Have you ever owned a Cat or Dog family? (Mom, Dad and Pups/Kittens)
I'm pretty sure we've ended up with that situation with some of the stray cats that decided to stay here at different points, yes.

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@askroahmmythril
Have you ever owned a Cat or Dog family? (Mom, Dad and Pups/Kittens)
I'm pretty sure we've ended up with that situation with some of the stray cats that decided to stay here at different points, yes.

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Do you have plans for tomorrow? Also, how do you feel about Kirby games without copy abilities?
No particular plans, we don't usually do fireworks here because it's too hot and humid, and too full of mosquitoes, to want to be out in it.
As for non copy ability Kirby games..... eh? They're okay, but definitely prefer when you do have powers.
What are some of your favoutite Megaman Enemy types? Excluding traditional ones like Mets, Joes or Shield Attackers as well as minibosses.
I generally tend to favor the animal based ones, I just think they tend to have interesting designs. Some personal favorites are Sumatran, Robbit, and Tanishi.
There are 2 Fortress Bosses that I find very underrated. One is Pico Pico Master, who has a cool concept, especially for a boss that is very early in the franchise. The second is Crab Puncher, who has a very great Pattern.
Fair enough, and yeah, Crab Puncher is a good call. For the most part, I tend to favor fortress bosses that have a unique, fun design (like, not just "this is just a machine," like, not big on things like CWU-01P or Power Piston, for example). Like, I'll even admit Yellow Devil does have an iconic design. It's just not one I need to see quite so often, haha.
Roahm, you love animals. So I recommend you to look some animals in clade Pseudosuchia. Its clade which Crocodiles are part of. Also they used to be the rulers of the world before most of them went extinct and Dinosaurs rose.
(I also think your Dragon could be a Pseudosuchian)
Interesting, though we'd need to get wings in there somehow for my dragon to be in that group.

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What is your favourite Castle/Fortress boss (excluding Wily) from every Megaman game?
(Sorry if I asked this before)
Being honest, there... aren't very many fortress bosses I like that much. It's why for example with the Perfect Runs, I was WAY more excited at the prospect of working on RM stages, and my interest just kinda died when I was doing the fortress stages.
A few I will say I do kind of like :
MM2 - Mecha Dragon. I mean, of course. MM3 - Holograph Mega Mans. For all the wrong reasons. There's a very silly glitch that can let you one-shot them if you know what you're doing. MM4 - Metall Daddy. I mean, of course, part 2. MM7 - HannyaNED². Honestly, just think the design is interesting and cool. MM10 - Weapons Archive and Block Devil. Hey, double duty! The WA just feels interesting, would have been interested to see even more RMs in it. As for Block Devil, the rare case of a Devil boss that doesn't really annoy or bore me.
What would you personally code (if you could) to mske a Devil Boss less bland? Say its name is Dragon Devil, what would be her attacks/pattern?
Honestly, I'm really not sure. I feel like at the very least, I'd want to add more randomization to their movement pattern, but slow them down a little so you have time to react, rather than it just being the same fast pattern over and over and over again. Still that doesn't quite feel like enough... Admittedly, I don't really have any solid ideas myself on how to improve the formula. Truthfully, were I to have the means and skills and such to make a fangame/s with the RMNs or what have you, I doubt I'd make a Devil type boss, just give them a break for a bit. (similar reason I wouldn't end with a "capsule" fight, that concept I feel also could stand to take a break for a game or two)
About portraits question I asked. There will be a lifebar obviously. However, I'm not sure, which design should I go for. Should I keep classic Megaman one or try to make a Pokemon-themed one? As for the portraits, I need to do some testing to see, IF it is possible to put on screen along with lifebar. Still. Thanks for the feedback
Hmm... A Pokemon themed health bar would probably be simple enough, but maybe kind of a compromise between the two for people who want to specifically see the "lines" of health? Like still MM type health bar rather than just a solid bar as seen in Pokemon games, but with some border elements to style it after something from Pokemon?
Here's another Armor question. Which shield you prefer?
Knight Shield: Reflects everything, even lasers. But makes the player slower.
Plant Shield: Converts all absorbed projectiles into health, and if full health and enough projectiles, E tank but doesn't deflect shots.
Between the two, probably Plant Shield. The health absorption sounds really good.
You'll love this
Made by Ruby Time Man.
I mean, it certainly makes sense, haha.

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Hey, Roahm. I'm starting to feel a bit better, less cough. Anyway, here's question. How do you feel about this Megaman concept, where after you defeat 8 Robot Masters instead of going immediately into Castle/Fortress - you fight four more unique Robot Masters? This concept was used in Mega Man: Rock Force.
It can work, as you said, it was used in Rock Force. You could also say it was used in 3 via Doc Robot, but I think Rock Force had a more interesting idea by making it completely unique stages for the new RMs rather than just rehashing stages you just went through.
Sorry for asking you this, but I want to hear your opinion. I was thinking to make health bar portrait for my "Eevee Boy" Megaman fangame concept in kinda same style as Battle Network (starting from 4th game), where based on how much health you have - Eevee will look much weaker. - Blue (Perfect Health) - Green (Decent Health) - Yellow (Half Health) - Orange (Low Health) - Red (Critical Health) - Magenta ("Last Resort" state) - Purple (Critical Health + After "Last Resort") - Black (Welp... Eevee is down...) As for Magenta and Purple, it's inspired by Double Gear system from Mega Man 11, where if Eevee's health is really critical (Red) - he can activate "Last Resort" state (it's nothing to do with move in Pokemon), which pushes him to limit and doubles power and speed (or maybe just power, not yet decided). But, once time limit for "Last Resort" ends - Eevee will go into "Critically Tired" state (Purple) and he can't use it again until he either clears the stage or sadly bites the dust. What do you think of this concept? It's good or it's a bit too dark for Classic Megaman-like game?? Want to hear your opinion. Oh, and btw, I was thinking to do the same for playable bosses (kinda like in Mega Man Powered Up), if you find this idea for health portraits actually decent.
I think the idea could work, my only real question is where it would be. Like, would this just be seen in the pause menu, or would it constantly be on screen, and at what size? The concern there is if too much screen real estate gets taken up by the HUD. Also, would this be a replacement for the usual Mega Man health bar? Because having just the portrait and no actual health bar runs the risk of making your concept of how much health you have remaining a lot less clear. The idea COULD work, I'd just have to solidly see how it would be implemented.
1. Did you ever try to make a custom Maverick?
2. Did someone, in your knowledge, ever tried to make a Maverick of your charecter?
I think back in high school, I did try to make one, dubbed Firework Dragon. However, I never came up with a design I liked. I doubt I'd really try to rework him these days, I just don't really have the personal desire to try to make a set of Mavericks.
Not that I can immediately think of, no.
does that dr agon figure of yours have dragon quest 5 as his favorite game, cause he's in it.
Admittedly I'm not too much of a Dragon Quest fan for the most part. I've played a few of them, but just never could really get solidly into them. I do however like the monster designs, so I do sometimes like the DQ Monsters games, though I haven't had opportunity to play any of the recent ones.
What are some conditions under which you might be willing to rebuild burnt Bridges?
Like anything, there are a lot of determining factors. Just how badly burnt the bridge was, for example. If something was just a misunderstanding that got out of hand, that's one thing. If someone went out of their way to cause me problems, that's another. If I've already given additional chances that were abused, there comes a point where the extra chances run out. There's a lot of different factors.

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If anyone ever made a Mega Man fan-game staring Eevee with it's evolutions in place of the Robot Masters, what weakness order do you imagine there being?
Up to you if it follows Pokemon's weakness logics, or breaks that to have something different, like how Mega Man has alternated if fire beats ice or vice-versa.
Well, going by true Pokemon type weaknesses, there is at least a set of five and a set of three that work in a line, but alas, not quite loops. Which, five and three does at least mirror Mega Man 3's loops. Those lines here would be : Jolteon -> Vaporeon -> Flareon -> Glaceon -> Leafeon
and
Sylveon -> Umbreon -> Espeon
However, they don't quite loop, as Electric isn't weak to Grass, and Fairy isn't weak to Psychic. Alas, I don't think you can really get a full loop with the types as they are here, so you'd have to include some other form of reasoning. Now, Grass at least RESISTS Electric, so there's that, but even that doesn't quite work for the secondary set, nor can I really figure out a way to have it as a full loop of eight...
I think you said it somewhere that the reason you never did no miss runs because you like when shots are heard when bullets scream death as they fly. (TheMegas reference)
Granted, I am not personally patient enough to do Perfect Runs let alone No miss runs. At least with uncharged shots.
I do tend to enjoy just firing rapidly, so yeah, that's probably part of it at least.