cant believe they hired vivziepop to write all of hal jordans dialogue in lanterns (2026)
I just don’t think y’all are around anyone who regularly swears if this is what you’re getting hung up on

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@the15thscholar
cant believe they hired vivziepop to write all of hal jordans dialogue in lanterns (2026)
I just don’t think y’all are around anyone who regularly swears if this is what you’re getting hung up on

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Ep*c the Musical fans spell it Ody because they don’t know how to spell Odysseus
Something indie tabletop RPG authors have got to accept is that random dice tables of Weird Shit cannot be brief. A haunted doll that looks like the party leader's mother as a child is creepy in isolation, but when it comes up four times in one session because the table it's on only has like twelve entries it's a running gag.
As a very general rule, a table of Oddly Specific Shit that's expected to be used more than once per session needs at least 20 entries total per roll beyond the first. There's a reason the d100 table is popular beyond pleasing symmetry; it's just the right size to be rolled on half a dozen times per session without constantly kicking out incongruous duplicates.
Here's a table of the number of table entries required to reach a given probability of no repeats after a certain number of rolls. E.g. if you're going to be rolling on a table five times, a table with 17 entries will give slightly better than even odds (52.3%) of not yielding a repeated entry, while a table with 16 entries will not (47.0%). Rolling a half-dozen times on a table with 100 entries will give slightly better than an 85% chance of no repeats. Rolling twice more, and the probability drops to 75%.
The "20 entries per extra roll" rule of thumb undersells the size of table needed past half a dozen rolls or so: for a dozen rolls, you'd need a table with over 400 entries for the same 85% probability of avoiding a repeat. (The number of entries needed seems to grow superquadratically, but empirically the exponent is something like 2.0025: e.g. for an 85% chance, the number of entries approaches 3.024 * rolls²·⁰⁰²⁵ as rolls increases > 150.)
The flip side, though, is that as the number of rolls increases, the acceptability of a single repeat does as well. Using the rule-of-thumb, a 220 entry table still gives a 70+% chance of no repeats after a dozen rolls, and maybe that's fine.
Yeah, the "twenty entries per roll beyond the first" guideline doesn't really scale if the expected number of rolls on the same Oddly Specific Shit table in a single session exceeds ten. You're quite right that it's often less of a concern at that scale, though; a small number of duplicate results among a large number of rolls is potentially interesting, but a large number of duplicates among a small number of rolls is rarely anything other than comical – see @healthylevelsofmagicthegathering's anecdote in the tags about playing a Lord of the Rings inspired game with a twelve-entry random encounter table and bumping into Gandalf three separate times in the course of the same journey!
#Shadowdark's carousing tables have this problem#we met a friendly bard again? (via @howieduet)
Carousing tables are definitely a frequent offender in terms of including entries that are too oddly specific for the number of potential outcomes. I recall one OSR game where, if you use the carousing rules exactly as written, every time you go out drinking you have a one in ten chance of waking up the next morning with a severed human hand wearing a golden signet ring in your inventory and no memory of how you got it – which is a fantastic adventure hook the first time it comes up, but raises several pressing questions by the third or fourth.
My afab friends: I’m feeling bad for no reason, I don’t know why
Me: is it the monthly blood curse?
Them: it’s the monthly blood curse
The prokopetz brain worm is reading a source book and thinking "this needs more huge lookup tables"
Most sourcebooks do need more big stupid tables.
(I'll freely grant that my preoccupation is partly an aesthetic thing, but it's not just that. One of my biggest pet peeves with indie tabletop RPGs is how many of them will put the player or GM in a position where they need to Make Something Up in order to render the thing functional, then not provide any worked examples of what that might look like. Like, who exactly is the game designer here, you or me? I strive to always provide at least a dozen worked examples – and more is better – in any situation where one of my games asks the player or GM to Make Something Up, and you know what's an engaging and high-utility way to concisely present a large number of worked examples? A big stupid table.)
There's also something to be said about the size of a table in relation to its expected frequency of use and how that affects the players perception of of how long a game is meant to last
A table with only six options that's supposed to be consulted once per session caps your games total play time at less than a dozen sessions before things start getting repetitive
Quite so. I've touched on this before, but random lookup tables that are far too small for their stated purpose are a frequent vice of indie RPGs. A table of Weird Shit that's ostensibly meant to be rolled on at least once per scene but only has a dozen total entries is just making the hypothetical GM do your work for you in a more roundabout way.

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you are so right
Conversations in Italian, circa 1996 - 🍄🍄36
Well, this was a wild ride. Cheers, guys
Point buy, but there's a collective pool of points and you have to play Hungry Hungry Hippos to see how many of them you get
I am sooo tempted to get Warhammer books as french translations, read them as my way to start re-learning french with a translator at one hand and a dictionary at the other, and develop zero grasp between what vocabulary is regular french and what is Warhammer, and if I ever encounter a native speaker I give them psychic damage.
I like to think there's an Ankh-Morpork show (perhaps a live stage show) that's a combination of Great British Bakeoff and Forged in Fire where they bake dwarf bread and then attack a ballistic dummy with it.
as someone who is lowkey obsessed with how the odyssey is structured i find this diagram by james redfield very satisfying:
"[A pattern] based on strict alternation. Odysseus faces two kinds of dangers; he may be killed before he gets home, or he may be induced to stop on the way. He faces violence and temptation." (from Redfield's 'The Economic Man')

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they're executing the count from sesame street for violating the masquerade
Maro’s The Hobbit Teaser
Before previews for The Hobbit officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• a bunch of Dwarf typal cards
• a mechanic from The Lord of the Rings returns with one small change
• some of the creature tokens: 1/1 Human Soldier, 4/4 white Bird Soldier, 6/6 red Dragon, 2/2 green Wolf, and 3/1 colorless Wall
• a card with affinity for Elves
• the biggest Bear we’ve ever printed
• a mechanic that’s a tweak of a faction mechanic that has been brought back in another premier set
• more Sagas that are songs
• a new type of counter created by a hackathon group looking to expand red’s slice of the color pie
• some cards will be able to have “an enduring story”
• a mechanic that’s the cross of two different mechanics that both premiered in a return set
Next, here are some rules text that will be showing up on cards:
• “{T}: Add {C} for each Halfling you control.”
• “you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.”
• “Whenever another legendary Elf you control enters,”
• “That player may search their library for that many basic land cards,”
• “reveal the top thirteen cards of your library.”
• “Whenever you sacrifice a token, target opponent loses 1 life.”
• “Other Bears you control get +2/+2.”
• “[CARDNAME] has all activated abilities of all [CARDNAME’S CREATURE TYPE] cards in your graveyard.”
• “Whenever a player loses life, that player mills that many cards,”
• “Whenever you attack with creatures with total power 12 or greater”
Here are some creature type lines from the set:
• Creature – Dog
• Creature – Rabbit
• Creature – Goblin Ranger
• Creature – Dragon Wurm
• Creature – Elf Bard
• Creature – Goblin Bard
• Legendary Creature – Dwarf Bard
• Legendary Creature – Elf Advisor
• Legendary Creature – Human Noble Archer
• Legendary Creature – Bear Shapeshifter Warrior
Finally, here are some names in the set:
• Confusticate and Bebother
• Dancing from Dark to Dawn
• Down, Down to Goblin-town
• Getaway Barrel
• Great Ugly-Looking Goblin
• Hobbit Hole
• Old Fat Spider
• Stone by Sunlight
• Troop of Ponies
• Well-Worn Spatula
Tune in to The Hobbit's Debut stream on Twitch (https://www.youtube.com/@mtg)and YouTube ( https://www.twitch.tv/magic) July 18th from MagicCon Amsterdam at 8:30am PT!
with a little help from his older brother, Hank Green has invented an absurdly enjoyable word-spelling game called smush.
sure i had to wake up at 3 am here in norway to watch the u.s. men's national team, but i 4-1 have no regrets.
God has punished me for the pun I made after the U.S. beat Paraguay.

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tumblr has an understanding of paganism that may be understood as, in roman terms, interpretatio fandoma
i’m may be eaten alive for this but. most people, including and perhaps especially neopagans and reconstructionists, understand paganism as “christianity but theres lots of em”
sorry but once you notice how often ppl use a southern accent as shorthand for being unintelligent you can never unsee it. classism is baked so deeply and why are you acting like anyone who talks the way my grandfather talks is stupid.