Tag! You're It! - My 2nd year film :D
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Tag! You're It! - My 2nd year film :D

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you have to stay alive. you're going to be such a beautiful middle aged freak. young freaks will see you in the street and know that things can be okay.
I was 22 when I got my first bookstore job, and at the time my entire experience of "old people" was my grandparents, none of whom had been particularly healthy, and none of whom I was close with. To my young eyes, all they did was sit around and be old. That was life after 60.
The owner of the bookstore was this grand old dame of 76 who had been in the business for 40 years. She'd had three kids with a husband who was extremely gay, and as soon as those were old enough, they split up. She read on an epic scale, was an avid follower of the opera, sang in several choirs, and scheduled arts programming for a private club. She had gentleman callers (so they styled themselves) at the store continuously the entire fifteen years I worked there--yah, into her NINETIES. She never took up seriously with any of them, because they couldn't keep up. She was impeccably dressed and put together every single day of her life, drank regularly, and said they would pry her estrogen supplements out of her cold, dead hands. She had a gang of elderly single lady friends, though, and they went out every night of the week. They knew everything and everyone, collectively. She got her first smart phone in her mid-80s and became extremely Online. I bet she's on Tumblr now. She is 96.
This blew my mind. Life didn't have to be over...ever.
We worship youth in our culture. Only the young have futures, and the aged exist to enable the lives of the young. We act as if by the time you hit forty, you've had your chance. You are now expected to step aside and scede life to others.
FUCK THAT. I have a lot of life ahead of me. I have places to go and books to read and people to fuck and food to eat and music to dance to and emotions to feel and nazis to punch and stories to tell and hearts to break and ventures to capitalize and empires to conquer. I am going to be doing this for the next fifty years, minimum.
Life has so much in it. Do it all, forever.
1/30/2026
My dad sent me this…
I’m not crying… no. Yeah. I am crying.
Markets in the land of Barovia, a free PDF
Get it HERE, on my ko-fi!
This free PDF resource is a detailed merchant guide designed for Ravenloft 5e, built from a combination of tables I’ve developed over many years as a Dungeon Master and expanded through the work I’ve done running while my own solo Curse of Strahd campaign.
Across 32 pages, you’ll find stocked locations, pricing references, and immersive tools to help make Barovia (and beyond) feel more lived-in, grounded, and full of different possibilities. Inside, you’ll find:
A pricing and scarcity guide tailored to Ravenloft’s gothic survival tone
Breakdown notes and imported goods inspired by other Ravenloft domains
11 fully stocked Barovian stores, each with item lists and prices
A d100 table of eerie toys from Blinsky’s Toys, complete with pricing
Tavern and inn menus with costs, room options, and settlement-specific services
A mechanic for randomizing what the Vistani vardos offer each visit
10 rare Vistani vardos carrying imported goods from across the Demiplane of Dread
A d100 table of random imported Vistani vardo goods, with prices included
This guide is best suited for groups and solo players who enjoy in-depth world interaction, whether that means crafting, homesteading, running a business, exploring culture through trade, or simply diving deeper into Ravenloft’s atmosphere.
If you love adding detail, texture, and meaningful choices to your gothic adventures, I hope this resource helps bring your campaigns to life.
generative AI literally makes me feel like a boomer. people start talking about how it can be good to help you brainstorm ideas and i’m like oh you’re letting a computer do the hard work and thinking for you???
There are many difficult things that were replaced with technology, and it wasn't a bad thing. Washing machine replaces washing clothes by hand. Nothing wrong with that. Spinning wheel replaces drop spindle. Nothing wrong with that.
Generative AI replaces thinking. The ability to think for yourself will always be important. People that want to control and oppress you want to limit your ability to think for yourself as much as possible, but continuing to practice it allows you to resist them.
"This tool replaces thinking," is a technology problem we (humans) have faced before. It's a snark that I've seen pro-AI contenders take as well: I bet these same people would have complained about calculators! And books!
Well. They did, at the time.
We have records from centuries -- even millennia back -- of scholars at the time complaining that these new-fangled "books" were turning their students lazy; why, they can barely recite any poems in their entirety any more! And there are people still alive today who remember life before widely available calculators, and some of them complained -- then and now -- that bringing them into schools dealt a ruinous blow to math education, and now these young people don't even know how to use a slide-rule.
And the thing is:
They weren't wrong.
The human brain can, when called on, perform incredible feats of memorization. Bards and skalds of old could memorize and recite poems and epics that were thousands of lines long. This is a skill that is largely lost to most of the population. It's not needed any more, and so it is not practiced.
There is a definite generational gap, between the people who were trained on slide-rules and reckoning and the generation that was taught on calculators. There came a year, when that first generation grew up and entered the workforce, when you suddenly started encountering grown adults who could not do math -- not even the very basic arithmetic needed to count down from one hundred. I would go into a shop, buy an item for sixteen dollars, give the cashier a twenty and a one because I want a fiver back, and have them stare at the money in incomprehension -- what do? They don't know how to subtract sixteen from twenty-one. They don't know how to calculate a fifteen-percent tip. They did not exercise the parts of their brain that handle this, because they always had a calculator to do it for them.
Nowadays, newer point-of-sale machines compensate for this; they will automatically calculate and dispense the change, no subtraction necessary on the part of the operator. Nowadays everyone carries a phone, and every phone carries a calculator, so if you need to do these calculations, the tool is right there. As more and more transactions go electronic and card, and cash fades further and further out of daily life, these situations happen less and less; it's not a problem that most people can't do math (until it is.)
The people who complained that these tools-that-replace-thinking would reduce the ability of the broad population to exercise these cognitive skills weren't wrong. It's simply that, as the pace of life changed, the environment changed so that in day-to-day life these skills were largely unnecessary.
So.
Isn't this, ChatGPT and Generative AI, just the latest in a long series of tool-replaces-thought that has, broadly, worked out well for us? What's different about this?
Well, two things are different.
1) In the previous instances of tool-replaces-thinking, the cognitive skill that it replaced was a discrete and, on a day-to-day basis, unnecessary outlay of energy. Most people don't need to memorize thousands of lines of poetry, or anything else for that matter. Most people don't need to do more than cursory levels of math on a day to day basis.
This, however, is different. The cognitive skill that is being obsoleted here is more than "how to write essay" or "identify what is the capital of Rhode Island." It encompasses the entire field of being able to generate new thoughts; of being able to consider and analyze new information; of being able to follow logical trains to their conclusions; of being able to order your thoughts to construct rational arguments; or indeed of being able to express yourself in any structured way. These cognitive tools are not occasional use; they are every day, all the time.
2) In the previous instances of tool-replaces-thinking, the tool was good at what it did.
Calculators may have replaced reckoning, but calculators are also pretty good at what they do. The calculator will, as long as you give the right input, give the right answer. ChatGPT cannot be relied on to do this. ChatGPT will tell you, confidently and unhesitantly and dangerously, that 2+2=5, and it will not care that it is wrong.
Books may have replaced memorization, and books certainly could be wrong; but a fact, once in a book, is pretty stable and steady. There is not a risk that the Guy Who Owns All The Encylopedias might wake up one day and decide -- to pick a purely hypothetical example -- that the Gulf of Mexico is called something else, and suddenly all the encyclopedias say that.
Generative AI fails on both these counts. It fails on every count. It's inaccurate, it's unethical, it's unreliable, it's wrong.
---
I remember some time ago seeing someone say (it was a video about medieval footwear, actually) that "humans have a great energy-saving system: if we can be lazy about something, we are."
This is not a ethical judgment about humans; this is how life works. Animals -- including humans -- will not do something the hard way if they can do it the easy way; this basic principle of conservation of resources is universal and morally neutral. Cognition is biologically expensive, and though our environment is not what it once was, every person still goes through every day choosing what is valuable enough to expend resources on and what is not.
Because of this, I don't know if there is any solution, here. I think pushing back against the downhill flush of the-easy-way-out is a battle both uphill and against the tide.
So I'll just close with this warning, instead:
Generative AI is a tool that cannot be trusted. Do not use it to replace thought.
I'm not anybody important, and I'm certainly not an expert on things like AI, anthropology, or the human condition. But this argument speaks to me, and I agree with it. I know that wanting to just get something done the easy way is what we want, and especially creating something can be very hard. But generative AI has been trained off of so much stolen material that it is not and may never be ethical to use. The feeling that you've "created" something by putting in a prompt and the program spitting out something based on that may seem good, but ultimately you didn't make anything. You asked the program to make it. And it's usually not even that good. Do better, try harder, and don't use generative AI.

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There's something to be said for how, at the core of the experience of every Dragon Age game, there is the act of turning over rocks. The hearts and souls of the games lie nestled in the idle banter of random townsfolk, in obscure codices that you would never know if you'd missed. The flavour is stashed carefully away at the ends of puzzles; teasingly dangled in the implications of offhand comments the companions and NPCs make.
It's what makes it possible to go down rabbit holes on the wiki. There are holes to go down in the first place because none of the games hand you their beating hearts for free. You have to find them, to go through the loving act of digging in the first place.
I think that's why perceptions of Veilguard will grow more positive over time. The wiki will grow to fit everything in the game. People will play it 4, 5, 6 times (or more) and unearth all the best bits of it enough that they become somewhat public knowledge.
Until then, I'm going to be here, quietly digging. Turning up rocks, finding more and more to love.
I'm a lore enthusiast. This post connects with me.
Hi Mark. With a lot of talk recently in the online space about the unreasonable outrage and horrendous death threats towards the Commander Rules Committee and Commander Advisory Group, I want to thank you for being the proverbial "shield" for some of the most heinous and grotesque backlash towards WOTC as the unofficial public representative for MTG. I know it can be absolutely draining for your mental health to receive harassment in this position, so I just want to say I am grateful and empathize that you are in this position. With that being said, as one of the most prominent faces of Magic, is it possible if you could say a word or two about the aforementioned harassment towards the RC and CAG to deter these harassers and possibly share your own experiences regarding unconstructive hate to help the victims of such depravity (if you're comfortable sharing)?
There are advantages and disadvantages of being one of the faces for Magic. When people like something we're doing, even when I had nothing to do with it, I get lots of praise. Most players only know a handful of Wizards employees, so they tend to assume that the people they know are responsible for the things that are happening.
There is, of course, a downside to that. When things happen people dislike, I'm also the light rod for complaint. Whether or not I had anything to do with the issue in question, I get the blame. I am Head Designer. Many times, I did have a hand or a say in what happened. And when I'm responsible, or partly responsible, for something, I try to own up to it.
Players are not a unified front though. When we do thing X, some of you will like it while others will not. I often will get complimented for the same thing I'm being yelled at for.
From time to time, we do something a majority are unhappy with. At times, we do things a majority are *very* unhappy with. That's when things can get a bit ugly. There are a lot of civilities built into daily life. There are just things you don't do or say to another human being. Most of that goes out the window online.
For some reason, the anonymity combined with just how social media has evolved has emboldened people to do and say things they never would in person (and I should also acknowledge society has changed in ways that even what's acceptable in person has changed).
What this means is I get a lot of negativity, some of it very personal. I'm not just talking about people criticizing the in-game choices I've made (or often didn't even make), but comments on me as a person, about who I am and what they think of me. People tell me that want bad things to happen to me. Not just getting fired (although that's a popular one), people vocalize, sometimes quite graphically, about things they want to happen to me.
The first few times this happened, I took it pretty hard. Having lots of people attack you online, saying horrible things about you, is tough. Humans look to other humans for approval. It's just built into our DNA to want others to like us. Having people attack you hurts. You have trouble sleeping, eating, it just weighs on you emotionally.
I was bullied as a kid. This really isn't much different except its much higher in volume and very public.
With time, I learned to adapt to it. It's not that I enjoy people saying nasty things about me. It still sucks, but I've found ways to process it. I came to realize that someone being nasty is more a commentary on them than me. And I adopted a philosophy of looking past the words to the message behind it. Most people complaining didn't like a choice we made about the game. I could focus on the feedback and less on the delivery method. But that took years, and it has a lot to do with who I am as a person. I enjoy the things I get to do with a public profile, so I accept what comes with it.
I've made the conscious choice to build a thick skin and weather social media, so I can continue doing what I love. It saddens me that I have to.
I say all this because I don't know if people really process the harm they're doing when they get negative online, especially towards another person. Most people do not have the years of processing angry messages like I do.
Words have an impact and that doesn't matter whether you're speaking them directly to someone's face or typing them in the privacy of your home.
Bullying is not okay. Cruelty is not okay. Making a conscious choice to belittle another human being, especially because they made a choice you disagree with about a game, is not okay.
When you use ugly words, you are doing harm to another human being (sometimes many human beings). Imagine if someone attacked you like that, or a loved one, or a friend. Don't do something to another human being that would cause pain if it was done to you.
That doesn't mean you can't communicate unhappiness. It doesn't mean you can't vocalize that you disagree with a decision made. I would stress two things. One, make it about the decision and not the person who made the decision. Explain why and how the decision impacts you, not what you think of the person because they made the decision.
Two, watch your language. As I said above, words have power. They can be used to build or to destroy. Is the language you're using designed to hurt? If so, don't use it. Use other language. If you need to take time to calm down, do so.
Community is what we as individuals choose for it to be. One of the things I love about the Magic community is how kind it can be, how accepting it can be, how uplifting it can be. But that's because we each individually choose to do that. The Magic community can get ugly, but only if we allow it to become so.
So please, the next time you're making a message designed to do something destructive rather than constructive, take a moment to reflect. Why are you doing this? What is your goal? Is it your intent to hurt someone? Because that's what negative language does.
I ask the Magic community to be better. I know we have the potential. I've seen it.
Be part of the solution, not the problem.
Thanks.
this made me cry so now i need everyone to see it
We should aspire to be as good as dogs believe us to be.
Old redraw with Valo-Kas guys 😎
This makes me wish we had gotten to see backstory NPCs for the Inquisitor, like the ones Shepard gets in ME1.
Dragon Age: The Veilguard - Official Companion Tarot Cards

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DRAGON AGE: THE VEILGUARD | OFFICIAL REVEAL-TRAILER 2024, dev. BioWare
We're back, folks.
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
MapCrunch. Environment artists rejoice. Random locations, filter by indoor or outdoor, rural or urban, specific country. Great for realistic/authentic building ref.
by CreamyGhost [ X ]
Gorgeous.
Little group picture!
I think I'd like to do one of these for DA2 and DAI romances as well 🤔
putting this in my wallet to show everyone at the office like they’re my kids
promise I'll keep work stuff to a minimum on here, but I'm helping bioware run their new tumblr account yippee
for now, expect a lot of reblogs and simple posts while we turn the lights on and set up the furniture. things should kick off in earnest this summer 🥹
First thing I've followed on Tumblr in quite some time. Didn't expect this, but I'm not complaining.
You apply for 20 jobs on Indeed. The silence is deafening.
You apply for 20 jobs on Indeed. Half of them require you to create an account on the company website. You leave a trail of ghost accounts that will be used once and never again. You never receive a response.
You apply for 20 jobs on Indeed. One employer offers an interview, but it's so rare for you to receive any response that you forget to check the website and you miss the time.
You apply for 20 jobs on Indeed. One employer offers an interview, but you don't know the magic words that signal to the esoteric mind of an interviewer that you're fit for the job.
You apply for 20 jobs on Indeed. One employer e-mails you saying that 'unfortunately, you do not have the qualifications we are looking for'. You check the job again and see you applied to be a menial labourer.
You apply for 20 jobs on Indeed. Half of them require a car. No one stops to ask how you're supposed to afford one with no job.
You apply for 20 jobs on Indeed. One employer offers a job. The commute makes you want to die in your sleep.
You call the HR manager for the workplace in hopes of arranging an interview more directly. They don't even have an answering machine.
Employers complain that no one wants to work anymore.

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A mark on your forehead identifies the god you must worship to stay alive, usually by joining its local church or temple. Your mark is unknown, meaning an old, forgotten god sponsored you. To survive, you must either find an old temple to worship at, or do the arduous task of building a new one
Nobody in your small coastal village has ever seen the Godmark that you were born with. It’s a dark russet sequence of criss-crossing lines, with a vertical arrowhead on the left and a circle on the right, just over where your brow meets your temple. Some of the traders who come down from the mountain say it looks like one of the scripts used in the hinterlands, but not a language that any of them recognize.
“If she’s got the temperament for it, she should try her luck inland,” they advise. “No point her starting a temple here if she’d find her people elsewhere, with a little searching.”
At first, your parents are reluctant to send you away. Though you’re well-behaved and diligent in your chores, you’re a sickly child with no God to worship. And besides, you’ve always been the dreamy type–inclined to lose track of time watching the path of rain droplets chasing down the window, or the fronds of an anemone as it sways in a rock pool.
Instead, they send you to the temple of the Storm to learn all you’ll need for your own God. You are happy there, for a time: making up beds and serving food to the castaways who pass through, keeping vigil at the lighthouse, burning incense and praying with the loyal widows and orphans of the drowned.
One such widow, an old, old lady, touches the mark on your forehead. “I recognise those letters. We wrote this way in the town where I grew up, way off past the mountains.”
Your heartbeat quickens. “What does it say!?”
She squints, eyes engulfed by wrinkles and hidden behind smudged glass. “A… Ar… Oh, I can’t remember how to speak it. I left before I learnt my letters properly. There was a war, you know. But I remember,” she says, mistily, “the most beautiful pink and white flowers used to grow, on the borders of the wheat fields…”
You try to ask more questions, but remembering the war distresses her, and so you speak of other things. When she’s drifted off to sleep, you get to your feet, go home and tell your parents: you are leaving in search of your God.
Nope. This can only be posted on Wednesday March 22nd. So I’m gonna schedule it.
(This was scheduled back in 2019 btw. Hi, future!)