Beat Down That Sword
The end of Psychology and Economics has left me with a whole bunch of new knowledge, tying it all up creating a Farmville-esque game showed the many struggles available post-development with in-game economies. Now with the beginning of the make a game unit I’ve got the chance to prototype a game I’ve had sitting in the idea books for a while...
The BEATSMITH!
A mobile two button rhythm game based on a blacksmith fixing weapons, with enough game-feel for an army with broken swords.















