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EXPECTATIONS

Janaina Medeiros
YOU ARE THE REASON
Cosmic Funnies
đ
cherry valley forever
Monterey Bay Aquarium
sheepfilms
todays bird
Peter Solarz
Today's Document
noise dept.
One Nice Bug Per Day
trying on a metaphor
𩵠avery cochrane đŠľ

Kiana Khansmith
Claire Keane
Not today Justin
Misplaced Lens Cap
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@breakingcontrollersdotcom
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Watch us play a world of darkness demon campaign.

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Plat, tryna climb out of plat hell
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When I think about who I'll probably get paired with.
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Back at it
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More Roguelike action with Curse of the Dead Gods
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Getting ready for teammates to annoy me in ranked lol
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Industry Recon: Infinity Ward - "Black Lives Matter"
Industry Recon: Infinity Ward â âBlack Lives Matterâ
In an effort to bring awareness to the issue of racism in an online gaming environment and to fight these issues, Infinity Ward has made a promise to itâs community, and has implemented a very clear message that appears before you log in to Call of Duty,Â
âOur community is hurting. The systematic inequalities our community experiences are once again center stage. Call of Duty and Infinity WardâŚ
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Blind Fire: Supporting Black Businesses, Game Devs, Mental Health, and Other Resources
Blind Fire: Supporting Black Businesses, Game Devs, Mental Health, and Other Resources
I started this site with the intention to cover news about the gaming industry, and to review games. Rarely have I touched on social issues outside of the industry. However, after the public lynching and execution of George Floyd, it just doesnât feel right to sit down and start writing about anything without bringing up this disgusting and reprehensible act. So, right off the bat I wanted toâŚ
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Blind Fire: Cyber Bullying and Toxicity (Warning: Some Graphic and Possibly Triggering Images)
Blind Fire: Cyber Bullying and Toxicity (Warning: Some Graphic and Possibly Triggering Images)
As many of my friends, and some of the people whoâve visited my site know, I am an avid wrestling fan. While I primarily watch WWE, AEW, and NJPW products, a piece of news out of Stardom Wrestlingfrom this past week really got me thinking about cyber bullying online, and the toxicity people face every day on the internet. At just 22 years old, wrestler Hana Kimura, held five different titlesâŚ
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Path of Exile 2 is Finally Happening After almost six years of content and nine free expansions, Grinding Gear Games is finally putting together a proper sequel.

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Extra Life Charity Passes $13,000,000 Milestone for 2019 While gamers and video games love to get a bad rap from politicians in the press, if there's one thing we're good at, it's raising money for good causes.
Itâs been a whileâŚ
âŚsince I could say that I actually posted content. I had the idea for this site back in 2017, I was excited, I was motivated, but as I was nearing the end of 2018, I was watching it go nowhere. Truth be told, when you have an idea, or feel passion about something, and you donât feel like youâre making any progress, itâs disheartening. Itâs easy to lose just enough motivation to say âIâll do it tomorrow.â Tomorrow becomes a week, a week becomes a month, and a month becomes a year. Over that year you find a lot of excuses. I work too much, I have a physical injury that causes me too much pain to work on this, my depression is causing me to feel discouraged by even looking at the screen, I donât have time, Iâd rather lay down, I can get back to it any time I want. These were all excuses I personally used to make it ok. But at the heart of all the excuses, the only thing that was really holding me back is the feeling that every âpieceâ of content I create could potentially be a failure, created the perfect vehicle for my depression to take over and say ââŚwhat if you laid down instead though?â
Brace yourselvesâŚ
I heard today, where I live we are supposed to see some snow next week; winter is coming. Combine this with daylight whatever the fucks time, shorter days, longer nights, and seasonal depression making a play to become the official tag team partner of my regular depression, I felt like Iâd have some mental hurdles to climb to get back into this. But, as I was going through some emails over the last week, cleaning up the pointless stuff, and continually ignoring emails from wordpress, as they are typically just upgrade offers for my site. However, I noticed a few of them were actually notifications for direct messages from people recently asking me why I stopped putting up articles, and one of them asked if I was doing ok since I hadnât posted in so long. Realizing that any amount of people had wondered what happened to the content I was creating was a good feeling.Â
Git Gud Nub
Republic of Blizzard
LILITH!!!!
Trainwreck
 Combine with this, over the last week I kept finding myself stumbling into news about the gaming world that gives me the itch. Seeing a crying child,s face as he was banned from fortnite forever for using an aimbot (good lol), the gorgeous cinematic reveal for Diablo 4, the absolutely brutal failure of the most recent ghost recon, the constant e-sports china controversies, and so on, gave me a spark of âWhat if I just did the damn thing?â So I guess weâll see what happens from here. Iâm going to try my best to keep a content creation schedule, and do reviews for games at x intervals. Previously I had just been doing it whenever I had nothing else to do, but I think not having a consistent schedule really made it easy to slip into the âIâll do it tomorrowâ attitude that I would feel when I would get depressed. Â
All that said, and on the topic of depression, Iâve dealt with a great deal of loss over the course of my life due to people finding themselves unable to live with the way they feel every day. If you feel that way, or know anyone who does, there are a ton of good resources out there. SAMSHA hosts information for resources not just around mental health issues, but also substance abuse issues, as they both sometimes go hand in hand. RTOR helps families get information potential resources to help other family members who may show signs of severe depression.  Suicide Prevention Hotline has a text chat option, as well as the national phone number, 1-800-273-8255. Most importantly, donât be afraid to ask for help.Â
Mental Reset ...since I could say that I actually posted content. I had the idea for this site back in 2017, I was excited, I was motivated, but as I was nearing the end of 2018, I was watching it go nowhere.
Industry Recon: Say Hello to "xCloud" the Microsoft Game Streaming Service of the Future.
Industry Recon: Say Hello to âxCloudâ the Microsoft Game Streaming Service of the Future.
Youâd think I could only make the âX gonna give it to yaâ joke so many times, but boy, youâd be wrong. Microsoft is back at it, trying to make gaming as convenient as possible. Thatâs not to say this is the first time anyone has thought of a streaming service, but Microsoft has had a hell of a year. Between the launch of the Xbox One X, the acknowledgment at E3 that they here us and are workingâŚ
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Preface
Before I get into the review, I have to say, as someone who grew up with games like mega man, ninja gaiden, and castlevania on the NES, capcom did a great job of catering to different levels of skill in Mega Man 11. There are several difficulty options for newer or limited experience players, while also including a difficulty setting that feels like a truer old school, scream at your TV, level of difficulty that the original action platformers would illicit. While playing on the highest difficulty, this game is equal parts beautiful and frustrating. Itâs fun and infuriating. This game is rewarding while also making you question whether or not you can afford to just spike your controller on the floor one time to let the hate out.  If I were a man of opulence I would have probably gone through 5-6 controllers by now. But, Iâll be damned if you donât feel good every time you steal the soul powers of another robot. Â
Overview
This game, at itâs core is about a vendetta. It starts out with Dr. Light and Dr. Wiley at University together, as young scientists. They are in front of what looks like a committee of other scientists. Dr. Light basically convinces the committee to go with his research instead of Dr. Wileyâs, and the committee agrees, infuriating Wiley. Wiley wakes up years later, as you realize the first segment was a dream. Wiley recalls the research he was working on at the time, a gear system that can alter the strength and speed of robots. While Dr. Light, and his god damn glorious beard, is performing routine maintenance check ups on some of the named robots (the future bosses) in the city, Wiley blasts through his roof just as the rest of the bots show up for their check up. He then kidnaps them all in an energy bubble with his little floating ship, and takes them away, reprogramming them, and putting his gear inside them. Dr. Light says he can give Mega Man the same gear, as he remembers the technology, but warns Mega Man that it could have adverse affects on his system and strain them. Mega Man, being the O-est of Gâs, laughs and tells Light to hook it up. From there, Mega Man heads out to do battle, with his trusty buddy, Rush. Rush, who no one mentions for some reason. Rush, the best mechanical dog there is, the best mechanical dog there ever was, and the best mechanical dog there ever will be. Sorry Dynomutt.Â
What a RUUUUUSHHH!
Now, Iâd never lie to you guys, and I have to say, Iâm still more of a Mega Man X kind of guy. As you know, X gonna give it to ya. However, growing up with the original Mega Man games, even up until âbuying itemsâ became a mechanic in the game, Mega Man 11 is a near flawless throwback to that time period, without feeling dated. First of all, holy effing crap, this game is gorgeous. Everything just pops off the screen. Enemies weâve seen a ton of times in the past, look better than ever, and Mega Man looks as lively as Iâve ever seen. With this in mind, level design is absolutely phenomenal. Much like Mega Man games of old, every level has a gimmick associated with it that is in line with the boss of each level. For instance, in the level where you face Torch Man, you have to outrun a forest fire, or in the level where you face bounce man, there are walls and floors all over the place that make you bounce around like a bounce castle. Over the years Iâve felt some of the gimmicks and level designs have always been solid, but something about this installment feels special. The length of the levels feel long enough that it doesnât feel like a breeze or a slog. It feels satisfying to finish a level, and if youâre playing on the highest difficulty, it feels like you EARNED it. Much like most Mega Man games, you have 8 levels to choose from off the bat. I started with Fuse Man because he kind of looks like Frieza, and Frieza killed Krillen. Not cool.Â
Your 2018 Starting Lineup
Now, as I mentioned before, the difficulty of some of these levels can be absolutely infuriating. It has more to do with platforming pieces than anything else. However, when playing on the highest difficulty, every hit takes a huge chunk of your health. To counter act this, the game, like some of other Mega Man games, has a lot of items you can buy to help Mega Man survive. To start with, periodically as you kill enemies, they will drop screws. You can take these screws back to Dr. Light, and he will make new items for you. They are broken up into categories. There are somewhat passive upgrades, like being able to carry more energy tanks. You can buy items that can be equipped as well. These items may make your buster shot bigger, or they might charge your buster for you. Finally, there are usable items, such as items that will refill your health bar, or items that cause you to only take half damage until you die. These are an absolute must when playing on more difficult settings, and even with those, it still feels like a legitimate challenge to get through some pieces of the game. The balance, in my opinion, is near perfect.
Whatâre ya buyin? Whatâre ya sellin?
Of course, as I mentioned earlier, one other thing you have at your disposal to tip the scales in your favor, is the gear system. If you hit the right bumper (speed gear), it slows down time, so that you can dodge things moving too fast, or jump on moving platforms that move past you too quickly. If you hit the left bumper (power gear), you get the ability to charge up your buster (or special move) and unleash a more explosive version of it. The buster for instance, shoots too fully charge buster blasts instead of one. When you use either gear, the gauge above Mega Manâs head fills up, if it fills all the way up, it overloads his system and he is unable to use either gear for a short period of time. Iâve found the speed gear is particularly useful in boss fights when trying to dodge their attacks. Bosses will use the speed gear from time to time as well, to do faster and more destructive versions of their basic attacks, so itâs kind of cool to see the enemies using it, as part of the story.
One other somewhat not particularly important things, but I see it as a QOL improvement, is by using the right stick analog stick, you can simply choose which unlocked boss power you want to equip Mega Man with by rotating to it, and pressing A. Otherwise you would either need to go into the items menu to equip it manually, or cycle through each ability with the triggers, which is a significantly more annoying option. So, I really like this small change. Speaking of boss abilities, after you unlock one, the game lets you test it out a bit immediately afterwards. This game 100% feels like itâs all about convenience for the player, in terms of controls and mechanics.
Visuals and Final Thoughts
When looking at Mega Man games over the years, thereâs always been good level design, with an ever increasing quality to visual presentation. In the later X games, as well as my long lost love, Mega Man X:Command Mission, we saw some 2.5D and 3D environments. Mega Man 11 sides with the 2.5D art style this time around. On top of absolutely slick level design that makes sense in terms of the gimmick for each boss, and mechanics that feel sharp, the visuals are just stupid this time around. Things just pop off the screen, the characters look absolutely bad ass. Some of the bosses look like they could be legit anime villains, and Mega Man looks like a bot on a mission. Thereâs not a lot to complain about here, at all. There are also other game modes to check out, like challenge mode, time attack mode, etc. However, none of those feel particularly special. It would have been pretty cool to see an unlockable character like Bass or Protoman to have an alternate play through with, especially after all this wait to get to Mega Man 11. In the end Capcom came to chew bubble gum and make a kick ass Mega Man game, and they were all out of bubble gum. Â
9.5/10
Battle Report: Mega Man 11 (Xbox One X) Preface Before I get into the review, I have to say, as someone who grew up with games like mega man, ninja gaiden, and castlevania on the NES, capcom did a great job of catering to different levels of skill in Mega Man 11.Â
Blindfire: Reveal Trailers are"Graphical Catfishing" by Developers & Publishers
Blindfire: Reveal Trailers areâGraphical Catfishingâ by Developers &Â Publishers
As I sat through the reveal trailer for Cyberpunk 2077, I couldnât help but think how gorgeous some of the visual aspects of the game were. The city feels alive, the combat looks fun as hell, the lighting, textures, and so forth look solid. But, one thing I really appreciated was that the Studio Head of the publisher for the game made a HUGE effort to let us know it wasnât a finished product. HeâŚ
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Industry Recon: Cyberpunk 2077 Gameplay Reveal Yesterday CD Projekt Red, the creators of the one of the most highly rated games of all time, The Witcher 3, released gameplay footage of their next title, Cyberpunk 2077.
Blind Fire: Condolences to âGame Theoristsâ on Their Recent Loss of Ronnie Edwards Like many of us, I watch youtube videos from time to time throughout the week. A lot of us have our favorite channels that cater to our interests, and personalities that we trust to deliver solid content.