Important ideas to consider when creating characters who are black and indigenous people of color. (x)
Noah Kahan
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Important ideas to consider when creating characters who are black and indigenous people of color. (x)

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No one asked but hereâs a brief tutorial on digital underpainting and how it can add some extra flavor to your art!
(I got asked this a couple times so just to clarify: I used âoverlayâ in the second slide⌠but the rest of these examples are JUST painted on, no effects! Try playing with the opacity on your pencil/water/brush tool to allow the base color to show through!)
skin color ref because some of yall non-black poc and whites keep fucking up as if yall donât know thereâs other shades of brown when u racebend for woke points or somethingÂ
(non-black artists please reblog)
Please reblog regardless of your race/ethnicity.
heres a chart I made for myself showing diffrent undertones and how that affects the skin if anyoneâs intrested
Use this to make a skin palette in your art program!
Bless yâall I have been trying so hard to get skin tones that look like actual normal human people
SO YOU WANNA DRAW CATS AND DOGS BUT THOSE PESKY SNOOTS GET IN THE WAY
Hereâs a hopefully helpful tutorial on how to draw them from memory but it also helps to understand and break down how to see their structure when you use reference!
Remember, itâs always best to learn the anatomy of an animal first before trying to stylize it. This way you know the rules and can choose which ones to break!
Please do not repost this tutorial or any images from it. Permission will not be granted. You may post a link to this post instead to help spread it from the original source.
teach me?? how to draw?? the action of kissing????
Step 1. yearn
thanks op for letting me add on to this post!
have fun drawing kisses now!!!!!!
more detailed tutorial by another person: x

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fat bodies tutorial!
ALRIGHT SO my pal @kalreyno wanted help with drawing fat characters and as a fat artist i felt like i could give a bit of helpful insight on that. thereâs also been a lot of complaining about âboo hoo fat characters are hard to draw so i canât include them in my work Everâ goin on lately so if thatâs your case then this is for you too!! and also just for anyone who would like help with fat bodies in general, ofc. anyway, letâs get this show on the road!!
letâs start with some common misconceptions. these are the two main attempts at chubby bodies i run into, so iâll focus on them.Â
the Anime Chubby i see everywhere, and itâs justâŚâŚso wrong in many ways. first of all, there is almost no additional body fat compared to your average thin character - except for where itâs added in âattractiveâ places (breasts, hips, thighs). the breasts are way too perky, and donât have the realistic shape fat would give them (though how to draw accurate breasts is another tutorial all on its own lmao). there is still a thigh gap, which usually only happens in very thin people, and bones are still visible on the surface of the skin, which also rarely happens in fat people.
the Michelin Man is better in some ways, but still not that great. itâs a slightly better attempt, but basically all thatâs done there is taking a thin character and blowing them up, while giving no thought to fat distribution. the thigh gap is usually still present, and they look a lot more hard than soft - and fat is very soft and pliable.
hereâs a chart on how fat usually distributes (if you canât read my messy writing, â1. next to no fat, 2. moderate amount, 3. most of the fat distributionâ). basically, the more muscle an area has, the more prone it is to develop fat, such as the abdomen, thighs, and upper arms. itâs important to note that fat sits on top of muscle, and that it does distribute in different levels, and not evenly across the body as shown in the Michelin Man.Â
now, hereâs an accurate fat body with all of that kept in mind!! notice how the fat isnât only kept to aesthetically pleasing areas, and how it sits realistically on the characterâs body. their breasts sag a lot more, which happens even in thin people with larger breasts, and the nipples are pointing more downwards than straight out. there is no thigh gap in sight, there are no bones in sight, and most importantly, they have fat rolls, which are very important in drawing a convincing fat character!! as far as i know iâve never met a single person with no rolls at all, and everyone has them, whether thin or fat - theyâre just more prominent and more consistently present in fat people. pay close attention to where they are and how theyâre shaped.
here are a couple of drawings showing how fat is affected when sitting vs stretching. as seen in the first, the fat specifically on the stomach is distributed a lot more evenly and stretched out, so it becomes âflatterâ. the love handles are still pretty visible, though, as well as the fat on the thighs and arms. the breasts are raised with the shoulders, and the fat on the shoulders and near the neck forms rolls as itâs being pushed together.Â
in the second, there is a lot less room for distribution, so the fat is all pushed together. the breasts sag and the stomach forms rolls and spills into the lap. a good analogy for the way fat works is to liken it to a water balloon, and thinking of how its shape would change when resting flat on a surface, hanging off of a ledge, held upright, etc.
here are a few extra tips i find a lot of people miss!
first on the top is the hip/pubic region. the first circle is showing the way the bellybutton is folded in fat people, as opposed to stretched out in thinner people. the second is the stomach fat spilling over onto the pubic region and creating a separation in the two areas, which is something thatâs missing in a lot of art. in addition, the pubic mound also gains fat, making it round as seen in the profile drawing i did up there (iâve heard people refer to it as fupa?). the last in the hip region is the lack of a thigh gap. i canât stress this enough!!!! if youâre trying to draw a convincing fat character, make sure their thighs are pretty much always touching!! for reference, mine literally donât separate until my feet are about 2ft from each other.
the bottom right is showing the double chin, which a lot of people are afraid to draw!! fat does distribute itself here too, and thereâs nothing wrong with it, so donât feel like you shouldnât give fat characters a double chin in your work for fear of it looking like a caricature.
in the bottom middle, itâs showing how fat affects different types of breasts with the presence of more or less breast tissue.Â
lastly, at the very right are stretch marks with their usual locations and directions, which i also canât stress enough!!!!! i sometimes forget to add them honestly, but theyâre so important in accurately portraying fat characters, as they literally come from the skin being stretched from fat being gained (and theyâre also just rlly neat lookin like why wouldnât you lmao). some people have less and some people have more, feel free to experiment with them!
the last thing is body types!! there isnât one single way for a person to be fat, so feel free to experiment with shapes once youâve learned the basics!!Â
so there you have it, a tutorial on how to draw chubs!! now go forth and make some accurate fanart or some rad fat characters, because the world could always use more of both. hmu if you have any questions or concerns, and thanks for reading!!
EDIT: someone pointed out the bad wording in the tutorial. thank you for bringing it to my attention and sorry for offending anybody. iâve updated the tut, so please reblog this one!
Okay so I am literally about to cry. Iâm not an artist, but I love looking at art. And like. It makes me feel so worthless to see beautiful art with âfatâ characters that are just extra curvey because I am so not that, and seeing only the sexy curvy drawings makes me feel like I am somehow the wrong kind of fat. But this. This is so spot on. I have stretch marks and I have a double chin and I have like a fatty pouch in my pelvic area and my breasts are not perky and my thighs do not touch and just⌠All of it. Seeing art of someone who looks like me makes me feel⌠Worthy. Some artist thought a body like mine was worth drawing, and that is so wonderful and validating and flattering. People enjoying said art is so good too. And like. Wow. I just want to cry.
This is a very good resource. Take note, people: âI wasnât trained to draw fat peopleâ is not an excuse.
âI wasnât trainedâ isnât an excuse for any artist anymore shut the fuck up Sharon and google shit like the rest of us
BLESS NOW I CAN PRACTICE BETTER
âHow arw you paying for photoshopâ im not LMAO
link
đ
you know what heres a sai link too fuck the system
im back with clip paint studio
setup crack
download these two then setup paint studio right click one of the icons after its done and click âfile locationâ copy the crack files into the main paint studio file then click on the crack.exe till it says ok open paint studio
good 2 go đ
REBLOG TO SAVE AN ARTISTâS LIFE
@faun-songs @jeongmihyo
I wanted to add to this post too because?! adobe animate is hell to find. so heres this, reblog to save a future animatorâs life
adobe animate:
https://drive.google.com/file/d/1-UdrA23VmgT4lM7cTr1C9LaOHzNl5hWS/view
Not every artist can afford up to hundreds of dollars in programs. Take these and make something great!
Paint Tool Sai versions 1 and 2 were made by a single man named Koji Komatsu. It costs roughly $50/ÂŁ40. If you intend on using it for commissions or making any kind of money please consider buying a license for it. The license covers both versions of Sai. Itâs a single payment that ensures you will have access to all future updates and it supports a man that has created a genuinely wonderful product. You are not sticking it to any âsystemâ by pirating Sai, youâre just denying a man money heâs earned by putting an affordable alternative to vastly overpriced software like Photoshop out there for us to use.Â
One of the reasons Sai 1 had few updates and it took so long for the developer to begin working on 2 was the sheer amount of piracy denying him money to continue working on such great programs. Hard work is worth paying for. Stop promoting the mistreatment of small businesses.Â
But Photoshop 100% pirate
i am not losing this fucking post again sorry y'all gotta see it
SUPPORT SAI!
hand practice
mixer brush cloud painting mini tutorial
not a replacement for actual painting!!!
Brush:Â https://drive.google.com/open?id=1iNOQmtBqiU1K3MnnUH4fmciUYGjv6Hcm
Pumpkin Days Art Contest Reminder!
Itâs that time again! Weâre going to do a big art content to celebrate our early access release which we hope will land somewhere between June and August. We need you to help spread the word about our game with your beautiful art. Here are the basic rules of the contest Theme: Draw our Pumpkin Days Characters Deadline: May 31st Weâre giving out cash prizes. Money directly to your paypal or if you wish an giftcard of your choice if you donât have paypal. First Prize: $200 and Steamkey for game
Second Prize: $100 and Steamkey for game
Third Prize: $80 and Steamkey for Game
4th - 10th prize - Steam Key For Game
Rules Your submission:
1. Must be PG 13
2. Must have Pumpkin Days characters as they appear in the game
3. The Must have our logo somewhere on the picture
4. Cannot contain characters from other games or shows.
5. You must post it publicly and provide a link to where it is posted
6. When you post, you must have a link to our website or Steam Page and say who we are.Â
Sidenotes
1. You can submit multiple entries if you want
2. We do not own your artwork and cannot use without your permission.
3. Artwork will be shared on our social media platform
4. We will always credit your artwork when we share it
5. Collaborations are allowed but only 1 person is responsible for collecting and fairly distributing the payment. We will not split prizes among multiple artists
6. Digital and Traditional Entries are allowed.Â
7. Only 2d illustration entries are allowed (This is to keep judging fair among all entries)
8. Our game is still in development so you donât need to follow the designs of our buildings and world precisely. As long as itâs close enough.
Judging
The entries will be judged by the lead developers Momo and Matthew. If there is a case where we cannot decide we will bring a 3rd person to break a tie. You can have fun and draw what you like for the contest BUT if you have your eyes on one of the top prizes here are some guidelines for what we look for when we are judging which will increase your chances of being in the top 10.Â
- Must be in color.Â
- Characters are interacting with each other, props or their environment in some way in the picture.
- Fully rendered background that puts the characters in an environment.
- Group pictures with more than 1 NPC (More than 3 NPCs can but may not necessarily bump up the chances of winning)
- Picture reflects the NPCs personalities as described and shown in concept art.
- Picture captures the spirit of Pumpkin Days.Â
- Strong composition
Again if you want to join for fun, you donât have to follow those guidelines, thatâs just what we judge on when picking out winners. Check out our past winners on our website.
~ Pumpkin Days is a multiplayer, farming rpg currently in development. Weâre a small indie studio so please support us by reblogging or following us. Website | Steam Page | Â Pumpkin Discord

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do you have any tutorial on how to paint gold? your gold motifs are so beautiful and it's something i struggle with. Any advice would be appreciated
Thanks! Uhh it generally shifts based on the texture & shape Iâm going for, but hereâs my general process / rule of thumb:
Or if you lock layer transparency â or however its called in Photoshop â you can use a textured brush to quickly pepper in some highlights & shadow to add a gold-ish effect:
I forgot one more thing! Adding extra details can help make gold pop even more in your paintings. Putting on some well-place highlights, a little blur, and a lil overlay layer makes a world of difference:
shading colour tips
hey yall its me the Art Mom⢠to help you shade pretty
rule 1: DO NOT SHADE WITH BLACK. EVER. IT NEVER LOOKS GOOD.Â
red- shade with a slightly darker shade of purple
orange- slightly darker and more saturated shade of red
yellow- i think like..a peach could work but make it a really light peach
green- shade with darker and less saturated shade of blue or teal
blue- shade with purple
purple- a shade thats darker than the purple youâre using and maybe a little pink (MAYBE blue)
pink- darker shade of red
white- a really light lavender or blue..or i guess any really light colour??
black- okay listen dont use pure black to colour anything unless you want to leave it with flat colours because you cant really shade black lol
grey- a slightly darker shade of purple or blue (less saturated)
brown- slightly darker and less saturated shade of purple or red
aaaaand thats all i got lol. let me know if there is anything i should add to this list!!
If youâre a visual learnerâŚ
I made some Balls of Colour to go with Art Momâ˘âs post:
This is lovely and helpful but WHY IN THE DEVILS NAME IS LENNY HIDING IN THE WHITE BALL
If u use paint 9/10 times to get a darker shade u add a splash of some burnt umber (brown). My painting class had ample black paint because it was only used for a few backdrop items, but brown was always gone because we used it so often.
WHY IS DRAWING HANDS SO FUCKING HARD
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
you just gotta figure out how to do the mitten thing! (everybody does it differently, so whatever works for you)
make a little mitten shape, a bump for the big thumb muscle, a line for where you want to knuckles to be (and where the fingers end), and you can work out how the hand does hand things~
you can make them more simple or more real, however you want! hands are weird, so donât worry if they keep looking wrong for a while, once you figure out what works for you, itâll click. If you practice like 10 or-so basic hand shapes, you can make slight variations on all those, and 10 turns into 20 different hand poses~
Good luck, you can do it, practice until you find your groove, hands are stupid, donât worry if they donât look right!
you are a fucking saint x2
âI have all these OCs! But no storyâŚâ
bruh
make a fighting game
But what if half your ocs are softys and not made for fighting?
dating sim
this post changed the game
Hey btw if you donât know how to program, you should check out [novelty], which is a free Visual Novel creation software. Absolutely no programming required, and itâs super easy to use, I played with it some when I was a teen but the only reason I didnât do much with it is cuz I made my story complicated and had like 5000 different branching routes that kept spawning new routes and made myself confused LMAO
But yeah, itâs a WYSIWYG with a really straight-forward GUI, if I remember correctly.
It even comes with some free backgrounds and characters and stuff, and this is what it looks like:
Did I mention itâs super duper free? It hasnât been updated since 2010, but it has basically all youâd need to make a simple visual novel.
Just make sure your DirectX runtime is updated, cuz it can act buggy if itâs outdated, but this program is so old that I doubt itâd even be an issue lol
holy shit
This is so cool? Can you imagine fanfic in this format?
@becausedragonage @ashidoodle can I recommend Choice Script? Itâs like a choose your own adventure coding program. The finished product looks like this, where every option sends you down a different path:
They are literally books you can play. You can even insert your own characterâs name and pronouns and that would make writing reader inserts so much easier And as a writer who can not art, writing and making dating sims and games is more convenient.
The coding is also super simple and easy to learn and all it requires other than the program files is a text editor. And just like that you can start typing up like you would your own fanfics or stories. Plus itâs very versatile so you can make your game/book as simple or as complicated as you want, and even implement stats and inventory systems.
AND CHOICE SCRIPT IS ALSO SUPER DUPER FREE. THE COMPANY EVEN PUBLISHES YOUR FINISHED GAME FOR YOU AND GIVES YOU ROYALTIES IF YOU CHOOSE TO SELL IT. THE PROGRAM STILL GETS UPDATEDÂ ANDÂ THE COMPANY PUBLISHES BOOKS EVERY MONTH INCLUDING THE FANMADE ONES. THEREâS ALSO A FORUM FOR PEOPLE TO POST WIPS AND TALK ABOUT CHOICE SCRIPT AND GET HELP.
And thereâs Ren'py, also for visual novels!
@raimeyl @mexicanesecat đ
Holy shit
Ooooof Iâm gonna use thessee
For any burgeoning digital storytellers/narrative game devs out there! :)
People are starting to talk again about CalArts and private art schools in general and their criminally expensive tuition, and as someone who didnât go to a private art school, I wanted to throw in my two (five??) cents.
1. You donât have to go to a private art school in order to get a decent art education.
2. I recommend researching alternatives, such as art programs at public schools and online art schools. If you have any questions about SJSU, Iâm happy to try and answer them.
3. I guarantee that it is your own attitude and drive that determine whether or not youâll succeed. The best gift you can receive from any art school is a solid base to stand on; everything else is on you.
4. Again, I cannot stress enough: The most important shit you can learn at art school is the fundamentals. Everything else is secondary; you must have a good foundation on which to build all of your other skills.
5. Before you go to any art program, whether at a private or public institution, I highly recommend getting some exposure to the field that you want to get into. Find an animation program that you can try out for a semester or so. If you donât enjoy it, then that should be an enormous red flag telling you that the career path that you think you want is not the one you actually want.
Feel free to reach out with any questions you may have about this. Obviously my opinions are not fact, so take all these thoughts with a grain of salt. But this is the best advice I can give with the knowledge that I currently have.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Late last year I wanted to start a series of short tutorials called Tip Jar, as a way of saying thanks to my fans and giving back to my patrons. This is the first of the series I have made, showing my technique on quickly filling in lineart so you can get to painting without coloring outside the lines faster.Â
Someday I hope to turn these into video tutorials when I have the income and the time, but for now I hope that I will be able to share useful tips in this infographic format.
Full tutorial image
Support me on Patreon
I do this all the time and IDK if Iâve ever shared this with other people. Fastest and best way to fill lineart. If your lineart is rough, give it a few pixels of smoothing for good measure.Â
Here is a discovery in shape language and dynamics I made while doodling the main characters of the remake of She ra: Princesses of Power! (Zoom for better quality)
Please let me know if anything is illegible or difficult to see, Iâll be happy to redo it or add descriptions should need be.
Please dear god let someone see this I spent three hours in photoshop frantically scribbling my mad ravings onto the screen