This comic is genuinely how I remember which is which.
$LAYYYTER
"I'm Dorothy Gale from Kansas"

Product Placement
we're not kids anymore.
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Acquired Stardust

Janaina Medeiros
Three Goblin Art

Andulka

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if i look back, i am lost
Not today Justin
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@bailesu
This comic is genuinely how I remember which is which.

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Really random question: is there still the concept of working overtime by the time of DS9/any other trek, and who among the DS9 crew would do the most overtime, and who would absolutely refuse, and general view on work-life balance if there's such a thing in trek universe?
Hmm, I don't think "working overtime" is a concept in Starfleet. That would imply that people get paid, and get paid extra based on their hours. Starfleet officers do their jobs and take the time needed, while still (hopefully) maintaining a good work/life balance. Meanwhile, Starfleet takes care of all their needs. In a way, all Starfleet personnel are "volunteers." They work from a sense of duty, honor, and personal fulfillment. They don't ever have to worry about money or pay or hours.
Work/life balance is probably still a thing, and finding that right balance is something Starfleet no doubt encourages, at least in peacetime. A personally fulfilled, happy officer is a good officer in Starfleet's mind. I suspect in the Federation, superior officers probably have to encourage people to take leave or not work too much, since everyone loves their jobs, and maybe overdoes it on the work side of the work/life balance.
Hurray post-scarcity socialist space utopia!
Now, if overtime were a thing, I think most of the Starfleet characters on DS9 would work it without complaint. Bashir and Worf would do so without question. Sisko probably works himself to the bone, but he does make sure to carve out time for Jake, his friends, and for other R&R (baseball, cooking, building stuff). O'Brien would pull a ton of OT but probably gripe a bit. He likes to gripe. Griping is one of his hobbies.
The only possible exception, in my mind, would be Dax (both Jadzia and Ezri). Jadzia and Ezri both seem to value their private and recreational time and have very good work/life balance.
One of the neat things Lower Decks really leaned into was that Starfleet is in fact actually kind of a military; there is a duty roster, you have shifts you work and assigned tasks. Absent the heat of battle, or being chronically understaffed, you work when Starfleet tells you to work and then you knock off for the day.
There might be "overtime" in the sense of "if we don't patch the hull we will all die," but for the most part if you're assigned to Alpha shift, you'll show up to Alpha shift, put in your time, and then clock out and have a drink.
going absolutely bonkers insane over these sesame street photoshoots
these are just functioning members of society. i love them so much. my babies.
since you guys loved this post so goddamn much (6k?????????) heres some more for you to look at
When the CEO of the company that didn't turn away Nazi business says "this isn't going to work" you know it's bad.
My memory of The Birdcage (1996) is always that it's more dated and more difficult to watch than it actually is. You hear "drag-themed comedy from the 90s based on a musical from the 80s based on a play from the 70s" and you brace yourself just a little, right? But the film has a strong gay perspective, so the fruity fag jokes mostly come off as warmly affectionate. There is a surprising amount of poignancy in Robin Williams' portrayal of Armand, grudgingly agreeing to his beloved son's request that he go back into the closet for an evening ("do me a favor and don't talk to me for a while"). The drag club's staff attempting to redecorate the apartment with stuff straight people might like (a taxidermy moose head, an enormous crucifix, and Playboy magazine) is extremely funny. Albert's histrionics are a point of tension because he does often come off as a stereotypically pathetic/comic figure, but towards the end of the movie he makes it very clear that he's aware of how people see him, and asserts that trying to copy a stoic masculinity he doesn't possess for the sake of social approval would be more pathetic. In the 1983 musical adaptation, they give "Albert" (Albin) the only good song in the whole show, "I Am What I Am", which Gloria Gaynor covered to the delight of gays everywhere. Apparently Nathan Lane wasn't (publicly) out yet in 1996, which is amazing because it means that at one point in this movie you're watching a gay man playing a straight man playing a gay man playing a straight man, in a movie about how it's important to be yourself, an absurdity that does seem to encapsulate the state of gay America in the 90s.
I'm seeing a couple of posts circulating about the gay 90s and this movie. The above is a very good summary, and I think it's worth adding a few other points.
This movie got made because Robin Williams said yes to it (and it's important that Gene Hackman did as well). Williams in the 90s was a mega-star of a type that's not present in the current media environment (maybe Tom Cruise, but I personally think that's echo from his salad days). Even his flops made money on the back end in the video rental market, which also doesn't exist anymore (streaming is different). Hackman was on the other side of his A-list career but still Hollywood nobility if not full royalty.
Playing gay was considered career suicide in the 90s. There had been a number of actors who put lie to that belief stretching back decades, but this was Williams and Hackman (yes, being on screen next to a gay character was enough to get you blacklisted) saying "screw that" and doing it anyway.
Being gay and out was career suicide in the 90s.
Nathan Lane had a really nice gig going for himself. The Lion King put him into the Disney rep company with people like Williams, Bette Midler, and Whoopie Goldberg (check their IMBD list from the 90s--they were making bank at Disney).
Lane didn't come out until several years later (nice summary: https://deadline.com/2024/06/nathan-lane-robin-williams-advice-coming-out-birdcage-1235975010/).
I don't want to imply that this was a Sorkinized moment where everything changed because of one thing, but this was a very important movie that caused real movement in the needle on queer acceptance.
It also proved that there was a market for films with gay characters, which had the knock-on effect of gay filmmakers being able to find distributors of their gay-themed films. Which meant that more people than ever (queer and non-queer) got to see representation on-screen.

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Any take on Luke as just a normal kid whining about freedom should probably account for the fact that he lives on a lawless desert planet controlled by gangsters who kept his father and grandmother as slaves
#like β¦ every time i see a post about how much easier he has it than leia iβm #he absolutely does in some ways #but also leiaβs family are wealthy and powerful while lukeβs are eking out water from the air
This post is nearly ten years old and I still think about this, honestly. Luke has no consciousness of the dangers and pressures in Leiaβs life when heβs playing with his toy starship; sheβs already had to become what he can only vaguely dream of. But sheβs also never had to consider βwhere is tomorrowβs food and water coming fromβ to anything like the degree that Luke, Owen, and Beru do every day. Luke and Leia both make sure theyβre armed when they leave home because their environments are so dangerous, in completely different ways.
It really is possible to talk about the ways Leia has been forced to grow up and Luke has been allowed to remain functionally a boy, without dismissing pretty much everything we ever find out about Tatooine and the Skywalkers, or the drastic differences in their opportunities and access to material luxuries. I promise, sheβs a good enough character to stand on her own without misrepresenting Lukeβs circumstances to prop her up.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large β six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might β and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this β who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores β and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like β and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"Itβs hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, theyβd end up playing nine different games.
"Mornard told us about an early D&D tournament game β possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. Youβd expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened β wasnβt he supposed to be DMing right now?
βItβs over!β replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldnβt believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygaxβs game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Garyβs group to survive thirty seconds in his dungeon."
π Happy Pride Month the first! π
Thanks to @smlgbtqweek for hosting a whole month of celebrations in our fandom! I'll try my best to post as much arts and pics as I can!
(Personal pic. Please REBLOG if you liked, do not use or repost. Thanks! NSFW AND KINK ACCOUNTS DO NOT INTERACT !!!)
The Birdcage (1996) dir. Mike Nichols
The reason why so many of y'all's feminism sucks is because you still believe deep down in your hearts that there are only two kinds of people in the world: precious, ethereal, fragile dollthings called "women", and violent, lustful, rage-fueled apes called "men". Until you throw that idea away, 3rd-grade-tier "girls rule boys drool, girls are princesses and boys are stinky :(" is as feminist as we'll ever get-- and I hope it's obvious that that's lightyears away from the bare minimum of where we need to be.
I don't know how I'm supposed to explain to ostensibly trans-friendly feminists that "women are beautiful soft things made of glass, men are obsessed with violence and sex" is exactly what the patriarchy wants you to believe. Patriarchy wants you to believe that being a woman and/or having a vagina (patriarchy generally believes those two things are synonymous) makes one shatter on impact with reality. It makes you easier to control if you are scared shitless of the other half of the population, and it makes you more compliant with your lot in life if you believe it is in the nature of the other half of the population to rape and kill rather than realise those were choices those individual rapists and murderers made. There is no way to make gender essentialism progressive and feminist, because it is one of patriarchy's tools of subjugation. Stop trying to make it progressive.
And I can scream all of that from the rooftops over and over again, and what I hear in reply is "Trans men really are men because no woman would ever decide to become an inherently evil repugnant rapist ape", and "You're so right. Trans women are women because they too are pretty delicate little objects I can fuck", and "You're non-binary? So are you fucktoy non-binary or sexpest non-binary?", and my patience runs ever thinner.

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I love vague labels that make people go "but that's confusing" or "but that could mean anything" Good. Keep guessing lol
"Queer doesn't actually tell me anything" who says I wanted to tell you anything. Who even are you.
This is it, this is the one
This pride month I'm coming out of the closet as someone who unironically enjoys the song One Week by The Barenaked Ladies
Using the bathroom in general is a human right and should be enshrined as such and I'm not joking. Too many groups of people are denied bathroom breaks or the use of bathrooms entirely--disabled people, blue-collar workers, children, homeless people, prisoners, students, the elderly. I'm surely missing other groups. Not using the bathroom when needed can cause serious, long-term damage, not to mention death. Free, clean, accessible bathrooms should be available everywhere. It's fucking cruel to deny someone the use of the bathroom, regardless of the reasoning. I'd rather every student in the world goof off and every homeless person make a mess and every worker "steal company time" than let one person suffer because they're denied the right to fucking pee in peace.
THIS POST/SPACE/USER IS NOT "RADICAL FEMINIST SAFE." THIS IS NOT "TERF SAFE." FUCK RADFEMS, FUCK TERFS, AND I BLOCK RADFEMS/TERFS ON SIGHT. FUCK YOU, YOU CRUEL DISMAL FASCIST FUCKS. YOU ARE THE VERY REASON WHY I POSTED THIS.
FUCK FASCIST TERFS! TRANS RIGHTS FOREVER!
Bathrooms are for everyone. If you police anyone using any bathroom you suck. Happy pride.
Though roundly mocked in his day, Frank Herbert was later vindicated by critical reappraisal of his masterpiece, Dune II: Dune It All Again
Dune III: Dune Harder

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from @edithcharles.bsky.social
absolutely flabbergasting to see people who have so enthusiastically succumbed to despair. like okay denethor, but some of us are gonna actually face the armies of mordor in battle nonetheless.
The thing about Denethor is that he not only succumbed to despair, he wanted to ensure that Faramir succumbed with him. Similarly, a lot of people now are not only succumbing to despair, they're actively proselytizing despair, trying to convince others to join them in their hopelessness. Despair is apparently lonely and they want company in their self-immolation.
btw denethor succumbed to despair bc he was doomscrolling on the palantir. Sauron tweaked his algorithm so he only saw bad news, and he fell into the trap of thinking the world couldn't be saved.