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@teodyssey
GAIA, mother of all 🌍

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She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Cinderella is public domain but Disney might come after me for “bippity boppity.”
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i just finished replaying zo's quest (again) and I'm crying (again) because of how much Gaia loves. Not just the planet, or the humanity, but everything. Every leaf, every grain of sand is fueled by her love, the world is filled with it. She loved the world in every instance of it - the past, the present and the future - so much she created robots that look like dinosaurs and made them sing
And even hephaestus! Even after getting "disconnected" from gaia! he made dino robots! Because she loved dinosaurs!! It is truly insane how gaia saw how much the alphas and elisabet loved the world, said "bet!" and multiplied it by a million
said it before, saying it again:
the narrative purpose of the side quests is to show Aloy honoring Rost’s teachings to the best of her ability fight me
what’s the rush?
The time will pass anyway
vro was made for cuddles... comm for @who_messu on twitter!!
apologies to anyone who followed me for tma. cow studies :) ❤️

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If you find yourself aboard a particular light airship on a fine day, you may see a dragon flitting through the clouds at a distance. If you were paying attention, you may also notice the ship’s weather mage is mysteriously absent her post.
If you ask the crew about it, none of them know what you’re talking about, but they all avert their gazes and will quickly find something else to do somewhere else. Why are you asking so many questions, when the weather is so nice?
someone to watch you sleep :)
(I also love the running gag that Adrian is much larger than Rocky--I raise you the concept that Adrian is a behemoth compared to Rocky)
Still chipping away at a Tsunami design I’m happy with. And her boyfriend’s here, too (and a smaller, earlier conceptual version of him). They’re a little too similar looking for my liking, so I’ll probably revisit Riptide and sharpen him up. I had another design for him I had forgotten about so I’ll probably merge the two.
Trying to lean into the “flowy” design motif for Tsunami, so her linework is supposed to be swept back and smooth. Riptide is supposed to have more of a jagged feel (riptide just feels like a jagged word to me), but he still has some friendly roundness to him. In the future, I want to make his horns sharper and his ‘hair’ a little more loose and playful looking. Yes, I did give him a little eyebrow notch.
Just wanted to post somethin
My favorite fandom, I love it)))
We are officially back, and this time, we’re looking at the next track on the list: Storming the Gates. This track is relatively short, as it only plays when Erend is yelling at the guards in Barren Light, and getting them to allow Aloy to go through the gates at the beginning of The Embassy.
It starts out a little quiet, though it almost instantly gives us some fast strings at (0:04), which is setting up for a snippet of In the Flood at (0:11), which has been reworked slightly in a lower pitch. I would call this a leitmotif, but it feels more like a rework, as we hear parts of a separate melody at (0:27). This also, interestingly enough, leads into Aloy’s theme at (0:30), though it’s only for a couple seconds. We hear more of it at (0:45).
It takes a slightly more somber tone at (1:00), as it slows down and lowers the octave to how it was around the start. There’s also more of a focus on the strings around (1:15), with them being all we hear by (1:20). After a brief couple seconds of quiet, (1:41) hits us with the same part of In the Flood from earlier, this time a bit louder, almost more triumphant in a way. It feels more like a leitmotif than it did earlier, especially with the buildup to (1:55), and the steady crescendo.
It peaks at (2:02), before slowly fading out by (2:10) and ending at (2:13). It’s abrupt, almost like slamming the brakes, but given the context, it works. This plays during a cutscene, so it makes sense that it ends this way. It seems like ending this way makes it easier to lead into the next song.

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Heated Rivaly 🏐🔥🌊
Birdies vs Hot Heads
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