We've all experienced writer's block and it is literally the worst. So I made a funny sticker about it. Also available on shirts, mouse pads, notebooks, and more on my RedBubble and Society6 shop

if i look back, i am lost
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@tuckertales
We've all experienced writer's block and it is literally the worst. So I made a funny sticker about it. Also available on shirts, mouse pads, notebooks, and more on my RedBubble and Society6 shop

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Every bit of progress is a success
Keep working, youâre doing great
I think, when criticizing writing, thereâs often quite a bit of confusion between unrealistic and breaking immersion. Too often I see people using the first term when what they actually mean is the second one.
See, when we engage with fiction, we suspend our disbelief about certain things. The author tells us that magic exists, so weâre willing to suspend our disbelief about the existence of magic. The more the author works to build an immersive world, the easier it is for us to suspend our disbelief and accept whatâs going on. Whatâs ârealâ or âisnât realâ in our world isnât important, but whatâs ârealâ in this fictional world does.
Good writing doesnât need to be realistic but it does need to be immersive. We need to be able to stay in that suspension of disbelief, because once thatâs broken, everything else can come crashing down with it.
So when people talk about one character or anotherâs choice being unrealistic what they often mean is that it broke their immersion. We are willing to accept the new rules of any given reality, so long as they are established for us. When new concepts come out of nowhere that werenât introduced to us previously, that can make the world feel unreal. This can come in the form of rapid changes in the setting, tone, characterization, etc. It breaks our ability to suspend our disbelief, and brings back all of our critical thinking we purposefully set aside to enjoy the story.Â
Sometimes thatâs a good thing, sometimes thatâs what the author was trying to do, to get us to question everything that we thought we knew. But when itâs unintentional, poorly set up, repetitive, etc, then it just becomes a frustrating experience for the reader and makes the story unenjoyable.
I think the best way to understand this difference is to think of the classic ACME Toonville worlds. Cartoons have different rules to them, characters may survive things like anvils dropped on them with no more than annoyance, they can be run over by trains or change form completely in a matter of seconds. Those are all clearly established rules of the universe, and we can suspend our disbelief to accept them.
But now imagine if in one episode, without warning, an anvil was dropped on the wile coyote, and he died. Blood splattered everywhere, a mangled body left behind. And that was it. He was gone.Â
All the sudden, your immersion would be totally broken. Every past instance of anvil dropping and every future instance now becomes horrifying and hard to watch.
Thatâs what breaking immersion feels like when done poorly. Thatâs why consistence in writing is important, combined with of purposeful, deliberate changes. And thatâs what I think people often mean when they say something feels âunrealisticâ. They mean that it feels unreal within the universe created by the story as theyâve understood it, and as a result makes it hard to enjoy the story itself.
not be like âugh the Youthsâ but i think kids nowadays have gotten Too Comfortable on the internet.
like i see these tweets on twitter like âhey im 14 and i just got kicked out pls rt so i can find somewhere to stay im in x state/cityâ and like HOLY SHIT i cannot emphasize enough how incredibly dangerous this is. youâre broadcasting to EVERYONE that you are young, vulnerable, and desperate AND information on how to find you!!!! like i know you meant for that to be just for your friends on twitter but thatâs a public tweet!!! ANYONE could see it!!! like I saw it and i have no idea who you are you are not in my circle and yet!!! so like WHO ELSE has seen it!!!
This girl on among us have me her number and turns out sheâs 13. It was like 3am and she proceeded to tell me the name of her town, what school she went to, both of her parents jobs, how she did in class, what her home life is like, the first names of all of her friends, ect. All of this mostly unprompted. The smartest thing she did was ask to FaceTime me to make sure I âwasnât a 40yo catfishâ and she talked about the other kids that she had met on among us this way.
To any kids out there: I know that quarantine is stressful and weâre all depressed and lonely bu please please please donât give out your information to strangers on the internet, and if you do there are dozens of safer options than just giving everything to everyone and just hoping for the best
My little sister is 14 and she gave out her information to the wrong person who shared it somewhere and she can now count on two hands the number of teens and young adults who have asked for nudes and favors and personal information. Itâs really worsening her anxiety and anorexia so please Iâm begging you donât give out any of your information unless you explicitly trust the person youâre giving it to.
Stranger danger yall. And if youâre ever wondering what you could do to keep yourself safe, hereâs a list.
1. Use an alias (donât have to but doesnât hurt, especially when you have a unique name)
2. NEVER give your last name! (E.g. if youâre Jessica, aint no way they gonna be able to find you without your last name. Donât risk it)
3. NEVER give your address (things like country is still vague enough. But if you tell anyone your street or something super identifiable)
4. You donât have to post photos of yourself! (You can if you want to but remember to be careful! Street names and addresses should not be visible in these photos!)
5. Block creeps. Anyone that ya getting bad vibes from, just block em. Donât be scared about being âmeanâ. Protect yourself.
This is all from the top of my head so if anyone wants to add go ahead. Letâs help protect the younglings.
Not related, but important

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Dialogue Prompt
âYou can have friends you love so much their loss absolutely guts you. The idea that only romantic love and loss can destroy you is completely false.â
Love this
Itâs so true and I hate how much true, deep friendship is lacking in literature. The focus is almost always on the romance. And if there is a friend, they are usually mostly comedic relief. I love stories that capture the deep connection you can have with another person that you never intend to be romantic. (My fav example: Throne of Glass series)
đ¤Ą/Captain Zephyr Voronin/hero i have a little bit about them on my pinned post including a pic. đ
- Do they consider themselves selfish?
- Do they think crying is a sign of weakness or a sign of strength?
- What's a skill they wish they possessed?
- A trait they dislike about themselves?
- How do they view general society?
- How comfortable are they around strangers?
- Do they believe in right and wrong? Fair and unfair?
Writing Tips from an Editor (Who Also Writes)
People throw around the phrase âShow, donât tellâ all the time. But what does it mean? Really?
When Iâm editing a clientâs work, I always explain what I mean when I say âShow, donât tell,â so I know weâre on the same page (pun intended).Â
FYI: This advice is really 2nd or 3rd draft advice. Donât tie yourself in knots trying to get this perfect on the first go. First drafts are for telling yourself the story. Revisions are for craft.Â
Ruthlessly hunt down filter words (saw, heard, wondered, felt, seemed, etc.). Most filter words push the reader out of narrative immersion, especially if youâre writing in 1st person or a close 3rd person. âShe [or I] heard the wind in the treesâ is less compelling than âThe wind rustled through the treesâ or âThe wind set the bare branches to clacking.â Obviously, the point of view character is the one doing the hearing; telling the reader whoâs doing the hearing is redundant and creates an unnecessary distance between the characterâs experience and the readerâs experience of that experience. Was/were is another thing to watch out for; sometimes, nothing but was will do, but in many instancesââThere was a wind in the treesâ âThere were dogs barkingâââwasâ tells, whereas other phrasing might evokeââThe wind whispered/howled/screamed through the treesâ âDogs snarled/yipped/barked in the courtyard/outside my door/at my heels.âÂ
Assume your readers are smart. What does this mean? Donât tell the reader what your characters are thinking or feeling: âBob was sad.â How do we know? What does Bobâs sadness look like, sound like? What actions, expressions, words indicate Bobâs sadness? Does Bobâs sadness look different than Janeâs would?
It also means that you need not repeat information unless you have something new to add to itâeven if itâs been several chapters since you first mentioned it. I think a lot of readers fall into this trap because writing often takes a long time. But what takes a writer days or weeks or months to write might take a reader fifteen minutes to read. So, if the writer keeps telling the reader about so-and-soâs flaming red hair or such-and-suchâs distrust or Bobâs blue eyes or Janeâs job as a neurosurgeon, the reader gets annoyed.Â
The last thing you want is your reader rolling their eyes and muttering, âOMG, I KNOWâ at the story youâve worked so hard to write. It certainly means you donât need to have characters tell each other (and through them, the reader) what the story is about or what a plot point means.
Along these same lines, let the reader use their imagination. âBob stood, turned around, walked across the room, reached up, and took the book from the shelf.â Holy stage directions, Batman! A far less wordy âBob fetched the book from the shelfâ implies all those irrelevant other details. However, if Bob has, say, been bedbound for ten years but stands up, turns around, and walks across the room to fetch the book, thatâs a big deal. Those details are suddenly really important.
Write the action. Write the scene with the important information in it. Let the reader be present for the excitement, the drama, the passion, the grief. If youâre finding yourself writing a lot of after-the-fact recap or âhe thought about the time he had seen Zâ or âand then they had done X and so-and-so had said Y,â youâre not in the action. Youâre not in the importance. Exceptions abound, of course; thatâs true of all writing advice. But overuse of recapping is dull. Instead of the reader being present and experiencing the story, itâs like theyâre stuck listening to someoneâs imperfect retelling. Imagine getting only âLast week onâŚâ and âNext week onâŚâ but never getting to watch an episode. Iâm editing a book right now with some egregious use of this. The author has a bad habit of setting up a scene in the narrative presentââThe queen met the warrior in the garden.ââbut then backtracking into a kind of flashback almost immediately. âLast night, when her lady-in-waiting had first suggested meeting the warrior, she had said, âBlah blah blah.â The queen hadnât considered meeting the warrior before, but as she dressed for bed, she decided they would meet in the garden the next day. Now, standing in the garden, she couldnât remember why it had seemed like a good idea.â
Thatâs a really simplified and exaggerated example, but do you see what Iâm getting at? If the queenâs conversation with the lady-in-waiting and the resulting indecision are important enough to be in the narrative, if they influence the narrative, let the reader be present for them instead of breaking the forward momentum of the story to âtellâ what happened when the reader wasnât there. Unless itâs narratively important for something to happen off-page (usually because of an unreliable narrator or to build suspense or to avoid giving away a mystery), show your readers the action. Let them experience it along with the characters. Invite them into the story instead of keeping them at a distance.
Finally, please, please donât rely on suddenly or and then to do the heavy lifting of surprise or moving the story forward; English has so many excellent verbs. Generally speaking, writers could stand to use a larger variety of them.Â
(But said is not dead, okay? SAID IS VERY, VERY ALIVE.)
As another editor, I can confirm these are all constant problems I encounter when working on peopleâs manuscripts. Related to this line of thought is the following, which, again, is second- or third-draft advice. Donât sweat this stuff during draft one.
Make your descriptions pull double and triple duty. Describing people, places, and objects is fine. Necessary, even. But one of the quickest ways to ramble on telling instead of showing is when you include descriptions that donât reveal more information than just what people/places/objects look like. Itâs particularly easy to fall into this trap with character and setting descriptions.
This week I edited a sample chapter of a manuscript set in the 1970s Middle East that had the potential to be both captivating and rich in setting. Unfortunately, the author didnât think to tie any of the descriptions of the apartment in the first scene or the characters that inhabited it together in a way that revealed any truly engaging information. Two militia soldiers sent as messengers for a certain faction invade the family-of-fiveâs home, and the narrator gives a lot of detail about the living room in which the characters sit down, including the colors of the couches and chairs, the positioning of them in relation to the coffee and side tablesâand a tray of cigarettes and cigars sitting on the latter. Several paragraphs later, one of the soldiers is suddenly rolling a cigarette between his fingers before he and his companion stand and leave.
Not only did the author not provide adequate details as to where this cigarette came from, they missed out on the opportunity to show who these characters are by having them interact with the environment. The unwilling host could have motioned toward the tray, a âhelp yourselfâ gestureâor maybe he intentionally didnât but one or both of the soldiers take from it anyway. Or maybe the soldiers intentionally refuse the offering and instead one of them reaches for one of his own cigarettes. Maybe they each grab a handful, far more than manners would dictate polite. Maybe they tip the tray over and grind the cigarettes and cigars into the carpet before leaving, a petty form of revenge against being denied their request. Or maybe they donât and instead leave the bigger threat hanging over the hostâs head.
Not one of these descriptions says the same thing as the others, which is why itâs important to critically examine every detail given in a particular story. An intentional and skilled author can turn any told description into information that SHOWS something important that will deepen the readerâs understanding of whatâs happening in a given scene. Descriptions should never be throwaway mentions. Not considering the deeper implications of what youâre writing is the fastest way to telling the reader things they arenât going to find interesting, which brings me toâŚ
Generic descriptions. By now, you probably know what types of throwaway character âtagâ actions you default to. You know the types, the ones that often are inserted to break up or react to dialogue: smiling, grinning, nodding, sighing, shrugging, laughing, blinking, looking (at), folding arms, and rolling eyes, just to name a few. Theyâre easy descriptions to insert, and when used sparingly, they CAN mean something more than is outright stated, but overuse will without question kill their effectiveness. Iâve edited so many manuscripts where characters do things that just⌠are things? But these things either donât seem to have any greater meaning or theyâre blatant telling, e.g., âI donât know why youâre still talking about this.â John rolled his eyes, annoyed.
Can you say telling?
A certain manuscript I edited had almost four hundred uses of smile/smiled/smiling and almost three hundred uses of nod/nodded/nodding. I was ready to start slapping characters somewhere around the one-quarter mark of the manuscript because these descriptions meant nothing. As placeholders, theyâre fine, but authors need to go deeper if they want to avoid readers rolling their eyes in annoyance like poor John.
Once youâre ready to refine your early drafts into something more cohesive, meaningful, and shown, youâll want to put each characterâs âtagâ actions under a microscope. Make note of what descriptions you useâand overuseâthen go deeper. Find a way to show how this specific emotion manifests in this particular person. Character actions in particular should never be throwawayâthey should always reveal more information than is stated outright by providing subtext, which enables you to show instead of tell.
The good plot twists arenât the ones that are wild left turns out of nowhere, theyâre the ones that make all the other little things that didnât quite add up before suddenly click
A good plot twist waits until youâve forgotten that tiny, innocuous detail introduced earlier, so they can smack you with it! A bad plot twist is introducing a whole new disruptive and incoherent concept that canât be rationalized in any way i.e. a plot hole with pizzazz.
Good example: the sixth sense
Bad example: now you see me

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I love this from a character standpoint. I feel like people (including me) rely so heavily on the tension of âwill these two characters get togetherâ that once theyâre together, we donât know what to do. How do we keep the tension? And I feel like too many people rely on petty and ultra dramatic things happening between their characters which typically ends up feeling out of character or somewhat pointless.
I love this post because it is something that can be applied to a character relationship that is more subtle but a totally real problem. They both love each other, but their love languages differ. They have to find a meeting point where they can both feel that love from each other.
It gives me hope that I can find more ways to write realistic issues in relationships (specifically healthy relationships). I should emphasize that point. Itâs pretty simple to find relationship issues that are unhealthy and between two characters that shouldnât be together. But people fight and disagree and have problems in healthy relationships as well. And I think I struggle between that balance of happy and healthy but with realistic issues.
Sometimes writing is crafting intricate foreshadowing and themes that delight your readers and sometimes it is realizing you forgot an entire character existed.
THE FIRST DRAFT:
THE SECOND DRAFT:
THE THIRD + DRAFT:
THE FINAL DRAFT:
Never be discouraged by your first draft!
If you work it long enough, it will bend and mold into your hands until it transforms into whatever you wishâ donât give up!
Also: Never compare your first draft to someone elseâs final draft!
Thereâs a ton of revisions, rewriting, and editing that goes on that readers never get to see. Nobodyâs first draft comes out looking like their final draft!
None of your old writing was a waste of time
You had to write what you did, when you did, so you could write what youâre writing now.
We only get better with experience.
So donât worry if what youâre working on now doesnât quite feel up to par. Think of it as paving the way for bigger and better things to come.
Get Your Reader to Care
âCathexis: the investment of mental or emotional energy in a person, object, or ideaâ
When I ask people why they stop reading a book, the number one answer is âI just didnât careâ.Â
Ouch.Â
So how do we get readers to care about our stories? It may seem like an abstract and immeasurable answer dependent on luck and individual preference but luckily, itâs not. Yes, there will always be cases of of people who just are not interested in your story due to personal opinions, regardless of how nuanced, skilled, or polished your piece is. This is just something we have to accept as creators and press forward.Â
There are two main ingredients that make readers care: investment in the characters, and stakes.Â
So first, how do we create investment in our characters? We give them a want. Something that they reach out in desperation to have or accomplish. This is the foundation of your external goal and introduced at the end of the first act. It doesnât have to be âto save the world from an alien invasionâ but it does need to be a solid (as opposed to abstract), attainable goal.Â
For example, âto find loveâ isnât a solid goal (itâs abstract) but is one I often see. The antidote to this is to break it down to smaller and smaller specifics. Your character wants to go to the certain kingdom to defeat the dragon to find the person she loves. Providing physical, concrete objectives for your character to pursue creates the initial investment for the reader to engage with.Â
Secondly, stakes. Stakes are what make us hope for the best and fear for the worst, they are what make us wildly keep turning pages wondering what will happen next. They go hand in hand with The Want. The best way to identify stakes is to ask yourself what happens if your character doesnât accomplish their goal. If the answer is ânothing muchâ then you donât have high stakes.Â
The simple solution to creating stakes is to make sure that your character has something big to lose (physically or emotionally) if they fail and something incredible to gain if they succeed.Â

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me, with a vague plot idea, 1 (one) character name, and an outline that consists of mostly question marks:
Iâve been editing my book recently and it is just as difficult as I imagined and, in some ways, more difficult đ
Writing new scenes and missing scenes has been fun.
Figuring out a new outline/fixing problems has been hard but fun
What Iâm really struggling with is editing scenes that already work or only need to be changed a little. My brain is so scared to let go of the âgoodâ Iâve already made. I worked so hard on it! But that doesnât mean itâs the best it can be. So getting the motivation to fix these scenes has been rough. I have to get enough umph in myself to basically move forward thinking âI can write something better than thisâ aaaand I donât often feel that way đ
In other news, here is the stray kitty that has adopted me. I have dubbed him Jerry: