Once when I was in undergrad, someone described something as âproblematicâ in class and our professor was like, âThatâs cool, but âproblematicâ doesnât really mean anything. It means that the thing youâre describing has a problem, and in and of itself thatâs not bad. Art, especially, should always have problems, or else itâs not interesting and not art, either. It sounds like youâre trying to say that this is bad, but you donât want to say âbad.â Is that right?â
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the âbadâ thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, âIâm uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.â
Once we stopped calling things âproblematicâ and stopping at that, class got way more interesting and... we all had to say, like, âthatâs racistâ or âthatâs misogynisticâ or âew capitalism grossâ out loud, which a lot of us had never done in a classroom before. Or we had to be like, âUhhh... Iâm not sure whatâs so bad?â and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I canât help but think of this professor being like, âGood starting point, now letâs get specific.â I think when we have to commit to saying âthatâs ___â it requires a lot more careful thought about the truth and impact and complexities of whatever weâre claiming. Sometimes there really is some bullshit afoot, and also sometimes itâs art, and it should be full of problems, because thatâs what art is.
#'this is present in the text' is often a good first step #but those second and third ones (naming it; describing its function) are vital (via @elucubrare)
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"Vanderhorst had been under the influence of MDMA and three litres of vodka she had consumed on the night of the offence last September, her lawyer Michael Hill told the court."
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Putting the term "male gaze" on top of the fridge until everyone remembers that it refers to a cinematographic trend and not the act of looking at things while being a man
Genuinely, I think the most publicly visible AI advance so far this year is how thoroughly and abruptly the "image generators can't do legible text" problem has beem fixed.
For those who haven't been paying attention, this is a recent ChatGPT output. It can do this sort of dense sensible text in images totally one shot, so don't rely on bad text to identify AI images any more.
Here is the entire interaction that produced this image:
I've seen other people do much more sinister things with this! You can produce 100% realistic fake screenshots of news articles, tweets, that sort of thing, if you can convince the bot it's kosher to do so.
We've just made our best Dungeondraft packs easier than ever to download by compiling our essential asset packs into one place, so you can build 2-Minute Tabletop-style maps in no time!
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i love pitting classically trained magic users against self-taught magic users in sci-fi/fantasy but it shouldnât be snobbish disdain for them it should be terror
âWHO TAUGHT YOU LIGHTNING BEFORE BASIC TELEKINESIS. LOSING MY MIND WHAT DO YOU MEAN YOU JUST DID IT. WHAT DO YOU MEAN YOU CAST WITH YOUR BARE HANDSâ
âWhat do you mean I donât have to burn half my blood to create a fireball?â
âWhy can you teleport more than once without vomiting? WTF is âquantum displacement awarenessâ???â
âYou know HOW many spells? HOW? ... What do you mean âmy spell bookâ?â
âOoooh, youâre just summoning water portions from the Plane of Water... Lol I thought I HAD to combine hydrogen and oxygen molecules to generate water in small amounts. Thatâs so much easier then what I was doing!â
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Imagine if a like 8 foot tall guy that looked kinda like an alien species just kinda showed up at the house you rent a room in and crashed on the couch and at first everyone hated him but you kinda just accepted this weird massive kinda-human alien species thing as a part of your group even though he's like twice the size of everyone else there
So there's two species of sea lion in North America: the California sea lion, ranging along California (including Baja) but not ranging into the north coast or into oregon
And the Stellar's sea lion, which are WAY bigger and live in Washington, British Columbia, and Alaska
A male Stellars sea lion showed up in SF like a month ago and just kinda. Didn't know what to do, and joined a colony of California sea lions, and is just kinda chilling there now.
Weird vagrant species happen from time to time, but this is just a particularly funny instance of a highly social species getting very lost, and just trying to blend in with its closest nearby relatives
You will need 1 six-sided die (1d6). Go on, go get a cube.
Click here to view Team RWBY's example character builds.
Characters. There are 4 characters per team. Your party could be you and your 3 NPC teammates, or your 5 friends and 3 NPC teammates for 2 teams, et cetera. They all use the same layout of character sheet.
Attributes. Each character sheet has 4 attributes: leadership, knowledge, agility, and power. Assign +3, +1, 0, and -1 to each attribute. Each member of a 4-person team will have a different 0 attribute. The character with the highest starting leadership is the leader unless you want to have conflict about it. Faunus can add +1 to one appropriate attribute.
Rolls. Roll your six-sided die and add your modifier to take actions. Roll leadership to convince, lie, or perform. Roll knowledge to notice, inspect, or recall. Roll agility to maneuver, hide, or manipulate. Roll power to force, restrain, or resist. 3 is average, 6 is challenging, 9 and above is unlikely.
Semblance. Each character has either 12 or 4d6 Aura points (AP) plus their leadership modifier. These can be spent to use their Semblance. Design a Semblance around 2 abilities that each cost an action to use, one that has a weaker effect and uses 3 AP, and one that has a stronger effect and uses 6 AP. These abilities can absorb damage, disarm opponents, gain extra attacks, reduce opponents' defenses, increase maneuverability, et cetera. These abilities cannot be stacked within one action.
Weapon. Each character has a weapon with two modes, one melee and one with a range of up to 120 feet/40 meters. One mode rolls 1d6 + your highest attribute to hit a target and deal 1d6 damage, while the other rolls 1d6 + your second highest attribute and deals 2d6 damage.
Dust. Characters can carry 6 cartridges of Dust in their weapon and 8 cartridges of Dust on their person. Each cartridge can be used once, and it costs an action to load more Dust cartridges from your person into your weapon. There are 6 kinds of Dust: fire (2d6 extra damage), ice (creates a barrier 30 feet/10 meters long and 10 feet/3 meters high), wind (pushes entities 30 feet/10 meters away unless they roll 6+ power), electricity (stuns an opponent from taking action for the next round unless they roll 6+ agility), gravity (immobilizes a target for the next round), and hard light (creates a platform no larger that 1x1 meter for the next round). A character can carry any combination of these kinds of Dust, and can spend as many as they want whenever they take an action, but will have to purchase or scavenge for more.
Combat. The order in which teams take actions in a round is decided by the team leaders rolling leadership in descending order. Within each team, each character has 2 actions, which can be taken in any order. Each character can also move 30 feet/10meters + 5 feet x their agility, and can spend AP to move an additional 5 feet per point. Similarly, each character can leap 5 feet + 1 foot x their power, and can spend AP to extend their leap by 1 foot per point.
Attacks. Attacks cost an action. It also costs an action for a weapon to transform between modes. Attacks must roll to meet an entity's ability to dodge, which is 5 + their agility. If multiple characters choose to use an action to do a combo attack at the same time, they all roll attacks and take the highest number for all of them to hit and do damage. When characters take damage, it reduces their AP. They can be healed by using an action to roll leadership to replenish an equivalent number of AP, until they are reduced to 0 AP and their Aura breaks. After this, any hit will incapacitate them such that they cannot move or take actions. They will die after 3 rounds unless another character uses an action to roll knowledge greater than or equal to 6 to stabilize them. It takes a night's rest to recover all AP.
Leveling up. Whenever characters pass a milestone, their maximum AP increases by 3 or 1d6 + their leadership, and they gain 3 points to distribute amongst their attributes to a maximum of +6. Semblance and weapon improvement must occur organically in-game. There is no theoretical maximum level.
Game mastering. Run NPCs as though they are player characters of equal attributes but lower AP. Run Grimm as though they have the number of unique attacks to do an equivalent number of d6 per the party's AP in 3 rounds (e.g. 16d6 in 3 rounds for a level 1 team of 4).