My two cents on city council of darkness:
Perhaps the narrative was not the strongest. I feel it could've been excellent if it were a longer campaign with more episodes to fully explore and develop the world and story.
YET, their joy still brings me joy! They all had SO MUCH FUN in the finale! I couldn't help but laugh along!
In my entirely irrelevant opinion, I think that the purpose of their creations is not to craft an absolutely perfect and unassailable masterpiece, it's to have fun with their friends and entertain people whilst sharing the delights of TTRPGs, and yet, Brennan and the entire team involved still craft profound, elaborate and intricate worlds and characters to be explored.
I cannot argue that this season didn't feel as though it lacked the clear direction and satisfying conclusion of the previous campaigns, but it's important to recognise that they do not owe us that.
I thoroughly enjoyed this campaign, but more so for the vicarious experience of the inter-player shenanigans, the occasional gripping character performance, and every single time one of them said something that absolutely broke another player, than the details of the story itself.
That said, I do have high hopes for the new season. that it will focus on the areas in which CCOD was weaker, such as cohesive narrative arc and critical, pivotal narrative stakes.
Much love to all the d20 crew













