Every wizard needs a dramatic balcony with a view (Clyde Caldwell, AD&D 2e Tome of Magic, TSR, 1991)
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Noah Kahan
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YOU ARE THE REASON
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DEAR READER
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PUT YOUR BEARD IN MY MOUTH
Lint Roller? I Barely Know Her
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Every wizard needs a dramatic balcony with a view (Clyde Caldwell, AD&D 2e Tome of Magic, TSR, 1991)

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The Bloodborne Monster Manual is out!
After 5 Months of weekly updates Bloodstained Notes: Hunter’s Bestiary is finished! Over 80 unique monsters and different equipment options, completely free for your game that needs just a bit more of that great Bloodborne juice.
Get the PDF here!
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quality dice shops masterpost (updated!)
based in the us:
viridian gaming - great selection, has a lowest price match guarantee, free shipping on orders over $35
bryce’s dice - free shipping on orders over $10, quick to stock new dice, v low prices, good selection
dice emporium - can order singles, good selection, v low prices, free shipping over $35
die hard dice - free shipping on orders over $20, v nice exclusives, and basically always includes freebies
cozygamer - great selection, pricier but has some v cool exclusives, free shipping over $35
ice cream dice - has dessert and pride themed exclusives, carries some curated hd sets, has subscription options
heartbeat dice - queer and bipoc owned with a variety of pride inspired exclusives
dice envy - also pricier but has v neat exclusives and the option to buy singles (also has a subscription box)
ogopogo gaming - smaller selection but has some cool exclusives
dark elf dice - slower to get new dice but has a p wide selection, decent prices
metallic dice games - same as above but has also done some cool kickstarters
misty mountain gaming - offers free shipping for both us and canadian orders over $15, has a decent selection and a lifetime warranty
based outside the us
most of these i haven’t ordered from personally bc i’m us based but i have heard good things!
lindorm dice - sweden based, $4 shipping worldwide, decent selection
phoenix dice - taiwan based, focused on sustainability, smaller selection but has a good amount of newer dice and includes freebies with larger purchases
dice shop online- uk based, super wide selection, has the option to buy singles and has some out of print dice in their offers section
beholders gaze - uk based, gets new dice super soon upon release, v good selection
random encounter dice - australia based, seems to have a decent selection
roll with advantage - australia based, smaller selection, has pride themed exclusives
q workshop - poland based, has v unique dice
little dragon corp - canada based, has some v cool exclusives and a good selection
libris arcana - canada based, decent selection, has some nice exclusives and a subscription box
critit - uk based, known for their “spirit of” line. also carries ice cream dice, little dragon corp, and heartbeat dice
behold games - australia based (not to be confused with uk based beholder games) with a super wide variety of dice
yvis nerd and geek world - germany based, good selection and great prices
dakota irish - ireland based, has a pretty decent selection and also has edible gummy dice
for even more options there’s also this list here! i would just personally advise against a couple companies on this list like kraken (and the other site they own, dice market) and artisan dice
A lich riding a blue dragon -- after this encounter the party might need some new character sheets. Jeff Easley provided the cover art for the 1991 Dungeons & Dragons Character Record Sheets. These could have been used with the BECMI rules (Basic, Expert, Companion, Master, and Immortals) or the new single volume D&D Rules Cyclopedia also released in 1991.
Lord Soth directs his undead minions against the heroes (Ron Randall cover for Dragonlance 1, DC Comics, Dec 1988)

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Powerful and immortal, a vampire often rules over mortal lands with an exceptionally strong ego and sense of self-importance. (Denis Beauvais cover for AD&D 2e Ravenloft supplement RR3: Van Richten's Guide to Vampires, TSR, 1991.) Vampires often wear clothing that resembles their bat form. The blood vessels in the cape here are a particularly fine touch of evil elegance.
Pell & Red & Letty & Grak
Ideas for non-combat encounters/events
For when you want some variety for your tabletop RPG. These events will also give your players a chance to use character skills they don’t often have opportunities for.
Natural Disaster - Have the town the PCs are in catch on fire and see what they do! Do they cut their losses and run? Do they heroically try to save trapped townspeople? What do they do about the aftermath? Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain. It may also get your PCs to use skills they don’t commonly have a chance to. You could also try floods, earthquakes, raging storms while at sea, etc.
Powerful Fortress - Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered). Your players will have to rely on either stealth or guile (or both) to accomplish their goal. The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
Dangerous Crossing - Give them a dangerous physical obstacle to overcome. A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
Festival - Have the PCs encounter a festival or tournament! With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling). Some of my favorite sessions have involved festivals.
Entertainment - Put the PCs in a situation where they have to entertain someone. What do they come up with?
Letter - Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory. This is a good way to make the consequences of their actions seem more real. You can also use it to introduce new plotlines/sidequests.
Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal. Maybe they need to make something in order to fix a mechanism? Or in order to satisfy some local gift-giving custom? Or they need a forgery? Maybe as part of an exchange for something else they need?
Lost and Found - Have your PCs discover someone or something that is clearly lost. Maybe they find an infant in the wilderness. Or a key with a strange inscription, or some kind of talisman. Throw in a clue or two to present your players with a tantalizing mystery.
Inhospitable Wilderness - Have the PCs go somewhere it’s an effort just to survive. A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean. Test their endurance and survival skills!
Dinner Party - Have the PCs be summoned to a formal event! Test them on the battlegrounds of social grace and etiquette! Even better if it’s in a dangerous environment or an alien culture.
Thief - Have something important stolen from the PCs. See how they handle it.
Needle in a Haystack - Give the PCs something very difficult to find. Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.
Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much. Then invent a challenge they could feasibly use that skill for. If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!
Hot take but "See Invisibilty" should always reveal something
Like, we only really deal with the dangerous naturally invisible creatures, but there's also species of birds and insects and plants and so forth that are invisible. There's invisible rock formations (ever trip over nothing?). Invisible clouds. Invisible works of art. You cast See Invisibility and suddenly there's an entire invisible ecosystem that you can never really interact with normally.
Also you finally find out there's actually been a gnome sitting on the barbarian's head and livetweeting your adventures this whole time
-Pencil
Of course I would never

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Stardust Dice Set
1d12 ways to complicate an encounter
A magic or mundane artifact generates an effect harmful to the PCs, but it is guarded by the monster's minions.
The encounter's setting starts to collapse during the battle, and all the combatants will need to escape.
A boss monster has a 'second form' that activates mid-way through the battle.
Traps are placed throughout the battlefield, and characters must be wary of them.
The PCs must complete a ritual while fending off attacks from the enemy.
The encounter area is a series of cliffs or platforms, forcing characters to jump around and risk falling, possibly into a pit, water, or lava.
There is a monster that uses the blink spell or tunneling to avoid attacks between its turns.
A minor enemy has the ability to summon or call for reinforcements every round.
There are three sides, not two, battling in this encounter.
A disastrous environmental effect, such as an avalanche, wildfire, or earthquake, occurs in the area, dealing damage and forcing the combatants apart.
An anti-magic pulse affects some areas of the battlefield periodically, suppressing spells and magical items when it is active.
The enemies are shockingly weak and easily defeated, but the PCs' goal isn't here -- the treasure chest is a mimic, or their princess is in another castle.
remember, folks, if you're itching to do something ill-advised in d&d/similar TTRPGs,
low wisdom: poor impulse control
low intelligence: instructions unclear
high wisdom: a necessary risk
high intelligence: it looked better on paper
low wisdom, high intelligence: forgot to get the plan peer-reviewed
high wisdom, low intelligence: the risk i took was calculated, but man am i bad at math
high wisdom, high intelligence: if someone else in the party did it first, it would've gone so much worse (and you Know they were going to do it)
The Rick Roll 20 for weird dice Wednesday
DM: you now have one hundred “eyes of the googly”.

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my ocs wanted to ask if your ocs wanted to come over for a play date
This is TTRPGs