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@bokkiedoke

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Have you heard the quote that gamers will optimize the fun out of a game if given a chance? Do you think this applies to Magic players?
Itâs the game designerâs job to put the fun where the player has to stumble over it.
Woke up this morning briefly desensitized to the language we use to describe time, and burst out laughing over an email saying there's a meeting at "2." That's literally just a number, not even a very big one. Whatâs next, cleaning the break room at â3"?
my dad just exploded into laughter out of nowhere and told me âimagine the lion king but with sea lionsâ he has been chuckling about it for 5 straight minutes now
apparently it doesnât matter that iâve told him 10 times itâs the monkey who raises the newborn and not the lion himself, this is the scene he has been imagining
âhe canât raise his kid over his headâ
I want it
okay but have you considered
quality content
Extreme quality
@squorkal can it be my job to find you seal posts? Because I want that job
As a common witness of Sea Lions I can assure you that they would very much play out these scenes; they are extremely dramatic creatures
Is there any interest or plans to do another Battlebond set?
Is that something you all would like to see?

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Didn't expected reprint of craterhoof behemoth and now I'm curious. I wonder if this terror of commander will be as strong as people say it is ( given standard power level I don't think so )
I'm curious what motivated such reprint, especialy as a main set card rather than special guest ?
Play design spent a lot of time testing it to make sure it was okay to allow in Standard.
Rebloging this juuuuust in case
Iâve always felt the core role of this blog has been one of information. We make a lot of choices in design, and I try to use my various communications, including Blogatog, to walk the players through what we were thinking when we made key decisions.
The challenge with this approach is that itâs very logic-focused. It uses intellectual justifications to explain actions. But the problems Iâm often responding to are emotional in origin. I have a good friend whoâs a psychologist. He refers to this (using the words of author Robyn Gobbel) as an owl brain solution to a watchdog brain problem.
When someone is hurting, hearing about why the thing that is causing them pain is the result of intellectual decisions falls flat. Thatâs what has been causing some tension lately here on Blogatog.
Itâs clear that for some Question Marks changes over the last few years represent the loss of something key to what makes Magic special to them. To them, the game is losing its heart.
While I canât necessarily do anything about that, I want to better understand what youâre going through. So Iâm using this post to ask players who are concerned with the recent changes to help me understand their feelings. Let me hear your stories about how your lives have been affected by these changes.
Gonna make a (probably strange) analogy.
Let's say we had to listen to music the same way most people play Magic, a group of 4 or more people get together and share their favorite stuff. In this world there are a bunch of apps for these listening parties, and there is one that is really popular, let's call it Magic Music. Once a week we get together and use our app of choice to listen to music.
Your group will hang out for a couple hours to listen to a combined playlist the app shuffles. You put the music you absolutely love on your playlist, and they do the same. Then it gets all mixed together. And this is the way everyone listens to music. There are other apps that work a bit differently, but if you want to listen to music you gotta have a group and an app. And people around you use the Magic Music app.
Now here is the weird thing. This Magic Music app used to just have a certain kind of music on it. A pretty broad genre, but still it had a style. Let's say it was Rock. Anything that could fall under the Rock umbrella, according to the average listener.
Now Rock is big tent with lots of stuff under it, but you and your friends all agreed that Rock music is the genre you all liked. And most of you LOVE some sub-genre of it. Even if you don't all love each others sub-genre, you can probably bear listening to it a couple times on a Friday night.
But then the Magic Music app decided to add genres you don't like. Suddenly instead of just Rock it also has Folk, Country, and Techno music on it. There were other apps that had that kind of music, but the Magic Music app wanted to add them too. This brought in more listeners, making it easier to get a listening party together and getting more people listening to music. Awesome!
The downside is, all the people who really liked listening to Rock music picked this app because it was "the Rock app", and now they have much higher odds of having their once a week listening party be full of music they just can't stand.
So now when all four people bring music you'll be way more likely to have to listen to some music you are pretty indifferent to, and some you really dislike. Even if you were to "play" with good friends exclusively, they probably like some genre you just despise. Which is cool, tastes differ, but in this world you would almost always have to listen to a kind of music you hate every single time you wanted to listen to music. Even if there is only two playlists being mixed together, you will run into some stuff you just can't stand every week.
The more people who are in your group raises these odds greatly, as does doing these listening parties with strangers, which for some people is the only way they can listen to music at all.
And the kicker [; )] is, when you bring this up to the forward-facing lead programmer of the app, he tells you 1.) Way more people use the app now and the majority of people love the new genres they add, and 2.) That if you wanna just listen to Rock you should find a group who all likes listening to Rock exclusively.
Which is pretty hard to do considering point #1. And it was a guarantee before that if I used the Magic App we would be listening to Rock music.
______________________________________________________________
And to come back to reality, it also used to be a given that if I wanted to play (non-Acorn) Magic I would be playing a Science Fantasy game set in an original setting, that took itself seriously, with a little sprinkle of jokes and references to real life media.
Now it's not that. And I'm happy for the vast majority of players who LOVE the new Magic and those who can look past the parts they really don't like to enjoy the game as it is. Magic is a great game, I want people to enjoy great games. Especially tabletop ones.
But if we are getting 3 full Universe Beyond sets a year, and they are gonna be Standard legal, I don't think I'll be able to play "the old Magic" ever again.
For almost 10 years this game was the game I loved the most out of anything I've ever played, but with the way things are going, I've fallen out of love with Magic.
Though, if you read this Mark (thanks so much for doing so!), I'll still be reading Blogatog because I love your positive attitude, kindness, and your game design insights. Which are amazing for an amateur designer :)
Feeling like complete trash, making a joke about how much you hate yourself, and it making someone laugh feels like a cheat code to defeat self-loathing. I can't possibly be a worthless piece of shit, I made someone laugh.

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My paleo pride series to date! All the pride stuff with prehistoric fauna Iâve come across was exclusively dinosaurs, so I wanted to include some less popular taxa.
(Check image captions for the text since the white-on-white is awful to read)
Unions are trash. Theyll Destroy a whole company for firing a shitty worker.
unions are the reason you arenât paid 2.50 an hour with steel beams about to bust ya head open shut up lol
Unions are why you have 5 day, 40 hour full-time work weeks. Unions are why they have to pay you in actual dollars instead of âcompany creditsâ that you can only spend at the company-owned stores. Unions are why there are fucking fire exits at your place of work. Unions are why itâs not okay for your supermarket ground beef to be any percentage human.
You think your company pays you out of the goodness of their hearts? Or even out of âmarket pressure?â The âjob marketâ is a myth perpetuated by the capitalists. Corporations would pay you nothing if they could get away with it. And you argue âoh, but if they paid me nothing Iâd just go to another one.â Wrong. Because to maximize profits, they all want to pay you nothing. Corporations exist to maximize profits while reducing risk for investors. Itâs part of their entire function to find ways to cut costs as much as possible, and that includes finding ways to pay you nothing.
Unions are your defense against that. You think all a union does is strike? If you pay union dues, a lot of that is spent on lobbyists in various governments reminding your lawmakers that you have rights as a living human being that a corporation should not be able to stomp all over. Unions hire lawyers so that if youâre fired for bullshit reasons, the union can stand up for you against your boss. Theyâre called unions because workers are uniting to pool resources so that they can stand up to these corporate overlords with more money than God. Unions exist because you might not have the words, resources, or time to fight workplace injustices all by yourself. Thatâs the whole fucking point.
And if a business shuts down because a union is striking, itâs because the business was abusing people and didnât deserve to be in business anyway. Donât make excuses for the corporations. They already have trillions of dollars and a couple million lawyers to do that for themselves. They donât need your help.
The erasure of labor history from US history curriculum has caused so much fucking damage to this country.Â
Bosses: If you donât like how we do things, donât work here.
Workers: *Go on strike*
Bosses: Wait no not like that
A lot of union folk very literally fought and died for the workersâ rights we have today. Like no joke, bosses would hire goons to straight-up murder unionizing and striking workers.
All the most basic workersâ rights we have today were all paid for in blood. And conservatives have never stopped trying to take them all away again.
NEVER FORGET THAT LABOR DAY IS ACTUALLY ABOUT. I know people who legitimately think itâs like a secondary mothers day - you know, for going into labor.
But itâs about workers rights and the people who campaigned for it to be a holiday knew this fucking day would come.
If you are in the US and about to celebrate a 3-day weekend, thank a goddamn union worker.
undeniably some sort of
The BokkieDoke Unofficial Unbanned List
Is this whole list just an excuse for me to play Johnny, Combo Player? No, I promise.
Okay, weâre gonna keep this first part short and sweet. This is an article and list you can show to a playgroup to hopefully get them to allow you to play a small selection of Un-cards in formats like Commander. My criteria for whether a card should be banned.
1. Will some players not able to use the card easily?
2. Is it disruptive or annoying to your playgroup or surrounding people?
3. Will it cause the game to grind to a halt when resolving it?
If the answer to ANY of the three was yes, it was banned. Also if you just want to get straight to the Unbanned list, here you go. Yes this is the list of Unbanned Un-cards, because there is about as many cards that are banned as there are âlegalâ under my rules. And I found it is easier to look through a list of permitted cards and add the ones you like when the ban list is that big.
Some cards that might seem otherwise fine, like cards that reference art or expansion symbols, arenât included. They can lead to bickering and confusion, which wastes time and frustrates players.
If you are the person reading this because someone else wanted to play some Un-cards in your pod, feel free to stop reading now. I hope you enjoy your game. The rest of the article is for people curious about the process of making the list itself and some of my choices that they may disagree with. Why is [X] Legal?
That's right Timmy, B.F.M. AND Infinity Elemental are allowed.
âCast a copy of [Named Spell]â Cards â There is already a tournament legal card that does this (Garth One-Eye). Yes some of the Un-cards with this effect are more mentally taxing but I donât think it is a significant enough difference to ban them here.
Some Weird Counter Cards â These cards require you to put special counters on them or place counters on specific parts of the card. I let some of them be legal, but only if they could easily be tracked in some other way and they donât want you putting non-counter objects on the table. For example Baron von Count could easily be tracked with a D6 and doesnât call for you to put your shoes on the table.
Some Word and Letters Matter Cards â The ones that are quick and easy to resolve are included, the ones that arenât are banned in my list. I realize this is partially subjective, but my yardstick was âWould a group be annoyed if you resolved this multiple times in a game?â and âWho has to do all the processing to resolve it?â. Some more complex word and letters matter cards made it on the list of legal cards if the person playing them could calculate it all ahead of time or easily keep track of it mentally.
It Came From Planet Glurg â This really feels like an effect that would already be in the non-acorn pool if it didnât have a couple rules wrinkles involved. I believe in most circumstances Glurg will be about as complex as other clone/copy cards. Doppelgang and Experiment Kraj existing led to me giving this a pass.
Clocknapper â The effect is definitely weird, and may lead to some awkward rulings, but since it is a single phase stolen once I think in most situations it will be pretty easy to resolve.
âWhy is [X] NOT legal?â
"Aww shucks, I was gonna play all of those..."
Animate Graveyard â The potential mental overload from this card is absurd. Similar cards are legal on this list or legal normally but this is on average way more complex, and for just 5 Mana. Nobody but you is going to enjoy the aftermath of you playing this. And for the people that tend to avoid Un-cards, let's just ban this one so they don't get a bad first impression.
Topsy Turvy â Look, I love the idea of playing this card in Commander. But it is such a headache to deal with and I doubt many playgroups are gonna be down for figuring it out.
Everythingamajig, Ineffable Blessing, Garbage Elemental, Sly Spy, Very Cryptic Command, Knight of the Kitchen Sink. â Some of the versions of these cards work within my parameters, some donât. To avoid confusion, Iâm saying all of them arenât allowed.
The Grand Calcutron â I think this card is very borderline, what pushes it over the edge for me is the amount of time it will take in the average game of Commander. At any table there is more than likely at least one person who takes a while to set up their âprogramâ and goes into the tank with every single card they have to add to it. That's fine, I am that kind of person, but I'm banning it for that reason.
Oddly Uneven â I know a lot of âcount the number of words/vowels/lines of textâ cards are included in my list, but this one is going to slow the game down a LOT. Counting the number of words in the name of every creature will take a while, especially if you have token copies of named creatures.
Seasonâs Beatings â Once again, there are tournament legal cards that take this long to resolve but the bar for inclusion in this list is a bit higher because of the general wariness towards Un-cards.
Staying Power & Grand Marshal Macie â This is a rules headache waiting to happen but also just keeping track of it is a nightmare. You might think it canât slow down the game that much but when the Macie player is spending most of their brain power keeping track of the affected cards and is also trying to keep track of all the repercussions of those effects, itâs gonna slow things down.
Frazzled Editor â Honestly the text box is such a mess on the card itself than Iâm disqualifying it just for that.
Claire DâLoon â How do you do this without basically cheating if the cards end up in your deck? You sleeve up tokens in the same sleeves as your deck. Then you have to remove them all at the end of each game. Way too time-consuming even without all the rules headaches.
Vazal, the Compleat â This card effectively reads âWhen this card enters the battlefield, read Gatherer for 10 minutes. Then, you probably win the game.â in most games of Commander. No thanks. Rules Lawyer â As odd as it may seem, I think this one is also very borderline for me. But something that changes this many fundamental rules of Magic all at once just feels like itâll lead to a lot of random blowouts because people forgot that X or Y is also a state-based action.
âWhy Not Just Errata [Insert card here]?â
Pictured, Me, going through ~400 cards to errata them all.
Iâm writing this article because I love Un-cards and I agree you should be able to play with some of them in Commander or other casual formats. Most of the players who refuse to play with them have some image in their head of dancing, bugging random people at your LGS, and headache inducing rules nightmares. And I know that is NOT the case for a good amount of Un-cards. (And you can thank Unhinged for most of the ones people hate!) But if you are already asking players to do something they are iffy about, adding a bunch of errata onto ~50% of the cards is going to annihilate your chances of getting them to agree. And I want you to be able to enjoy Un-cards with more people!
The Point Of This Article
Oh this? It's for just Maro, if he somehow ends up reading this. Hi!
If you can show your group a short article or video that gives a list of Un-cards that arenât super annoying or wonky that you want to play they might be more likely to let you play with those cards. This list might not be a perfect resource but I hope it helps a couple more playgroups or game stores embrace the fun side of Un-sets. And itâs a lot quicker than laying 20 cards on the table and debating with your entire group which ones should be allowed every week.

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I had an interview with a local paper this week about this rock snake I started on the longest street of a nearby city (where I work) because it's bringing people so much joy:
I said something during the interview that the interviewer seemed really shocked by, so in case it's important for anyone else to hear: When asked about the rock snake and some scavenger hunts that I've hosted for adults, I said -
"We don't stop enjoying the things we liked as kids; they just stop being offered to us. And when you're a kid, fun things like art projects and scavenger hunts are always brought to you, so you're not taught to make a habit of seeking them out as and adult."
She said "Wow yeah... life is so stressful... and you don't think to... wow."
So if anyone else needs direct permission to be a whimsical adult child today, I hereby grant it to everyone. â¤ď¸
It's so soon to reblog this, but I was on the phone with my Mom, and she mentioned making me an Easter basket. I laughed and said "Thank you for excitedly making me an Easter basket at the ripe age of [insert an age over 18]," and she goes "You don't stop liking what you did as a kid, people stop presenting it to you." đâ¤ď¸đĽş
Cards of Alara - Elder Dragon House-Ruler
Very weak wordplay I know. If you can even really call it wordplay. In this edition of Elder Dragon House-Ruler, the series about cards people should really just let you use as your Commander already, weâre going to go over the Mythic Creatures from Alara. Not all of them though, just the 7 (or 8 including my honorable mention) creatures I actually find interesting enough to build a deck around. Sorry if youâre a big Sphinx of the Steel Wind fan, I also think the card is neat and historically interesting but a keyword soup Commander doesnât really get my motor runninâ.
"Think of all the things you could do! Like play Voltron and...wellâŚâ
Now directly after insulting a beloved card let me put in my honorable mention.
Honorable Mention (Aka #8) - Thornling
This entry is less for Thornling itself, which is a fine card I really like. This entry is really about the whole cycle started by Morphling, which Iâm just gonna call the Superman Cycle to be both a dweeb and confusing.
And it only took 20 years to finish the cycle! Also only took âem 20 years to figure out that they could just make the two power-swapping abilities one single ability. I know there is probably some weird rules reason for one being technically different and better. I really want all the Morphlings to get their own special Commander. We actually did get a really interesting âactivated abilities matterâ legendary creature recently in Tazri, Stalwart Survivor but I need that art of all the members of the Superman Cycle on one card and just an absolute mess of weird color specific activated abilities. Anyways, onto the list that will actually be about the creatures themselves and not a weird brainworm Iâve had for years about a cycle most people probably didnât even know existed or was finished recently. NUMBER 7 â Apocalypse Hydra
Iâm putting Hydra in the lowest slot because while making a very big dude and having the ability to ping down everything is interesting, there is also a play pattern I see coming from a mile away. âSo my Commander has X in the cost, and an activated ability that both costs mana and is really good if I can spam it. Well, time for infinite mana!â And while I am a combo enjoyer, if I see your ass untapping and tapping the same handful of permanents more than like, twice in a single turn I am pulling out a nightcap and going full-on 1930âs comic strip character taking a well-earned nap. I will honk, shoo, and even mi-mi-mi-mi-mi. Just wake me up when you have lethal.
NUMBER 6 â Dragon Broodmother
âYou canât have dessert until you finish your goblins!â
She ainât too fancy, and she might be way under-statted for her mana value in 2024, but she is a nice little engine for getting some big boys on the board.
So what do you do with a repeatable way to make a pretty chunky little dragon? Well we just have to find a benefit to having big creatures enter the battlefield in Green and Red, if that exists. Let me just put in a quick Scryfall search for cards with the text âwhenâ âenters the battlefieldâ and âpowerâ in Gruul...
Which brings me to our Number 5 pick. NUMBER 5 â Godsire
"Just a hungry little guy."
So I will NOT make the same mistake twice. Now I know making a big token with a Green and Red commander is pretty good! Also the tokens this big fella makes are always at least 8/8, and you can do it for free if you just had some way of untapping him. Now if only there was a way to do so in these colors. Oh and perhaps some way of giving the creatures haste as well, or even an extra combat step. Oh yeah, weâre in Red. Just order every card that says âuntapâ and âextra combatâ. Or perhaps donât, youâd be blowing $100+ on a house-rule deck thatâd probably get annihilated by a single piece of removal or any Ghostly Prison effect. Just order a couple of the cheaper ones. Theyâre fun to have around. NUMBER 4 â Defiler of Souls
While writing this very article, I got to Defiler of Souls on my rough list and went âThis dude is super simple and most of the time they wonât even do anything. And the rest of that time the person with the really good mono-color creature will just hyper-focus you out of the game for making them sacrifice it. Why is that all the way up at Number 4?â Then I looked at the art again.
Have we had a Muppet's Universes Beyond yet? Why not?!
NUMBER 3 â Maelstrom Angel
Now if you have played Commander for awhile you may have been in the midst of a discussion about using this card already. Back when we had like, 6 five color legendary creatures and two of them were freakinâ Atogatog and Cromat, any five color creature would have just about everyone begging for them to be usable as Commanders. And this one even more so because that ability is so interesting and potentially powerful. That abilityâs potential power does make it a bit harder to argue for itâs inclusion as a Commander though. People are gonna read that and go âAbsolutely not!â. I would ask them to consider a couple things though. One, it has to hit a player in combat to use it. Two, it has no built in protection. Three, you have to have something powerful in your hand. And Four, well my friend it is 2024 and you are worried that a five mana value commander might do something really powerful with a bit of set-up? The ship has sailed so far away that it has looped back around the globe and hit you in the back of the head.
NUMBER 2 â Prince of Thralls
âMaaaaa, donât come in when Iâm crushing my thralls. Itâs embarassing.â
Now I know I was just saying âHey with that much mana you can do much stronger stuff!â and this guy costs functionally a billion but wow, the potential ceiling of that ability is bonkers. Put some protection on this Prince of Maine and play one of the many cards in his colors that blow up most if not all permanents. Proceed to make your opponents either pay 20+ life or give you the most ridiculous boardstate you've ever seen. Though to calm down a bit and not be alarmist about an 8 Mana Value creature from 15 years ago (yes I know we ARE very old), I think if you spend the nearly 20 mana to do something that powerful, you deserve it. And honestly any reasonable person would just concede at that point unless they had a clear way to claw a win back. And 20 mana I win the game is like, more than fine by my measure. And at least itâs flashy without also taking 20 minutes off of my life.
NUMBER 1 â Empyrial Archangel
Am I honestly saying that a creature with Flying, Shroud, and a built-in Pariah is more interesting that all these other creatures? Yes. Why?
Now since they do have Shroud it is a bit harder to set up the âYou will never touch this.â situation you can get with other Pariah-style effects, but it isnât monumentally difficult to give a creature Indestructible without targeting it in Bant colors. And while the Shroud makes it harder for you to buff âem up, it also makes it much harder for your opponents to do something about the Archangel after you get them set-up. Indestructible, Shroud, throw in a way for them to not be sacrificed and you have basically made yourself immune to damage. Is there easier ways to do so? Iâm sure. Are those ways as cool as setting up this big Angel thatâll help you end the game instead of just stalling forever? Absolutely not.
Aaaand thatâs the list. Once again any recommendations for future cycles or just groups of cards I should cover here are welcome. Iâve got quite a few knocking around in my head currently, but a fresh perspective is always nice. If you would also be excited by a Morphling Cycle legend, let me know. Or if youâd like another â[Random Cycle] Mattersâ Commander reply below with your favorite cycles and what you think a good leader for their deck would be. And let Wizards of the Coast know too, since they can actually make the cards. I suppose I could too but I doubt anything I make will ever be tournament legal.