girl realising they're a lesbian call that 💡yurika
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Aqua Utopia|海の底で記憶を紡ぐ

seen from Iraq
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girl realising they're a lesbian call that 💡yurika

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the brothers three or whatever they're called

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In Super Mario World, whenever Mario completes a level, the path to the next level is revealed in a rather slow tile-by-tile manner. It is easy to assume that the effect is deliberate, to lend cinematic weight to the achievement of having beaten the level.
However, it turns out that the game is actually trying to perform the animation as fast as possible but is legitimately encountering slowdown due to the console not being able to process that many operations on each frame. The footage compares the speed of the original game's animation on the left and the speed after letting the game make use of a co-processor chip (not included in the original release) to achieve the speed the game is trying to display the animation at on the right.
Please note that this post is merely making a statement about the game from a programming perspective (the code is trying to execute faster than the game displays it) rather than an artistic perspective. We do not know if the slowdown was merely tolerated by the designers who would wish for the animation to be faster, or whether they actually wanted it to be this speed and the slowdown came in handy in that regard.
Source: kaptajnen, luansoliveira
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ublock origin is not enough i need advertisers to feel physical pain
fuck with me
found another great pixiv tag today
this would have got 100k notes as a tumblr post in 2018

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this cavefish has a concept of the passage of time that no other living animal could fathom
“Everyone has the same 24h” yeah right buddy say that to cavefish
almost all animals have set activity and rest patterns and this guy does whatever whenever
Brace yourself for #WarcraftMovie. In theaters June 10.