Before they wore the giant Mesopotamian hats, the Chaos Dwarfs were more individually varied and chaotic (sculpted by Alan and Michael Perry, ad in White Dwarf 78, April 1986)
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@oldschoolfrp
Before they wore the giant Mesopotamian hats, the Chaos Dwarfs were more individually varied and chaotic (sculpted by Alan and Michael Perry, ad in White Dwarf 78, April 1986)

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Leader of the Pack (Chris Achilleos cover art for White Dwarf 78, April 1986; originally appeared in 1985 as the cover of The Hounds of Skaith by Leigh Brackett; later used as card #77 in the Chris Achilleos Fantasy Art Trading Cards set)
I'm always drawn to the upside-down victim beneath a wolf. The same pose appears in Pat Hidy's 1980 cover for Death Test 2.
Bio Plate protects from many hazards, but may attract unwanted attention from certain xenomorphs (Nick Smith, Challenge magazine 46, GDW, 1990). The artist notes:
Our fashion-conscious merc, Randy, is sporting the latest organically grown body armor* from the fine folks at Gigerwear Ltd. BIO PLATE (R) comes in a variety of decorator colors -- black, flat black, glossy black, blue black, dark black, light black, not-quite-so-dark black (medium black), black with black highlights and fuchsia. Surfaces include the popular textures Slime Coat (TM) and Liquid Fur (TM). *Muscle tissue not included.
Two against a purple worm -- By Fangorn, aka Chris Baker, originally drawn for the UK publication of Holmesā Basic D&D (Games Workshop, 1977) then reprinted in White Dwarf 6, April/May 1978. Like all of Fangorn's interior illustrations for Holmes, it was a reinterpretation of one of David Sutherland's images in the original US printings.
Old time religion: Warrior Priest for Warhammer Quest, GW, 1995

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(Edit:) I imagine this style of image, and possibly even this specific ad, could have inspired TSR's D&D ads in Omni magazine in 1980:
Legend of Lodoss art by Akihiro Yamada. Source.
To my knowledge, the original Record of Lodoss War was the first major fiction and animation project to be adapted directly from the creators' D&D campaign
(Edit:) I imagine this style of image, and possibly even this specific ad, could have inspired TSR's D&D ads in Omni magazine in 1980:
Aerial ambush on a remote mountaintop (Chris Beaumont cover art, White Dwarf 6, April/May 1978)
Weapons striking a rust monster are affected as if touched by the creature's antennae, immediately rusting or corroding and falling to pieces (Roger Raupp, fromĀ Best of The Dragon, TSR, 1980). This accompanied the short story "Excerpt from an Interview with a Rust Monster" by Michael McCrery, told from the perspective of an NPC in the author's campaign who had been polymorphed into rust monster form, orginally published in Dragon 14, May 1978

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There was a time when it seemed possible that we could visit a real life licensed Dream Park, based on concepts found in the 1981 Niven and Barnes novel, where roleplaying games would be acted out by guests and staff with a variety of practical effects and virtual reality enhancements. ("The Ultimate Dream Park" by Douglas King,Ā Australian RealmsĀ magazine 8, Nov/Dec 1992)
Many of these plans are remarkably specific but were never completed by this Dream Park Corporation which went bankrupt in 1997. Some similar concepts have appeared in the MagiQuest game installations, found at several locations including Great Wolf Resorts. A new company calling itself DreamPark is creating what it calls "the world's first downloadable mixed-reality (XR) theme park platform," with one location active at a Dave & Busters on Hollywood Blvd in LA.
The Dark Lord wants to know: "Bored by tabletop role-playing games? Have you considered live role-playing?" (Danny Willis art in ad for The Shadow League LRP Association of North Dandenong, in Australian RealmsĀ magazine 8, Nov/Dec 1992) Note the term LARP is almost but not quite yet in use here.
4-Ever Doomed
Cypress Software, Inc. USA 1995
A Knight Paladin of Unae rides against an orc horde. (from "Pure at Heart: Paladins in the World of Unae" by Adam Whitt, Australian RealmsĀ magazine 8, Nov/Dec 1992) The style resembles illustrations signed by AR art editor Vince Pask.
The myconids of the Twisted Caverns (Arnie Swekel, from AD&D 2e adventureĀ The Gates of Firestorm PeakĀ by Bruce Cordell, TSR, 1996)

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The mage appears in a flash of flame and smoke (Chris Baker, aka Fangorn, White Dwarf 6, GW, April/May 1978)
In the gaming world everything is better in the US and the UK situation looks bleak, according to Games Workshop cofounder Ian Livingstone's editorial in White Dwarf 4, Dec/Jan 1977/1978