I'm still working on this level. I added more moving platforms. The last one will be a set of moving platforms before reaching the boss. I might add some more enemies along the way.
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I'm still working on this level. I added more moving platforms. The last one will be a set of moving platforms before reaching the boss. I might add some more enemies along the way.

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This felt better. It took me some time to understand how to set up those moving platforms. There's a box collider that needs to detect the player so it can stay on the platform as it moves. Without it, the player will stay in the same position when it leaves.
I didn't expect to get so picky on the timing of the moving platform. It took me a while to get it working. I only tested out one. The other ones might run a bit longer.
Some small progress entering the temple. I'm setting up the spot for the moving platforms. The layout I sketched out will have a few moving platforms, some more combat, and then the final boss. I think I'm eventually going to have to tinker with some scripting in Unity.
Waterfall Forest Path ⛰️🌳🍃🌿🌊
A walk in nature to clear your mind and the opportunity to cool off a bit in the water, perfect😌

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Here's another update on my WIP platformer level using Unity's 3D Game Kit. I did a paint pass on the terrain and added more foliage. I'm going to polish the space a bit more, then I'll continue to the next stage.
The 3D Game Kit in Unity is pretty neat. I'm a bit limited with the amount of prefabs it has for the large rocks and cliffs, but it's doable. I'll continue on with a proper blockout of the initial space that I have in mind. Also, the music is from Rayman 2 - The Woods of Light.
Mountain flower meadow⛰️🪻🌿🍃
The vibrant colors of spring leading into summer (though it's a little cooler here😊)