Puzzle Room, latest version
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Puzzle Room, latest version

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This was probably the quickest way for me to keep the blocks moving in either the X or Z axis. The additional pieces on the floor are also there to guide the player.
Reimagined final boss maps for Doom 2 - epic conclusion to a classic game https://reactorcore.itch.io/doom-2-final-boss-battle-replacement-maps
I added a puzzle room. The moving blocks are kind of finicky, but it gets the idea of what I was aiming for. I wanted to have it move either on the X or Z axis, but it can move on both. The additional platforms on the floor helped guide the blocks. #Unity3D
I'm still working on this. I wanted to play through the level. It takes about 4 minutes to finish. I played around with more audio triggers. I still need to test which tracks from Rayman 2 fit for this level.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Behind The Scenes 1.
This is a behind the scenes look at Prototype Bounce. The two images above present a comparison of the main world in gameplay and Unlit mode. Overall both these images demonstrate how the surrounding hills make the house feel naturally grounded within its own world rather than just a floating house.
I'm still working on this level. I added more moving platforms. The last one will be a set of moving platforms before reaching the boss. I might add some more enemies along the way.
This felt better. It took me some time to understand how to set up those moving platforms. There's a box collider that needs to detect the player so it can stay on the platform as it moves. Without it, the player will stay in the same position when it leaves.