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International Sea Level Satellite Observes El Niño Precursor
A fresh space update is giving scientists and engineers another useful data point, the kind that can matter long after the launch photo or mission headline fades. The value of space work is often delayed. The public moment is the mission update; the real payoff comes from the data, the engineering lessons and the experiments that follow. Continue reading International Sea Level Satellite Observes…
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Mega Man Secret Level
Low Level by Treflyn Lloyd-Roberts Via Flickr: An Italian Tornado makes a fast low level pass through Vouraikos Gorge as part of a familiarisation flight prior to the 2025 Iniochos exercise at nearby Andravida air base. Aircraft: Aeronautica Militare (Italian Air Force) Panavia PA-200 Tornado IDS MM7086/6-60. Location: Vouraikos Gorge, Achaea, Greece.

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What difficulty level do you play video games?
The easiest level they have. I'm here for a fun time, nothing more.
Between easy and default. I like a little challenge, not to break a sweat.
The default level. Let's experience it how they expect the average player to.
Harder than the default, for the thrill of the challenge.
The hardest level there is. If I didn't want to work for it, I'd watch a movie.
With my full playthrough of Mass Effect: Legendary Edition, I got to thinking about the different difficulty levels. Despite all being in the same series, the difficulties of each game are very different from one another.
With its heavy emphasis on RPG skills instead of cover-based shooter, the "Insanity" difficulty in ME1 doesn't change the nature of gameplay itself. The combat is definitely harder than the lower levels, but it's still the same game.
With ME2's change to a cover-based shooter emphasis, the "Insanity" difficulty is a whole different arena. Tactics need to be completely changed and different characters are less useful (some of which become nearly pointless outside of certain dedicated missions). Personally, I think some levels are so hard that it crosses over the line from "fun" to "work". I doubt I'll replay this game on Insanity after getting the achievement.
In ME3 it's back almost to where ME1 was, but not quite. Some squadmates are still more useful than others, but you can use any squadmate throughout the game without sabotaging your own combat. With the change in how Defenses and Powers work this might actually be the easiest of all three games in straight combat difficulty. I did the Insanity achievement on the first run without even a "practice" playthrough.