apocalypse to take notice, they had tradition and honours, and their plight is somewhat reflective of the real world, their non combatants and innocents, gunned down, and the survivors left to pick up the pieces, trying to handle their trauma from the experience, and turning to the substances they sell in order to numb the pain. the great khans aren't necessarily good people, but they are displayed as a genuine people, suffering from the actions of a colonizing power, and that is some of the best representation of native history in recent history.
the boomers are a tribe dedicated to personal security, taking the belief of right to bear arms as a cultural motto, thy originate from an armory vault, and completely shun the outside world. they refer to themselves as a tribe and have unique customs that have formed from their unique lifestyle, all things considered they make a good bit of logical sense in universe and in their formation. there isn't however much more to say on their existence as a tribe.
we even meet several new California raider tribes, the remnants of the vipers, pushed into the Mojave by ncr expansion, they've lost much of their culture, turning to chems and raiding, along with the jackals, they have been reduced to cannibalistic chem addicts, and in all honesty canon fodder, which does bother me slightly less, as theyre not the sole "tribes" within the game, i personally believe there couldve been some more done to show some of their history but they do fit the niche they were designed for
Honest hearts tribes are, rough to say the least, one descended of indigenous people with a unique culture and traditions, and another descended of children who may have been going to a residential school type institution (the lore is vague) who are origionally from a country who has been under the thumb of imperious countries for centuries, such as spain and the us, and yet what little culture they get is a mixture of hodgepodge words from several languages and just oddly spoken English (something historically done to mock native languages), the tribes don't have any real leadership outside of two Mormon missionaries, the two people, who could give us an example of the culture and values are devout followers of these Mormons, one who is being shown to be following in the footsteps of his hated enemy, this being Joshua graham, who is clearly a parallel to Caesar, making a peaceful people into his warriors, to deal a blow to the man who betrayed him, or Moreso a tribe who wish to follow Caesar, not for the safety and peace of the canyon system these people inhabit, but from vengeful hatred, using religion as an excuse to commit bloody war and Daniel, who spends his days infantilizing a culture and treating them as uninformed children, going as far as to hide the death of certain tribes members who had been evacuated from the area from their families and claiming a group of adults, who survive and thrive, being incapable of making their own decisions, as well as all that nonsense, the "good endings" involve fleeing their native lands and worshiping a Mormon missionary as a god, all that being said, the tribes are far from a good depiction. the khans are a much better example of native people than the tribes implied to be actual native peoples
the sorrows, a fitting name for the tribe, originating from a group of stranded children, they are a culture of pacifists who also hunt the largest mammalian carnivores in the region and are deemed "too innocent". the main member we meet near idolizes Daniel, the resident missionary, though this is somewhat understandable as he saved her life while in labour. this presents as a moral dilemma however as we are tasked with withholding the information of her murdered husband and her traumatized children from her, for the benefit of Daniel himself. the other major tribe member we meet is the shaman, who speaks next to nothing, sends us on a "vision quest" via hallucinogens where we fight a great evil being, and receive a marker of tribal status, the tribes primary defining symbol, a Yao guai gauntlet. the whole quest has bad vibes of white saviorism's, especially as if you rush through, you may not learn any actual meanings behind it. you may not even learn that the sorrows have domesticated gecko's. there is the basis for such a unique culture but everything is left so barebones, the tribe doesn't even have actual homes, the entire tribes clothing looks identical, and they have no clear leader, social hierarchy or even defined equality or individualism. there's no sense that they are anything more than a dozen people existing in the same place while ignoring one another. and the endings they get are either to leave, to stay and maybe learn mercy or become aggressive and warlike, all based on the actions of one person, who in their "naive" "innocent"z minds taught them their first act of violence, making them crave more
the dead horses irk me, they are implied to be descended of the Navajo, but aside from language hold no real ties. failed chances to represent native people as surviving cultures theres many things that irk me, they are named for the area in which they live, but hold precious little in regards to horses as a whole, an animal that had become important in their ancestors day to day, they are hunters and foragers, keeping an eye on local environments and the animals within, but have no cultural inclination to herding, something that was their ancestors lifeline, they have a language based on Navajo but next to no cultural identifiers, instead they are shown to tattoo themselves to mark special occasions and important moments in ones life, they have coming of age ceremonies and traditional weapons, personal and cultural taboo's and that's it, its not clear what their homes are like, what their day to day is, if they're agrarian or semi nomadic, they are designed to be the "brave warriors" to the sorrows "peaceful savage" trope, and the main warriors against the "evil tribe", its all face value
the white legs, the evil tribe who don't know how to craft, to farm, to build, a tribe whose sole survival supposedly hinges on the availability of raiding and killing, who are presented as too dimwitted and are offering themselves up to Caesar on a platter, they are the stereotypical enemy tribe, they are canon fodder for the courier to valiantly kill, and either doom them to death right away, or leave them to the mercy of another tribe, either way ending in death. their whole point was to be a culture wiped from the face of the earth
the 80's are a territorial tribe who we know nothing of, outside of their location near the salt flats of salt lake city, their whole existence was to destroy the last of the white legs. there is nothing else to them
in new vegas, we hear the names of many dead tribes, the hang dogs, the twisted hairs, the twin mothers, cultures wiped out and assimilated by the legion, as well as tribes pushed to extinction via people like prospectors, and land owners, killed for the local resources. these two examples are both instances id like to talk about in greater detail in their own post
new vegas tribes, the 4 tribes of new vegas themselves, the three families of the strip, and the kings, each group shedding tribal identity to relive old world "glory", the kings, worshipping a misunderstood depiction of elvis, and living by the rules of an impersonation school, which they turned into a "gang" identity, keeping order of the rabble and the unwanted. the white glove society, the omertas and the chairmen, all under the thumb of mr house, coerced or convinced to become the three families. we know very little of their original cultures, aside from a few names, they have wholly embraced a new identity, disposing of those who would otherwise choose the old ways
there are also cultural groups, such as the new Canaanites who aren't technically a tribe but still a different culture group to the majority culture
afterthoughts:
all in all, I find fallout has so far, had such few positive examples purposefully creating a tribal group or Indigenous allegory, the sole example is the Khans and much of the historical symbolism is lost to so many under the guise of moral vs immoral and general lack of knowledge
it is disheartening, in a world so chock full of symbolism and satire and synchronicity, that there's so little reference to how truly multicultural the world really is, of the hundreds of pre-war tribes and isolated settlements with unique traditions, there's so little within the games to acknowledge any of it
the majority of the tribes we meet are or can be canon fodder for the sole fact of padding enemy numbers, instead of deepening the narrative of old-world concepts returning to harm the present
would anyone like to hear my thoughts on revised tribal cultures?
hey y'all, long time no see, i apologize for my extended absence, I've had quite a time of it since my last post, but I'm back, and as such i need your help.
I've got more art cooking up but I've also been working on ideas in regards to the day to day goings on, especially those goings on in regards to seasons and the changing off, as i feel like that's not something that's acknowledged enough.
where y'all come in is I like you to comment your various ideas you've had, as I'm a little lacking in ideas or inspiration, especially in regards to areas outside of Massachusetts as my home is in a very similar environmen.
id really appreciate any ideas you have to share as I'm still getting back on my feet :)
now, if you've read to here (or not ;) ) just know, you're loved, you're appreciated, and you're important
this post is inspired by @newvegascowboy 's post on food in the wasteland (go check it out if you haven't read it, its wonderful), and it got me thinking, much of the world in fallout has one characteristic, in one way or another, there is always some group grasping onto the past, and i wondered how that could affect food
lots of folks hold recipes and family tradition close, and at the end of the world that's all some folks have, and with that thought i started wondering how culture would affect food and food would affect culture
a couple notes first, if yall will humour me
i wont be covering fallout 76 or prime (for now) as i have next to no knowledge of them
the Nuka world dlc will get its own post because of unique circumstance within the setting
this wont be all encompassing, it is a collection of thoughts and notes (which yall can use as a basis for any ideas)
yall are wonderful and enjoy
comonwealth
go to meats/eggs
radstag (doe,buck,etc)
brahmin (also used for leather, milk, fertiliser)
yao guai
deathclaw
deathclaw eggs
commonwealth fish
horseshoe mirelurk (young and adult)
mirelurk hunter
mirelurk eggs
(supposedly iguana and squirrel)
clam/oyster (farharbour item called oyster bucket, implies shellfish in general area
(all other animals drop meat but it is less appealing or too much effort for everyday people)
major crops
mutfruit
razorgrain
tato
gourd
melon
carrot
corn
tarberry
all fresh variants aswell
foraged plants (food/medicine)
hubflower
bloodleaf
brain fungus
wild carrot flower
glowing fungus
wild gourd blossom
wild tarberry
wild razorgrain
wild mutfruit
wild corn
thistle
wild tato blossoms
silt bean
wild melon blossom
ash blossom
mutated fern flower
theoretical cooking components
butter
cheese
seed oils
tallow (brahmin or yao guai)
maple syrup/sap (maple trees are found in the commonwealth)
noodles (ramen made by takashi): razorgrain noodles (alkaline water+razorgrain flower) cooked in broth (brahmin likely), may have additions
molerat chunks: cubed molerat fried in seasonings
radscorpion omelet: radscorpion egg mixed with milk, fried and filled with preference
stingwing filet: fileted and fried stingwing
yao guai roast: yao guai meat, cooked in a thin layer of water in a covered pan, cooked with chopped carrots and tatos (maybe some kind of seasoning or something)
radstag stew: cubed radstag, stewed with cubed gourd and chopped tatos, cooked with a splash of vodka (maybe other seasoning+carrots)
squirell stew: chopped squirell, stewed with chopped tato and carrots, seasoned with bloodleaf
mirelurk cake: chopped mirelurk mixed with mirelurk egg and day old razorgrain bread, fried in thin layer of oil
deathclaw wellingham: heat milk, razorgrain flour, and cheese in a pot till melted and thick, dice/grate tato's, after which mix them in then put to side to cool, mix deathclaw eggwhites till stiff, and fold into cooled-down mixture, place in can and bake
vegetable soup: cook vegetables and seasoning of choice till water becomes broth and vegetables are soft
deathclaw omellet: mix together a deathclaw egg and milk, dice carrots and or mutfruit for filling, fry and fill
sweetroll: mix milk, butter, razorgrain flour and an egg of your chosing, and bake into a small roll, cover with a sugar based glaze of choice
mirelur omelet: mix mirelurk egg with milk, fry and fill with prefference (like mirelurk)
pretty much any meat: fried/grilled/poached (use common sense)
moonshine: bobrov secret recipe
possible local foods
marinated roast beef
"lobster" roll
clam chowder
baked silt beans
clambake
yankee potroast
baked fish
boiled mirelurk
maple anything
fried clams
seafood soups
homemade razorgrain bread/rolls
new england boiled dinner
homemade doughnuts?
vodka
mutfruit cider/wine
wines made from most fruits
cornmeal breads
gravies
mashed tatos
boiled tatos
cooked/boiled vegetables
vibes of the food
hardy food, mostly local with a lot of proteins and carbs, stuff that lasts, especially through the winter. diamond city and goodneighbour have more high end food, good cuts of beef, venison and even deathclaw are found in the markets, takashi toils over hardy broths and succulent mirelurk paired with glowing fungus, fresh breads and high end cooking, down south and along the coast, theres lots of fish and mirelurk on the menu, small house gardens, while to the north there are many orchards, and fields, small by prewar status but mind blowing to folks who come from dc way, central boston is home to more merging of the local diets, but much more pre-war food, folks scrounge for food more than grow it. the food is almost reminiscent of the colonial days, lots of dried or canned goods
the island
go to meats
rad-rabbit
erratic/island radstag
yao guai
fog crawler
hermit crab
mirelurk
mirelurk hunter
commonwealth fish
mackrel
haddock
angler
barnacle
dolphish (dolphin creature)
wolf
clam/oyster (farharbour item called oyster bucket, implies shellfish in general area
crops (most likely to br grown on island)
corn
tatos
carrots
most crops are likely shiped in, as growing conditions are rough
foraged plants
aster
black bloodleaf
blight
cave fungus
lure weed
raw sap (maple)
wild gourd (blossom)
wild mutfruit
wild carrot
hub flower
wild tato (blossom)
wild corn
silt bean
mutated fern
razorgrain (found growing feral)
theoretical cooking stuff
tallow
dolphish blubber
syrup (made from sap)
pre-existing recipe + theories of contents
chicken noodle soup: chicken thigh cooked with chopped carrots, razorgrain or cornmeal noodles and seasoned with black bloodleaf
ground molerat: cooked ground molerat meat
gulper slurry: gulper innards stewed with carrot and tato, seasoned with black bloodleaf
wares brew: alcohol distilled from sap
the captains feast: yao guai roast cooked with tato and carrots, cooked in vodka and seasoned with black bloodleaf
sludge cocktail: mix condensed fog, blight and water
seasoned rabbit skewers: fried rabbit and skewers seaoned with aster, black bloodleaf, lureweed and blight (fried in oil, oil coated rabbit as its cooked)
resilient sludge cocktail: condensed fog, bloodbug meat and rad-x
mirelurk jerky: dried mirelurk coated with tarberry juice
wolf ribs: rib meat of a wolf, seasoned with lureweed as cooked
possible recipes
chowder
cooked clam/oysters
boiled mirelurk
"lobster" rolls
ployes
clambake
needhams (made with tato)
mirelurk cakes
"indian pudding" made with syrup not molases
homemade "cornbread" (more bread like}
baked fish
fried fish
boiled fog crawler
cooked meats
homemade stews
fried eggs
homemade gravy
roast chicken
homebrewed alcohol
baked (silt) beans
razorgrainmeal (oatmeal stand in)
food vibes
very hearty but humble, lots of seafood, meat heavy meals are meant for special occasions, salted foods are common, lots of preserved foods, very dense foods, very filling, typical of a town where you have to worry about fish people and ancient sea gods, it is the food of people who think that an easy week is half a day off after a full 50 hour work week, imported foods like mutfruit jam is saved for the guests kinda food
washington
meats
brahmin
molerat
yao guai
mirelurk
radroach
possibly iguana (iguana bits)
possibly squirell (squirell bits)
crops/plants
apple
pear
carrot
potato
mutfruit
crunchy mutfruit
cooking components
butter
cheese
tallow
pre-existing recipes + components and stuff
mirelurk cakes: mirelurk meat, eggs and potato starch, fried in oil/butter
noodles: potato starch noodles boiled in a simple broth
squirell stew: made with squirell, potato and carrots
cooked meat
possible recipes
boiled mirelurk
apple "jam"
potato bread
food vibes
desperate and despair, most soil is unfarmable due to all the bombs, people eat what they catch, brahmin are sickly and produce precious little food, its inventive in a sad way, even with cleaned up rivers the fish are still unfit to eat, and will be for a while, the soil will take lots of tlc and hydroponics can only do so much, its a wasteland
the mojave
go to meats/egg
bighorner (used for milk, wool and hides)
brahmin (used for milk, fertiliser, transport and hides)
deathclaw
deathclaw eggs
gecko (used for hides too)
gecko eggs
perch
minnow
suposedly iguana and squirell (iguana/squirell bits)
molerat
crops (some imported)
crunchy mutfruit
fresh apple
fresh pear
fresh carrot
fresh potato
jalapeno
maize
mutfruit
pinto bean
foraged (and farmed) plants
barrel cactus
bannana yucca
broc flower
buffalo gourd
cave fungus
honey mesquite
nevada agave
pinyon nuts
prickly pear
white horsenettle
xander root
possible cooking components
butter
cheese
tallow
oil
chile oil
pre-existing recipes + components
brahmin wellington: brahmin steak, wrapped in ant egg puff pastry
caravan lunch: cram, instamash and pork and beans
desert salad: xander greens, topped with sliced barrel cactus, thin sliced dried brahmin meat and pinyon nuts
gecko kebab: gecko meat marinated in jalapeno and banana yucca
noodles: cornmeal noodles cooked in a broth
ruby's caserole: cornmeal crust filled with chopped molerat marinated in jalapeno and radscorpion venom
trail mix: fresh apple+pear, pinyon nuts and sugar bombs
wasteland omelet: deathclaw eg mixed with brahmin milk, filled with a mixture of blamco mac n cheese, mutfruit and lakelurk meat
possible recipes
Chateaubriand
onion rings (the strip)
ribs
cornbread
grits
tortilla
chicken fried steak
baked potato
mashed potato
homemade gravy
green chili stew
mutton stew (bighorner)
sagebrush salad
quesadilla
stuffed peppers
chile
sauted corn (corn, chiles. seasonings)
stews
-soups
tamales
grilled maize
fried fish (near lake mead)
cactus fries
nopales
jalapeno poppers
sopapillas
homemade bread
homemade rolls
food vibes
western-new mexico, the strip has more high end food but most of the mojave has more rural staples, very flavourful, kinda ranch food, keeps you going all day and makes you glad to come home, really homecooked vibes, lots of variations, like never ask for a recipe in a crowded room cause it will start a fight over whose grandma had the better recipe, lots of meat and vegetables, very little fish, not a lot of "pickyness" over food
zion canyon traditional
meat
perch
rainbow trout
yao guai
gecko
mantis
bighorner
molerat
plants
cave fungi
daturana
sacred datura
xander root
prickly pear
spore plant pods
bannana yucca
honey mesquite
pinyon nuts
cooking components
tallow
recipes
stews
fried meats
fried xander greens
fried fish
fried mushroom
roasted pinyon nuts
food vibes
not highly intricate but somehow nostalgic, very traditional indigenous, simple in an uncomplicated way not a bad way, some of the best quality ingredients around, clean food and clean water, smoky flavors, food isn't meant to be showy or fancy, its meant to leave you full and happy as you spend time with family, its meant to be honored and not wasted
new California republic
meat
brahmin
deathclaw
deathclaw egg
gecko
gecko egg
fish
various wild game
crops
potato
onion
cabbage
maize
green mutfruit
fava bean
apple
rice
tomato
carrot
foraged
seaweed
recipes
shi rice: cooked rice served with a side of seaweed or fish
brahmin, any cut of meat grilled or fried
cornbread
grits
tortillas
cabbage soup
chile
cabbage salad
mashed potatos
baked potato
sauerkraut-coleslaw
pickled veg
jerky
mashed potato
baked potato
stews
soups
food vibes
very diverse, lots of regional staples, San Francisco has lots of seafood while towns like Modoc have mostly brahmin meat and veg, Klamath has gecko, its very locale dependent ¨(out of character, fallout 1-2 is super bleak and sparse) food is often a matter of survival more than fancy, with the exemption of larger settlements and cities where imports are available and you can afford to experiment with food
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Hello and welcome, I just wanted to say thank you to all of y’all who’ve shown my art some love, y’all really brought a smile to my face
I also wanted to let y’all know my posting will remain spotty for a bit but fear not, when I return I’ll have some fresh art( ironically I’m in the process of revising my Brahmin lol)