IDK finally making a masterpost I guess. mostly for archival and finding stuff purposes
Old pinned post is here
A lot of tags below
General tags:
#reblog – the most common one because 99% of this blog is just reblogs
#whiteboardartstudios – stuff that i post, i guess. I think most of it is in here???? I'm bad at tagging stuff sometimes. I know for a fact the car post is missing but idk why (if you're curious, search "I said I was going to draw that car" in my blog)
#my art – my art
#whiteboard doodles – my art but specifically the silly and/or incomplete stuff
#oh to be a knight on a bicycle – this one's my favorite. click on it i promise it's fun
#I LOVE MY FRIENDS – I love my friends :> I think my friends are awesome :D
#important – important stuff. ranges from pick-me-up posts to knowledge to scary but important stuff to know. approach at your own risk, you have been warned
#a – stuff where my first reaction is just "a"
#magic is real – the whimsy
#moot :> – my mutuals :>
there may be more but i forgot
Fandom tags in no particular order:
#hermitcraft – hermitcraft
#mlp – my little pony
#dungeon meshi #dunmeshi – dungeon meshi, used interchangeably. usually both are there
#project sekai #proseka – project sekai, interchangeable but usually both are there
#comicaurora – a webcomic called aurora. it's cool go check it out
#mtqcomic – another cool webcomic go check it out these two are both accessible through tumblr at these specific usernames
#pokemon – pokemon
#life series #trafficsmp – interchangeable and usually both are there. none of the specific season names are tagged they're all under one category
#genshin #genshin impact – genshin impact, used interchangeably
#star rail – honkai star rail
#hollow knight – hollow knight (you may have noticed by now that a lot of my tags are very self-explanatory)
#owl house – owl house
#flight rising – flight rising
#miraculous ladybug – miraculous ladybug
#vampires smp – vampires smp
#witch hat atelier - witch hat atelier
aaannnnnd that should just about do it tbh idk what else to put here
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imagine you had a friend who constantly made jokes at the expense of something you loved. they're never funny, but they seem to expect you to laugh even though the punchline is just, "this thing you love sucks ass". it's not even really a joke, there's nothing funny about it, you can tell that they genuinely actually believe it. but they insist it's just a joke!
no matter what the situation is, they're always bringing the social interaction to a screeching halt with these jokes. nobody ever wants to participate in this joke with them. nobody agrees with the premise. nobody ever knows what to say afterwards, it's just an awkward moment and a subject change. but they just keep doing it.
you have to stop with the self-deprecatory "humor", it's not fun for anyone including you.
the default way for things to taste is good. we know this because "tasty" means something tastes good. conversely, from the words "smelly" and "noisy" we can conclude that the default way for things to smell and sound is bad. interestingly there are no corresponding adjectives for the senses of sight and touch. the inescapable conclusion is that the most ordinary object possible is invisible and intangible, produces a hideous cacophony, smells terrible, but tastes delicious. and yet this description matches no object or phenomenon known to science or human experience. so what the fuck
"touchy" is also a word! however it's mostly used for things that aren't objects, like subjects of conversation. it either means "oversensitive and irritable" or "requires careful handling/wording, delicate"
i think the second one works well for our hypothetical object. so we can use that.
therefore, the Default Object is:
beautiful
makes a horrendous sound
smells absolutely awful
is very fragile
tastes delicious
and i still cannot think of anything that matches this
Scott Goldsmith’s Native Environment is a Horrible Murder Box
this has consequences
Vampires smp was originally billed as an amongus alike with light roleplay elements, so Scott Smajor basically just took a pile of life series conventions and built a character around it.
The life series, for the uninitiated, is a competitive minecraft youtube series where everyone has a limited number of lives (times they can die), and the goal is to be the last one standing. The mechanics gradually allow more murder to happen over time, so everything starts with people making nice with each other and ends with an absolute bloodbath. The tone is kept light by the mutual acknowledgment that everyone is a youtuber playing minecraft, but there has been plenty of discussion about how much actually living in that kind of world would suck.
And then we have Scott Goldsmith
Scott Goldsmith, who wasn’t intended to be much of a character in the first place, winds up playing the life series conventions to the hilt as genuine character traits and social standards. For the most part, this worked out incredibly well! Scott Goldsmith is an interesting character that works well with the rest of the cast and is fun to watch, which is basically everything you can ask for in an improv series. There are, however, some artifacts from this that have some big impacts on how Scott works.
Most notably, Scott Goldsmith works from the baseline assumption that he will have to crawl over the bodies of other people to survive, and that that’s just normal. It’s not even anyone’s fault. Everyone lives in a horrible murder box and the only way to succeed is to make sure that it’s you on top.
(this doesn’t stick out too badly because noble power games are frequently just a slightly more free range murder box, so Goldsmith being murderbox georg does not particularly contradict his lore or backstory)
The other major consequence of murder boxes being Scott Goldsmith’s main thing is that Scott actually follows a fairly rigid set of rules and assumptions when dealing with other people. His own personal vampire code, if you will.
The code of Scott Goldsmith is as follows:
1: The in group deserves everything and the outgroup deserves nothing. Everything the in group does is good and justified, everything the outgroup does is not.
This is the bedrock of the gaslight, gatekeep, goldsmith social interaction special, and the governing principal behind what Scott is willing to justify and when. Basically, if he or someone he likes did it, then he will defend it and deny even the concept that it might have been wrongdoing. People that are not members of his coven generally have their actions weighed by how dangerous or inconvenient they are to himself or His People.
The most obvious example of this is the interactions with v!Avid in episode 6 and 7. In episode 6, he complains about Avid burning down Shelby’s house, but in episode 7 he defends it by claiming that “it was ugly”. The same instance of the same action performed by the same person goes from something worth complaining about to something worth defending based entirely on where they stand in Scott’s regard.
Note also that this rule has no interest in fairness or reality. If Shelby says “the sky is green and the moon is made of cheese”, and Martyn says “no it's not”, then Scott will back up Shelby because Shelby is coven and Martyn is not. If Shelby kills Martyn, Scott will immediately decide that Martyn had it coming. If Shelby kills Martyn, burns down the town, and declares her desire to destroy the world and rule over the ashes with an iron fist, Scott will fully support her in that endeavor.
2: A lone vampire is a dead vampire. Your power is directly proportional to the number of people that answer to you
On one level, this is just mechanically true for vampires smp. Every person turned is another set of hands that can corrupt the beacons, and, just as importantly, one more person taken away from the effort to consecrate them. Even if that person never switches sides, the fact that they can’t consecrate any more or use the various human powers makes it a worthwhile effort, which is why there was a general OOC limit to turning only one human per episode. (and they had to take a break from turning people if they accidentally turned too many)
a more character driven level, Scott is very much a social threat, and acts the part. Turning people lets him acquire minions, who are easier to manage than outsiders, and generally aren’t going to cause him problems.
Vampirism is generally more then enough to force someone into his faction, because once someone is turned the humans will do the bulk of the work in driving the new vampire away from them and into Scott’s waiting arms. It’s a phenomena Scott is very confident about and takes shameless advantage of.
This is also why in episodes where Scott doesn’t turn anyone (due to the OOC limits), it’s styled as him stopping because the new vampires aren’t joining up- growing his power base is the main benefit of turning new vampires, and when that peters out he becomes more hesitant to do so.
3. Your actions should always advance your agenda
In other words, Scott mixes business and pleasure in the sense that his hobbies always contain some practical value.
This is, honestly, the one Scott haters get wrong the most. While there’s nothing wrong with having a villain in your story, Scott isn’t the sort of person to torture someone in his basement for the sake of it when he could be torturing someone in his basement for information, or to break them down into something more psychologically dependent on him.
Even if recreation is his main goal, he should ideally have a secondary goal as a matter of both practicality and preference- it’s just more fun for him if he’s being paid to be evil. (or buy some ice cream. Or pet a dog. Or help someone out)
4. Betrayal is a crime of the highest order. Loyalty is a virtue of the highest order.
What, exactly, Scott considers betrayal varies over the course of the series, but this is generally the governing principal behind the various times he menaced Pyro, why he didn’t see v!Avid’s murder coming, and why he was both so pleased with v!Avid and so angered by his death.
Scott Goldsmith values loyalty, and to a degree both expects it as his due and considers it an obligation to give loyalty in turn. This isn’t surprising- most Scott Smajor characters run along lines of loyalty and devotion. Scott Goldsmith is not an exception just because he is also a Dracula.
5. Support your allies however you can
Scott is, in fact, an incredibly dedicated ally. He does things like give Pyro food while having low hunger himself as early as episode 2, and the tendency to act like that only goes up over time.
This makes a certain amount of sense- helping other members of your faction also helps you because you’re all working together for a single goal. In Scott’s case this is especially true, since as the leader he’s deciding a disproportionate amount of the group’s goals. A well fed minion is a productive minion. A productive minion is a lot more likely to succeed at your goals.
This one is the part that can be the hardest to reconcile with Scott’s everything else. However, it’s important to remember that Scott is not immune to the desire for companionship, and also that he actually needs to keep people on side in order to not die. In some ways, this is very much an extension of rule 2.
6. (new) be a good friend
Over the course of the series, Scott gradually gets attached to the other vampires, and comes to see them as companions with needs he should consider outside of their mutual victory. He realizes that he likes the people around him, and he wants them to be happy. That he cares about them as people, and not just as tools.
The process of this takes the entire series, but by the end of it his friends are a big enough priority that he points out opportunities to escape to his own detriment.
In conclusion:
1. Scott’s core character concept is “guy that is trying to get a good grade in Minecraft Hunger Games, something that is normal to want and possible to achieve”
2. Scott Goldsmith does not so much have a moral compass as he has a set of rules designed to keep him alive. The bad parts of this are obvious, but there are good parts, too: when it mattered most, Scott was able to change and grow to suit the people around him. Owen and Ren, by contrast, violently self destructed and that hurt the people around them because they were too rigid in their personal convictions.
3. The support he offers to other people in the coven is real and sincerely meant. The expectation that those coven members will aid and abet his own misdeeds is also very real. Scott himself doesn’t recognize the difference until the end of the series, where he asks Abolish to stop him from doing bad things.
4. The finale of vampires smp from Scott’s pov very much pivots around v!Avid’s death. It turns out that the rules that Scott shaped himself around weren’t as ironclad as he thought, because the people around him would literally rather die than put up with them. The mechanics that demand violence and bloodshed can be subverted in a way that causes unnecessary death and suffering.
And, to be clear, Owen and Pyro are dead to him as soon as they do this. In part because he’s planning on killing them himself, yes, but also because their actions are tactical suicide.
When he next talks to Pyro in what is basically his eulogy, Scott thanks him for the reminder that he should expect death and misery, because as far as he’s concerned death and misery are the normal course of events. Scott was winning so much he forgot that murder boxes suck, actually.
This is increasingly a problem because, by the laws of murderboxes, Shelby and Drift are almost certainly going to die- they both struggle with pvp, don’t have the aggression to cover for it, and with Pyro and Owen lost they don’t have enough front liners to cover their weaknesses. If things continue the way they’re “supposed” to, more people that Scott cares about are going to die.
So, Scott starts looking for another way out. After all, if the rules can be broken in ways that are bad, maybe they can be broken in ways that are good. Maybe they don’t have to kill everyone. Maybe murderboxes are bullshit, and all of this was entirely unnecessary.
So he starts looking, and, surprisingly enough, there is a path out. It’s not easy or bloodless, but it is a strict improvement over the status quo. It’s an option that keeps his friends alive.
Of course, just leaving this murderbox isn’t enough. Scott still has to deconstruct the murderbox in his own head, because otherwise his actions will simply create another murderbox around him.
That’s a bad outcome, so he enlists Abolish to kill him if he starts causing problems. Scott’s not great with morals, but he’s excellent with rules and practical consequences. So long as backsliding into the worst of his old behavior is guaranteed to go badly for him, he can be fairly sure that he won’t do that.
Actually figuring out how to be a functional person outside of the torment nexus is basically an entire novella’s worth of character development that the series doesn’t have time for, so instead it settles on “they figured it out eventually”.
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As a huge Ralsei fan I was so on-board for this Chapter’s Hater Ralsei arc, I’ve been waiting for years for them to be comfortable enough with themself to even express their rougher and less Palatable sides from time to time. It’s so funny how they started figuring out their own ‘likes and dislikes’ and immediately went ‘well, I know I fucking dislike this guy’. That of course made me predisposed at first to side with Ralsei in their dislike of Flowery, I wanted Ralsei to be validated in their newfound ability to be comfortable with not being comforting Literally All the Time. But the more the Chapter went on, I also appreciated how Complicated the situation with Flowery was.
That it wasn’t just a simple case of Ralsei standing up to a Bully who was Probably Evil, and also that Ralsei’s newly-revealed rough-edges are actually rough, that they can now cross the line to mean or insensitive, that they can now express their fucked-up deterministic worldview openly. And that doesn’t make Ralsei Secretly Evil or a Total Asshole either, it’s just that after spending their entire existence believing that they shouldn’t have opinions of their own or express any emotions that aren’t Pleasant to others, it’s understandably Hard to figure out how to actually handle these ‘uglier’ emotions and that also makes these more unpleasant opinions more visible to the people around them and to the audience. They are, like every main character in the game, a messed-up teenager figuring out how to be a person.
And then also, they weren’t totally in the wrong, either. Flowery is well-intentioned both in terms of the overall plot and in some of their interactions with Ralsei, but he can absolutely cross the line to assholery that makes Ralsei's frustrations feel very justified. And there are multiple layers of Metaphors going on in the conflict between Ralsei and Flowery, but I’d say one of them is definitely ‘I have to hold myself back to make sure Nothing Bad Happens’ as a metaphor to trying to force yourself to be as nice and friendly and palatable as possible to make sure you never Hurt Anyone’s Feelings, while Ralsei doesn’t even notice they’re already veering into this territory as they speak. And meanwhile, the fact that Flowery is as proud and shameless about his treatment of Ralsei as he is about everything else he does, that he’s so unworried about how his words come off to others, this is clearly one of the reasons the way he treats Ralsei can come off as a step too far. So the whole situation, for both of them, is about the balance between ‘Repression is Bad’ and ‘be a little more tactful, goddamit’.
(That's also why Ralsei is an Asriel stand-in and Flowery is a Flowey stand-in, they are two sides of the same coin!)
And Ralsei is also not entirely wrong in the sense that they also has other reasons to worry about ‘being themself’ and just ‘doing whatever they want’, their Doomed by the Narrative situation really is dire, and Flowery’s overconfidence was kinda misplaced, as seen when the Knight shows up at the end of the Chapter. Ralsei has reasons to be afraid their attempts to do what they want to do or be what they want to be will either fail or end up making the life-threatening world-ending situation they and their friends are in even worse. Going into a different facet of the Metaphors in the interpersonal conflict, Flowery is, like, trying to prod Ralsei into coming out when they are in an incredibly unsafe environment, on account of the Evil Nightmare Deer with the Big Fuck-Off Black Sword trying to hunt them and their friends down for sports, and Ralsei is frustrated that he’s not taking the risk seriously enough. But also Ralsei is absolutely letting out their frustrations and jealousy about Flowery doing the things they feel they literally can’t do in a very harmful and unconstructive way. And despite the eventual futility of his actions, there’s a lot to be admired in how Flowery tries his best to break the rules and live his dreams while he can.
And, like, I don’t think their interpersonal problems would’ve improved if Ralsei was still in an earlier point in their character arc, when they would’ve tried to explain how it’s Wrong for the Flowers to try and pursue their dreams and identities in the sweetly soft way they told Tenna to accept his own obsoleteness and if they had passively accepted their Party Members’ opinions on Flowery regardless of their own emotions. I think you can argue that being a Salty Bitch through this adventure has been an healthier outlet to Ralsei’s emotions, and trying to repress them like they would’ve in earlier Chapters would’ve hurt their mental health and their arc even more at best, or ended up with the ‘Inferno of Jealousy’ burning out the garden being far far more literal at worst.
It’s such a deliciously complex conflict for Ralsei’s arc, I just love it so much! I can’t wait to see where they grow from here, but also Hater Ralsei is just very very funny to see!
Shout out to non-binary people who do want to be seen as a third gender.
Shout out to non-binary people who seek any form of androgyny.
Shout out to non-binary people who have a strong sense of gender and are not completely "opting out" of gender.
Shout out to non-binary people who do want to belong in a certain box and care about labels.
Shout out to non-binary people who care about being misgendered and are not gender-apathetic.
Shout out to non-binary people who consider themselves cis, or neither cis nor trans for any reason.
Shout out to non-binary people who consider themselves cis, or neither cis nor trans due to being intersex.
Shout out to non-binary people whose identity has a reason.
Shout out to ALL nonbinary people who are considered "stereotypical", get little positivity, and every time their identity is mentioned, it's to remind other people they don't have to be like them.
"Nonbinary is not a third gender" for some people it is. "Nonbinary people don't owe you androgyny" but we're allowed to desire it. "Being nonbinary is a rebellion against gender roles" if it is for you, cool. But my gender is not a political movement and not everyone feels comfortable with statements like this.
Bonus: shout out to all alloaces, aroallos, and non-SAM aspecs. 99% of all content under asexual or aromantic tags is just aroace stuff
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minecraft: "yeah souls have power and they can suck light out of things and there's sand in literal hell that have the screaming dead in them and when combined make a literal demon that rots everything living in sight and in the deep dark there's plants that can detect movement and hisses when broken and there's a warden that protects the caves and can kill you in one hit and it has souls in his chest and it makes a heartbeat sound and all the lights around it flicker off if its near"
don't forget the giant fossilised remains of god knows what that used to be and also the implications of the fact that villagers turned into zombies look different to the normal ones wandering around that just so happen to look like you. also the endermen speaking thing.
"Lightning has transformative powers, gold has regenerative properties so strong it can save you from death, ghasts are trapped in Hell, piglins built the bastions and the zombification virus nearly wiped them out, the ancient peoples created some kind of apocalypse so fucked up it almost wiped out all life and basically severed the link between dimensions, and also none of this is real, the universe is just a story we're telling about ourselves because we're all stories and stardust and not ready to perceive the true nature of existence yet."
There is only one mob found in all three dimensions. They speak in distorted words. They can teleport so quickly that no projectile will ever hit them. They roam freely. They roam in a world of villages, of bastions, of mansions, of strongholds, of mine shafts, of fortresses, and of buildings old and vast. Something built these structures.
There is only one mob left that retains the ability to build. To create. Endermen place their blocks haphazardly. Their actions appear random, but they can build all the same. They are the only living creature left that has the power to build. At least until you come along. You are also capable of living in all three dimensions. It hurts Endermen to be perceived by you. You are the only one that can hurt them in this way.
These creatures live in a place called the end, on tiny broken islands in an endless sea of void. Cities can be found on these broken islands. Cities and ships, littered with incredibly high level items. All built with purpose, a purpose that you might never get to understand. There are no people left here. There are no notes, no signs. Nothing left behind to tell the story of what happened but the buildings frozen in time.
The end is the only place survival players can obtain flight. The end is the only place creative players can easily die. The void can kill gods. It is the only thing that can kill gods. It cannot kill the Ender Dragon. You can kill the Ender Dragon. You can bring the Dragon back. You are not the first person to kill the Ender Dragon. You are not the first person to bring it back. Those who came and built cities, those who built ships in the void, those who figured out how to craft wings. They killed the Ender Dragon too. Every ship in the end has a dragon’s head. There are so many ships.
Those who came before you did everything you can do, and more. It did not save them. Yet here you are. You are not special in any singular ability, and yet, for some reason, you have made it here. You have survived. You are here, you are alive, and you are still creating. You are building, changing the world once more, taking apart the old and ushering in something new. Forming bonds in ways no other creatures can.
Those that came before you killed the Ender Dragon countless times. They brought the dragon back countless times.
And yet.
When you kill the Ender Dragon for the very first time, she gives you a gift. She has died countless times before, to countless hands. You aren’t any different, and yet you are. Because you are the first one to receive her egg. It is entrusted to you. There is only one egg. You cannot get it in creative, you can only get it from her. She has chosen you, out of so, so many. She will not tell you why. You are left to find your own answers. To create your own answers. That’s what the game’s all about.
Something I've thought of that I've seen anyone mention (but that might be because I live under a rock) is the question of "What pieces of fantasy media would still exist in an urban fantasy universe?"
Magic, in our world, is a strictly invented concept. It's an idea so vague that one person's idea on how it works could be the spark that creates your new favourite book series or anime. While it can be similar, i'd say most stories' version of magic is different.
So, in a world where magic already exists and has clearly defined rules and definitions, how many people would ponder other ways magic could exist?
Would it still be called magic? Would it be sold/marketed differently? Would it even still exist?
(I mean this strictly in the versions of Urban fantasy that's just Regular earth but with Magic)
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it would suck being a new immortal. like it’d be 2109 and people would go, “what was it like seeing ancient civilizations rise and fall like that? seeing the pyramids being built? watching the expansion and growth of the new world?” and i’d just be like, “no…no i was born in 1991. so like, wow i’m gonna see some cool stuff, but, i mean i’m not that much older than just a really, really old person, you know? phones were big back then. so big. but only for like ten years, then they got like, as good as they are now. uh. rhinos existed. don’t think i ever saw one in person. cool, good talk.”
even worse, imagine being an immortal who keeps missing stuff. “What was it like seeing the pyramids being built?”
“Fuck if I know, I was in Madagascar.”
“Oh, okay. Well, how was the Renaissance?”
“I fell down a hole in Scotland and people thought I was an enchanted well for four hundred years, it was over by the time I convinced someone to get me out.”
We barely know anything about Madagascar pre-500CE. We don’t even know whether the island had a permanent population before then, despite finding a bunch of much older signs of temporary human presence.
Malagasy mythology makes mention of the vazimba, a “precursor” ethnic group that might or might not be distinct from Madagascar’s current population.
The point is, we do not know.
So you were in Madagascar when the pyramids were being built in Egypt, i.e. during one of the most obscure, most undocumented parts of Madagascar’s human history?
Oh, buddy, you better go and make a bunch of anthropologists and archeologists really happy RIGHT NOW instead of feeling bad about missing everyone else’s pet Major Event.