i like. actually have people who see my posts now so its time to do an introduction i suppose!
my name is voyager
my pronouns are he/him

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@voyagers-stone
i like. actually have people who see my posts now so its time to do an introduction i suppose!
my name is voyager
my pronouns are he/him

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Thinking about solo or GM-less games, I found myself wondering if there are any TTRPGs that are sort of like Vampire Survivors, or that genre of run-based autoshooters where you collect semi-random power-ups/weapons and face off against hordes of enemies and work to level up/evolve the powers/weapons that you have. It's maybe a bit specific, but do you know of any games like that, or with systems similar to that?
THEME: Vampire Survivors.
Hello friend,
I tried to learn a little bit about Vampire Survivors, but I'll be fairly candid here when I say I'm not sure if I nailed this assignment or not.
Vampire Survivors appears to be a rogue-like shoot-em-up game with special abilities and bonuses applied to your character using upgrades acquired by opening chests.
I tried to spread as wide a net as possible, so I hope you still find something that suits your tastes!
Blister Critters, by stillfleet.
Take the reins of radiation-blasted animals known as Critters starring in an eco-apocalyptic Saturday-morning cartoon show in this goofy and exciting tabletop roleplaying game (TTRPG) from Odd Gob Games and the Stillfleet Studio!
Using the innovative Grit System, Blister Critters drops players into a bizarre post-human world of Blisters (mutations), physics-bending Nonsense powers, dangerous feral Beasts, and a near-infinite amount of human Stuff.
Blister Critters is all about getting new stuff, but Stuff in this game is a rather broad category. This includes loot that is mechanically helpful, or loot that is more descriptive, and adds interesting flavor to the world. I think post-apocalyptic games in general can have a lot of fun narrative flavor added just through the gear you can pick up.
That being said, the most common benefits Stuff can give you is either additional damage, or additional protection from damage, so that tells me this is a fairly combat-friendly game. The design aesthetic is also so inspirational, and I think you could get a lot of fun ideas just flipping through this game.
Escape from Hades, by only1marek.
Escape From Hades is a roleplaying game inspired by Hades from Supergiant games which uses a card-based twist on the LUMEN system kit. This game follows the escape attempt of Condemned trying to ascend through the underworld in opposition of its Master.
Condemned players are the could-have-beens of Greek myth, favored for greatness by the Gods but condemned to obscurity by Fate; a warrior who trained under Achilles but died of plague before seeing battle, or an oracle who learned the secrets of Delphi just as prophecy was deemed forbidden.
The Master player holds Hades’ authority, and is divinely charged with deploying the hordes of the underworld's greatest soldiers, criminals, heretics, beasts and monsters to stymie the Condemned's escape from their assigned place in the underworld.
Escape from Hades is a LUMEN game, and I wanted to recommend at least one LUMEN game in this post, because this system is so very good at replicating the feeling of video games, and also provides a very satisfying game loop. This particular game is inspired by the Hades video game franchise, and so the items are inspired by the divine power-ups that you get from various deities.
As written, the power-ups aren't very random, but I think some small tweaks from the game master might be able to replicate randomization if you really want it. Finally, leveling up your powers to feel more and more competent is definitely part of these kinds of games: each upgrade to your character can enhance abilities you already have, making future runs more and more effective at taking out some of the higher-level obstacles.
Blood Neon, by Radmad.
Show no mercy because you will be shown none. Bash and shred your way to glory, and become the one thing the fearless fear. The 11th Realm’s elected monarch has reached into another dimension for profit, creating a golden age of consumerism in the material world. That greed has cost the 11th Realm dearly. Now monsters from a plane only known as the Neon tear through into our reality and wreak havoc on the citizens of the land. The only thing standing between us and annihilation are heroes like you, Neon Hunters who become living weapons. Devastate the enemy, die, and die again, and ascend to new heights of power.
Blood Neon definitely has the feeling of fighting large numbers of enemies at great effect. It's also designed to allow your character to meaningfully progress. However, if you really want to get the feeling of variety and surprise, I think you'll also need to check out the supplement called Atomic Shock. It has new mechanics and rewards, new gear, and new enemies. Probably a good addition if you're looking for powerful gear!
Decree, by Phantom Limbs.
The Demiurge is slain, and the Lords of Sol have vanished. Now, we only have each-other, and the ruins that lie beyond our walls.
Decree is a roleplaying game in which you and your friends play as a party of post-human adventurers, who have set out to delve into the great ruins of our solar system far into the future, in search of lost technology and ancient knowledge. It features a simple and intuitive 2d6 resolution system inspired by Classic Traveller and Chainmail, fast and lethal combat, a wealth of character creation options, and a bounty of tools and gadgets to aid you in your delves.
This game is still fairly early in play-test, which means that it's free to download. Each class in character creation includes a d10 table that you can roll on for gear, so you already start out pretty randomized. The game also has an artifact list that the GM rolls on when the players pick up more loot; some artifacts provide mechanical boosts, while others give you money for purposeful power-ups.
At the end of the day however, the gear in this game doesn't hold nearly as much relevance as the narrative, and the focus of the game is primarily exploration, although I feel like combat might come in at a close second.
Sweet Revenge, by World Champ Game Co.
You may be dead but you’re not quite done living. Journey downward through spirals and circles of Hell, laying waste to any demonic beast that stands in your way. Use the method you died to inform your inventory and abilities on your violent quest. Face off against a trove of fallen angels, giants, infernal beasts, and more on your way to confront the devil and demand your final wish be answered… if you don’t succumb to your darkest traits along the way.
Sweet Revenge is a tabletop roleplaying game for 2-6 players including a Grave Master (GM). The Dead make clever use of their wonderful cabinet of items, the fragments of souls they claim, and the powers of the 7 Deadly Sins in lieu of stats to dive into the depths of hell. Each region is controlled by a powerful demon with whom The Dead face off (if they survive long enough) to make their demand.
Your starting inventory is determined by the method by which you died, which feels very unique and helps Sweet Revenge stand out. You're fighting the forces of Hell in this one, which I think is on par with the overwhelming forces you face off in Vampire Survivor.
Sweet Revenge indicates that it pulls much from OSR-style games, which means that your inventory and items (which are dropped randomly) will be about as useful as the players can make them. A lot of things you find in the game won't have concrete mechanical bonuses - instead your players will need to rely on their own creativity to make the most out of what they find. What I'm really interested in is how the game replaces character stats with the seven deadly sins, which you need to lean into if you want to use your dark powers.
Sweet Revenge comes with a couple of circles for you to get started in, including some enemies for the players to face off against. If you want not just a game but also a guiding scenario to help you learn as you go, you might like this game.
1000 HP Planet, by Sandy Pug Games.
Last week, the planet turned evil and killed every single person on it except for you and your friends. Every ocean became a crushing fist smashed against the cities of the world, and every volcano was a loaded gun pointed right at a cowering humanity.
You and your buds are heroes. Super powered beings with near godlike powers. You’re wizards who have unlocked the secrets of the universe, martial artists who can control every atom in their body, and genius inventors who’ve broken the limits of science. And you’re gonna kick the planets arse for killing everyone you’ve ever met.
But you have a dark secret.
You know why it happened.
Maybe you are why it happened.
Play to find out.
TEN MILLION HP PLANET IS COMING FOR YOU!
10 Million HP Planet is GM-less and fast-paced, with damage to your own character abstracted and damage to the planet counted meticulously. You can leverage pretty much anything that you describe on your turn to improve your dice rolls, and deal massive damage to the gigantic, terrible planet.
This game is about dramatic anime-style fights, with mooks who fight for you to provide ambient damage, conditions that you can fill to multiply damage or add dice, and power colours that synchronize to provide combat currency to buy or activate special powers.
One caveat: the game as written was originally meant to be a little bit unplayable. That doesn't seem to have stopped fans, judging by this fan-made Google Sheet to help you keep track of your die rolls. If you want a big, dramatic, larger-than-life game that's primarily one big fight, you probably want 10 Million HP Planet!
You can also check out…
My Hellbusting Games Recommendation post, which might have some overlap.
I have yet to find a game that does randomized power-ups like Numenera, whose Cypher System consistently gives players interesting short-term abilities that are very effective.
Lancer has character development that is very purposeful, but as you build your mech you can do a lot to make your character very effective at one or two things, which can feel so so so rewarding in play.
Plasmodics focuses a lot on mutation, which is something that I think can be really fruitful if it's randomized. The game page also mentions uncovering artifacts, which can change the world if you find them. Artifacts won't be common, but I think they're probably very impactful.
If you like what I do, you can always leave a tip at my Ko-Fi!
Still no solo or GM-less ttrpgs come to mind, but I found another game that might match the genre of Vampire Survivors, if not the mechanics!
Castle Noth, by Kevin Bishop.
Castle Noth is a roguelite TTRPG module where you delve into a deadly, semi-random castle. If you fail, you try again armed with new knowledge, weapons, and secrets. One player serves as the Game Moderator (GM) who narrates how the world reacts to the other players’ characters and choices.
Characters who survive the day can learn new clan secrets while retaining their current level, stats, and gear. Dead characters are replaced by successors who start fresh, while retaining access to their predecessors’ skills and knowledge. Can you reach the top of the castle, face Count Starost, and end the ritual of Night, Eternal?
Guthrie Family Reading Guide Masterlist
Lucky for you, I've created a reading list for each of them and have compiled them all here in a masterlist for your use! All information and links are under the cut!
My hand slipped pt3
I know that a Wayfarers fandom exists somewhere. SOMEWHERE.
AND I CANT FIND IT.
Hear me now
I will find you
I will join you
And I will never be seen again.
Thank you for your time.
*i know it exists but not as much as I want it to*
This!!!
posting a meme like a message in a bottle
REAL. I still think about the "they don't know I breathe methane" meme.

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Happy pride month everyone
So I watched the movie
Idk, it made me chuckle when I made it 🤣🤣
oh hello little jitter what are you doing here even?
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X-Men United (2026) #2
Sometimes it’s so hard being a fan of Illyana Rasputin because I think she’s a really fascinating character and also in my heart I know she’s a lesbian and her backstory to me reads heavily as an allegory for CSA and then comic book artists will draw her in the most male-gazey-skintight-leather-titty-window-thigh-gap way with zero consideration for that

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Becky Chambers when I get you-Becky Chambers when I get you-Becky Chambers WHEN I GET YOU-
hey don't cry. 7,401 species of frog in the world, ok?
IMPORTANT UPDATE: 7,532 species of frog in the world, ok?!
great news! 7,556 species of frog in the world, ok?!
hey don't cry, now there are 7,576 species of frog in the world, ok?!
excellent news! 7,591 species of frog in the world, peace and love on planet earth
guess what! 7,624 species of frog on planet earth, ok?
hey don't cry, 7,645 species of frog on planet earth, ok? peace and love on planet autism
great news! 7,653 species of frog on planet earth, ok?
hey don't cry. 7,670 species of frog on planet earth, ok?
new year new frogs! 7,678 species of frog on planet earth, ok?
hey don't cry. 7,683 species of frog in the world, ok? ❤️
hey don't cry. 7,698 species of frog in the world, peace and love on planet earth
hey don’t cry. 7,701 species of frog in the world, ok?
@markscherz how many of these do we get to thank you for again?
95 at present, more on the way :)
hey don't cry. 95 species of frog discovered by tumblr's own frog scientist dr. mark scherz, ok?
hey don't cry. 7,758 species of frog in the world, yippee!
hey don't cry. 7,806 species of frog in the world, ok?
hey don’t cry. 7,817 species of frog in the world, peace and love on planet autism 💖
hey don't cry. 7,836 species of frog in the world, ok?
hey don't cry. 7,864 species of frog in the world, yay!
hey don't cry. 7,935 species of frog in the world, yippeeeeee
HEY DON'T CRY. 8,008 SPECIES OF FROG IN THE WORLD PER AMPHIBIAWEB AND THE 8,000TH FROG WAS DESCRIBED BY TUMBLR'S OWN FROG SCIENTIST DR. Scherz, ET AL., PEACE AND LOVE ON PLANET EARTH ‼️‼️‼️
@lesmandposting I wasn't gonna say it but I'm glad you said it because I was thinking this also
happy pride to the gay people in my computer <3
whatever go my little rainbow weird kid rock

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"According to this study, trans men make $0.10/hr more than trans women. This proves they're privileged"
The nefarious confounding, lurking and latent variables:
animalia and ben liu are now included in the featured page !!! lets goooooo