Cosimo Galluzzi
$LAYYYTER
macklin celebrini has autism

Kiana Khansmith

blake kathryn
Jules of Nature
Xuebing Du

β£ Chile in a Photography β£

romaβ
Cosmic Funnies
Show & Tell

Andulka
I'd rather be in outer space πΈ

Origami Around
2025 on Tumblr: Trends That Defined the Year
PUT YOUR BEARD IN MY MOUTH
Sweet Seals For You, Always
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Product Placement

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@tallpeoplesanonymous

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Cuddling into bed with new oc scenerio to imagine before bed is like when your favorite youtuber posts a new hour long video for you to eat dinner with. Good feeling the both of them
delicious in dungeon :3c
available as a print in my new shop!
Jasmine Vine, lead programmer of Hollow Knight & Silksong just transitioned!! I'm so happy for her!β€οΈπ³οΈββ§οΈ
her bluesky header & icon are so cute too π₯°
Out dogged

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i was talking about this on my server earlier but i really think "cozy" is one of the worst genre labels out there in the gaming space. like people dunk on the terms "metroidvania" and "first person shooter" a lot for being uncreative or limiting but at least those are like... falsifiable descriptors. you can look at a game and go "yeah this game's mechanics and core gameplay loop generally operate like metroid/castlevania" or "yeah this game primarily uses a first person camera paired with some sort of projectile weapon" so i don't think they're completely useless. but "cozy" is just nonsense. fully subjective. i see a lot of games popularly labeled as "cozy" that share almost zero mechanical features between them and don't even always match in tone or aesthetic. hearing a game described as "cozy" doesn't tell you anything about what to expect as a player beyond maybe giving you a sort of forewarning about the fanbase and their discomfort tolerance. "cozy" is not a quantifiable metric. like imagine if someone offered to buy you takeout and asked you what kind of food you'd like and you told them fully unironically, and with no further elaboration, "i want to get yummy food." that's what hearing "cozy games" sounds like to me
hydra
This is what the average YouTube thumbnail looks like now
Since I'm therapist-posting recently:
Legitimately self-compassion is the biggest mental health life hack of all time. I'm NOT talking about self-esteem. You do NOT have to like yourself one bit. You don't have to believe that you're a good person who deserves good things. You just have to believe that you're a person who deserves the things all people deserve.
You can't get from "I'm the Worst" to "I'm a worthy and lovable person" without passing through "I'm just a regular fuckup like everybody else."
Try it on. If you're really addicted to being mean to yourself, you can start by framing it as I'm Not Special. Embrace being a regular fuckup like everybody else.
There's a recurring online tendency to aestheticize consensus itself. The imagined future village is full of emotionally compatible people who enjoy communal gardening, conflict resolution circles, acoustic folk music, mutual aid potlucks, and repairing bicycles together at sunset. Which is nice for the people who genuinely enjoy that lifestyle. But plenty of humans are solitary, prickly, obsessive, urban, nocturnal, sensory-seeking, technologically attached, contrarian, novelty-seeking, private, or just plain difficult. Those people do not evaporate after the revolution. They do not get Left Behind while you are Raptured into the Utopia. They become your neighbors.

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The Starman appeared.
the videogame industry will see their own foot and be like is anybody else gonna shoot this and not wait for an answer
mother 1 / earthbound beginnings

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eve my beloved
Remembering "Creepy Watson", the meme spawned from the (arguably lazy) game mechanics of the Frogwares Sherlock Holmes games of the early 2000s.
You play first-person as Sherlock and Watson is meant to be at your side as your companion throughout the game, but the programmers lacked the time, energy or most likely budget to animate Watsons walk, so he just kind of teleported near you when you were not looking, in a sometimes unexpected and unsettling way.
The strange game mechanic went viral on YouTube and the Creepy Watson meme was born. Respect though to Frogwares for later not just quietly fixing Watson but giving a nod to the meme by including a short called "The Return of Creepy Watson" in a later release of their new game engine.